Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
New AI: Enemies prefer to just deal damage than inflict status, which is technically correct, but less fun #640
All these moves are all technically the correct moves for the AI, but it's less fun for the player. I need some sort of system to identify a preference of equipment for enemies to deal with situations like this.
It might be tempting to fix this by reversing the score incentives on status effects and dealing damage - but that probably wouldn't work. Lament deals as much "status" as shriek does, but ALSO deals damage. And Overwhelm will eventually outscore Ink Splat unless the scores are very dramatically tweaked.
This was referenced
Nov 30, 2018
I suggest that enemies prefer dealing status early in the fight and dealing damage late in the fight. This is only optimal for Poison, but I think it will feel more intuitive to the player. Perhaps "% of max HP" could be an indicator of whether it's early or late in the fight.
Couple of comments: