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MissionMaker Takedown Settings
Sets the amount of time a player has to complete the mission.
Example: <time>180</time>
Sets the speed of the player's car in kilometers when beginning the mission. (Allows you to have them start the mission already at speed chasing the vehicle.)
Example: <playerSpawnSpeed>60</playerSpawnSpeed>
botInfo is an element containing all information about the vehicle the player has to take down.
First, make a <botInfo> element inside the <root> element.
<root>
<botInfo>
<!-- Settings go here -->
</botInfo>
</root>This references an entity tied to a vehicle and is the car the bot will drive.
Note
A list of preset car entities are provided via PRESET - vehicles.txt within the Assets folder of this tool.
Important
Some cars may travel at traffic speeds due to the car having not been equipped with AI data. AI data is possible to equip, but is far more complicated and beyond the scope of this wiki.
Example:
<botInfo>
<car>7952840700000000</car>
</botInfo>This references an entity tied to how the vehicle will behave such as max speed, skill level, acceleration ratio, and more.
Note
A list of preset bot behaviors are provided via PRESET - aibehaviors.txt within the Assets folder of this tool.
Example:
<botInfo>
<behavior>A4F0470700000000</behavior>
</botInfo>Sets the health of the vehicle displayed on top of it.
Example:
<botInfo>
<health>50</health>
</botInfo>Sets the spawn speed of the vehicle in kilometers.
Example:
<botInfo>
<spawnSpeed>60</spawnSpeed>
</botInfo>botInfo also requires a <position> setting, and optional <yaw>, <pitch>, <roll>. For more information on setting these elements, read the description found in the movie setting.
Example:
<botInfo>
<position>0,0,0</position>
<yaw>270</yaw>
</botInfo>