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| #ifndef _MAPDATA_H_ | |
| #define _MAPDATA_H_ | |
| #include <vector> | |
| #include <string> | |
| #include "color.h" | |
| #include "item.h" | |
| #include "trap.h" | |
| #include "monster.h" | |
| #include "enums.h" | |
| #include "computer.h" | |
| #include "vehicle.h" | |
| #include "graffiti.h" | |
| #include "basecamp.h" | |
| #include "iexamine.h" | |
| #include "field.h" | |
| #include <iosfwd> | |
| class game; | |
| class monster; | |
| //More importantly: SEEX defines the size of a nonant, or grid. Same with SEEY. | |
| #ifndef SEEX // SEEX is how far the player can see in the X direction (at | |
| #define SEEX 12 // least, without scrolling). All map segments will need to be | |
| #endif // at least this wide. The map therefore needs to be 3x as wide. | |
| #ifndef SEEY // Same as SEEX | |
| #define SEEY 12 // Requires 2*SEEY+1= 25 vertical squares | |
| #endif // Nuts to 80x24 terms. Mostly exists in graphical clients, and | |
| // those fatcats can resize. | |
| // mfb(t_flag) converts a flag to a bit for insertion into a bitfield | |
| #ifndef mfb | |
| #define mfb(n) long(1 << (n)) | |
| #endif | |
| /* | |
| Enum: t_flag | |
| The terrain flag bitfield defines all of the metadata for a single tile of terrain. | |
| Use in conjunction with the mfb macro to test for existence. | |
| */ | |
| enum t_flag { | |
| transparent = 0,// Player & monsters can see through/past it | |
| // Should be both on ter and furn to be transparent | |
| flat, // Player can build and move furniture on | |
| bashable, // Player & monsters can bash this & make it the next in the list | |
| container, // Items on this square are hidden until looted by the player | |
| place_item, // Valid terrain for place_item() to put items on | |
| door, // Can be opened--used for NPC pathfinding. | |
| flammable, // May be lit on fire | |
| l_flammable, // Harder to light on fire, but still possible | |
| explodes, // Explodes when on fire | |
| diggable, // Digging monsters, seeding monsters, digging w/ shovel, etc. | |
| liquid, // Blocks movement but isn't a wall, e.g. lava or water | |
| swimmable, // You (and monsters) swim here | |
| sharp, // May do minor damage to players/monsters passing it | |
| painful, // May cause a small amount of pain | |
| rough, // May hurt the player's feet | |
| sealed, // Can't 'e' to retrieve items here | |
| noitem, // Items "fall off" this space | |
| destroy_item, // Items are destroyed by this tile | |
| goes_down, // Can '>' to go down a level | |
| goes_up, // Can '<' to go up a level | |
| console, // Used as a computer | |
| alarmed, // Sets off an alarm if smashed | |
| supports_roof,// Used as a boundary for roof construction | |
| // can also knock down adjacent supports_roof and collapses tiles when destroyed | |
| indoors, // Has a roof ovr it, therefore blocks rain, sunlight, etc. | |
| thin_obstacle,// passable by player and monsters, but not by vehicles | |
| collapses, // Tiles that have a roof over them (which can collapse) | |
| flammable2, // Burn to ash rather than rubble. | |
| deconstruct, // Can be deconstructed | |
| reduce_scent, // Reduces the scent even more, only works if object is bashable as well | |
| fire_container,// Contains fire like brazier or wood stove. | |
| suppress_smoke, // Prevents smoke from being generated by fires. Used for ventilated tiles such as wood stoves. | |
| num_t_flags // MUST be last | |
| }; | |
| /* | |
| Struct ter_t: | |
| Short for terrain type. This struct defines all of the metadata for a given terrain id (an enum below). | |
| */ | |
| struct ter_t { | |
| std::string name; //The plaintext name of the terrain type the user would see (IE: dirt) | |
| /* | |
| The symbol drawn on the screen for the terrain. Please note that there are extensive rules as to which | |
| possible object/field/entity in a single square gets drawn and that some symbols are "reserved" such as * and % to do programmatic behavior. | |
| */ | |
| long sym; | |
| nc_color color;//The color the sym will draw in on the GUI. | |
| unsigned char movecost; //The amount of movement points required to pass this terrain by default. | |
| trap_id trap; //The id of the trap located at this terrain. Limit one trap per tile currently. | |
| unsigned long flags;// : num_t_flags; This refers to enum t_flag defined above. | |
| void (iexamine::*examine)(game *, player *, map *m, int examx, int examy); //What should be examined | |
| }; | |
| /* | |
| enum: ter_id | |
| Terrain id refers to a position in the terlist[] area describing, in the order of the enum, the terrain in question | |
| through the use of a ter_t struct. | |
| */ | |
| enum ter_id { | |
| t_null = 0, | |
| t_hole, // Real nothingness; makes you fall a z-level | |
| // Ground | |
| t_dirt, t_sand, t_dirtmound, t_pit_shallow, t_pit, | |
| t_pit_corpsed, t_pit_covered, t_pit_spiked, t_pit_spiked_covered, | |
| t_rock_floor, t_rubble, t_ash, t_metal, t_wreckage, | |
| t_grass, | |
| t_metal_floor, | |
| t_pavement, t_pavement_y, t_sidewalk, | |
| t_floor, | |
| t_dirtfloor,//Dirt floor(Has roof) | |
| t_grate, | |
| t_slime, | |
| t_bridge, | |
| // Lighting related | |
| t_skylight, t_emergency_light_flicker, t_emergency_light, | |
| // Walls | |
| t_wall_log_half, t_wall_log, t_wall_log_chipped, t_wall_log_broken, t_palisade, t_palisade_gate, t_palisade_gate_o, | |
| t_wall_half, t_wall_wood, t_wall_wood_chipped, t_wall_wood_broken, | |
| t_wall_v, t_wall_h, t_concrete_v, t_concrete_h, | |
| t_wall_metal_v, t_wall_metal_h, | |
| t_wall_glass_v, t_wall_glass_h, | |
| t_wall_glass_v_alarm, t_wall_glass_h_alarm, | |
| t_reinforced_glass_v, t_reinforced_glass_h, | |
| t_bars, | |
| t_door_c, t_door_b, t_door_o, t_door_locked_interior, t_door_locked, t_door_locked_alarm, t_door_frame, | |
| t_chaingate_l, t_fencegate_c, t_fencegate_o, t_chaingate_c, t_chaingate_o, t_door_boarded, | |
| t_door_metal_c, t_door_metal_o, t_door_metal_locked, | |
| t_door_bar_c, t_door_bar_o, t_door_bar_locked, | |
| t_door_glass_c, t_door_glass_o, | |
| t_portcullis, | |
| t_recycler, t_window, t_window_taped, t_window_domestic, t_window_domestic_taped, t_window_open, t_curtains, | |
| t_window_alarm, t_window_alarm_taped, t_window_empty, t_window_frame, t_window_boarded, | |
| t_window_stained_green, t_window_stained_red, t_window_stained_blue, | |
| t_rock, t_fault, | |
| t_paper, | |
| // Tree | |
| t_tree, t_tree_young, t_tree_apple, t_underbrush, t_shrub, t_shrub_blueberry, t_shrub_strawberry, t_trunk, | |
| t_root_wall, | |
| t_wax, t_floor_wax, | |
| t_fence_v, t_fence_h, t_chainfence_v, t_chainfence_h, t_chainfence_posts, | |
| t_fence_post, t_fence_wire, t_fence_barbed, t_fence_rope, | |
| t_railing_v, t_railing_h, | |
| // Nether | |
| t_marloss, t_fungus, t_tree_fungal, | |
| // Water, lava, etc. | |
| t_water_sh, t_water_dp, t_water_pool, t_sewage, | |
| t_lava, | |
| // More embellishments than you can shake a stick at. | |
| t_sandbox, t_slide, t_monkey_bars, t_backboard, | |
| t_gas_pump, t_gas_pump_smashed, | |
| t_generator_broken, | |
| t_missile, t_missile_exploded, | |
| t_radio_tower, t_radio_controls, | |
| t_console_broken, t_console, t_gates_mech_control, t_gates_control_concrete, t_barndoor, t_palisade_pulley, | |
| t_sewage_pipe, t_sewage_pump, | |
| t_centrifuge, | |
| t_column, | |
| t_vat, | |
| // Staircases etc. | |
| t_stairs_down, t_stairs_up, t_manhole, t_ladder_up, t_ladder_down, t_slope_down, | |
| t_slope_up, t_rope_up, | |
| t_manhole_cover, | |
| // Special | |
| t_card_science, t_card_military, t_card_reader_broken, t_slot_machine, | |
| t_elevator_control, t_elevator_control_off, t_elevator, t_pedestal_wyrm, | |
| t_pedestal_temple, | |
| // Temple tiles | |
| t_rock_red, t_rock_green, t_rock_blue, t_floor_red, t_floor_green, t_floor_blue, | |
| t_switch_rg, t_switch_gb, t_switch_rb, t_switch_even, | |
| num_terrain_types | |
| }; | |
| /* | |
| The terrain list contains the master list of information and metadata for a given type of terrain. | |
| This is a good candidate for moving into JSON. | |
| */ | |
| const ter_t terlist[num_terrain_types] = { // MUST match enum ter_id above! | |
| {"nothing", ' ', c_white, 2, tr_null, | |
| mfb(transparent)|mfb(diggable), &iexamine::none}, | |
| {"empty space", ' ', c_black, 2, tr_ledge, | |
| mfb(transparent), &iexamine::none}, | |
| {"dirt", '.', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(diggable)|mfb(flat), &iexamine::none}, | |
| {"sand", '.', c_yellow, 2, tr_null, | |
| mfb(transparent)|mfb(diggable)|mfb(flat), &iexamine::none}, | |
| {"mound of dirt", '#', c_brown, 3, tr_null, | |
| mfb(transparent)|mfb(diggable), &iexamine::none}, | |
| {"shallow pit", '0', c_yellow, 8, tr_null, | |
| mfb(transparent)|mfb(diggable), &iexamine::none}, | |
| {"pit", '0', c_brown, 10, tr_pit, | |
| mfb(transparent)|mfb(diggable), &iexamine::pit}, | |
| {"corpse filled pit", '#', c_green, 5, tr_null, | |
| mfb(transparent)|mfb(diggable), &iexamine::none}, | |
| {"covered pit", '#', c_ltred, 2, tr_null, | |
| mfb(transparent), &iexamine::pit_covered}, | |
| {"spiked pit", '0', c_ltred, 10, tr_spike_pit, | |
| mfb(transparent)|mfb(diggable), &iexamine::pit}, | |
| {"covered spiked pit", '#', c_ltred, 2, tr_null, | |
| mfb(transparent), &iexamine::pit_covered}, | |
| {"rock floor", '.', c_ltgray, 2, tr_null, | |
| mfb(transparent)|mfb(indoors)|mfb(flat), &iexamine::none}, | |
| {"pile of rubble", '^', c_ltgray, 4, tr_null, | |
| mfb(transparent)|mfb(rough)|mfb(diggable), &iexamine::rubble}, | |
| {"pile of ash", '#', c_ltgray, 2, tr_null, | |
| mfb(transparent)|mfb(diggable), &iexamine::rubble}, | |
