diff --git a/PrismQuest.py b/PrismQuest.py new file mode 100644 index 0000000..4c41650 --- /dev/null +++ b/PrismQuest.py @@ -0,0 +1,573 @@ +from random import randint + +target_in_screen =(('tree','compass','hole'),('fence','shrubs'),('maxine','girl','parchment','well','bushes','rock','shop'),\ + ('clothes','bailey','hammer','marbles','sign','desk'),('guard','river','rope','sharpener','rod','raft'),\ + ('john','peddler','igor','tent','clarinet'),\ + ('bray','clock','lucious','stable','haberdashery','cart','hands','enzo','sword','octopus'),\ + ('dario','machine','suits'),('mud','pile','spider','cogs'),('samara','desert','woman'),\ + ('monolith','drawbridge','palace'),(),(),(),('vincent'),('chest','chamber'),('maiodin','basileus','prism'),\ + ()) +current_inv = ['gold',50,'dagger','clothes'] +action_list = ('look','take','talk','go','open','use') +direction_access = {'north':True,'west':False,'east':True,'south':False} +direction = ['north','west','east','south'] +event_dict = {'last':True,'none':False,'compass_get':False,'sharp_dagger':False,'cut_shrub':False,'rock_get':False,'rope_get':False,\ + 'doll_get':False,'cloak_get':False,'bailey_hug':False,'hammer_get':False,'marbles_get':False,'sword_get':False,\ + 'sword_give':False,'hands_get':False,'clarinet_get':False,'turtle_get':False,'river_cross':False,'octopus_get':False,\ + 'cogs_get':False,'whistle_get':False,'clean_octopus':False,'guitar_get':False,'give_octopus':False,'clock_game':False,\ + 'key_get':False,'wrestle_igor':False,'clock_fix':False,'orb_get':False,'desert_get':False,'secret_passage':False,\ + 'vincent_trust':False,'emerald_get':False,'maiodin_nope':False,'emerald_use':False} +counter = ('%','$','&','*') +move_dict = {'n':'north','s':'south','w':'west','e':'east'} + +def Introduction(): + splash = open('splash.txt','r') + line = splash.readline() + while line[0] != '*': + print(line.strip('\n')) + line = splash.readline() + input('Press ENTER to continue') + intro = open('introEndF.txt','r') + line = intro.readline() + count = 1 + while count < 13: + while line[0] != '*': + print(line.strip('\n')) + line = intro.readline() + count = count + 1 + line = intro.readline() + input() + input('Press ENTER to continue') + line = intro.readline() + while line[0] != '*': + print(line.strip('\n')) + line = intro.readline() + + +def initiate_game(): + print('This game is quite simple. You interact with the game by typing two word commands') + + + +def EndGame(): + end = open('introEndF.txt.','r') + line = end.readline() + while line[0] != '&': + line = end.readline() + line = end.readline() + while line[0] != '%': + print(line.strip('\n')) + line = end.readline() + + +def location(current): + this_screen = True + description(current) + while this_screen: + this_move = get_move(current) + current_new = make_move(this_move,current) + if event_dict["emerald_use"] == True: + current_new = 17 + if current_new != current: + this_screen = False + return current_new + + +def descr_print(count,scene_info): + line = scene_info.readline() + while line[0] != counter[count]: + line = scene_info.readline() + line = scene_info.readline() + flag = line[0:len(line)-1] + line = scene_info.readline() + if str(event_dict[line[0:len(line)-6]]) == flag: + dir_count = 0 + for k in line[len(line)-5:len(line)-1]: + if k == '1': + direction_access[direction[dir_count]] = True + dir_count += 1 + elif k == '0': + direction_access[direction[dir_count]] = False + dir_count += 1 + line = scene_info.readline() + while line[0] != counter[count+1]: + print(line.strip('\n')) + line = scene_info.readline() + terminate = True + elif str(event_dict[line[0:len(line)-6]]) != flag: + count = count + 1 + terminate = False + + return count,terminate + + +def description(current): + count = 0 + scene_info = open('scene_descriptionsF.txt','r') + line = scene_info.readline() + while line[0:len(line)-1] != str(current): + line = scene_info.readline() + terminate = False + while not terminate: + count,terminate = descr_print(count,scene_info) + scene_info.close() + + + + + + + + +def get_move(current): + blank = False + while not blank: + blank = True + move = input('What would you like to do? \n') + if move == 'boolean': + print(event_dict) + if move == 'inventory' or move == 'i': + print('\nYour current inventory consists of:\n') + for k in current_inv[2:len(current_inv)]: + print(k) + print('You have',current_inv[1],'Gold\n') + blank = False + where_blank = move.find(' ') + if where_blank == -1 and move != 'inventory' and move != 'i': + blank = False + print("\nThat doesn't make any sense.\n") + if blank: + move = check_move(move,current) + blank = move[2] + + return move + + +def check_move(move,current): + valid = True + blank = move.find(' ') + action = move[0:blank] + target = move[blank + 1:len(move)] + target = target.lower() + if target == 'n' or target == 'e' or target == 's' or target == 'w': + target = move_dict[target] + if action not in action_list or (target not in target_in_screen[current] and target not in current_inv\ + and target not in direction): + print("\nSorry, that doesn't work.\n") + valid = False + if valid == True and action == 'go' and direction_access[target] == False: + print('\nYou cannot go there\n') + valid = False + if valid == True and action == 'use' and target not in current_inv: + print('\nYou do not have the',target,'\n') + valid = False + + return (action,target,valid) + + +def make_move(move,current): + for k in range(len(action_list)): + if move[0] == action_list[k]: + act = k + if act == 0: + look(current,move[1]) + elif act == 1: + take(current,move[1]) + elif act == 2: + talk(current,move[1]) + elif act == 3: + current = go(current,move[1]) + elif act == 4: + open_target(current,move[1]) + elif act == 5: + use(current,move[1]) + + return current + + + + + + + + + + +def look_print(count,looktxt): + line = looktxt.readline() + while line[0] != counter[count]: + line = looktxt.readline() + line = looktxt.readline() + flag = line[0:len(line)-1] + line = looktxt.readline() + if str(event_dict[line[0:len(line)-1]]) == flag: + line = looktxt.readline() + while line[0] != counter[count+1]: + print(line.strip('\n')) + line = looktxt.readline() + terminate = True + elif str(event_dict[line[0:len(line)-1]]) != flag: + count = count + 1 + terminate = False + + return count,terminate + +def look(current,target): + count = 0 + terminate = False + looktxt = open('lookF.txt','r') + done = False + line = looktxt.readline() + while not done: + if line[0] == '#': + if line[1:len(line)-1] == target: + done = True + if not done: + line = looktxt.readline() + if line[0:len(line)] == 'the_end': + print('\nYou cannot look at that\n') + done = True + terminate = True + while not terminate: + count,terminate = look_print(count,looktxt) + looktxt.close() + + + + + +def take_print(count,taketxt): + last = False + line = taketxt.readline() + while line[0] != counter[count]: + line = taketxt.readline() + line = taketxt.readline() + flag = line[0:len(line)-1] + line = taketxt.readline() + if str(event_dict[line[0:len(line)-1]]) == flag: + if count == 2: + last = True + line = taketxt.readline() + while line[0] != counter[count+1]: + print(line.strip('\n')) + line = taketxt.readline() + terminate = True + elif str(event_dict[line[0:len(line)-1]]) != flag: + count = count + 1 + terminate = False + + return count,terminate,last,line + + +def take(current,target): + taketxt = open('takeF.txt','r') + line = taketxt.readline() + terminate = False + last = False + count = 0 + done = False + if target in current_inv: + print('\nYou already have the',target,'\n') + done = True + terminate = True + while not done: + if line[0] == '#': + if line[1:len(line)-1] == target: + done = True + if not done: + line = taketxt.readline() + if line[0:len(line)] == 'the_end': + print('\nThat is not available to take\n') + done = True + terminate = True + while not terminate: + count,terminate,last,line = take_print(count,taketxt) + if last == True: + current_inv.append(target) + event_dict[line[1:len(line)-1]] = True + taketxt.close() + + + + + + + + + + +def use_print(count,target,eventtxt,terminate,subject): + count = count + 1 + line = eventtxt.readline() + if line[0:len(line)-1] != subject: + line = eventtxt.readline() + while line[0] != '%': + print(line.strip('\n')) + line = eventtxt.readline() + terminate = True + else: + while line[0] != '%': + line = eventtxt.readline() + while not terminate: + line = eventtxt.readline() + flag = line[0:len(line)-1] + line = eventtxt.readline() + if str(event_dict[line[0:len(line)-1]]) == str(flag): + line = eventtxt.readline() + while line[0] != counter[count]: + print(line.strip('\n')) + line = eventtxt.readline() + terminate = True + elif str(event_dict[line[0:len(line)-1]]) != flag and terminate == False: + while line[0] != counter[count]: + line = eventtxt.readline() + count = count+1 + if count == 3: + line = eventtxt.readline() + event_dict[line[0:len(line)-1]] = True + line = eventtxt.readline() + if line[0:len(line)-1] != 'none': + for k in range(len(current_inv)): + if line[0:len(line)-1] == current_inv[k]: + item_to_delete = k + del current_inv[item_to_delete] + line = eventtxt.readline() + if line[0:len(line)-1] != 'none': + current_inv.append(line[0:len(line)-1]) + line = eventtxt.readline() + if line[0:len(line)-1] != 'none': + current_inv[1] = current_inv[1] + int(line[0:len(line)-1]) + line = eventtxt.readline() + if line[0:len(line)-1] != 'none': + direction_access[line[0:len(line)-1]] = True + + + + return terminate,eventtxt + + + +def use(current,target): + count = 0 + valid = False + eventtxt = open('eventsF.txt','r') + line = eventtxt.readline() + terminate = False + subject = input('\nWhat/Whom would you like to use it with? \n') + subject = subject.lower() + if subject not in target_in_screen[current]: + print('\nYou cannot use the',target,'there.\n') + terminate = True + while not terminate: + while line[0] != '#': + line = eventtxt.readline() + line = eventtxt.readline() + if line[0:len(line)-1] == target: + terminate,eventtxt = use_print(count,target,eventtxt,terminate,subject) + if event_dict['clock_game'] == True and event_dict['clock_fix'] == False: + event_dict['clock_game'] = clockPuzzle() + if event_dict['clock_game']: + event_dict['clock_fix'] = True + current_inv.append('orb') + for k in range(len(current_inv)): + if current_inv[k] == 'hands': + item_to_delete = k + del current_inv[item_to_delete] + elif line[0:len(line)-1] == 'the_end': + line = eventtxt.readline() + print(line) + eventtxt.close() + + return + + + + + + + + + + +def talk_print(count,talktxt): + line = talktxt.readline() + while line[0] != counter[count]: + line = talktxt.readline() + line = talktxt.readline() + flag = line[0:len(line)-1] + line = talktxt.readline() + if str(event_dict[line[0:len(line)-1]]) == flag: + line = talktxt.readline() + while line[0] != counter[count+1]: + print(line.strip('\n')) + line = talktxt.readline() + terminate = True + elif str(event_dict[line[0:len(line)-1]]) != flag: + count = count + 1 + terminate = False + + return count,terminate + + +def talk(current,target): + count = 0 + terminate = False + done = False + talktxt = open('talkF.txt','r') + line = talktxt.readline() + while not done: + if line[0] == '#': + if line[1:len(line)-1] == target: + done = True + if not done: + line = talktxt.readline() + if line[0:len(line)] == 'the_end': + print('\nThat is not available to talk to\n') + done = True + terminate = True + while not terminate: + count,terminate = talk_print(count,talktxt) + talktxt.close() + + + + + + + + + + + +def go(current,target): + + if target == 'north': + ncurrent = current + 4 + if target == 'south': + ncurrent = current - 4 + if target == 'east': + ncurrent = current + 1 + if target == 'west': + ncurrent = current - 1 + + return ncurrent + + + +def clockPuzzle(): + game = True + time = input('Set clock hands to time(hh:mm): ') + if time == "2:47" or time == "02:47": + clocktxt = open('clockF.txt','r') + line = clocktxt.readline() + while line[0] != '#': + print(line.strip('\n')) + line = clocktxt.readline() + input('Press any key to continue') + line = clocktxt.readline() + while line[0] != '#': + print(line.strip('\n')) + line = clocktxt.readline() + + play = True + while play: + lower = 0 + upper = 100 + target = randint(0,100) + player_win = False + clock_win = False + guessed = False + + while not guessed: + valid = False + while not valid: + player = input('\nChoose a number: ') + if player.isdigit() == True: + valid = True + else: + print('Invalid value') + player = int(player) + if player < lower or player > upper: + print('Your guess was not in the range. You lose a turn.