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@InfoTeddy @mwpenny @flibitijibibo @Dav999-v @AllisonFleischer @AllyTally @ePirat
7849 lines (7234 sloc) 222 KB
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "Entity.h"
#include "Map.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include "FileSystemUtils.h"
#include "tinyxml.h"
#include "Network.h"
#include "MakeAndPlay.h"
// lol, Win32 -flibit
#ifdef _WIN32
#define strcasecmp stricmp
#endif
//TODO: Non Urgent code cleanup
const char* BoolToString(bool _b)
{
if(_b)
{
return "1";
}
else
{
return "0";
}
}
bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
{
if ( *pText == '0' ||
*pText == 'a' ||
*pText == 'A' )
{
*button = SDL_CONTROLLER_BUTTON_A;
return true;
}
if ( strcmp(pText, "1") == 0 ||
*pText == 'b' ||
*pText == 'B' )
{
*button = SDL_CONTROLLER_BUTTON_B;
return true;
}
if ( *pText == '2' ||
*pText == 'x' ||
*pText == 'X' )
{
*button = SDL_CONTROLLER_BUTTON_X;
return true;
}
if ( *pText == '3' ||
*pText == 'y' ||
*pText == 'Y' )
{
*button = SDL_CONTROLLER_BUTTON_Y;
return true;
}
if ( *pText == '4' ||
strcasecmp(pText, "BACK") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_BACK;
return true;
}
if ( *pText == '5' ||
strcasecmp(pText, "GUIDE") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_GUIDE;
return true;
}
if ( *pText == '6' ||
strcasecmp(pText, "START") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_START;
return true;
}
if ( *pText == '7' ||
strcasecmp(pText, "LS") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
return true;
}
if ( *pText == '8' ||
strcasecmp(pText, "RS") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
return true;
}
if ( *pText == '9' ||
strcasecmp(pText, "LB") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
return true;
}
if ( strcmp(pText, "10") == 0 ||
strcasecmp(pText, "RB") == 0 )
{
*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
return true;
}
return false;
}
void Game::init(void)
{
mutebutton = 0;
infocus = true;
paused = false;
muted = false;
globalsound = 128;
m_globalVol = 1.0f;
timerStartTime= SDL_GetTicks();
glitchrunkludge = false;
hascontrol = true;
jumpheld = false;
advancetext = false;
jumppressed = 0;
gravitycontrol = 0;
teleport = false;
edteleportent = 0; //Added in the port!
companion = 0;
roomchange = false;
teleportscript = "";
savemystats = false;
menukludge = false;
quickrestartkludge = false;
tapleft = 0;
tapright = 0;
press_right = 0;
press_left = 0;
recording = 0;
recordinit = false;
playbackfinished = false;
recordstring = "";
advancetext = false;
pausescript = false;
completestop = false;
activeactivity = -1;
act_fade = 0;
backgroundtext = false;
startscript = false;
newscript = "";
inintermission = false;
alarmon = false;
alarmdelay = 0;
blackout = false;
creditposx = 0;
creditposy = 0;
creditposdelay = 0;
useteleporter = false;
teleport_to_teleporter = 0;
activetele = false;
readytotele = 0;
activity_lastprompt = "";
activity_r = 0;
activity_g = 0;
activity_b = 0;
creditposition = 0;
bestgamedeaths = -1;
fullScreenEffect_badSignal = false;
//Accessibility Options
colourblindmode = false;
noflashingmode = false;
slowdown = 30;
gameframerate=34;
fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
stretchMode = 0;
useLinearFilter = false;
advanced_mode = false;
fullScreenEffect_badSignal = false;
// 0..5
controllerSensitivity = 2;
nodeathmode = false;
nocutscenes = false;
for(int i=0; i<50; i++)
{
customscript[i]="";
}
customcol=0;
crewstats.resize(6);
tele_crewstats.resize(6);
quick_crewstats.resize(6);
besttimes.resize(6, -1);
besttrinkets.resize(6, -1);
bestlives.resize(6, -1);
bestrank.resize(6, -1);
crewstats[0] = true;
lastsaved = 0;
tele_gametime = "00:00";
tele_trinkets = 0;
tele_currentarea = "Error! Error!";
quick_gametime = "00:00";
quick_trinkets = 0;
quick_currentarea = "Error! Error!";
//Menu stuff initiliased here:
menuoptions.resize(25);
menuoptionsactive.resize(25);
unlock.resize(25);
unlocknotify.resize(25);
nummenuoptions = 0;
currentmenuoption = 0;
menuselection = "null";
currentmenuname = "null";
current_credits_list_index = 0;
menuxoff = 0;
menuyoff = 0;
menucountdown = 0;
menudest="null";
levelpage=0;
playcustomlevel=0;
customleveltitle="";
createmenu("mainmenu");
deathcounts = 0;
gameoverdelay = 0;
frames = 0;
seconds = 0;
minutes = 0;
hours = 0;
gamesaved = false;
savetime = "00:00";
savearea = "nowhere";
savetrinkets = 0;
intimetrial = false;
timetrialcountdown = 0;
timetrialshinytarget = 0;
timetrialparlost = false;
timetrialpar = 0;
timetrialresulttime = 0;
totalflips = 0;
hardestroom = "Welcome Aboard";
hardestroomdeaths = 0;
currentroomdeaths=0;
sfpsmode = false; //by default, play at 30 fps
inertia = 1.1f;
swnmode = false;
swntimer = 0;
swngame = 0;//Not playing sine wave ninja!