| {"twisted metal", '#', c_cyan, 5, tr_null, | |
| mfb(transparent)|mfb(rough)|mfb(sharp)|mfb(place_item), &iexamine::wreckage}, | |
| {"metal wreckage", '#', c_cyan, 5, tr_null, | |
| mfb(transparent)|mfb(rough)|mfb(sharp)|mfb(place_item), &iexamine::wreckage}, | |
| {"grass", '.', c_green, 2, tr_null, | |
| mfb(transparent)|mfb(diggable)|mfb(flat), &iexamine::none}, | |
| {"metal floor", '.', c_ltcyan, 2, tr_null, | |
| mfb(transparent)|mfb(indoors)|mfb(flat), &iexamine::none}, | |
| {"pavement", '.', c_dkgray, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"yellow pavement", '.', c_yellow, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"sidewalk", '.', c_ltgray, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"floor", '.', c_cyan, 2, tr_null, | |
| mfb(transparent)|mfb(l_flammable)|mfb(supports_roof)|mfb(collapses)|mfb(indoors)|mfb(flat), | |
| &iexamine::none}, | |
| {"dirt floor", '.', c_brown, 2, tr_null, //Dirt Floor, must have roofs! | |
| mfb(transparent)|mfb(diggable)|mfb(supports_roof)|mfb(collapses)|mfb(indoors)|mfb(flat), | |
| &iexamine::none}, | |
| {"metal grate", '#', c_dkgray, 2, tr_null, | |
| mfb(transparent), &iexamine::none}, | |
| {"slime", '~', c_green, 6, tr_null, | |
| mfb(transparent)|mfb(container)|mfb(flammable2)|mfb(place_item), &iexamine::none}, | |
| {"walkway", '#', c_yellow, 2, tr_null, | |
| mfb(transparent), &iexamine::none}, | |
| {"floor", '.', c_white, 2, tr_null, // Skylight | |
| mfb(transparent)|mfb(l_flammable)|mfb(supports_roof)|mfb(collapses)|mfb(flat), &iexamine::none}, | |
| {"floor", '.', c_white, 2, tr_null, | |
| mfb(transparent)|mfb(l_flammable)|mfb(supports_roof)|mfb(collapses)|mfb(indoors)|mfb(flat), | |
| &iexamine::none}, // Emergency Light | |
| {"floor", '.', c_white, 2, tr_null, | |
| mfb(transparent)|mfb(l_flammable)|mfb(supports_roof)|mfb(collapses)|mfb(indoors)|mfb(flat), | |
| &iexamine::none}, // Regular Light | |
| {"half-built wall", '#', c_brown, 4, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem), &iexamine::none}, | |
| {"log wall", '#', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"chipped log wall", '#', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"broken log wall", '&', c_brown, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"palisade wall", '#', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof)|mfb(transparent), | |
| &iexamine::none}, | |
| {"palisade gate", '+', c_ltred, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof)|mfb(door)|mfb(transparent), | |
| &iexamine::none}, | |
| {"dirt", '.', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(flammable)|mfb(supports_roof)|mfb(flat), &iexamine::none}, // Open palisade gate | |
| {"half-built wall", '#', c_ltred, 4, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem), &iexamine::none}, | |
| {"wooden wall", '#', c_ltred, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"chipped wood wall", '#', c_ltred, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"broken wood wall", '&', c_ltred, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"wall", LINE_XOXO, c_ltgray, 0, tr_null, | |
| mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"wall", LINE_OXOX, c_ltgray, 0, tr_null, | |
| mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"concrete wall", LINE_XOXO, c_dkgray, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"concrete wall", LINE_OXOX, c_dkgray, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"metal wall", LINE_XOXO, c_cyan, 0, tr_null, | |
| mfb(noitem)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"metal wall", LINE_OXOX, c_cyan, 0, tr_null, | |
| mfb(noitem)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"glass wall", LINE_XOXO, c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"glass wall", LINE_OXOX, c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"glass wall", LINE_XOXO, c_ltcyan, 0, tr_null, // Alarmed | |
| mfb(transparent)|mfb(bashable)|mfb(alarmed)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"glass wall", LINE_OXOX, c_ltcyan, 0, tr_null, // Alarmed | |
| mfb(transparent)|mfb(bashable)|mfb(alarmed)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"reinforced glass", LINE_XOXO, c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"reinforced glass", LINE_OXOX, c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"metal bars", '"', c_ltgray, 0, tr_null, | |
| mfb(transparent)|mfb(noitem), &iexamine::none}, | |
| {"closed wood door", '+', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable2)|mfb(door)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"damaged wood door", '&', c_brown, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"open wood door", '\'', c_brown, 2, tr_null, | |
| mfb(flammable2)|mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"closed wood door", '+', c_brown, 0, tr_null, // Locked from all directions | |
