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RarityLib

Adds the ability to create and fetch custom rarities for cards, along with functionality for modifying the relative rarity of a card.

Currently there are 3 known additional rarities for cards:

  • Legendary (from this mod)
  • Epic (WillsWackyManagers)
  • Scarce (WillsWackyManagers)
  • If you made a rarity you want added to this list, please DM 『 root 』#9063 on discord. If you do not share a server with us, you can use this link: https://discord.gg/9XWgYUUEzZ
Functions ### AddRarity() ```cs int AddRarity(string name, float relativeRarity, Color color, Color colorOff) ``` #### Description Adds a new rarity for cards to utilize and returns the integer representation of that value.

Parameters

  • string name the name of the rarity to add.
  • float relativeRarity how rare should it be (Common is 1, Rare is 0.1).
  • Color color what color should the rarity be when the card is selected.
  • Color colorOff what color should the rarity be when the card is not selected.

Example Usage

RarityUtils.AddRarity("Legendary", 0.025f, new Color(1, 1, 0), new Color(0.7f, 0.7f, 0));

Notes

AddRarity should be utilized in your mod's Awake function, that way the rarities are present before building the cards that need them.

GetRarity()

CardInfo.Rarity GetRarity(string rarityName)

Description

Returns the rarity with the given name if it exists, otherwise returns Common.

Parameters

  • string rarityName the rarity to fetch.

Example Usage

RarityUtils.GetRarity("Legendary");

GetRarityData()

Rarity GetRarityData(CardInfo.Rarity rarity)

Description

Returns the data for a rarity.

Parameters

  • CardInfo.Rarity rarity the rarity data to fetch.

Example Usage

RarityUtils.GetRarityData(CardInfo.Rarity.Common);

GetCardRarityModifier()

float GetCardRarityModifier(CardInfo card)

Description

Returns the rarity modifier for a card.

Parameters

  • CardInfo card the rarity data to fetch.

Example Usage

float rarityMod = RarityUtils.GetCardRarityModifier(card);
UnityEngine.Debug.Log(rarityMod);

SetCardRarityModifier()

void SetCardRarityModifier(CardInfo card, float modifier)

Description

Sets the default rarity modifier for a card.

Parameters

  • CardInfo card the rarity data to fetch.
  • float modifier the new default rarity modifier for the card.

Example Usage

RarityUtils.SetCardRarityModifier(card, 5);

AjustCardRarityModifier()

void AjustCardRarityModifier(CardInfo card, float add = 0, float mul = 0)

Description

Adjusts the rarity modifier for a card.

Parameters

  • CardInfo card the rarity data to fetch.
  • float add the amount the default rarity modifier is adjusted by additively.
  • float mul the amount the default rarity modifier is adjusted by multiplicatively. Applies after the additive modifier.

Example Usage

RarityUtils.AjustCardRarityModifier(CardInfo card, 5, 100)
Classes

Rarity

Description

The information about a given card rarity.

Fields

  • string name
    • The name of a rarity.
  • float relativeRarity
    • How common the rarity is compared to commons.
  • float calculatedRarity
    • No idea.
  • Color color
    • The color of the rarity when a card is selected.
  • Color colorOff
    • The color of the rarity when a card is not selected.
  • CardInfo.Rarity value
    • The CardInfo rarity of a card rarity.

About

A utility library for adding custom rarities to the game of ROUNDS.

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