swnstate = 0;
swnstate2 = 0;
swnstate3 = 0;
swnstate4 = 0;
swndelay = 0;
swndeaths = 0;
supercrewmate = false;
scmhurt = false;
scmprogress = 0;
scmmoveme = false;
swncolstate = 0;
swncoldelay = 0;
swnrecord = 0;
swnbestrank = 0;
swnrank = 0;
swnmessage = 0;
clearcustomlevelstats();
saveFilePath = FILESYSTEM_getUserSaveDirectory();
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc))
{
quickcookieexists = false;
quicksummary = "";
printf("Quick Save Not Found\n");
}
else
{
quickcookieexists = true;
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
pElem=hDoc.FirstChildElement().Element();
if (!pElem)
{
printf("Quick Save Appears Corrupted: No XML Root\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
quicksummary = pText;
}
}
}
TiXmlDocument docTele;
if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &docTele))
{
telecookieexists = false;
telesummary = "";
printf("Teleporter Save Not Found\n");
}
else
{
telecookieexists = true;
TiXmlHandle hDoc(&docTele);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Teleporter Save Appears Corrupted: No XML Root\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
telesummary = pText;
}
}
}
//if (telecookie.data.savex == undefined) {
// telecookieexists = false; telesummary = "";
//} else {
// telecookieexists = true; telesummary = telecookie.data.summary;
//}
//if (quickcookie.data.savex == undefined) {
// quickcookieexists = false; quicksummary = "";
//} else {
// quickcookieexists = true; quicksummary = quickcookie.data.summary;
//}
screenshake = flashlight = 0 ;
stat_trinkets = 0;
test = false;
teststring = "TEST = True";
state = 1;
statedelay = 0;
//updatestate(dwgfx, map, obj, help, music);
skipfakeload = false;
/* Terry's Patrons... */
superpatrons.push_back("Anders Ekermo");
superpatrons.push_back("Andreas K|mper");
superpatrons.push_back("Anthony Burch");
superpatrons.push_back("Bennett Foddy");
superpatrons.push_back("Brendan O'Sullivan");
superpatrons.push_back("Christopher Armstrong");
superpatrons.push_back("Daniel Benmergui");
superpatrons.push_back("David Pittman");
superpatrons.push_back("Ian Bogost");
superpatrons.push_back("Ian Poma");
superpatrons.push_back("Jaz McDougall");
superpatrons.push_back("John Faulkenbury");
superpatrons.push_back("Jonathan Whiting");
superpatrons.push_back("Kyle Pulver");
superpatrons.push_back("Markus Persson");
superpatrons.push_back("Nathan Ostgard");
superpatrons.push_back("Nick Easler");
superpatrons.push_back("Stephen Lavelle");
patrons.push_back("Adam Wendt");
patrons.push_back("Andreas J{rgensen");
patrons.push_back("}ngel Louzao Penalva");
patrons.push_back("Ashley Burton");
patrons.push_back("Aubrey Hesselgren");
patrons.push_back("Bradley Rose");
patrons.push_back("Brendan Urquhart");
patrons.push_back("Chris Ayotte");
patrons.push_back("Christopher Zamanillo");
patrons.push_back("Daniel Schuller");
patrons.push_back("Hybrid Mind Studios");
patrons.push_back("Emilie McGinley");
patrons.push_back("Francisco Solares");
patrons.push_back("Hal Helms");
patrons.push_back("Hayden Scott-Baron");
patrons.push_back("Hermit Games");
patrons.push_back("Ido Yehieli");
patrons.push_back("Jade Vault Games");
patrons.push_back("James Andrews");
patrons.push_back("James Riley");
patrons.push_back("James Hsieh");
patrons.push_back("Jasper Byrne");
patrons.push_back("Jedediah Baker");
patrons.push_back("Jens Bergensten");
patrons.push_back("Jeremy J. Penner");
patrons.push_back("Jeremy Peterson");
patrons.push_back("Jim McGinley");
patrons.push_back("Jonathan Cartwright");
patrons.push_back("John Nesky");
patrons.push_back("Jos Yule");
patrons.push_back("Jose Flores");
patrons.push_back("Josh Bizeau");
patrons.push_back("Joshua Buergel");
patrons.push_back("Joshua Hochner");
patrons.push_back("Kurt Ostfeld");
patrons.push_back("Magnus P~lsson");
patrons.push_back("Mark Neschadimenko");
patrons.push_back("Matt Antonellis");
patrons.push_back("Matthew Reppert");
patrons.push_back("Michael Falkensteiner");
patrons.push_back("Michael Vendittelli");
patrons.push_back("Mike Kasprzak");
patrons.push_back("Mitchel Stein");
patrons.push_back("Sean Murray");
patrons.push_back("Simon Michael");
patrons.push_back("Simon Schmid");
patrons.push_back("Stephen Maxwell");
patrons.push_back("Swing Swing Submarine");
patrons.push_back("Tam Toucan");
patrons.push_back("Terry Dooher");
patrons.push_back("Tim W.");
patrons.push_back("Timothy Bragan");
/* CONTRIBUTORS.txt, again listed alphabetically (according to `sort`) by last name */
githubfriends.push_back("Matt \"Stelpjo\" Aaldenberg");
githubfriends.push_back("Christoph B{hmwalder");
githubfriends.push_back("Charlie Bruce");
githubfriends.push_back("Brian Callahan");
githubfriends.push_back("Dav999");
githubfriends.push_back("Allison Fleischer");
githubfriends.push_back("Daniel Lee");
githubfriends.push_back("Fredrik Ljungdahl");
githubfriends.push_back("Matt Penny");
githubfriends.push_back("Elliott Saltar");
githubfriends.push_back("Marvin Scholz");
githubfriends.push_back("Keith Stellyes");
githubfriends.push_back("Elijah Stone");
githubfriends.push_back("Thomas S|nger");
githubfriends.push_back("Info Teddy");
githubfriends.push_back("Alexandra Tildea");
githubfriends.push_back("leo60228");
githubfriends.push_back("Emmanuel Vadot");
githubfriends.push_back("Remi Verschelde"); // TODO: Change to "Rémi" if/when UTF-8 support is added
githubfriends.push_back("viri");
githubfriends.push_back("Wouter");
/* Calculate credits length, finally. */
creditmaxposition = 1050 + (10 * (
superpatrons.size() + patrons.size() + githubfriends.size()
));
}
Game::~Game(void)
{
}
void Game::lifesequence( entityclass& obj )
{
if (lifeseq > 0)
{
int i = obj.getplayer();
obj.entities[i].invis = false;
if (lifeseq == 2) obj.entities[i].invis = true;
if (lifeseq == 6) obj.entities[i].invis = true;
if (lifeseq >= 8) obj.entities[i].invis = true;
if (lifeseq > 5) gravitycontrol = savegc;
lifeseq--;
if (lifeseq <= 0)
{
obj.entities[i].invis = false;
}
}
}
void Game::clearcustomlevelstats()
{
//just clearing the arrays
for(int i=0; i<200; i++)
{
customlevelstats[i]="";
customlevelscore[i]=0;
}
numcustomlevelstats=0;
customlevelstatsloaded=false; //To ensure we don't load it where it isn't needed
}
void Game::updatecustomlevelstats(std::string clevel, int cscore)
{
if (clevel.find("levels/") != std::string::npos)
{
clevel = clevel.substr(7);
}
int tvar=-1;
for(int j=0; j<numcustomlevelstats; j++)
{
if(clevel==customlevelstats[j])
{
tvar=j;
j=numcustomlevelstats+1;
}
}
if(tvar>=0 && cscore > customlevelscore[tvar])
{
//update existing entry
customlevelscore[tvar]=cscore;
}
else
{
//add a new entry
if(numcustomlevelstats<200)
{
customlevelstats[numcustomlevelstats]=clevel;
customlevelscore[numcustomlevelstats]=cscore;
numcustomlevelstats++;
}
}
savecustomlevelstats();
}
void Game::loadcustomlevelstats()
{
//testing
if(!customlevelstatsloaded)
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/levelstats.vvv", &doc))
{
//No levelstats file exists; start new
numcustomlevelstats=0;
savecustomlevelstats();
}
else
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Error: Levelstats file corrupted\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "numcustomlevelstats")
{
numcustomlevelstats = atoi(pText);
if(numcustomlevelstats>=200) numcustomlevelstats=199;
}
if (pKey == "customlevelscore")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
for(size_t i = 0; i < values.size(); i++)
{
if(i<200) customlevelscore[i]=(atoi(values[i].c_str()));
}
}
}
if (pKey == "customlevelstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,'|');
for(size_t i = 0; i < values.size(); i++)
{
if(i<200) customlevelstats[i]=values[i];
}
}
}
}
}
}
}
void Game::savecustomlevelstats()
{
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Levelstats" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Levelstats Save file " );
root->LinkEndChild( comment );