\n') + valid = False + if valid: + if player == target: + player_win = True + print('That was the correct number!') + else: + if player < target: + lower = player+1 + if player > target: + upper = player-1 + if not player_win: + clock = randint(lower,upper) + print("The Clock's guess is: ",clock) + if clock == target: + clock_win = True + else: + if clock < target: + lower = clock+1 + if clock > target: + upper = clock-1 + if player_win or clock_win: + guessed = True + else: + print('\nThe correct number has not yet been guessed\n') + print('---The new limits are:\n---lower:',lower,'\n---upper:',upper) + if player_win: + print('\nCongratulations! You beat the clock!\n') + play = False + if clock_win: + print('\nUnfortunately, the clock beat you!') + retry = input('Press any key to try again. Type x to exit the Clock Puzzle: ') + if retry == 'x' or retry == 'X': + play = False + line = clocktxt.readline() + while line[0:len(line)-1] != str(player_win): + line = clocktxt.readline() + line = clocktxt.readline() + while line[0] != '*': + print(line.strip('\n')) + line = clocktxt.readline() + clocktxt.close() + else: + print("Nothing happens") + player_win = False + + return player_win + + + + + +## MAIN ## + +Introduction() + +#initiate_game() + +game_in_progress = True + +while game_in_progress: + + end_flag = True + + current_screen = 0#int(input('enter screen')) + + while end_flag : + + current_screen = location(current_screen) + + if current_screen == 17: + end_flag = False + + + + EndGame() + + game_in_progress = False + +print("Thank You For Playing ""PRISM""! We hope you enjoyed the game/nYou Scored 100/100. It is not possible to acheive any\ + other score. You are super Cool!") + + diff --git a/clockF.txt b/clockF.txt new file mode 100644 index 0000000..77ee15b --- /dev/null +++ b/clockF.txt @@ -0,0 +1,84 @@ +--------------------------------------------------------------- +--------------------------------------------------------------- +You have set the clock to the correct times. After doing so, +you feel the entire structure begin to vibrate slightly, and +hear a low hum coming from somewhere far underneath it. After +another moment, the clock face begins to illuminate. + +It continues to get brighter and brighter until you can no +longer stand looking straight at it! Soon, you notice the light +begin to weaken, and when you turn back to look at the Clock +face, it is no longer there. The tower stops vibrating, and +you can no longer hear the low hum. + +Instead, you are looking at a series of small stones and levers +imbedded into the surface of the large Clock Tower. At the top, +you see a line of small hash marks. To the far left of the marks, +the number '0' is etched into the rock, and to the right is +the number '100'. Two stones, one at each end of the spectrum, +are stuck and cannot be moved. + +Below this, there is row of 10 small, square stones, each with +a number 0 through 9 upon them. These stones can be pushed, +where they depress into the stone tower. You are about to +begin the Clock Puzzle! +--------------------------------------------------------------- +--------------------------------------------------------------- + +# +--------------------------------------------------------------- +--------------------------------------------------------------- +The Clock Game is simple! A random number will be generated +between 0 and 100, and it is your goal to guess this number +before the clock itself. If you guess incorrectly, the range +of possible numbers decreases and you will be given a +new set of numbers to guess from. + +You both get one guess each round, with the player going first. +If you guess out of the range, you lose a turn. Pay attention +to the possible numbers! + +If you lose the game, you will be given a chance to play again, +or exit the game so you can try again later! + +The player goes first. Good luck! + +The game starts with a range of 0 to 100! +--------------------------------------------------------------- +--------------------------------------------------------------- + +# +True +--------------------------------------------------------------- +--------------------------------------------------------------- +You feel the structure begin to shake once again. Then, the +low hum returns. You are