Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add base AI characters #3

Merged
merged 5 commits into from Jun 10, 2019
Merged

Conversation

AndyTechGuy
Copy link
Collaborator

@AndyTechGuy AndyTechGuy commented Jun 3, 2019

Completed on upload

  • Adding a basic gooey character
  • Giving this character a basic behavior

To be completed

Different behaviors:

  • Run on sight
  • Attack on sight
  • Return "home" at night (To be completed in a different PR, too large for one)

To test

  • Launch a game with the MetalRenegades module enabled.
  • Use the command spawnPrefab <gooeyName>. (either friendlyGooey, neutralGooey, angryGooey, or scaredGooey)
  • The gooey should spawn where the player is looking.

@AndyTechGuy AndyTechGuy changed the title [WIP] Add Base AI Characters & Settlement Spawning [WIP] Add base AI characters which spawn inside cities Jun 3, 2019
@AndyTechGuy AndyTechGuy changed the title [WIP] Add base AI characters which spawn inside cities [WIP] Add base AI characters Jun 4, 2019
@AndyTechGuy
Copy link
Collaborator Author

AndyTechGuy commented Jun 4, 2019

This PR will now only include the addition of basic AI characters; spawning will be handled in a different PR.

@AndyTechGuy AndyTechGuy changed the title [WIP] Add base AI characters Add base AI characters Jun 10, 2019
@AndyTechGuy AndyTechGuy merged commit 10bda17 into Terasology:master Jun 10, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant