Commits on Oct 23, 2013
Commits on Dec 1, 2012
  1. Final checkin: Improved targeting and unit movement, though movememnt is

    best when only stepped one cell at a time (path-finding problem).
    committed Dec 1, 2012
  2. Fixing the formatting

    committed Dec 1, 2012
  3. Fixed a missing newline

    committed Dec 1, 2012
Commits on Nov 30, 2012
  1. Adjusted the UI a little, decreased the screen size. need to debug the

    player creation because i somehow broke it a little.
    committed Nov 30, 2012
Commits on Nov 29, 2012
Commits on Nov 27, 2012
Commits on Nov 26, 2012
  1. Disabled the character creation animation because it was problematic and

    debugging that is not a priority.
    committed Nov 26, 2012
  2. Got routing of gui for selection (left-click) and mouse-over. Next is

    targeting, path finding.  The cell script has accomplished the goal of
    providing the necessary intelligence to the map.
    committed Nov 26, 2012
Commits on Nov 25, 2012
  1. Refactored the CellScript so that it is more intelligent and capable of

    having items "MoveTo" the attached object.  This abstracts lots of complicated
    positioning of elements in the world, putting everything in world-space.
    Furthermore, there are accessors and meta-data to allow for units to
    interact with the map in high-level ways.  Partially worked funneling
    selection through the CellScript, so all UI will be from camScript to
    Cell Script to whatever inhabits the cell.
    committed Nov 25, 2012
Commits on Nov 23, 2012
  1. Added lots of UI capability; The base object is almost completely

    functional; The Unit objects are about 50% complete; Working on relative
    coordinates in world-space.
    committed Nov 23, 2012
Commits on Nov 22, 2012
  1. Added scripting to all of the various objects. Added a little UI to

    allow player interaction with objects using script-to-script
    interaction.  Moved functionality around to said object scripts to give
    the underlying objects their game-related functionality.
    committed Nov 22, 2012
Commits on Nov 20, 2012
  1. Added some basic GUI to get that going, Refactored several prefabs,

    Ultimately prepared as best I could for adding the next set of gameplay
    committed Nov 20, 2012
Commits on Nov 17, 2012
  1. The last commit actually wasn't stable, so its fixed now. Also

    increased the resolution on the player.
    committed Nov 17, 2012
  2. Added the Google App Engine directory, and edited several game scripts.

    Still working on some parts, but this is stable.
    committed Nov 17, 2012
Commits on Nov 15, 2012
Commits on Nov 14, 2012
  1. Added camera movement script along with another small component of that

    which controls the intensity of the light based on the height of the
    committed Nov 14, 2012
Commits on Nov 11, 2012
  1. The initial commit of Forks_v_branches. This includes lots of Unity

    files, a few prefabs of my own, some assets like the hex-grid, and a few
    scripts.  At this point I'm still prototyping and designing basic
    committed Nov 11, 2012
  2. first

    committed Nov 11, 2012
Commits on Oct 25, 2012