TiXmlElement * msgs = new TiXmlElement( "Data" );
root->LinkEndChild( msgs );
if(numcustomlevelstats>=200)numcustomlevelstats=199;
msg = new TiXmlElement( "numcustomlevelstats" );
msg->LinkEndChild( new TiXmlText( UtilityClass::String(numcustomlevelstats).c_str() ));
msgs->LinkEndChild( msg );
std::string customlevelscorestr;
for(int i = 0; i < numcustomlevelstats; i++ )
{
customlevelscorestr += UtilityClass::String(customlevelscore[i]) + ",";
}
msg = new TiXmlElement( "customlevelscore" );
msg->LinkEndChild( new TiXmlText( customlevelscorestr.c_str() ));
msgs->LinkEndChild( msg );
std::string customlevelstatsstr;
for(int i = 0; i < numcustomlevelstats; i++ )
{
customlevelstatsstr += customlevelstats[i] + "|";
}
msg = new TiXmlElement( "customlevelstats" );
msg->LinkEndChild( new TiXmlText( customlevelstatsstr.c_str() ));
msgs->LinkEndChild( msg );
if(FILESYSTEM_saveTiXmlDocument("saves/levelstats.vvv", &doc))
{
printf("Level stats saved\n");
}
else
{
printf("Could Not Save level stats!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "levelstats.vvv");
}
}
void Game::updatestate( Graphics& dwgfx, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
{
int i;
statedelay--;
if(statedelay<=0){
statedelay=0;
glitchrunkludge=false;
}
if (statedelay <= 0)
{
switch(state)
{
case 0:
//Do nothing here! Standard game state
break;
case 1:
//Game initilisation
state = 0;
break;
case 2:
//Opening cutscene
advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");
//Oh no! what happen to rest of crew etc crash into dimension
break;
case 4:
//End of opening cutscene for now
dwgfx.createtextbox(" Press arrow keys or WASD to move ", -1, 195, 174, 174, 174);
dwgfx.textboxtimer(60);
state = 0;
break;
case 5:
//Demo over
advancetext = true;
hascontrol = false;
/*dwgfx.createtextbox(" Prototype Complete ", 50, 80, 164, 164, 255);
dwgfx.addline("Congrats! More Info Soon!");
dwgfx.textboxcenter();
*/
startscript = true;
newscript="returntohub";
obj.removetrigger(5);
state = 6;
break;
case 7:
//End of opening cutscene for now
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 8:
//Enter dialogue
obj.removetrigger(8);
if (obj.flags[13] == 0)
{
obj.changeflag(13, 1);
dwgfx.createtextbox(" Press ENTER to view map ", -1, 155, 174, 174, 174);
dwgfx.addline(" and quicksave");
dwgfx.textboxtimer(60);
}
state = 0;
break;
case 9:
//Start SWN Minigame Mode B
obj.removetrigger(9);
swnmode = true;
swngame = 6;
swndelay = 150;
swntimer = 60 * 30;
//set the checkpoint in the middle of the screen
savepoint = 0;
savex = 148;
savey = 100;
savegc = 0;
saverx = roomx;
savery = roomy;
savedir = 0;
state = 0;
break;
case 10:
//Start SWN Minigame Mode A
obj.removetrigger(10);
swnmode = true;
swngame = 4;
swndelay = 150;
swntimer = 60 * 30;
//set the checkpoint in the middle of the screen
savepoint = 0;
savex = 148;
savey = 100;
savegc = 0;
saverx = roomx;
savery = roomy;
savedir = 0;
state = 0;
break;
case 11:
//Intermission 1 instructional textbox, depends on last saved
dwgfx.textboxremovefast();
dwgfx.createtextbox(" When you're NOT standing on ", -1, 3, 174, 174, 174);
if (dwgfx.flipmode)
{
if (lastsaved == 2)
{
dwgfx.addline(" the ceiling, Vitellary will");
}
else if (lastsaved == 3)
{
dwgfx.addline(" the ceiling, Vermilion will");
}
else if (lastsaved == 4)
{
dwgfx.addline(" the ceiling, Verdigris will");
}
else if (lastsaved == 5)
{
dwgfx.addline(" the ceiling, Victoria will");
}
}
else
{
if (lastsaved == 2)
{
dwgfx.addline(" the floor, Vitellary will");
}
else if (lastsaved == 3)
{
dwgfx.addline(" the floor, Vermilion will");
}
else if (lastsaved == 4)
{
dwgfx.addline(" the floor, Verdigris will");
}
else if (lastsaved == 5)
{
dwgfx.addline(" the floor, Victoria will");
}
}
dwgfx.addline(" stop and wait for you.");
dwgfx.textboxtimer(180);
state = 0;
break;
case 12:
//Intermission 1 instructional textbox, depends on last saved
obj.removetrigger(12);
if (obj.flags[61] == 0)
{
obj.changeflag(61, 1);
dwgfx.textboxremovefast();
dwgfx.createtextbox(" You can't continue to the next ", -1, 8, 174, 174, 174);
if (lastsaved == 5)
{
dwgfx.addline(" room until she is safely across. ");
}
else
{
dwgfx.addline(" room until he is safely across. ");
}
dwgfx.textboxtimer(120);
}
state = 0;
break;
case 13:
//textbox removal
obj.removetrigger(13);
dwgfx.textboxremovefast();
state = 0;
break;
case 14:
//Intermission 1 instructional textbox, depends on last saved
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" When you're standing on the ceiling, ", -1, 3, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" When you're standing on the floor, ", -1, 3, 174, 174, 174);
}
if (lastsaved == 2)
{
dwgfx.addline(" Vitellary will try to walk to you. ");
}
else if (lastsaved == 3)
{
dwgfx.addline(" Vermilion will try to walk to you. ");
}
else if (lastsaved == 4)
{
dwgfx.addline(" Verdigris will try to walk to you. ");
}
else if (lastsaved == 5)
{
dwgfx.addline(" Victoria will try to walk to you. ");
}
dwgfx.textboxtimer(280);
state = 0;
break;
case 15:
//leaving the naughty corner
obj.entities[obj.getplayer()].tile = 0;
state = 0;
break;
case 16:
//entering the naughty corner
if(obj.entities[obj.getplayer()].tile == 0)
{
obj.entities[obj.getplayer()].tile = 144;
music.playef(2, 10);
}
state = 0;
break;
case 17:
//Arrow key tutorial
obj.removetrigger(17);
dwgfx.createtextbox(" If you prefer, you can press UP or ", -1, 195, 174, 174, 174);
dwgfx.addline(" DOWN instead of ACTION to flip.");
dwgfx.textboxtimer(100);
state = 0;
break;
case 20:
if (obj.flags[1] == 0)
{
obj.changeflag(1, 1);
state = 0;
dwgfx.textboxremove();
}
obj.removetrigger(20);
break;
case 21:
if (obj.flags[2] == 0)
{
obj.changeflag(2, 1);
state = 0;
dwgfx.textboxremove();
}
obj.removetrigger(21);
break;
case 22:
if (obj.flags[3] == 0)
{
dwgfx.textboxremovefast();
obj.changeflag(3, 1);
state = 0;
dwgfx.createtextbox(" Press ACTION to flip ", -1, 25, 174, 174, 174);
dwgfx.textboxtimer(60);
}
obj.removetrigger(22);
break;
case 30:
//Generic "run script"
if (obj.flags[4] == 0)
{
obj.changeflag(4, 1);
startscript = true;
newscript="firststeps";
state = 0;
}
obj.removetrigger(30);
state = 0;
break;
case 31:
//state = 55; statedelay = 50;
state = 0;
statedelay = 0;
if (obj.flags[6] == 0)
{
obj.changeflag(6, 1);
obj.changeflag(5, 1);
startscript = true;
newscript="communicationstation";
state = 0;
statedelay = 0;
}
obj.removetrigger(31);
break;
case 32:
//Generic "run script"
if (obj.flags[7] == 0)
{
obj.changeflag(7, 1);
startscript = true;
newscript="teleporterback";
state = 0;
}
obj.removetrigger(32);
state = 0;
break;
case 33:
//Generic "run script"
if (obj.flags[9] == 0)
{
obj.changeflag(9, 1);
startscript = true;
newscript="rescueblue";
state = 0;
}
obj.removetrigger(33);
state = 0;
break;
case 34:
//Generic "run script"
if (obj.flags[10] == 0)
{
obj.changeflag(10, 1);
startscript = true;
newscript="rescueyellow";
state = 0;
}
obj.removetrigger(34);
state = 0;
break;
case 35:
//Generic "run script"
if (obj.flags[11] == 0)
{
obj.changeflag(11, 1);
startscript = true;
newscript="rescuegreen";
state = 0;
}
obj.removetrigger(35);
state = 0;
break;
case 36:
//Generic "run script"
if (obj.flags[8] == 0)
{
obj.changeflag(8, 1);
startscript = true;
newscript="rescuered";
state = 0;
}
obj.removetrigger(36);
state = 0;
break;
case 37:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_yellow";
state = 0;
}
obj.removetrigger(37);
state = 0;
break;
case 38:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_red";
state = 0;
}
obj.removetrigger(38);
state = 0;
break;
case 39:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_green";
state = 0;
}
obj.removetrigger(39);
state = 0;
break;
case 40:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_blue";
state = 0;
}
obj.removetrigger(40);
state = 0;
break;
case 41:
//Generic "run script"
if (obj.flags[60] == 0)
{
obj.changeflag(60, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_2";
}
