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Game Restart Implementation #91

merged 10 commits into from Jun 20, 2019


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commented Jun 16, 2019

Project Cards:

  1. Game Restart [1]

How to test:

  1. Host a Light and Shadow game
  2. Join the game using one more client instance
  3. Choose one team with each of the players
  4. The player to collect the flag 5 times first wins!
  5. Press the restart button, first from the remote clients and then from the server/client instance.

Expected outcome:
The game over screen should now show a list of all players. Pressing restart will get players back to their bases and reset the points and health. Remote clients shouldn't be able to restart the game. Only Server/Client instance should be able to restart the game.

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Everything seems to be working and the code is clean!

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Looks good to me, overall. Haven't tested locally yet, merging this on priority.
Just the one complaint-- the Restart button is made available to all, but is only enabled for the Server/Client instance, i.e. the Restart button is effectively just a dummy button for the connected Client instances. This isn't appropriate for the common setup in multiplayer which would include a headless server instance running permanently to which multiple clients connect and play. In such a setup, one client/group should have special permission to change game settings, trigger game restarts, etc.

As discussed, take this up in a future PR.

Also, might be nice to refactor ScoreUpdateFromServerEvent to take both team scores in a single event instead of the two that are needed currently.

@nihal111 nihal111 merged commit 0837e1f into master Jun 20, 2019

GSOC 2019: Light & Shadows automation moved this from In progress to Done Jun 20, 2019

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