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Example Rotate Spell Config RotateSpell: spell-class: ".targeted.RotateSpell" rotation: 10 rotation-pitch: 0 affect-pitch: false mimic-direction: false face-target: false face-caster: false Notes: rotation only affects the Yaw value of an entity New Features: rotation-pitch: adds/remove pitch of an entity affect-pitch: a safe flag for if you want the pitch unaffected. This must be true for rotation-pitch to work mimic-direction: mimics the direction of the target/caster so that the target/caster faces in the same relative direction. face-caster: forces the target to face the caster face-target: forces the caster to face the target Cool Ideas: You can make a cut scene with the new rotate spell features. Simple set face-target to true and have a mob be followed as it moves across a screen. You can make a dummy npc that faces your direction by constantly spamming it with face-caster rotate spells. Sky's the limit...