else if (lastsaved == 3)
{
newscript = "int1red_2";
}
else if (lastsaved == 4)
{
newscript = "int1green_2";
}
else if (lastsaved == 5)
{
newscript = "int1blue_2";
}
state = 0;
}
obj.removetrigger(41);
state = 0;
break;
case 42:
//Generic "run script"
if (obj.flags[62] == 0)
{
obj.changeflag(62, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_3";
}
else if (lastsaved == 3)
{
newscript = "int1red_3";
}
else if (lastsaved == 4)
{
newscript = "int1green_3";
}
else if (lastsaved == 5)
{
newscript = "int1blue_3";
}
state = 0;
}
obj.removetrigger(42);
state = 0;
break;
case 43:
//Generic "run script"
if (obj.flags[63] == 0)
{
obj.changeflag(63, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_4";
}
else if (lastsaved == 3)
{
newscript = "int1red_4";
}
else if (lastsaved == 4)
{
newscript = "int1green_4";
}
else if (lastsaved == 5)
{
newscript = "int1blue_4";
}
state = 0;
}
obj.removetrigger(43);
state = 0;
break;
case 44:
//Generic "run script"
if (obj.flags[64] == 0)
{
obj.changeflag(64, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_5";
}
else if (lastsaved == 3)
{
newscript = "int1red_5";
}
else if (lastsaved == 4)
{
newscript = "int1green_5";
}
else if (lastsaved == 5)
{
newscript = "int1blue_5";
}
state = 0;
}
obj.removetrigger(44);
state = 0;
break;
case 45:
//Generic "run script"
if (obj.flags[65] == 0)
{
obj.changeflag(65, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_6";
}
else if (lastsaved == 3)
{
newscript = "int1red_6";
}
else if (lastsaved == 4)
{
newscript = "int1green_6";
}
else if (lastsaved == 5)
{
newscript = "int1blue_6";
}
state = 0;
}
obj.removetrigger(45);
state = 0;
break;
case 46:
//Generic "run script"
if (obj.flags[66] == 0)
{
obj.changeflag(66, 1);
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_7";
}
else if (lastsaved == 3)
{
newscript = "int1red_7";
}
else if (lastsaved == 4)
{
newscript = "int1green_7";
}
else if (lastsaved == 5)
{
newscript = "int1blue_7";
}
state = 0;
}
obj.removetrigger(46);
state = 0;
break;
case 47:
//Generic "run script"
if (obj.flags[69] == 0)
{
obj.changeflag(69, 1);
startscript = true;
newscript="trenchwarfare";
state = 0;
}
obj.removetrigger(47);
state = 0;
break;
case 48:
//Generic "run script"
if (obj.flags[70] == 0)
{
obj.changeflag(70, 1);
startscript = true;
newscript="trinketcollector";
state = 0;
}
obj.removetrigger(48);
state = 0;
break;
case 49:
//Start final level music
if (obj.flags[71] == 0)
{
obj.changeflag(71, 1);
music.niceplay(15); //Final level remix
state = 0;
}
obj.removetrigger(49);
state = 0;
break;
case 50:
music.playef(15, 10);
dwgfx.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
dwgfx.addline("this message?");
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 51:
music.playef(15, 10);
dwgfx.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
dwgfx.addline("there? Are you ok?");
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 52:
music.playef(15, 10);
dwgfx.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
dwgfx.addline("and need assistance!");
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 53:
music.playef(15, 10);
dwgfx.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 54:
music.playef(15, 10);
dwgfx.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
dwgfx.addline("D.S.S. Souleye! Please respond!");
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 55:
music.playef(15, 10);
dwgfx.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
dwgfx.textboxtimer(60);
state++;
statedelay = 100;
break;
case 56:
music.playef(15, 10);
dwgfx.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
dwgfx.textboxtimer(60);
state=50;
statedelay = 100;
break;
case 80:
//Used to return to menu from the game
if(dwgfx.fademode == 1) state++;
break;
case 81:
gamestate = 1;
dwgfx.fademode = 4;
music.play(6);
dwgfx.backgrounddrawn = false;
map.tdrawback = true;
dwgfx.flipmode = false;
createmenu("mainmenu");
state = 0;
break;
case 82:
//Time Trial Complete!
obj.removetrigger(82);
hascontrol = false;
timetrialresulttime = seconds + (minutes * 60);
timetrialrank = 0;
if (timetrialresulttime <= timetrialpar) timetrialrank++;
if (trinkets >= timetrialshinytarget) timetrialrank++;
if (deathcounts == 0) timetrialrank++;
if (timetrialresulttime < besttimes[timetriallevel] || besttimes[timetriallevel]==-1)
{
besttimes[timetriallevel] = timetrialresulttime;
}
if (trinkets > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
{
besttrinkets[timetriallevel] = trinkets;
}
if (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1)
{
bestlives[timetriallevel] = deathcounts;
}
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
{
bestrank[timetriallevel] = timetrialrank;
if(timetrialrank>=3){
if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
}
}
savestats(map, dwgfx);
dwgfx.fademode = 2;
music.fadeout();
state++;
break;
case 83:
frames--;
if(dwgfx.fademode == 1) state++;
break;
case 84:
dwgfx.flipmode = false;
gamestate = 1;
dwgfx.fademode = 4;
dwgfx.backgrounddrawn = true;
map.tdrawback = true;
createmenu("timetrialcomplete");
state = 0;
break;
case 85:
//Cutscene skip version of final level change
obj.removetrigger(85);
//Init final stretch
state++;
music.playef(9, 10);
music.play(2);
obj.flags[72] = 1;
screenshake = 10;
flashlight = 5;
map.finalstretch = true;
map.warpx = false;
map.warpy = false;
map.background = 6;
map.final_colormode = true;
map.final_colorframe = 1;
state = 0;
break;
//From 90-100 are run scripts for the eurogamer expo only, remove later
case 90:
//Generic "run script"
startscript = true;
newscript="startexpolevel_station1";
obj.removetrigger(90);
state = 0;
break;
case 91:
//Generic "run script"
startscript = true;
newscript="startexpolevel_lab";
obj.removetrigger(91);
state = 0;
break;
case 92:
//Generic "run script"
startscript = true;
newscript="startexpolevel_warp";
obj.removetrigger(92);
state = 0;
break;
case 93:
//Generic "run script"
startscript = true;
newscript="startexpolevel_tower";
obj.removetrigger(93);
state = 0;
break;
case 94:
//Generic "run script"
startscript = true;
newscript="startexpolevel_station2";
obj.removetrigger(94);
state = 0;
break;
case 95:
//Generic "run script"
startscript = true;
newscript="startexpolevel_final";
obj.removetrigger(95);
state = 0;
break;
case 96:
//Used to return to gravitron to game
if(dwgfx.fademode == 1) state++;
break;
case 97:
gamestate = 0;
dwgfx.fademode = 4;
startscript = true;
newscript="returntolab";
state = 0;
break;
case 100:
//
// Meeting crewmate in the warpzone
//
obj.removetrigger(100);
if (obj.flags[4] == 0)
{
obj.changeflag(4, 1);
state++;
}
break;
case 101:
{
i = obj.getplayer();
hascontrol = false;
if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
{
gravitycontrol = 0;
music.playef(1, 10);
}
if (obj.entities[i].onground > 0)
{
state++;
}
}
break;
case 102:
{
companion = 6;
i = obj.getcompanion(6);
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
advancetext = true;
hascontrol = false;
dwgfx.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
state++;
music.playef(12, 10);
}
break;
case 104:
dwgfx.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 106:
{
dwgfx.createtextbox("I've been trying to find a", 74, 70, 164, 255, 164);
dwgfx.addline("way out, but I keep going");
dwgfx.addline("around in circles...");
state++;
music.playef(2, 10);
dwgfx.textboxactive();
i = obj.getcompanion(6);
obj.entities[i].tile = 54;
obj.entities[i].state = 0;
}
break;
case 108:
dwgfx.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
dwgfx.addline("teleporter key!");
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 110:
{
i = obj.getcompanion(6);
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
dwgfx.createtextbox("Follow me!", 185, 154, 164, 164, 255);
state++;
music.playef(11, 10);
dwgfx.textboxactive();
}
break;
case 112:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 115:
//
// Test script for space station, totally delete me!
