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| <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
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| <members> | ||
| <assembly> | ||
| <name>UnityEditor.UI</name> | ||
| </assembly> | ||
| <member name="T:UnityEditor.EventSystems.EventSystemEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the EventSystem Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI"> | ||
| <summary> | ||
| <para>Can this component be previewed in its current state?</para> | ||
| </summary> | ||
| <returns> | ||
| <para>True if this component can be Previewed in its current state.</para> | ||
| </returns> | ||
| </member> | ||
| <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> | ||
| <summary> | ||
| <para>Custom preview for Image component.</para> | ||
| </summary> | ||
| <param name="rect">Rectangle in which to draw the preview.</param> | ||
| <param name="background">Background image.</param> | ||
| </member> | ||
| <member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint"> | ||
| <summary> | ||
| <para>Does this edit require to be repainted constantly in its current state?</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.EventSystems.EventTriggerEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the EventTrigger Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.AnimationTriggersDrawer"> | ||
| <summary> | ||
| <para>PropertyDrawer for AnimationTriggers.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.AspectRatioFitterEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the AspectRatioFitter component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ButtonEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Button Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.CanvasScalerEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the CanvasScaler component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ColorBlockDrawer"> | ||
| <summary> | ||
| <para>PropertyDrawer for ColorBlock.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ContentSizeFitterEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the ContentSizeFitter Component. | ||
| </para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.DropdownEditor"> | ||
| <summary> | ||
| <para>Custom editor for the Dropdown component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.FontDataDrawer"> | ||
| <summary> | ||
| <para>PropertyDrawer for FontData.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)"> | ||
| <summary> | ||
| <para>Initialize the serialized properties for the drawer.</para> | ||
| </summary> | ||
| <param name="property"></param> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.GraphicEditor"> | ||
| <summary> | ||
| <para>Extend this class to write your own graphic editor.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI"> | ||
| <summary> | ||
| <para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI"> | ||
| <summary> | ||
| <para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.OnDisable"> | ||
| <summary> | ||
| <para>See MonoBehaviour.OnDisable.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI"> | ||
| <summary> | ||
| <para>GUI related to the Raycasting settings for the graphic.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)"> | ||
| <summary> | ||
| <para>Set if the 'Set Native Size' button should be visible for this editor.</para> | ||
| </summary> | ||
| <param name="show"></param> | ||
| <param name="instant"></param> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.GridLayoutGroupEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the GridLayout Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor"> | ||
| <summary> | ||
| <para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ImageEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Image Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.GetInfoString"> | ||
| <summary> | ||
| <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> | ||
| </summary> | ||
| <returns> | ||
| <para>The Image details.</para> | ||
| </returns> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI"> | ||
| <summary> | ||
| <para>Can this component be Previewed in its current state?</para> | ||
| </summary> | ||
| <returns> | ||
| <para>True if this component can be Previewed in its current state.</para> | ||
| </returns> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.OnDisable"> | ||
| <summary> | ||
| <para>See MonoBehaviour.OnDisable.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> | ||
| <summary> | ||
| <para>Custom preview for Image component.</para> | ||
| </summary> | ||
| <param name="rect">Rectangle in which to draw the preview.</param> | ||
| <param name="background">Background image.</param> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.SpriteGUI"> | ||
| <summary> | ||
| <para>GUI for showing the Sprite property.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ImageEditor.TypeGUI"> | ||
| <summary> | ||
| <para>GUI for showing the image type and associated settings.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.InputFieldEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the InputField Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See: Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.LayoutElementEditor"> | ||
| <summary> | ||
