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Branch: Heightmap_Impo…
Commits on Oct 25, 2019
  1. add basic "Import Heightmap" menu option. Only brings up test prompt …

    redagent101 committed Oct 25, 2019
    …when menu item selected.
Commits on Oct 4, 2019
  1. * Added code and additional LUA script to save current game stats / l…

    LeeBamberTGC committed Oct 4, 2019
    …oad game stats between standalone level reloads (keeps weapon stats, health and lives count). Also opens up functionality to add own globals you want to keep between level loads.
  2. * When using 'allowfragmentation=2' the title music no longer interfe…

    LeeBamberTGC committed Oct 4, 2019
    …res with secondary level loading
  3. * Added support for a Steam Trial Version with different promotional …

    LeeBamberTGC committed Oct 4, 2019
    …links to go to the Steam pages
Commits on Sep 24, 2019
  1. Merge pull request #621 from TheGameCreators/PP-Fixer-2019-23-09

    LeeBamberTGC committed Sep 24, 2019
    PP fixer 2019 23 09
  2. PE: fix for #615

    plemsoft committed Sep 24, 2019
Commits on Sep 23, 2019
  1. PE: Better speed shadows, first cascade run at 60 fps , next at 30 fp…

    plemsoft committed Sep 23, 2019
    …s , then 15 fps for far away shadows
Commits on Sep 16, 2019
  1. * Beta build for PP (after testing)

    LeeBamberTGC
    LeeBamberTGC committed Sep 16, 2019
  2. Merge pull request #611 from TheGameCreators/Last-Beta-Fixer-2019-09-15

    LeeBamberTGC committed Sep 16, 2019
    PE: Fix - a object did not get the correct effect, this fixed it.
Commits on Sep 15, 2019
  1. PE:

    plemsoft committed Sep 15, 2019
Commits on Sep 14, 2019
  1. no message

    LeeBamberTGC
    LeeBamberTGC committed Sep 14, 2019
  2. Merge pull request #609 from TheGameCreators/Beta-Performance-Fixes

    LeeBamberTGC committed Sep 14, 2019
    Beta performance fixes
Commits on Sep 13, 2019
  1. PE: fix - draw call optimizer:

    plemsoft committed Sep 13, 2019
    Multi material has problem.
    Check for max faces per merged object.
    Check for max vertex per merged object.
    Better mesh lod removal. support more formats.
    Set specular power on merged object.
  2. PE: Fix flashlight problem , and reflection from interpolated camere …

    plemsoft committed Sep 13, 2019
    …position. swtich to trueCameraPosition = float3(ViewInv._m30,ViewInv._m31,ViewInv._m32); for now.
Commits on Sep 12, 2019
  1. * Compiled latest shaders for BETA build

    LeeBamberTGC
    LeeBamberTGC committed Sep 12, 2019
Commits on Sep 10, 2019
  1. no message

    LeeBamberTGC
    LeeBamberTGC committed Sep 10, 2019
  2. * Performance build BETA for September Update

    LeeBamberTGC
    LeeBamberTGC committed Sep 10, 2019
Commits on Aug 27, 2019
  1. PE: Better draw call optimizer hit rate , more object is merged , bet…

    plemsoft committed Aug 27, 2019
    …ter object support , way to adjust optimizer scale , and now way faster.
Commits on Aug 24, 2019
Commits on Aug 23, 2019
Commits on Aug 20, 2019
  1. Merge pull request #593 from TheGameCreators/PO60

    LeeBamberTGC committed Aug 20, 2019
    PE: PO60, shader recompile needed :)
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