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Add full stops to stray & follow behaviors, curbing some movement issues #21

merged 2 commits into from Aug 11, 2019


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commented Aug 6, 2019


Addition of {set_speed: {speedMultiplier: 0 }} to stray & follow behaviors. This doesn't fully resolve the issues in #20, but seems to reduce their severity.

@Cervator Cervator merged commit 41734a5 into Terasology:master Aug 11, 2019

Cervator added a commit that referenced this pull request Aug 11, 2019


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commented Aug 11, 2019

Tested out - merging!

This seemed to fix the "drifting" thing I just noticed while testing #16, so that issue may be gone now. But in both cases after movement all my test deer would reset to point in the same direction. Not sure what that's all about.


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commented Aug 11, 2019

Did you happen to notice if the reset position bug was absolute (i.e. deers always point to the player) or relative (i.e. deers always pointing to a new position at 180 degrees from the previous one)?

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