| mfb(bashable)|mfb(flammable2)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"closed wood door", '+', c_brown, 0, tr_null, // Actually locked | |
| mfb(bashable)|mfb(flammable2)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"closed wood door", '+', c_brown, 0, tr_null, // Locked and alarmed | |
| mfb(bashable)|mfb(flammable2)|mfb(alarmed)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"empty door frame", '.', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"locked wire gate", '+', c_cyan, 0, tr_null, | |
| mfb(transparent)|mfb(supports_roof), &iexamine::none}, | |
| {"closed wooden gate", '+', c_brown, 3, tr_null, | |
| mfb(transparent)|mfb(supports_roof) |mfb(bashable)|mfb(flammable2), &iexamine::none}, | |
| {"open wooden gate", '.', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof) |mfb(bashable)|mfb(flammable2)|mfb(flat), &iexamine::none}, | |
| {"closed wire gate", '+', c_cyan, 0, tr_null, | |
| mfb(transparent)|mfb(supports_roof), &iexamine::none}, | |
| {"open wire gate", '.', c_cyan, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"boarded up door", '#', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable2)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"closed metal door", '+', c_cyan, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"open metal door", '\'', c_cyan, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"closed metal door", '+', c_cyan, 0, tr_null, // Actually locked | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"closed bar door", '+', c_cyan, 0, tr_null,// unlocked, only created at map gen | |
| mfb(transparent)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"open bar door", '\'', c_cyan, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"closed bar door", '+', c_cyan, 0, tr_null, // locked | |
| mfb(transparent)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"closed glass door", '+', c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(door)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"open glass door", '\'', c_ltcyan, 2, tr_null, | |
| mfb(transparent)|mfb(supports_roof)|mfb(flat), &iexamine::none}, | |
| {"makeshift portcullis", '&', c_cyan, 0, tr_null, | |
| mfb(noitem), &iexamine::none}, | |
| {"steel compactor", '&', c_green, 0, tr_null, | |
| mfb(transparent), &iexamine::recycler}, | |
| {"window", '"', c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable)|mfb(noitem)| | |
| mfb(supports_roof)|mfb(deconstruct), &iexamine::none}, // Plain Ol' window | |
| {"taped window", '"', c_dkgray, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)| mfb(supports_roof)| mfb(reduce_scent), | |
| &iexamine::none}, // Regular window | |
| {"window", '"', c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable)|mfb(noitem)| | |
| mfb(supports_roof)|mfb(deconstruct), &iexamine::none}, //has curtains | |
| {"taped window", '"', c_dkgray, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)| mfb(supports_roof)| mfb(reduce_scent), | |
| &iexamine::none}, // Curtain window | |
| {"open window", '\'', c_ltcyan, 4, tr_null, | |
| mfb(transparent)|mfb(flammable)|mfb(noitem)| mfb(supports_roof), &iexamine::none}, | |
| {"closed curtains", '"', c_dkgray, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)| mfb(supports_roof), &iexamine::none}, | |
| {"window", '"', c_ltcyan, 0, tr_null, // Actually alarmed | |
| mfb(transparent)|mfb(bashable)|mfb(flammable)|mfb(alarmed)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"taped window", '"', c_dkgray, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)| mfb(supports_roof)|mfb(alarmed)| | |
| mfb(reduce_scent), &iexamine::none}, //Alarmed, duh. | |
| {"empty window", '0', c_yellow, 8, tr_null, | |
| mfb(transparent)|mfb(flammable)|mfb(supports_roof), &iexamine::none}, | |
| {"window frame", '0', c_ltcyan, 8, tr_null, | |
| mfb(transparent)|mfb(sharp)|mfb(flammable)|mfb(noitem)| | |
| mfb(supports_roof), &iexamine::none}, | |
| {"boarded up window", '#', c_brown, 0, tr_null, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"high stained glass window", '"', c_ltgreen, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"high stained glass window", '"', c_ltred, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"high stained glass window", '"', c_ltblue, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"solid rock", '#', c_white, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"odd fault", '#', c_magenta, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::fault}, | |
| {"paper wall", '#', c_white, 0, tr_null, | |
| mfb(bashable)|mfb(flammable2)|mfb(noitem), &iexamine::none}, | |
| {"tree", '7', c_green, 0, tr_null, | |
| mfb(flammable2)|mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"young tree", '1', c_green, 4, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)|mfb(noitem), &iexamine::none}, | |