//
{
i = obj.getplayer();
hascontrol = false;
state++;
}
break;
case 116:
advancetext = true;
hascontrol = false;
dwgfx.createtextbox("Sorry Eurogamers! Teleporting around", 60 - 20, 200, 255, 64, 64);
dwgfx.addline("the map doesn't work in this version!");
dwgfx.textboxcenterx();
state++;
break;
case 118:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 120:
//
// Meeting crewmate in the space station
//
obj.removetrigger(120);
if (obj.flags[5] == 0)
{
obj.changeflag(5, 1);
state++;
}
break;
case 121:
{
i = obj.getplayer();
hascontrol = false;
if (obj.entities[i].onground > 0 && gravitycontrol == 0)
{
gravitycontrol = 1;
music.playef(1, 10);
}
if (obj.entities[i].onroof > 0)
{
state++;
}
}
break;
case 122:
companion = 7;
i = obj.getcompanion(7);
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
advancetext = true;
hascontrol = false;
dwgfx.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
state++;
music.playef(14, 10);
break;
case 124:
dwgfx.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
dwgfx.addline("I can't get it to go anywhere...");
state++;
music.playef(2, 10);
dwgfx.textboxactive();
i = obj.getcompanion(7); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break;
case 126:
dwgfx.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 128:
dwgfx.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
dwgfx.addline("codex for our ship!");
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 130:
dwgfx.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
state++;
music.playef(14, 10);
dwgfx.textboxactive();
i = obj.getcompanion(7);
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
break;
case 132:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 200:
//Init final stretch
state++;
music.playef(9, 10);
//music.play(2);
obj.flags[72] = 1;
screenshake = 10;
flashlight = 5;
map.finalstretch = true;
map.warpx = false;
map.warpy = false;
map.background = 6;
map.final_colormode = true;
map.final_colorframe = 1;
startscript = true;
newscript="finalterminal_finish";
state = 0;
break;
case 300:
startscript = true;
newscript="custom_"+customscript[0];
obj.removetrigger(300);
state = 0;
break;
case 301:
startscript = true;
newscript="custom_"+customscript[1];
obj.removetrigger(301);
state = 0;
break;
case 302:
startscript = true;
newscript="custom_"+customscript[2];
obj.removetrigger(302);
state = 0;
break;
case 303:
startscript = true;
newscript="custom_"+customscript[3];
obj.removetrigger(303);
state = 0;
break;
case 304:
startscript = true;
newscript="custom_"+customscript[4];
obj.removetrigger(304);
state = 0;
break;
case 305:
startscript = true;
newscript="custom_"+customscript[5];
obj.removetrigger(305);
state = 0;
break;
case 306:
startscript = true;
newscript="custom_"+customscript[6];
obj.removetrigger(306);
state = 0;
break;
case 307:
startscript = true;
newscript="custom_"+customscript[7];
obj.removetrigger(307);
state = 0;
break;
case 308:
startscript = true;
newscript="custom_"+customscript[8];
obj.removetrigger(308);
state = 0;
break;
case 309:
startscript = true;
newscript="custom_"+customscript[9];
obj.removetrigger(309);
state = 0;
break;
case 310:
startscript = true;
newscript="custom_"+customscript[10];
obj.removetrigger(310);
state = 0;
break;
case 311:
startscript = true;
newscript="custom_"+customscript[11];
obj.removetrigger(311);
state = 0;
break;
case 312:
startscript = true;
newscript="custom_"+customscript[12];
obj.removetrigger(312);
state = 0;
break;
case 313:
startscript = true;
newscript="custom_"+customscript[13];
obj.removetrigger(313);
state = 0;
break;
case 314:
startscript = true;
newscript="custom_"+customscript[14];
obj.removetrigger(314);
state = 0;
break;
case 315:
startscript = true;
newscript="custom_"+customscript[15];
obj.removetrigger(315);
state = 0;
break;
case 316:
startscript = true;
newscript="custom_"+customscript[16];
obj.removetrigger(316);
state = 0;
break;
case 317:
startscript = true;
newscript="custom_"+customscript[17];
obj.removetrigger(317);
state = 0;
break;
case 318:
startscript = true;
newscript="custom_"+customscript[18];
obj.removetrigger(318);
state = 0;
break;
case 319:
startscript = true;
newscript="custom_"+customscript[19];
obj.removetrigger(319);
state = 0;
break;
case 320:
startscript = true;
newscript="custom_"+customscript[20];
obj.removetrigger(320);
state = 0;
break;
case 321:
startscript = true;
newscript="custom_"+customscript[21];
obj.removetrigger(321);
state = 0;
break;
case 322:
startscript = true;
newscript="custom_"+customscript[22];
obj.removetrigger(322);
state = 0;
break;
case 323:
startscript = true;
newscript="custom_"+customscript[23];
obj.removetrigger(323);
state = 0;
break;
case 324:
startscript = true;
newscript="custom_"+customscript[24];
obj.removetrigger(324);
state = 0;
break;
case 325:
startscript = true;
newscript="custom_"+customscript[25];
obj.removetrigger(325);
state = 0;
break;
case 326:
startscript = true;
newscript="custom_"+customscript[26];
obj.removetrigger(326);
state = 0;
break;
case 327:
startscript = true;
newscript="custom_"+customscript[27];
obj.removetrigger(327);
state = 0;
break;
case 328:
startscript = true;
newscript="custom_"+customscript[28];
obj.removetrigger(328);
state = 0;
break;
case 329:
startscript = true;
newscript="custom_"+customscript[29];
obj.removetrigger(329);
state = 0;
break;
case 330:
startscript = true;
newscript="custom_"+customscript[30];
obj.removetrigger(330);
state = 0;
break;
case 331:
startscript = true;
newscript="custom_"+customscript[31];
obj.removetrigger(331);
state = 0;
break;
case 332:
startscript = true;
newscript="custom_"+customscript[32];
obj.removetrigger(332);
state = 0;
break;
case 333:
startscript = true;
newscript="custom_"+customscript[33];
obj.removetrigger(333);
state = 0;
break;
case 334:
startscript = true;
newscript="custom_"+customscript[34];
obj.removetrigger(334);
state = 0;
break;
case 335:
startscript = true;
newscript="custom_"+customscript[35];
obj.removetrigger(335);
state = 0;
break;
case 336:
startscript = true;
newscript="custom_"+customscript[36];
obj.removetrigger(336);
state = 0;
break;
case 1000:
dwgfx.showcutscenebars = true;
hascontrol = false;
completestop = true;
state++;
statedelay = 15;
break;
case 1001:
//Found a trinket!
