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Fix reference to 'blacksmith' building inside of the default culture #15
In the list of available buildings for spawn inside of the default culture, the nonexistant building
Prior to this, the blacksmith buildings seemed to be spawning inside of cities anyways, despite not being in the list of available buildings? The blacksmiths spawned randomly without parcels, and often collided in strange ways, as seen below. May be related to Terasology/DynamicCities#35.
Also, now removes the unused template
Tested out and merged :-)
Oddly the blacksmiths seem very floaty, unless I'm missing some related module updates. A bunch ended up way up in the air, while all the other buildings were grounded. I recall something was fixed there in the past, maybe the blacksmith prefab has something in it that's outdated?