| {"apple tree", '7', c_ltgreen, 0, tr_null, | |
| mfb(flammable2)|mfb(noitem)|mfb(supports_roof), &iexamine::tree_apple}, | |
| {"underbrush", '#', c_ltgreen, 6, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(diggable)|mfb(container)| | |
| mfb(flammable2)|mfb(thin_obstacle)|mfb(place_item), &iexamine::shrub_wildveggies}, | |
| {"shrub", '#', c_green, 8, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(container)|mfb(flammable2)| | |
| mfb(thin_obstacle)|mfb(place_item), &iexamine::none}, | |
| {"blueberry bush", '#', c_ltgreen, 8, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(container)|mfb(flammable2)|mfb(thin_obstacle), | |
| &iexamine::shrub_blueberry}, | |
| {"strawberry bush", '#', c_ltgreen, 8, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(container)|mfb(flammable2)|mfb(thin_obstacle), | |
| &iexamine::shrub_strawberry}, | |
| {"tree trunk", '1', c_brown, 4, tr_null, | |
| mfb(transparent)|mfb(flammable2)|mfb(diggable), &iexamine::none}, | |
| {"root wall", '#', c_brown, 0, tr_null, | |
| mfb(noitem)|mfb(supports_roof), &iexamine::none}, | |
| {"wax wall", '#', c_yellow, 0, tr_null, | |
| mfb(flammable2)|mfb(noitem)|mfb(supports_roof)|mfb(place_item), &iexamine::none}, | |
| {"wax floor", '.', c_yellow, 2, tr_null, | |
| mfb(transparent)|mfb(l_flammable)|mfb(indoors)|mfb(flat), &iexamine::none}, | |
| {"picket fence", '|', c_brown, 3, tr_null, | |
| mfb(bashable)|mfb(transparent)|mfb(diggable)|mfb(flammable2)|mfb(noitem)|mfb(thin_obstacle), | |
| &iexamine::none}, | |
| {"picket fence", '-', c_brown, 3, tr_null, | |
| mfb(bashable)|mfb(transparent)|mfb(diggable)|mfb(flammable2)|mfb(noitem)|mfb(thin_obstacle), | |
| &iexamine::none}, | |
| {"chain link fence", '|', c_cyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(thin_obstacle)|mfb(supports_roof), &iexamine::chainfence}, | |
| {"chain link fence", '-', c_cyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem)|mfb(thin_obstacle)|mfb(supports_roof), &iexamine::chainfence}, | |
| {"metal post", '#', c_cyan, 2, tr_null, | |
| mfb(transparent)|mfb(thin_obstacle), &iexamine::none}, | |
| {"fence post", '#', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(thin_obstacle), &iexamine::fence_post}, | |
| {"wire fence", '$', c_blue, 4, tr_null, | |
| mfb(transparent)|mfb(thin_obstacle), &iexamine::remove_fence_wire}, | |
| {"barbed wire fence", '$', c_blue, 4, tr_null, | |
| mfb(transparent)|mfb(sharp)|mfb(thin_obstacle), &iexamine::remove_fence_barbed}, | |
| {"rope fence", '$', c_brown, 3, tr_null, | |
| mfb(transparent)|mfb(thin_obstacle), &iexamine::remove_fence_rope}, | |
| {"railing", '|', c_yellow, 3, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(thin_obstacle), &iexamine::none}, | |
| {"railing", '-', c_yellow, 3, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(thin_obstacle), &iexamine::none}, | |
| {"marloss bush", '1', c_dkgray, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2), &iexamine::none}, | |
| {"fungal bed", '#', c_dkgray, 3, tr_null, | |
| mfb(transparent)|mfb(flammable2)|mfb(diggable), &iexamine::none}, | |
| {"fungal tree", '7', c_dkgray, 0, tr_null, | |
| mfb(flammable2)|mfb(noitem), &iexamine::none}, | |
| {"shallow water", '~', c_ltblue, 5, tr_null, | |
| mfb(transparent)|mfb(liquid)|mfb(swimmable), &iexamine::water_source}, | |
| {"deep water", '~', c_blue, 0, tr_null, | |
| mfb(transparent)|mfb(liquid)|mfb(swimmable), &iexamine::water_source}, | |
| {"pool water", '~', c_ltblue, 5, tr_null, | |
| mfb(transparent)|mfb(liquid)|mfb(swimmable)|mfb(indoors), | |
| &iexamine::water_source}, | |
| {"sewage", '~', c_ltgreen, 6, tr_null, | |
| mfb(transparent)|mfb(swimmable), &iexamine::water_source}, | |
| {"lava", '~', c_red, 4, tr_lava, | |
| mfb(transparent)|mfb(liquid)|mfb(destroy_item), &iexamine::none}, | |
| {"sandbox", '#', c_yellow, 3, tr_null, | |
| mfb(transparent)|mfb(deconstruct), &iexamine::none}, | |
| {"slide", '#', c_ltcyan, 4, tr_null, | |
| mfb(transparent)|mfb(deconstruct), &iexamine::none}, | |
| {"monkey bars", '#', c_cyan, 4, tr_null, | |
| mfb(transparent)|mfb(deconstruct), &iexamine::none}, | |
| {"backboard", '7', c_red, 0, tr_null, | |
| mfb(transparent)|mfb(deconstruct), &iexamine::none}, | |
| {"gasoline pump", '&', c_red, 0, tr_null, | |
| mfb(transparent)|mfb(explodes)|mfb(noitem)|mfb(sealed)|mfb(container), &iexamine::gaspump}, | |
| {"smashed gas pump", '&', c_ltred, 0, tr_null, | |
| mfb(transparent)|mfb(noitem), &iexamine::none}, | |
| {"broken generator", '&', c_ltgray, 0, tr_null, | |
| mfb(transparent)|mfb(noitem), &iexamine::none}, | |
| {"missile", '#', c_ltblue, 0, tr_null, | |
| mfb(explodes)|mfb(noitem), &iexamine::none}, | |
| {"blown-out missile", '#', c_ltgray, 0, tr_null, | |
| mfb(noitem), &iexamine::none}, | |
| {"radio tower", '&', c_ltgray, 0, tr_null, | |
| mfb(noitem), &iexamine::none}, | |
