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Example for ofxOcrad
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TetsuakiBaba committed Sep 25, 2012
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//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT.
//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED
OF_PATH = ../../..

//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE
#include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig"

OTHER_LDFLAGS = $(OF_CORE_LIBS)
HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS)
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/*
*
* Written By Linas Vepstas November 1991
*/


#define COPY_THREE_WORDS(A,B) { \
struct three_words { int a, b, c, }; \
*(struct three_words *) (A) = *(struct three_words *) (B); \
}

#define COPY_FOUR_WORDS(A,B) { \
struct four_words { int a, b, c, d, }; \
*(struct four_words *) (A) = *(struct four_words *) (B); \
}

/* ============================================================= */
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/*
* extrude.h
*
* FUNCTION:
* prototypes for privately used subroutines for the tubing library
*
* HISTORY:
* Linas Vepstas 1991
*/

#include "port.h" /* for gleDouble */

#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif

/* ============================================================ */
/*
* Provides choice of calling subroutine, vs. invoking macro.
* Basically, inlines the source, or not.
* Trades performance for executable size.
*/

#define INLINE_INTERSECT
#ifdef INLINE_INTERSECT
#define INNERSECT(sect,p,n,v1,v2) { INTERSECT(sect,p,n,v1,v2); }
#else
#define INNERSECT(sect,p,n,v1,v2) intersect(sect,p,n,v1,v2)
#endif /* INLINE_INTERSECT */

/* ============================================================ */
/* The folowing defines give a kludgy way of accessing the qmesh primitive */

/*
#define bgntmesh _emu_qmesh_bgnqmesh
#define endtmesh _emu_qmesh_endqmesh
#define c3f _emu_qmesh_c3f
#define n3f _emu_qmesh_n3f
#define v3f _emu_qmesh_v3f
*/

/* ============================================================ */

extern void up_sanity_check (gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3]); /* polyline */


extern void draw_raw_style_end_cap (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble zval, /* where to draw cap */
int frontwards); /* front or back cap */

extern void draw_round_style_cap_callback (int iloop,
double cap[][3],
float face_color[3],
gleDouble cut_vector[3],
gleDouble bisect_vector[3],
double norms[][3],
int frontwards);

extern void draw_angle_style_front_cap (int ncp,
gleDouble bi[3],
gleDouble point_array[][3]);

extern void extrusion_raw_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */


extern void extrusion_round_or_cut_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */


extern void extrusion_angle_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */

/* -------------------------- end of file -------------------------------- */
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#ifndef __glsmap_h__
#define __glsmap_h__

/* Copyright (c) Mark J. Kilgard, 1998. */

/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */

#if defined(_WIN32)

/* Try hard to avoid including <windows.h> to avoid name space pollution,
but Win32's <GL/gl.h> needs APIENTRY and WINGDIAPI defined properly. */
# if 0
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
/* XXX This is from Win32's <windef.h> */
# ifndef APIENTRY
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
# ifndef CALLBACK
/* XXX This is from Win32's <winnt.h> */
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
/* XXX This is from Win32's <wingdi.h> and <winnt.h> */
# ifndef WINGDIAPI
# define WINGDIAPI __declspec(dllimport)
# endif
/* XXX This is from Win32's <ctype.h> */
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# endif

#pragma warning (disable:4244) /* Disable bogus conversion warnings. */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */

#endif /* _WIN32 */

#include <OpenGL/gl.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef enum {
SMAP_CLEAR_SMAP_TEXTURE = 0x1,
SMAP_GENERATE_VIEW_MIPMAPS = 0x2,
SMAP_GENERATE_SMAP_MIPMAPS = 0x4,
SMAP_GENERATE_MIPMAPS = 0x6 /* both of above */
} SphereMapFlags;

/* Cube view enumerants. */
enum {
SMAP_FRONT = 0,
SMAP_TOP = 1,
SMAP_BOTTOM = 2,
SMAP_LEFT = 3,
SMAP_RIGHT = 4,
SMAP_BACK = 5
};

typedef struct _SphereMap SphereMap;

extern SphereMap *smapCreateSphereMap(SphereMap *shareSmap);
extern void smapDestroySphereMap(SphereMap *smap);

extern void smapConfigureSphereMapMesh(SphereMap *smap, int steps, int rings, int edgeExtend);

extern void smapSetSphereMapTexObj(SphereMap *smap, GLuint texobj);
extern void smapSetViewTexObj(SphereMap *smap, GLuint texobj);
extern void smapSetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);
extern void smapGetSphereMapTexObj(SphereMap *smap, GLuint *texobj);
extern void smapGetViewTexObj(SphereMap *smap, GLuint *texobj);
extern void smapGetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);

extern void smapSetFlags(SphereMap *smap, SphereMapFlags flags);
extern void smapGetFlags(SphereMap *smap, SphereMapFlags *flags);

extern void smapSetViewOrigin(SphereMap *smap, GLint x, GLint y);
extern void smapSetSphereMapOrigin(SphereMap *smap, GLint x, GLint y);
extern void smapGetViewOrigin(SphereMap *smap, GLint *x, GLint *y);
extern void smapGetSphereMapOrigin(SphereMap *smap, GLint *x, GLint *y);

