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AI Agents Spawning inside Buildings #6

merged 10 commits into from Jun 21, 2019


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commented Jun 16, 2019


  • Gooey characters spawning inside buildings generated by DynamicCities.
  • Each spawnable character now contains an AgentComponent.
  • Any building that is able to house characters now contains a PotentialHomeComponent in the building prefab, which lists the characters currently inside the building, and how many characters a building can provide shelter for.
  • When a character spawns inside a building, it is given a HomeComponent, which provides a reference to this building.

How to Test

  • This PR depends on Terasology/DynamicCities#43, make sure this change is either merged or included manually or else the game will crash.
  • Start a game with MetalRenegades enabled.
  • When a city spawns, look inside any of the buildings. There should be any number from 1 to 5 gooey characters inside depending on the building.

@AndyTechGuy AndyTechGuy changed the title AI Agents Spawning within Buildings AI Agents Spawning inside Buildings Jun 16, 2019

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Just a few relatively tiny comments and recommendations :-)

@AndyTechGuy AndyTechGuy merged commit 4c22d74 into Terasology:master Jun 21, 2019

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