| {"radio controls", '6', c_green, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(noitem), &iexamine::none}, | |
| {"broken console", '6', c_ltgray, 0, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(collapses)|mfb(indoors), &iexamine::none}, | |
| {"computer console", '6', c_blue, 0, tr_null, | |
| mfb(transparent)|mfb(console)|mfb(noitem)|mfb(collapses)|mfb(indoors), &iexamine::none}, | |
| {"mechanical winch", '6', c_cyan_red, 0, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(collapses), &iexamine::controls_gate}, | |
| {"mechanical winch", '6', c_cyan_red, 0, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(collapses), &iexamine::controls_gate}, | |
| {"rope and pulley", '|', c_brown, 0, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(collapses), &iexamine::controls_gate}, | |
| {"rope and pulley", '|', c_brown, 0, tr_null, | |
| mfb(transparent)|mfb(noitem)|mfb(collapses), &iexamine::controls_gate}, | |
| {"sewage pipe", '1', c_ltgray, 0, tr_null, | |
| mfb(transparent), &iexamine::none}, | |
| {"sewage pump", '&', c_ltgray, 0, tr_null, | |
| mfb(noitem), &iexamine::none}, | |
| {"centrifuge", '{', c_magenta, 0, tr_null, | |
| mfb(transparent), &iexamine::none}, | |
| {"column", '1', c_ltgray, 0, tr_null, | |
| mfb(flammable), &iexamine::none}, | |
| {"cloning vat", '0', c_ltcyan, 0, tr_null, | |
| mfb(transparent)|mfb(bashable)|mfb(sealed)|mfb(place_item), &iexamine::none}, | |
| {"stairs down", '>', c_yellow, 2, tr_null, | |
| mfb(transparent)|mfb(goes_down)|mfb(place_item), &iexamine::none}, | |
| {"stairs up", '<', c_yellow, 2, tr_null, | |
| mfb(transparent)|mfb(goes_up)|mfb(place_item), &iexamine::none}, | |
| {"manhole", '>', c_dkgray, 2, tr_null, | |
| mfb(transparent)|mfb(goes_down)|mfb(place_item), &iexamine::none}, | |
| {"ladder", '<', c_dkgray, 2, tr_null, | |
| mfb(transparent)|mfb(goes_up)|mfb(place_item), &iexamine::none}, | |
| {"ladder", '>', c_dkgray, 2, tr_null, | |
| mfb(transparent)|mfb(goes_down)|mfb(place_item), &iexamine::none}, | |
| {"downward slope", '>', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(goes_down)|mfb(place_item), &iexamine::none}, | |
| {"upward slope", '<', c_brown, 2, tr_null, | |
| mfb(transparent)|mfb(goes_up)|mfb(place_item), &iexamine::none}, | |
| {"rope leading up", '<', c_white, 2, tr_null, | |
| mfb(transparent)|mfb(goes_up), &iexamine::none}, | |
| {"manhole cover", '0', c_dkgray, 2, tr_null, | |
| mfb(transparent), &iexamine::none}, | |
| {"card reader", '6', c_pink, 0, tr_null, // Science | |
| mfb(noitem), &iexamine::cardreader}, | |
| {"card reader", '6', c_pink, 0, tr_null, // Military | |
| mfb(noitem), &iexamine::cardreader}, | |
| {"broken card reader", '6',c_ltgray, 0, tr_null, | |
| mfb(noitem), &iexamine::none}, | |
| {"slot machine", '6', c_green, 0, tr_null, | |
| mfb(bashable)|mfb(noitem)|mfb(indoors), &iexamine::slot_machine}, | |
| {"elevator controls", '6', c_ltblue, 0, tr_null, | |
| mfb(noitem)|mfb(indoors), &iexamine::elevator}, | |
| {"powerless controls", '6',c_ltgray, 0, tr_null, | |
| mfb(noitem)|mfb(indoors), &iexamine::none}, | |
| {"elevator", '.', c_magenta, 2, tr_null, | |
| mfb(indoors)|mfb(transparent), &iexamine::none}, | |
| {"dark pedestal", '&', c_dkgray, 0, tr_null, | |
| mfb(transparent), &iexamine::pedestal_wyrm}, | |
| {"light pedestal", '&', c_white, 0, tr_null, | |
| mfb(transparent), &iexamine::pedestal_temple}, | |
| {"red stone", '#', c_red, 0, tr_null, | |
| 0, &iexamine::none}, | |
| {"green stone", '#', c_green, 0, tr_null, | |
| 0, &iexamine::none}, | |
| {"blue stone", '#', c_blue, 0, tr_null, | |
| 0, &iexamine::none}, | |
| {"red floor", '.', c_red, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"green floor", '.', c_green, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"blue floor", '.', c_blue, 2, tr_null, | |
| mfb(transparent)|mfb(flat), &iexamine::none}, | |
| {"yellow switch", '6', c_yellow, 0, tr_null, | |
| mfb(transparent), &iexamine::fswitch}, | |
| {"cyan switch", '6', c_cyan, 0, tr_null, | |
| mfb(transparent), &iexamine::fswitch}, | |
| {"purple switch", '6', c_magenta, 0, tr_null, | |
| mfb(transparent), &iexamine::fswitch}, | |
| {"checkered switch", '6', c_white, 0, tr_null, | |
| mfb(transparent), &iexamine::fswitch} | |
| }; | |
| struct furn_t { | |
| std::string name; | |
| long sym; | |
| nc_color color; | |
| char movecost; // Penalty to terrain | |
| int move_str_req; //The amount of strength requried to move through this terrain easily. | |
| unsigned long flags;// : num_t_flags; | |
| void (iexamine::*examine)(game *, player *, map *m, int examx, int examy); | |
| }; | |
| enum furn_id { | |
| f_null, | |
| f_hay, | |
| f_bulletin, | |
| f_indoor_plant, | |
| f_bed, f_toilet, f_makeshift_bed, | |
| f_sink, f_oven, f_woodstove, f_fireplace, f_bathtub, | |
| f_chair, f_armchair, f_sofa, f_cupboard, f_trashcan, f_desk, f_exercise, | |