advancetext = true;
state++;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
dwgfx.addline("");
dwgfx.addline("You have found a shiny trinket!");
dwgfx.textboxcenterx();
if(map.custommode)
{
dwgfx.createtextbox(" " + help.number(trinkets) + " out of " + help.number(map.customtrinkets)+ " ", 50, 65, 174, 174, 174);
dwgfx.textboxcenterx();
}
else
{
dwgfx.createtextbox(" " + help.number(trinkets) + " out of Twenty ", 50, 65, 174, 174, 174);
dwgfx.textboxcenterx();
}
}
else
{
dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
dwgfx.addline("");
dwgfx.addline("You have found a shiny trinket!");
dwgfx.textboxcenterx();
if(map.custommode)
{
dwgfx.createtextbox(" " + help.number(trinkets) + " out of " + help.number(map.customtrinkets)+ " ", 50, 135, 174, 174, 174);
dwgfx.textboxcenterx();
}
else
{
dwgfx.createtextbox(" " + help.number(trinkets) + " out of Twenty ", 50, 135, 174, 174, 174);
dwgfx.textboxcenterx();
}
}
break;
case 1003:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
completestop = false;
state = 0;
//music.play(music.resumesong);
if(!muted && music.currentsong>-1) music.fadeMusicVolumeIn(3000);
dwgfx.showcutscenebars = false;
break;
case 1010:
dwgfx.showcutscenebars = true;
hascontrol = false;
completestop = true;
state++;
statedelay = 15;
break;
case 1011:
//Found a crewmate!
advancetext = true;
state++;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
dwgfx.addline("");
dwgfx.addline("You have found a lost crewmate!");
dwgfx.textboxcenterx();
if(int(map.customcrewmates-crewmates)==0)
{
dwgfx.createtextbox(" All crewmates rescued! ", 50, 65, 174, 174, 174);
}
else if(map.customcrewmates-crewmates==1)
{
dwgfx.createtextbox(" " + help.number(int(map.customcrewmates-crewmates))+ " remains ", 50, 65, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" " + help.number(int(map.customcrewmates-crewmates))+ " remain ", 50, 65, 174, 174, 174);
}
dwgfx.textboxcenterx();
}
else
{
dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
dwgfx.addline("");
dwgfx.addline("You have found a lost crewmate!");
dwgfx.textboxcenterx();
if(int(map.customcrewmates-crewmates)==0)
{
dwgfx.createtextbox(" All crewmates rescued! ", 50, 135, 174, 174, 174);
}
else if(map.customcrewmates-crewmates==1)
{
dwgfx.createtextbox(" " + help.number(int(map.customcrewmates-crewmates))+ " remains ", 50, 135, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" " + help.number(int(map.customcrewmates-crewmates))+ " remain ", 50, 135, 174, 174, 174);
}
dwgfx.textboxcenterx();
}
break;
#if !defined(NO_CUSTOM_LEVELS)
case 1013:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
completestop = false;
state = 0;
if(map.customcrewmates-crewmates==0)
{
if(map.custommodeforreal)
{
dwgfx.fademode = 2;
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
state=1014;
}
else
{
gamestate = EDITORMODE;
dwgfx.backgrounddrawn=false;
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
}
}
else
{
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
}
dwgfx.showcutscenebars = false;
break;
#endif
case 1014:
frames--;
if(dwgfx.fademode == 1) state++;
break;
case 1015:
dwgfx.flipmode = false;
gamestate = TITLEMODE;
dwgfx.fademode = 4;
music.play(6);
dwgfx.backgrounddrawn = true;
map.tdrawback = true;
//Update level stats
if(map.customcrewmates-crewmates==0)
{
//Finished level
if(map.customtrinkets-trinkets==0)
{
//and got all the trinkets!
updatecustomlevelstats(customlevelfilename, 3);
}
else
{
updatecustomlevelstats(customlevelfilename, 1);
}
}
createmenu("levellist");
state = 0;
break;
case 2000:
//Game Saved!
if (intimetrial || nodeathmode || inintermission)
{
state = 0;
}
else
{
savetele(map, obj, music);
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
dwgfx.textboxtimer(25);
}
else
{
dwgfx.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
dwgfx.textboxtimer(25);
}
state = 0;
}
break;
case 2500:
music.play(5);
//Activating a teleporter (appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 2501:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
break;
case 2502:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].xp = obj.entities[obj.getteleporter()].xp+44;
obj.entities[i].yp = obj.entities[obj.getteleporter()].yp+44;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
i = obj.getteleporter();
obj.entities[i].tile = 1;
obj.entities[i].colour = 101;
break;
case 2503:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 2504:
state++;
i = obj.getplayer();
//obj.entities[i].xp += 10;
break;
case 2505:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 2506:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 2507:
state++;
i = obj.getplayer();
//obj.entities[i].xp += 4;
break;
case 2508:
state++;
i = obj.getplayer();
obj.entities[i].xp += 2;
break;
case 2509:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 2510:
advancetext = true;
hascontrol = false;
dwgfx.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 2512:
advancetext = true;
hascontrol = false;
dwgfx.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
state++;
music.playef(11, 10);
dwgfx.textboxactive();
break;
case 2514:
dwgfx.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
music.play(3);
break;
case 3000:
//Activating a teleporter (long version for level complete)
state++;
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 3001:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3002:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3003:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3004:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
break;
case 3005:
//Activating a teleporter 2
state++;
statedelay = 50;
//testing!
