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Starting Implementation of Final Characters #16

merged 4 commits into from Jul 24, 2019


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commented Jul 15, 2019


  • Implementation of final characters divided into three classes, good, bad, and neutral (gooey). Character spawning now spawns these three characters instead of the old five characters. These are made to parallel the three classes defined in the Metal Renegades blog post.

An example of the stand-in model for the 'good' character

  • These characters only have the 'stray' behavior, their final behaviors are implemented in #11.

To Test

  • Start a world with MetalRenegades enabled and using the Dynamic City generator
  • Gooeys in three colours (yellow, black, green), should spawn inside residential buildings.
@@ -20,6 +20,6 @@
* A component added to prefabs containing spawnable AI agents.
public class ResidentComponent implements Component {

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pollend Jul 18, 2019


If you are going to rename the class can you also rename the file.

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AndyTechGuy Jul 22, 2019

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I think the file has been renamed? It may not be showing up on github properly...

@AndyTechGuy AndyTechGuy merged commit 8bff36c into Terasology:master Jul 24, 2019

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