| f_bench, f_table, f_pool_table, | |
| f_counter, | |
| f_fridge, f_glass_fridge, f_dresser, f_locker, | |
| f_rack, f_bookcase, | |
| f_washer, f_dryer, | |
| f_dumpster, | |
| f_crate_c, f_crate_o, | |
| f_canvas_wall, f_canvas_door, f_canvas_door_o, f_groundsheet, f_fema_groundsheet, | |
| f_skin_wall, f_skin_door, f_skin_door_o, f_skin_groundsheet, | |
| f_mutpoppy, | |
| num_furniture_types | |
| }; | |
| const furn_t furnlist[num_furniture_types] = { // MUST match enum furn_id above! | |
| {"nothing", ' ', c_white, 0, -1, | |
| mfb(transparent), &iexamine::none}, | |
| {"hay", '#', i_brown, 3, 6, | |
| mfb(transparent)|mfb(container)|mfb(flammable2), &iexamine::none}, | |
| {"bulletin board", '6', c_blue, -10, -1, | |
| mfb(bashable)|mfb(flammable)|mfb(noitem)| | |
| mfb(deconstruct), &iexamine::bulletin_board}, | |
| {"indoor plant", '^', c_green, 2, 5, | |
| mfb(container)|mfb(bashable)|mfb(place_item), &iexamine::none}, | |
| {"bed", '#', c_magenta, 3, -1, | |
| mfb(transparent)|mfb(container)|mfb(flammable2)| | |
| mfb(deconstruct)|mfb(place_item), &iexamine::none}, | |
| {"toilet", '&', c_white, 2, 18, | |
| mfb(transparent)|mfb(bashable)|mfb(l_flammable), &iexamine::water_source}, | |
| {"makeshift bed", '#', c_magenta, 3, 12, | |
| mfb(transparent)|mfb(bashable)|mfb(flammable2)| | |
| mfb(deconstruct), &iexamine::none}, | |
| {"sink", '&', c_white, 2, 18, | |
| mfb(transparent)|mfb(bashable)|mfb(l_flammable)| | |
| mfb(container)|mfb(place_item), &iexamine::none}, | |
| {"oven", '#', c_dkgray, 2, 10, | |
| mfb(transparent)|mfb(bashable)|mfb(l_flammable)| | |
| mfb(container)|mfb(place_item), &iexamine::none}, | |
| {"wood stove", '#', i_red, 2, 10, | |
| mfb(transparent)|mfb(container)|mfb(fire_container)| | |
| mfb(suppress_smoke)|mfb(place_item), &iexamine::none}, | |
| {"fireplace", '#', i_white, 2, -1, | |
| mfb(transparent)|mfb(container)|mfb(fire_container)| | |
| mfb(suppress_smoke)|mfb(place_item), &iexamine::none}, | |
| {"bathtub", '~', c_white, 2, 10, | |
| mfb(transparent)|mfb(bashable)|mfb(l_flammable)| | |
| mfb(container)|mfb(place_item), &iexamine::none}, | |
| {"chair", '#', c_brown, 1, 6, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct), &iexamine::none}, | |
| {"arm chair", 'H', c_green, 1, 7, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct), &iexamine::none}, | |
| {"sofa", 'H', i_red, 1, 10, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct), &iexamine::none}, | |
| {"cupboard", '#', c_blue, 1, 8, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct)| | |
| mfb(container)|mfb(place_item), &iexamine::none}, | |
| {"trash can", '&', c_ltcyan, 1, 5, | |
| mfb(transparent)|mfb(flammable2)|mfb(container)| | |
| mfb(place_item), &iexamine::none}, | |
| {"desk", '#', c_ltred, 1, 8, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct)| | |
| mfb(container)|mfb(place_item), &iexamine::none}, | |
| {"exercise machine", 'T', c_dkgray, 1, 8, | |
| mfb(transparent)|mfb(deconstruct), &iexamine::none}, | |
| {"bench", '#', c_brown, 1, 8, | |
| mfb(transparent)|mfb(flammable2)|mfb(deconstruct), &iexamine::none}, | |
| {"table", '#', c_red, 2, 9, | |
| mfb(transparent)|mfb(flammable)|mfb(deconstruct), &iexamine::none}, | |
| {"pool table", '#', c_green, 2, -1, | |
| mfb(transparent)|mfb(flammable)|mfb(deconstruct), &iexamine::none}, | |
| {"counter", '#', c_blue, 2, 10, | |
| mfb(transparent)|mfb(flammable)|mfb(deconstruct), &iexamine::none}, | |
| {"refrigerator", '{', c_ltcyan, -10, 10, | |
| mfb(container)|mfb(bashable)|mfb(deconstruct)|mfb(place_item), | |
| &iexamine::none}, | |
| {"glass door fridge", '{', c_ltcyan, -10, 10, | |
| mfb(container)|mfb(bashable)|mfb(deconstruct)|mfb(place_item), | |
| &iexamine::none}, | |
| {"dresser", '{', c_brown, -10, 8, | |
| mfb(transparent)|mfb(container)|mfb(flammable)|mfb(bashable)| | |
| mfb(deconstruct)|mfb(place_item), &iexamine::none}, | |
| {"locker", '{', c_ltgray, -10, 9, | |
| mfb(container)|mfb(bashable)|mfb(place_item)| | |
| mfb(deconstruct), &iexamine::none}, | |
| {"display rack", '{', c_ltgray, -10, 8, | |
| mfb(transparent)|mfb(l_flammable)|mfb(bashable)|mfb(deconstruct)| | |
| mfb(place_item)|mfb(deconstruct), &iexamine::none}, | |
| {"book case", '{', c_brown, -10, 9, | |
| mfb(flammable)|mfb(bashable)|mfb(deconstruct)| | |
| mfb(place_item), &iexamine::none}, | |
| {"washing machine", '{', i_white, -10, 16, | |
| mfb(container)|mfb(bashable)|mfb(place_item), &iexamine::none}, | |
| {"dryer", '{', i_white, -10, 16, | |
| mfb(container)|mfb(bashable)|mfb(place_item), &iexamine::none}, | |
| {"dumpster", '{', c_green, -10, 16, | |
| mfb(container)|mfb(bashable)|mfb(place_item), &iexamine::none}, | |
| {"crate", 'X', i_brown, -10, 14, | |
| mfb(transparent)|mfb(bashable)|mfb(container)|mfb(sealed)| | |
