A haxe programming library for beginners. Powered by OpenFL and Starling.


Build Status

Haxegon (version 0.7.0 (2017-01-22))

Haxegon is a tiny haxe programming library aimed at beginners. It's currently in alpha, so things are changing fast and stuff might be broken.

Haxegon compiles natively to HTML5, Desktop (Win, Mac) and Flash/AIR. (Linux support is currently broken, but is being worked on!)

Trying it out

Interested in trying it out? First install openfl via instructions here, then you can install Haxegon using haxelib:

haxelib install haxegon

Once the library is installed, use this blank project file to get started:


Documentation is available at haxegon.com, and a growing selection of example projects are available here. More coming soon!

Last Updates

0.7.0 (2017-01-22)

New features

  • Added a new simple example to the haxegon-samples repo: Truetype Fonts.
  • Added Core.delaycall(f:Function, time:Float), which calls a function after a specified number of seconds. E.g.
Core.delaycall(callmelater, 2.5);

function callmelater(){
  trace("two and half seconds have passed!");
  • Added a couple of useful helper functions in a new Help class. (Suggestions for a better class name welcome!)
  Help.inbox(x, y, rectx, recty, rectw, recth);  //True if point (x, y) is in rectangle
  Help.overlap(x1, y1, w1, h1, x2, y2, w2, h2);  //True if rectangles overlap
  Help.distance(x1, y1, x2, y2);                 //Distance in pixels between two points
  Help.getangle(x1, y1, x2, y2);                 //Angle [0-360] between two points
  Help.clamp(value, min, max);                   //Clamps a value between [min, max]
  • Added Mouse.deltax and Mouse.deltay, which return the change in mouse position since the last frame.

Bug fixes/Tweaks

  • Removed Mouse.previousx and Mouse.previousy.
  • Passing no arguments to Input.forcerelease() releases all keys currently being held.
  • Sped up Data.loadtext() on native targets.
  • Sped up bitmap font rendering (using starling QuadBatches).
  • Improvements to drawtile quadbatching.

(For a full update history, see the changelog.)