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Integration of Pathfinding in Citizen Movement #29

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commented Aug 7, 2019

Requires Terasology/Behaviors#22 !

Contains

An integration of pathfinding into citizens, where they pathfinding their way to needs sources. This implementation is almost identical to the implementation included in Terasology/TutorialBehaviors#5. Now, characters shouldn't get stuck nearly as much while travelling!

To-Do

While this implementation works in Terasology/TutorialBehaviors#5, it breaks down here, with the pathfinding system generating invalid paths when requested. The cause of this is yet to be found.

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