| <para>Editor for the LayoutElement component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See: Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.MaskEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Mask component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.NavigationDrawer"> | ||
| <summary> | ||
| <para>PropertyDrawer for Navigation.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.RawImageEditor"> | ||
| <summary> | ||
| <para>Custom editor for RawImage.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.RawImageEditor.GetInfoString"> | ||
| <summary> | ||
| <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> | ||
| </summary> | ||
| <returns> | ||
| <para>The RawImage details.</para> | ||
| </returns> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI"> | ||
| <summary> | ||
| <para>Can this component be Previewed in its current state?</para> | ||
| </summary> | ||
| <returns> | ||
| <para>True if this component can be Previewed in its current state.</para> | ||
| </returns> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> | ||
| <summary> | ||
| <para>Custom preview for Image component.</para> | ||
| </summary> | ||
| <param name="rect">Rectangle in which to draw the preview.</param> | ||
| <param name="background">Background image.</param> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.RectMask2DEditor"> | ||
| <summary> | ||
| <para>Custom editor for the RectMask2d component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ScrollbarEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Scrollbar Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See: Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ScrollRectEditor"> | ||
| <summary> | ||
| <para>Editor for the ScrollRect component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable"> | ||
| <summary> | ||
| <para>See MonoBehaviour.OnDisable.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.SelectableEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Selectable Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.SelectableEditor.OnDisable"> | ||
| <summary> | ||
| <para>See MonoBehaviour.OnDisable.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.SelfControllerEditor"> | ||
| <summary> | ||
| <para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.SliderEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Slider Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.SpriteStateDrawer"> | ||
| <summary> | ||
| <para>PropertyDrawer for SpriteState.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.TextEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Text Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEditor.UI.ToggleEditor"> | ||
| <summary> | ||
| <para>Custom Editor for the Toggle Component.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI"> | ||
| <summary> | ||
| <para>See Editor.OnInspectorGUI.</para> | ||
| </summary> | ||
| </member> | ||
| </members> | ||
| </doc> |
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| <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
| <doc> | ||
| <members> | ||
| <assembly> | ||
| <name>UnityEditor.VR</name> | ||
| </assembly> | ||
| </members> | ||
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| <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
| <doc> | ||
| <members> | ||
| <assembly> | ||
| <name>UnityEngine.Analytics</name> | ||
| </assembly> | ||
| <member name="T:UnityEngine.Analytics.AnalyticsTracker"> | ||
| <summary> | ||
| <para>Automatically create and send analytics events based on a variety of triggers.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.Analytics.AnalyticsTracker.eventName"> | ||
| <summary> | ||
| <para>Name of the event.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.Analytics.AnalyticsTracker.TriggerEvent"> | ||
| <summary> | ||
| <para>Trigger the instrumented event.</para> | ||
| </summary> | ||
| </member> | ||
| </members> | ||
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| @@ -0,0 +1,219 @@ | ||
| <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
| <doc> | ||
| <members> | ||
| <assembly> | ||
| <name>UnityEngine.HoloLens</name> | ||
| </assembly> | ||
| <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft"> | ||
| <summary> | ||
| <para>This component enables control over properties attached to AudioSource components for spatial sound in Unity.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.Audio.AudioSpatializerMicrosoft.roomSize"> | ||
| <summary> | ||
| <para>Describes room size to for audio effects.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft.RoomSize"> | ||
| <summary> | ||
| <para>Describes room size to for audio effects.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.EventSystems.HoloLensInputModule"> | ||
| <summary> | ||
| <para>A BaseInputModule designed for HoloLens input.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.EventSystems.HoloLensInputModule.normalizedNavigationToScreenOffsetScalar"> | ||
| <summary> | ||
| <para>Defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.EventSystems.HoloLensInputModule.timeToPressOnTap"> | ||
| <summary> | ||
| <para>Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI object in the Pressed state for better user feedback.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ActivateModule"> | ||
| <summary> | ||
