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Add basic fetch quests #27

merged 6 commits into from Aug 10, 2019


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commented Aug 6, 2019


To Test:

  • Go to a quest point in church and receive an item with the quest
  • Activate the item and complete the tasks
  • When the last task is started, the quest point that you started with will now be a beacon. Go back to the same point to complete the quest.
  • The collected items should be removed from the inventory and the player will get 50 cash.


  • Because beaconIds are the same, if the same quest is taken multiple times, players don't need to go back to the beacon. Quests complete as soon as they collect items.
  • The beacon overlay marks the wrong point on the minimap.

Possible Improvements:

  • Add quests to citizens and have some dialog, allowing the player to accept/decline the quest
@mayant15 mayant15 marked this pull request as ready for review Aug 9, 2019
@ReceiveEvent(components = GenericBuildingComponent.class)
public void onChurchSpawn(BuildingEntitySpawnedEvent event, EntityRef entityRef) {
GenericBuildingComponent genericBuildingComponent = entityRef.getComponent(GenericBuildingComponent.class);
if ("simplechurch")) {

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msteiger Aug 9, 2019


It think that it would be good if there was a better way to identify the building component. Maybe we should at least define a few String constants so we can track usages and possible renames.

@mayant15 mayant15 merged commit c238f46 into Terasology:master Aug 10, 2019
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