| mfb(flammable)|mfb(deconstruct)|mfb(place_item), &iexamine::none}, | |
| {"open crate", 'O', i_brown, -10, 12, | |
| mfb(transparent)|mfb(bashable)|mfb(container)| | |
| mfb(flammable)|mfb(place_item), &iexamine::none}, | |
| {"canvas wall", '#', c_blue, -10, -1, | |
| mfb(l_flammable)|mfb(bashable)|mfb(noitem), &iexamine::none}, | |
| {"canvas flap", '+', c_blue, -10, -1, | |
| mfb(l_flammable)|mfb(bashable)|mfb(noitem), &iexamine::none}, | |
| {"open canvas flap", '.', c_blue, 0, -1, | |
| mfb(transparent), &iexamine::none}, | |
| {"groundsheet", ';', c_green, 0, -1, | |
| mfb(transparent)|mfb(indoors), &iexamine::tent}, | |
| {"groundsheet", ';', c_green, 0, -1, | |
| mfb(transparent)|mfb(indoors), &iexamine::none}, | |
| {"animalskin wall", '#', c_brown, -10, -1, | |
| mfb(l_flammable)|mfb(bashable)|mfb(noitem), &iexamine::none}, | |
| {"animalskin flap", '+', c_white, -10, -1, | |
| mfb(l_flammable)|mfb(bashable)|mfb(noitem), &iexamine::none}, | |
| {"open animalskin flap", '.', c_white, 0, -1, | |
| mfb(transparent), &iexamine::none}, | |
| {"animalskin floor", ';', c_brown, 0, -1, | |
| mfb(transparent)|mfb(indoors), &iexamine::shelter}, | |
| {"mutated poppy flower", 'f', c_red, 1, -1, | |
| mfb(transparent), &iexamine::flower_poppy} | |
| }; | |
| /* | |
| enum: map_extra | |
| Map Extras are overmap specific flags that tell a submap "hey, put something extra here ontop of whats normally here". | |
| */ | |
| enum map_extra { | |
| mx_null = 0, | |
| mx_helicopter, | |
| mx_military, | |
| mx_science, | |
| mx_stash, | |
| mx_drugdeal, | |
| mx_supplydrop, | |
| mx_portal, | |
| mx_minefield, | |
| mx_wolfpack, | |
| mx_cougar, | |
| mx_puddle, | |
| mx_crater, | |
| mx_fumarole, | |
| mx_portal_in, | |
| mx_anomaly, | |
| num_map_extras | |
| }; | |
| //Classic Extras is for when you have special zombies turned off. | |
| const int classic_extras = mfb(mx_helicopter) | mfb(mx_military) | | |
| mfb(mx_stash) | mfb(mx_drugdeal) | mfb(mx_supplydrop) | mfb(mx_minefield) | | |
| mfb(mx_wolfpack) | mfb(mx_cougar) | mfb(mx_puddle) | mfb(mx_crater); | |
| // Chances are relative to eachother; e.g. a 200 chance is twice as likely | |
| // as a 100 chance to appear. | |
| const int map_extra_chance[num_map_extras + 1] = { | |
| 0, // Null - 0 chance | |
| 40, // Helicopter | |
| 50, // Military | |
| 120, // Science | |
| 200, // Stash | |
| 20, // Drug deal | |
| 10, // Supply drop | |
| 5, // Portal | |
| 70, // Minefield | |
| 30, // Wolf pack | |
| 40, // Cougar | |
| 250, // Puddle | |
| 10, // Crater | |
| 8, // Fumarole | |
| 7, // One-way portal into this world | |
| 10, // Anomaly | |
| 0 // Just a cap value; leave this as the last one | |
| }; | |
| struct map_extras { | |
| unsigned int chance; | |
| int chances[num_map_extras + 1]; | |
| map_extras(unsigned int embellished, int helicopter = 0, int mili = 0, | |
| int sci = 0, int stash = 0, int drug = 0, int supply = 0, | |
| int portal = 0, int minefield = 0, int wolves = 0, int cougar = 0, int puddle = 0, | |
| int crater = 0, int lava = 0, int marloss = 0, int anomaly = 0) | |
| : chance(embellished) | |
| { | |
| chances[ 0] = 0; | |
| chances[ 1] = helicopter; | |
| chances[ 2] = mili; | |
| chances[ 3] = sci; | |
| chances[ 4] = stash; | |
| chances[ 5] = drug; | |
| chances[ 6] = supply; | |
| chances[ 7] = portal; | |
| chances[ 8] = minefield; | |
| chances[ 9] = wolves; | |
| chances[10] = cougar; | |
| chances[11] = puddle; | |
| chances[12] = crater; | |
| chances[13] = lava; | |
| chances[14] = marloss; | |
| chances[15] = anomaly; | |
| chances[16] = 0; | |
| } | |
| }; | |
| struct spawn_point { | |
| int posx, posy; | |
| int count; | |
| mon_id type; | |
| int faction_id; | |
| int mission_id; | |
| bool friendly; | |
| std::string name; | |
| spawn_point(mon_id T = mon_null, int C = 0, int X = -1, int Y = -1, | |
| int FAC = -1, int MIS = -1, bool F = false, | |
| std::string N = "NONE") : | |
| posx (X), posy (Y), count (C), type (T), faction_id (FAC), | |
| mission_id (MIS), friendly (F), name (N) {} | |
| }; | |
| struct submap { | |
| ter_id ter[SEEX][SEEY]; // Terrain on each square | |
| std::vector<item> itm[SEEX][SEEY]; // Items on each square | |
| furn_id frn[SEEX][SEEY]; // Furniture on each square | |
| trap_id trp[SEEX][SEEY]; // Trap on each square | |
| field fld[SEEX][SEEY]; // Field on each square | |
| int rad[SEEX][SEEY]; // Irradiation of each square | |
| graffiti graf[SEEX][SEEY]; // Graffiti on each square | |
| int active_item_count; | |
| int field_count; | |
| int turn_last_touched; | |
| std::vector<spawn_point> spawns; | |
| std::vector<vehicle*> vehicles; | |
| computer comp; | |
| basecamp camp; // only allowing one basecamp per submap | |
| }; | |
| std::ostream & operator<<(std::ostream &, const submap *); | |
| std::ostream & operator<<(std::ostream &, const submap &); | |
| #endif |