| <para>See BaseInputModule.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.EventSystems.HoloLensInputModule.IsModuleSupported"> | ||
| <summary> | ||
| <para>See BaseInputModule.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ShouldActivateModule"> | ||
| <summary> | ||
| <para>See BaseInputModule.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.EventSystems.HoloLensInputModule.UpdateModule"> | ||
| <summary> | ||
| <para>See BaseInputModule.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingBase"> | ||
| <summary> | ||
| <para>The base class for all spatial mapping components.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.bakePhysics"> | ||
| <summary> | ||
| <para>This property specifies whether or not collision data will be generated when computing the surface mesh's triangulation. (Read Only)</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.freezeUpdates"> | ||
| <summary> | ||
| <para>Specifies if the component should listen and respond to spatial surface changes.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.halfBoxExtents"> | ||
| <summary> | ||
| <para>The half extents of the bounding box from its center.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.lodType"> | ||
| <summary> | ||
| <para>The level of detail that should be used when generating surface meshes.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.numUpdatesBeforeRemoval"> | ||
| <summary> | ||
| <para>The number of frames to keep a surface mesh alive for before destroying it after the system has determined that its real world counterpart has been removed.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.secondsBetweenUpdates"> | ||
| <summary> | ||
| <para>The time in seconds between system queries for changes in physical space.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.sphereRadius"> | ||
| <summary> | ||
| <para>The radius of the bounding sphere volume.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.surfaceParent"> | ||
| <summary> | ||
| <para>The GameObject that should be the parent of all the component's surface mesh game objects.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.volumeType"> | ||
| <summary> | ||
| <para>The surface observer volume to use when querying the system for changes in physical space.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.LODType"> | ||
| <summary> | ||
| <para>The number of triangles per cubic meter or level of detail that should be used when creating a surface mesh.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.High"> | ||
| <summary> | ||
| <para>Generates surface meshes with the maximum amount of triangles.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Low"> | ||
| <summary> | ||
| <para>Generates surface meshes with as few triangles as possible.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Medium"> | ||
| <summary> | ||
| <para>Generates a medium quality surface mesh.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnBeginSurfaceEviction(System.Boolean,UnityEngine.VR.WSA.SpatialMappingBase/Surface)"> | ||
| <summary> | ||
| <para>This method is called when the system notifies the spatial mapping component that a surface has been removed.</para> | ||
| </summary> | ||
| <param name="shouldBeActiveWhileRemoved"></param> | ||
| <param name="surface"></param> | ||
| </member> | ||
| <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnSurfaceDataReady(UnityEngine.VR.WSA.SpatialMappingBase,UnityEngine.VR.WSA.SurfaceData,System.Boolean,System.Single)"> | ||
| <summary> | ||
| <para>This method will be called by the system when the surface data has been generated.</para> | ||
| </summary> | ||
| <param name="requester"></param> | ||
| <param name="bakedData"></param> | ||
| <param name="outputWritten"></param> | ||
| <param name="elapsedBakeTimeSeconds"></param> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType"> | ||
| <summary> | ||
| <para>The surface observer volume type to use when querying the system for changes in physical space.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.AxisAlignedBox"> | ||
| <summary> | ||
| <para>An axis aligned bounding box volume.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.Sphere"> | ||
| <summary> | ||
| <para>A sphere bounding volume.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingCollider"> | ||
| <summary> | ||
| <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.enableCollisions"> | ||
| <summary> | ||
| <para>Enables/Disables MeshCollider components on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.layer"> | ||
| <summary> | ||
| <para>Sets the layer on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.material"> | ||
| <summary> | ||
| <para>Sets the PhysicMaterial on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer"> | ||
| <summary> | ||
| <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.occlusionMaterial"> | ||
| <summary> | ||
| <para>A Material applied to all surface meshes to enable occlusion of holograms by real world objects.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.renderState"> | ||
| <summary> | ||
| <para>Controls which Material will be used when rendering a surface mesh.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.visualMaterial"> | ||
| <summary> | ||
| <para>A material that can be used to visualize the spatial surface.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState"> | ||