//state = 3006; //Warp Zone
//state = 3020; //Space Station
switch(companion)
{
case 6:
state = 3006;
break; //Warp Zone
case 7:
state = 3020;
break; //Space Station
case 8:
state = 3040;
break; //Lab
case 9:
state = 3060;
break; //Tower
case 10:
state = 3080;
break; //Intermission 2
case 11:
state = 3085;
break; //Intermission 1
}
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
i = obj.getcompanion(companion);
if(i>-1)
{
obj.entities[i].active = false;
}
i = obj.getteleporter();
obj.entities[i].tile = 1;
obj.entities[i].colour = 100;
break;
case 3006:
//Level complete! (warp zone)
unlocknum(4, map, dwgfx);
lastsaved = 4;
music.play(0);
state++;
statedelay = 75;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 165, 165, 255);
}
//dwgfx.addline(" Level Complete! ");
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");*/
break;
case 3007:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 104, 175,174,174);
}
else
{
dwgfx.createtextbox("", -1, 64+8+16, 175,174,174);
}
dwgfx.addline(" You have rescued ");
dwgfx.addline(" a crew member! ");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3008:
state++;
statedelay = 45;
temp = 6 - crewrescued();
if (temp == 1)
{
tempstring = " One remains ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
tempstring = " " + help.number(temp) + " remain ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
dwgfx.textboxcenterx();
break;
case 3009:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3010:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
}
break;
case 3011:
state = 3070;
statedelay = 0;
break;
case 3020:
//Level complete! (Space Station 2)
unlocknum(3, map, dwgfx);
lastsaved = 2;
music.play(0);
state++;
statedelay = 75;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 165, 165, 255);
}
//dwgfx.addline(" Level Complete! ");
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");*/
break;
case 3021:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 104, 174,175,174);
}
else
{
dwgfx.createtextbox("", -1, 64+8+16, 174,175,174);
}
dwgfx.addline(" You have rescued ");
dwgfx.addline(" a crew member! ");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3022:
state++;
statedelay = 45;
temp = 6 - crewrescued();
if (temp == 1)
{
tempstring = " One remains ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
tempstring = " " + help.number(temp) + " remain ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
dwgfx.textboxcenterx();
break;
case 3023:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3024:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
}
break;
case 3025:
state = 3070;
statedelay = 0;
break;
case 3040:
//Level complete! (Lab)
unlocknum(1, map, dwgfx);
lastsaved = 5;
music.play(0);
state++;
statedelay = 75;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 165, 165, 255);
}
//dwgfx.addline(" Level Complete! ");
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");*/
break;
case 3041:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 104, 174,174,175);
}
else
{
dwgfx.createtextbox("", -1, 64+8+16, 174,174,175);
}
dwgfx.addline(" You have rescued ");
dwgfx.addline(" a crew member! ");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3042:
state++;
statedelay = 45;
temp = 6 - crewrescued();
if (temp == 1)
{
tempstring = " One remains ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
tempstring = " " + help.number(temp) + " remain ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
dwgfx.textboxcenterx();
break;
case 3043:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3044:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
}
break;
case 3045:
state = 3070;
statedelay = 0;
break;
case 3050:
//Level complete! (Space Station 1)
unlocknum(0, map, dwgfx);
lastsaved = 1;
music.play(0);
state++;
statedelay = 75;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 165, 165, 255);
}
//dwgfx.addline(" Level Complete! ");
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");*/
break;
case 3051:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 104, 175,175,174);
}
else
{
dwgfx.createtextbox("", -1, 64+8+16, 175,175,174);
}
dwgfx.addline(" You have rescued ");
dwgfx.addline(" a crew member! ");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3052:
state++;
statedelay = 45;
temp = 6 - crewrescued();
if (temp == 1)
{
tempstring = " One remains ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
tempstring = " " + help.number(temp) + " remain ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
dwgfx.textboxcenterx();
break;
case 3053:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3054:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
crewstats[1] = 0; //Set violet's rescue script to 0 to make the next bit easier
teleportscript = "";
}
break;
case 3055:
dwgfx.fademode = 2;
state++;
statedelay = 10;
break;
case 3056:
if(dwgfx.fademode==1)
{
startscript = true;
if (nocutscenes)
{
newscript="bigopenworldskip";
}
else
{
newscript = "bigopenworld";
}
state = 0;
}
break;
case 3060:
//Level complete! (Tower)
unlocknum(2, map, dwgfx);
lastsaved = 3;
music.play(0);
state++;
statedelay = 75;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 165, 165, 255);
}
//dwgfx.addline(" Level Complete! ");
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
dwgfx.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
dwgfx.addline("intro to story!");*/
break;
case 3061:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 104, 175,174,175);
}
else
{
dwgfx.createtextbox("", -1, 64+8+16, 175,174,175);
}
dwgfx.addline(" You have rescued ");
dwgfx.addline(" a crew member! ");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3062:
state++;
statedelay = 45;
temp = 6 - crewrescued();
if (temp == 1)
{
tempstring = " One remains ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
tempstring = " " + help.number(temp) + " remain ";
if (dwgfx.flipmode)
{
dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
dwgfx.textboxcenterx();
break;
case 3063:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3064:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
}
break;
case 3065:
state = 3070;
statedelay = 0;
break;
case 3070:
dwgfx.fademode = 2;
state++;
break;
case 3071:
if (dwgfx.fademode == 1) state++;
break;
case 3072:
//Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options
//change depending on when they get back to the ship.
if (lastsaved == 2)
{
if (crewstats[3]) obj.flags[25] = 1;
if (crewstats[4]) obj.flags[26] = 1;
if (crewstats[5]) obj.flags[24] = 1;
}
else if (lastsaved == 3)
{
if (crewstats[2]) obj.flags[50] = 1;
if (crewstats[4]) obj.flags[49] = 1;
if (crewstats[5]) obj.flags[48] = 1;
}
else if (lastsaved == 4)
{
if (crewstats[2]) obj.flags[54] = 1;
if (crewstats[3]) obj.flags[55] = 1;
if (crewstats[5]) obj.flags[56] = 1;
}
else if (lastsaved == 5)
{
if (crewstats[2]) obj.flags[37] = 1;
if (crewstats[3]) obj.flags[38] = 1;
if (crewstats[4]) obj.flags[39] = 1;
}
//We're pitch black now, make a decision
companion = 0;
if (crewrescued() == 6)
{
startscript = true;
newscript="startlevel_final";
state = 0;
}
else if (crewrescued() == 4)
{
companion = 11;
supercrewmate = true;
scmprogress = 0;
startscript = true;
newscript = "intermission_1";
obj.flags[19] = 1;
if (lastsaved == 2) obj.flags[32] = 1;
if (lastsaved == 3) obj.flags[35] = 1;
if (lastsaved == 4) obj.flags[34] = 1;
if (lastsaved == 5) obj.flags[33] = 1;
state = 0;
}
else if (crewrescued() == 5)
{
startscript = true;
newscript = "intermission_2";
obj.flags[20] = 1;
if (lastsaved == 2) obj.flags[32] = 1;
if (lastsaved == 3) obj.flags[35] = 1;
if (lastsaved == 4) obj.flags[34] = 1;
if (lastsaved == 5) obj.flags[33] = 1;
state = 0;
}
else
{
startscript = true;
newscript="regularreturn";
state = 0;
}
break;
case 3080:
//returning from an intermission, very like 3070
if (inintermission)
{
dwgfx.fademode = 2;
companion = 0;
state=3100;
}
else
{
unlocknum(7, map, dwgfx);
dwgfx.fademode = 2;
companion = 0;
state++;
}
break;
case 3081:
if (dwgfx.fademode == 1) state++;
break;
case 3082:
map.finalmode = false;
startscript = true;
newscript="regularreturn";
state = 0;
break;
case 3085:
//returning from an intermission, very like 3070
//return to menu from here
if (inintermission)
{
companion = 0;
supercrewmate = false;
state++;
dwgfx.fademode = 2;
music.fadeout();
state=3100;
}
else
{
unlocknum(6, map, dwgfx);
dwgfx.fademode = 2;
companion = 0;
supercrewmate = false;
state++;
}
break;
case 3086:
if (dwgfx.fademode == 1) state++;
break;
case 3087:
map.finalmode = false;
startscript = true;
newscript="regularreturn";
state = 0;
break;
case 3100:
if(dwgfx.fademode == 1) state++;
break;
case 3101:
dwgfx.flipmode = false;
gamestate = 1;
dwgfx.fademode = 4;
dwgfx.backgrounddrawn = true;
map.tdrawback = true;
createmenu("play");
music.play(6);
state = 0;
break;
//startscript = true; newscript="returntohub";
//state = 0;
/*case 3025:
if (recording == 1) {
//if recording the input, output it to debug here
trace(recordstring);
help.toclipboard(recordstring);
}
test = true; teststring = recordstring;
dwgfx.createtextbox(" Congratulations! ", 50, 80, 164, 164, 255);
dwgfx.addline("");
dwgfx.addline("Your play of this level has");
dwgfx.addline("been copied to the clipboard.");
dwgfx.addline("");
dwgfx.addline("Please consider pasting and");
dwgfx.addline("sending it to me! Even if you");
dwgfx.addline("made a lot of mistakes - knowing");
dwgfx.addline("exactly where people are having");
dwgfx.addline("trouble is extremely useful!");
dwgfx.textboxcenter();
state = 0;
break;*/
case 3500:
music.fadeout();
state++;
statedelay = 120;
//state = 3511; //testing
break;
case 3501:
//Game complete!