extern void smapSetEye(SphereMap *smap, GLfloat eyex, GLfloat eyey, GLfloat eyez);
extern void smapSetEyeVector(SphereMap *smap, GLfloat *eye);
extern void smapSetUp(SphereMap *smap, GLfloat upx, GLfloat upy, GLfloat upz);
extern void smapSetUpVector(SphereMap *smap, GLfloat *up);
extern void smapSetObject(SphereMap *smap, GLfloat objx, GLfloat objy, GLfloat objz);
extern void smapSetObjectVector(SphereMap *smap, GLfloat *obj);
extern void smapGetEye(SphereMap *smap, GLfloat *eyex, GLfloat *eyey, GLfloat *eyez);
extern void smapGetEyeVector(SphereMap *smap, GLfloat *eye);
extern void smapGetUp(SphereMap *smap, GLfloat *upx, GLfloat *upy, GLfloat *upz);
extern void smapGetUpVector(SphereMap *smap, GLfloat *up);
extern void smapGetObject(SphereMap *smap, GLfloat *objx, GLfloat *objy, GLfloat *objz);
extern void smapGetObjectVector(SphereMap *smap, GLfloat *obj);

extern void smapSetNearFar(SphereMap *smap, GLfloat viewNear, GLfloat viewFar);
extern void smapGetNearFar(SphereMap *smap, GLfloat *viewNear, GLfloat *viewFar);

extern void smapSetSphereMapTexDim(SphereMap *smap, GLsizei texdim);
extern void smapSetViewTexDim(SphereMap *smap, GLsizei texdim);
extern void smapGetSphereMapTexDim(SphereMap *smap, GLsizei *texdim);
extern void smapGetViewTexDim(SphereMap *smap, GLsizei *texdim);

extern void smapSetContextData(SphereMap *smap, void *context);
extern void smapGetContextData(SphereMap *smap, void **context);

extern void smapSetPositionLightsFunc(SphereMap *smap, void (*positionLights)(int view, void *context));
extern void smapSetDrawViewFunc(SphereMap *smap, void (*drawView)(int view, void *context));
extern void smapGetPositionLightsFunc(SphereMap *smap, void (**positionLights)(int view, void *context));
extern void smapGetDrawViewFunc(SphereMap *smap, void (**drawView)(int view, void *context));

extern void smapGenViewTex(SphereMap *smap, int view);
extern void smapGenViewTexs(SphereMap *smap);
extern void smapGenSphereMapFromViewTexs(SphereMap *smap);
extern void smapGenSphereMap(SphereMap *smap);
extern void smapGenSphereMapWithOneViewTex(SphereMap *smap);

extern int smapRvecToSt(float rvec[3], float st[2]);
extern void smapStToRvec(float *st, float *rvec);

#ifdef __cplusplus
}

#endif
#endif /* __glsmap_h__ */
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#ifndef __glsmapint_h__
#define __glsmapint_h__

/* Copyright (c) Mark J. Kilgard, 1998. */

/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */

#include "glsmap.h"

enum { X = 0, Y = 1, Z = 2 };

#define INITFACE(mesh) \
int steps = mesh->steps; \
int sqsteps = mesh->steps * mesh->steps

#define FACE(side,y,x) \
mesh->face[(side)*sqsteps + (y)*steps + (x)]

#define FACExy(side,i,j) \
(&FACE(side,i,j).x)

#define FACEst(side,i,j) \
(&FACE(side,i,j).s)

#define INITBACK(mesh) \
int allrings = mesh->rings + mesh->edgeExtend; \
int ringedspokes = allrings * mesh->steps

#define BACK(edge,ring,spoke) \
mesh->back[(edge)*ringedspokes + (ring)*mesh->steps + (spoke)]

#define BACKxy(edge,ring,spoke) \
(&BACK(edge,ring,spoke).x)

#define BACKst(edge,ring,spoke) \
(&BACK(edge,ring,spoke).s)

typedef struct _STXY {
GLfloat s, t;
GLfloat x, y;
} STXY;

typedef struct _SphereMapMesh {

int refcnt;

int steps;
int rings;
int edgeExtend;

STXY *face;
STXY *back;

} SphereMapMesh;

struct _SphereMap {

/* Shared sphere map mesh vertex data. */
SphereMapMesh *mesh;

/* Texture object ids. */
GLuint smapTexObj;
GLuint viewTexObjs[6];
GLuint viewTexObj;

/* Flags */
SphereMapFlags flags;

/* Texture dimensions must be a power of two. */
int viewTexDim; /* view texture dimension */
int smapTexDim; /* sphere map texture dimension */

/* Viewport origins for view and sphere map rendering. */
int viewOrigin[2];
int smapOrigin[2];

/* Viewing vectors. */
GLfloat eye[3];
GLfloat up[3];
GLfloat obj[3];

/* Projection parameters. */
GLfloat viewNear;
GLfloat viewFar;

/* Rendering callbacks. */
void (*positionLights)(int view, void *context);
void (*drawView)(int view, void *context);

/* Application specified callback data. */
void *context;

};

/* Library internal routines. */
extern void __smapDrawSphereMapMeshSide(SphereMapMesh *mesh, int side);
extern void __smapDrawSphereMapMeshBack(SphereMapMesh *mesh);
extern void __smapValidateSphereMapMesh(SphereMapMesh *mesh);

#endif /* __glsmapint_h__ */

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