| <summary> | ||
| <para>Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.None"> | ||
| <summary> | ||
| <para>Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Occlusion"> | ||
| <summary> | ||
| <para>Indicates that the Occlusion material should be used to render the surfaces.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Visualization"> | ||
| <summary> | ||
| <para>Indicates that the Visualization material should be used to render the surfaces.</para> | ||
| </summary> | ||
| </member> | ||
| </members> | ||
| </doc> |
| @@ -0,0 +1,98 @@ | ||
| <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
| <doc> | ||
| <members> | ||
| <assembly> | ||
| <name>UnityEngine.TestRunner</name> | ||
| </assembly> | ||
| <member name="?:UnityEngine.TestTools.IMonoBehaviourTest"> | ||
| <summary> | ||
| <para>A MonoBehaviour test needs to implement this interface.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.TestTools.IMonoBehaviourTest.IsTestFinished"> | ||
| <summary> | ||
| <para>Indicates when the test is considered finished.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="?:UnityEngine.TestTools.IPrebuildSetup"> | ||
| <summary> | ||
| <para>Interface for the method that implements the prebuild step.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.TestTools.IPrebuildSetup.Setup"> | ||
| <summary> | ||
| <para>Setup method that is automatically called before the test run.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.LogAssert"> | ||
| <summary> | ||
| <para>LogAssert allows you to expect Unity log messages that would normally cause the test to fail.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.TestTools.LogAssert.ignoreFailingMessages"> | ||
| <summary> | ||
| <para>Set this property to true to prevent unexpected error log messages from triggering an assertion. This property is set to false by default.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType,System.String)"> | ||
| <summary> | ||
| <para>Expect a log message of a specfic type. If an error, assertion or exception log is expected, the test will not fail. The test will fail if a log message is expected but does not appear.</para> | ||
| </summary> | ||
| <param name="type">Log type.</param> | ||
| <param name="message">Log message to expect.</param> | ||
| </member> | ||
| <member name="M:UnityEngine.TestTools.LogAssert.Expect(UnityEngine.LogType,System.Text.RegularExpressions.Regex)"> | ||
| <summary> | ||
| <para>Expect a log message of a specfic type. If an error, assertion or exception log is expected, the test will not fail. The test will fail if a log message is expected but does not appear.</para> | ||
| </summary> | ||
| <param name="type">Log type.</param> | ||
| <param name="message">Log message to expect.</param> | ||
| </member> | ||
| <member name="M:UnityEngine.TestTools.LogAssert.NoUnexpectedReceived"> | ||
| <summary> | ||
| <para>Triggers an assert if any logs have been received that were not expected. Returns without asserting if all logs received so far have been registered as expected.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.MonoBehaviourTest`1"> | ||
| <summary> | ||
| <para>Wrapper for running tests that are imlpemented as MonoBehaviours.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.PrebuildSetupAttribute"> | ||
| <summary> | ||
| <para>Allows to define a setup method for the test that will be invoked before the test run is started.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="M:UnityEngine.TestTools.PrebuildSetupAttribute.#ctor(System.Type)"> | ||
| <summary> | ||
| <para>Points to a class that imlpements TestTools.IPrebuildSetup. The method from TestTools.IPrebuildSetup will be executed before the test run is initiated.</para> | ||
| </summary> | ||
| <param name="setupClass">Type of the class implementing TestTools.IPrebuildSetup.</param> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.TestPlatform"> | ||
| <summary> | ||
| <para>Platforms the tests can run on.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.UnityPlatformAttribute"> | ||
| <summary> | ||
| <para>For specifying platforms to run on.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.TestTools.UnityPlatformAttribute.exclude"> | ||
| <summary> | ||
| <para>Excluded platforms.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="P:UnityEngine.TestTools.UnityPlatformAttribute.include"> | ||
| <summary> | ||
| <para>Included platforms.</para> | ||
| </summary> | ||
| </member> | ||
| <member name="T:UnityEngine.TestTools.UnityTestAttribute"> | ||
| <summary> | ||
| <para>Special type of a unit test that allows to yield from test in order to skip frames when the test is running.</para> | ||
| </summary> | ||
| </member> | ||
| </members> | ||
| </doc> |
| @@ -1,2 +1,24 @@ | ||
| 2017.1.0f3:2.8.2.0 | ||
| StandaloneWindows64 | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/Managed/UnityEditor.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/Managed/UnityEngine.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/Managed/UnityEditor.Graphs.dll | ||
| E:/---Spring2018Semester/UnityVersion/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll | ||
| C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/2015/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll |