Skip to content
A mudlet integration for The Eternal City
Branch: master
Clone or download
Type Name Latest commit message Commit time
Failed to load latest commit information.
src update fix Jan 14, 2020
.drone.yml drone update Dec 6, 2019
.gitignore 2d map (#4) Sep 17, 2019 Fix typos in documentation (#60) Nov 27, 2019 Add readme, license, and contributing docs (#26) Oct 31, 2019 Send people to the installation instructions from the readme (#76) Dec 28, 2019

TEC Mudlet Integration

Mudlet is one of the most popular MUD clients, and so we decided to build an integration for it for our favorite MUD, The Eternal City. For more on mudlet, join their discord server. For more on The Eternal City, see the unofficial wiki and join its discord server.

Getting Started

ℹ️ This readme is for people looking to contribute to this project. If you're just looking to install this project on your computer so that you can use mudlet to play TEC, please stop reading this and instead go read the installation instructions (Windows only).

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project to users.


This is step by step series of examples that tell you how to get a development environment running.

Follow the git and github steps outlined here.

Install mudlet. Open it up, and add a new profile with as the host and 6730 as the port. Do not enter a character name and password.

Screenshot from 2019-10-17 07-30-59

Click "Offline" rather than "Connect" to load the profile without connecting. Open the "Module manager", which you can find in the "Toolbox" select menu in the toolbar at the top of the screen. "Install" all the .xml files in this project's src/ directory, and set them to priority 1. Install src/imgs.mpackage as well, and set it to priority 0.

Screenshot from 2019-10-31 18-10-17

From this point on, you should be ready to tinker! Click "Connect" to connect to the game, and it will prompt you for your username and password. To edit some source code, open one of the files that you just installed -- for example, by clicking the "Scripts" button. Any changes you make here will be written back to your file system when you click "Save Profile". From here, you can use git to contribute your changes to this repository.

Screenshot from 2019-10-31 18-20-21

Running the tests

Currently, we don't have a way to test our code, other than manually clicking through UI. The developers of mudlet itself have been considering adopting a GUI testing framework, and maybe we should consider it too.


We use -- a cloud-based project automation service -- to watch for activity on this github repository, and take action when it sees that we do certain things. Every time we cut a release, it uses muddler to combine all the code in the src directory into an mpackage file, and then it uploads this file to the release page. This mpackage is how our users can install our code into their mudlet client.

Built With

  • Mudlet - The MUD client itself, and the editor we use when writing this code
  • - The service that automates turning our code into a mudlet package
  • muddler - The actual tool for turning our code into a mudlet package


Please read for details on our code of conduct, and the process for submitting pull requests to us.


We use SemVer for versioning. For the versions available, see the tags on this repository.


See also the list of contributors who participated in this project.


This project is licensed under the GNU General Public License v2.0 License - see the file for details


You can’t perform that action at this time.