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Suggestion: Neutral skeletons in defensive mode #145

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mser7 opened this issue Sep 15, 2018 · 3 comments
Closed

Suggestion: Neutral skeletons in defensive mode #145

mser7 opened this issue Sep 15, 2018 · 3 comments

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@mser7
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mser7 commented Sep 15, 2018

If a skeleton is in defensive mode, it should only fight mobs if either a player attack it or it attack the player.

@The-Fireplace
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The-Fireplace commented Sep 21, 2018

Hmm. Perhaps not with current defensive mode, as that is intended to defend your base from mobs, but I may add another mode with this capability. If I do, the current Defensive mode may be called Defend Area, and the new one would be Defend Player.

@purpleposeidon
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I've been using skeletons as bodyguards in the Erebus, using Follow + Defend. They're a bit like a herd of excitable puppies chasing after things 40 blocks away that aren't at all interested in trying to kill me.

@The-Fireplace The-Fireplace added this to the 3.0.0 milestone Aug 13, 2019
@The-Fireplace The-Fireplace removed this from the 3.0.0 milestone Mar 20, 2020
@The-Fireplace
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"Defensive Mode" is not really a concept in Overlord 3, but I do plan to allow them to do something similar to what you're after.

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