Integration of Pathfinding in Citizen Movement #29
Requires Terasology/Behaviors#22 !
An integration of pathfinding into citizens, where they pathfinding their way to needs sources. This implementation is almost identical to the implementation included in Terasology/TutorialBehaviors#5. Now, characters shouldn't get stuck nearly as much while travelling!
While this implementation works in Terasology/TutorialBehaviors#5, it breaks down here, with the pathfinding system generating invalid paths when requested. The cause of this is yet to be found.