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Commits on Aug 15, 2012
  1. Removed setjump, removed checking pak3 files what are ignored from pu…

    …re system, added GLShader_dispersion class
    committed Aug 15, 2012
Commits on Aug 12, 2012
  1. Enabled fog

    committed Aug 12, 2012
Commits on Aug 9, 2012
  1. Updated GLSL files

    committed Aug 9, 2012
  2. Added GLShader_depthToColor, GLShader_volumetricFog and GLShader_volu…

    …metricLighting classes, removed more ARB specific stuff
    committed Aug 9, 2012
Commits on Aug 6, 2012
  1. Added cvar for controlling Blur Margnitude value inside Rotoscope, ch…

    …anged r_bloomBlur to CVAR_ARCHIVE
    committed Aug 6, 2012
Commits on Aug 4, 2012
  1. Added FMOD library files

    committed Aug 4, 2012
  2. use right runtime library for linking on Windows for OpenWolf, Render…

    …er, RendererD3D, RendererGL, CGame, Game and UI for Windows platform
    committed Aug 4, 2012
Commits on Aug 3, 2012
  1. Increased GAME_API_VERSION to 10, UI_API_VERSION to 5, PRODUCT_VERSIO…

    …N to 0.3.7, ENGINE_VERSION to 0.4.0, REF_API_VERSION to 11 and GAME_API_VERSION to 10
    committed Aug 3, 2012
Commits on Aug 2, 2012
Commits on Aug 1, 2012
  1. moved "RendererGL3" to C++

    committed Aug 1, 2012
Commits on Jul 30, 2012
Commits on Jul 29, 2012
  1. Updated GLSL files

    committed Jul 29, 2012
  2. Added GLShader_refraction class, added GLCompileMacro_USE_PARALLAX_MA…

    …PPING to GLShader_liquid class, fixed RB_RenderBspOcclusionQueries and RB_CollectBspOcclusionQueries
    committed Jul 29, 2012
  3. Added GLShader_bloom class

    committed Jul 29, 2012
Commits on Jul 28, 2012
  1. Added GLShader_rotoscope class

    committed Jul 28, 2012
Commits on Jul 16, 2012
Commits on Jul 13, 2012
  1. function 'GlobalMemoryStatus' is deprecated in the Win64 system. It i…

    …s safer to use the 'GlobalMemoryStatusEx'
    committed Jul 13, 2012
Commits on Jul 11, 2012
Commits on Jul 3, 2012
  1. Fixed compiling on Windows

    committed Jul 3, 2012