NETWORK_unlockAchievement("vvvvvvgamecomplete");
unlocknum(5, map, dwgfx);
crewstats[0] = true;
state++;
statedelay = 75;
music.play(7);
if (dwgfx.flipmode)
{
dwgfx.createtextbox("", -1, 180, 164, 165, 255);
}
else
{
dwgfx.createtextbox("", -1, 12, 164, 165, 255);
}
dwgfx.addline(" ");
dwgfx.addline("");
dwgfx.addline("");
dwgfx.textboxcenterx();
break;
case 3502:
state++;
statedelay = 45+15;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 175-24, 0, 0, 0);
}
else
{
dwgfx.createtextbox(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
}
savetime = timestring(help);
break;
case 3503:
state++;
statedelay = 45;
tempstring = help.number(trinkets);
if (dwgfx.flipmode)
{
dwgfx.createtextbox("Trinkets Found:", 48, 155-24, 0,0,0);
dwgfx.createtextbox(tempstring, 180, 155-24, 0, 0, 0);
}
else
{
dwgfx.createtextbox("Trinkets Found:", 48, 84, 0,0,0);
dwgfx.createtextbox(tempstring, 180, 84, 0, 0, 0);
}
break;
case 3504:
state++;
statedelay = 45+15;
tempstring = savetime;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Game Time:", 64, 143-24, 0,0,0);
dwgfx.createtextbox(tempstring, 180, 143-24, 0, 0, 0);
}
else
{
dwgfx.createtextbox(" Game Time:", 64, 96, 0,0,0);
dwgfx.createtextbox(tempstring, 180, 96, 0, 0, 0);
}
break;
case 3505:
state++;
statedelay = 45;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Total Flips:", 64, 116-24, 0,0,0);
dwgfx.createtextbox(help.String(totalflips), 180, 116-24, 0, 0, 0);
}
else
{
dwgfx.createtextbox(" Total Flips:", 64, 123, 0,0,0);
dwgfx.createtextbox(help.String(totalflips), 180, 123, 0, 0, 0);
}
break;
case 3506:
state++;
statedelay = 45+15;
if (dwgfx.flipmode)
{
dwgfx.createtextbox("Total Deaths:", 64, 104-24, 0,0,0);
dwgfx.createtextbox(help.String(deathcounts), 180, 104-24, 0, 0, 0);
}
else
{
dwgfx.createtextbox("Total Deaths:", 64, 135, 0,0,0);
dwgfx.createtextbox(help.String(deathcounts), 180, 135, 0, 0, 0);
}
break;
case 3507:
state++;
statedelay = 45+15;
if (dwgfx.flipmode)
{
tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
dwgfx.createtextbox(tempstring, -1, 81-24, 0,0,0);
dwgfx.createtextbox(hardestroom, -1, 69-24, 0, 0, 0);
}
else
{
tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
dwgfx.createtextbox(tempstring, -1, 158, 0,0,0);
dwgfx.createtextbox(hardestroom, -1, 170, 0, 0, 0);
}
break;
case 3508:
state++;
statedelay = 0;
if (dwgfx.flipmode)
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
dwgfx.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
dwgfx.textboxcenterx();
break;
case 3509:
if (jumppressed)
{
state++;
statedelay = 30;
dwgfx.textboxremove();
}
break;
case 3510:
//Save stats and stuff here
if (obj.flags[73] == 0)
{
//flip mode complete
NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
unlock[19] = true;
}
if (bestgamedeaths == -1)
{
bestgamedeaths = deathcounts;
}
else
{
if (deathcounts < bestgamedeaths)
{
bestgamedeaths = deathcounts;
}
}
if (bestgamedeaths > -1) {
if (bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500");
}
if (bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250");
}
if (bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100");
}
if (bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50");
}
}
savestats(map, dwgfx);
if (nodeathmode)
{
NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
unlock[20] = true;
state = 3520;
statedelay = 0;
}
else
{
statedelay = 120;
state++;
}
break;
case 3511:
//Activating a teleporter (long version for level complete)
i = obj.getplayer();
obj.entities[i].colour = 102;
obj.flags[67] = 1;
state++;
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 3512:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3513:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3514:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
break;
case 3515:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
//we're done here!
music.playef(10, 10);
statedelay = 60;
break;
case 3516:
dwgfx.fademode = 2;
state++;
break;
case 3517:
if (dwgfx.fademode == 1)
{
state++;
statedelay = 30;
}
break;
case 3518:
dwgfx.fademode = 4;
state = 0;
statedelay = 30;
//music.play(5);
//music.play(10);
map.finalmode = false;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
map.finalstretch = false;
map.finalx = 100;
map.finaly = 100;
dwgfx.cutscenebarspos = 320;
teleport_to_new_area = true;
teleportscript = "gamecomplete";
break;
case 3520:
//NO DEATH MODE COMPLETE JESUS
hascontrol = false;
crewstats[0] = true;
dwgfx.fademode = 2;
state++;
break;
case 3521:
if(dwgfx.fademode == 1) state++;
break;
case 3522:
dwgfx.flipmode = false;
gamestate = 1;
dwgfx.fademode = 4;
dwgfx.backgrounddrawn = true;
map.tdrawback = true;
createmenu("nodeathmodecomplete");
state = 0;
break;
case 4000:
//Activating a teleporter (short version)
state++;
statedelay = 10;
flashlight = 5;
screenshake = 10;
music.playef(9, 10);
break;
case 4001:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
break;
case 4002:
//Activating a teleporter 2
state++;
statedelay = 10;
//testing!
//state = 3006; //Warp Zone
//state = 3020; //Space Station
//state = 3040; //Lab
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
i = obj.getteleporter();
if(i>-1)
{
obj.entities[i].tile = 1;
obj.entities[i].colour = 100;
}
break;
case 4003:
state = 0;
statedelay = 0;
teleport_to_new_area = true;
break;
case 4010:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 4011:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
break;
case 4012:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4013:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4014:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4015:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4016:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 4017:
state++;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4018:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4019:
if (intimetrial || nodeathmode || inintermission)
{
}
else
{
savetele(map, obj, music);
}
i = obj.getteleporter();
activetele = true;
teleblock.x = obj.entities[i].xp - 32;
teleblock.y = obj.entities[i].yp - 32;
teleblock.w = 160;
teleblock.h = 160;
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4020:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 4021:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
break;
case 4022:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4023:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
break;
case 4024:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
break;
case 4025:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4026:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4027:
state++;
i = obj.getplayer();
obj.entities[i].xp += 5;
break;
case 4028:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 2;
break;
case 4029:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4030:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 4031:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
break;
case 4032:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 0;
obj.entities[i].ay = -6;
obj.entities[i].ax = -6;
obj.entities[i].vy = -6;
obj.entities[i].vx = -6;
break;
case 4033:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 12;
break;
case 4034:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 12;
break;
case 4035:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 10;
break;
case 4036:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 8;
break;
case 4037:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 5;
break;
case 4038:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp -= 2;
break;
case 4039:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4040:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 4041:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
break;
case 4042:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4043:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 15;
break;
case 4044:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 10;
break;
case 4045:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 10;
break;
case 4046:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
obj.entities[i].yp -= 8;
break;
case 4047:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
obj.entities[i].yp -= 8;
break;
case 4048:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4049:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4050:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
break;
case 4051:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
break;
case 4052:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;