fairly certain you know what comes +next, so you turn away from the tower as the light returns +and begins to brighten. After another minute, you turn around +to see the tower is once again a large clock. The hands are +positioned correctly and everything seems to be working once +again! + +While you congratulate yourself on fixing the town's clock, +you notice something else. Upon the small shelf where you +originally found the clock hands, you see a small and green +orb. It is a perfect sphere, and seems to be a source of +light. You have no idea what it is, but think that it may +be important, so you take it with you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + +False +--------------------------------------------------------------- +--------------------------------------------------------------- +You give up on the puzzle for now and decide to try again +later. The tower transitions once again back into the clock +face, so you take the hands back. As you walk away, you think +you hear the sound of mocking laughter coming from the tower. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* \ No newline at end of file diff --git a/eventsF.txt b/eventsF.txt new file mode 100644 index 0000000..0dada45 --- /dev/null +++ b/eventsF.txt @@ -0,0 +1,1890 @@ + +# +gold +guard + +--------------------------------------------------------------- +--------------------------------------------------------------- +Your gold does not work there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +sharp_dagger +--------------------------------------------------------------- +--------------------------------------------------------------- +You have already given your gold to the guard. Your dagger is +sharp. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide to give your gold over to the guard in order to +sharpen your knife. He chuckles slightly as he takes your money, +but then looks at you straight in the eye. + +--------------------------------------------------------------- +--------------------------------------------------------------- + +GUARD: + "Trust me, mate. I'll make sure yer blade is sharp as a + mermaid's wit." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +The guard begins to sharpen your blade. After a few minutes, he +hands your dagger back to you. + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +sharp_dagger +none +none +-50 +none +++ + + + + + + +# +dagger +shrubs + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the dagger there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +cut_shrub + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have already cut the shrubs enough to fit through the fence +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You attempt to cut through the shrubs with you trusty dagger. +Unfortunately, it is not sharp enough to make any progress +through the vegetation. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +Now that your dagger has been sharpened, you have no problem +using it to cut down the overgrown shrubs and plants near +the bottom of the fence. You slowly chip away, and soon you +have created a small opening in the fence large enough for +you to fit through. + +It looks like you found your way into town, afterall. +Good job! + +... +Darn. You have relied on your dagger a few too many times. +While the blade was sharp, it was fragile, and cutting the +shrubs was the last cut the dagger could make. You say a silent +'thank you' before leaving it behind. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +cut_shrub +dagger +none +none +east +++ + + + + + + +# +rock +rope + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the rock there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You position yourself just outside of the guard's line of +sight. Pulling out the sharp rock, you steady yourself and take +aim for the top of the rope. +....... +......... +WHOOOSHHH!!!!! +........ +....... +PERFECT THROW! You slice the rope near the top of the wall and +the rope falls to the ground. Feeling proud of yourself, you +casually walk over and take the rope. Luckily, no one else is +around to see your shit-eating grin. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +rope_get +rock +rope +none +none +++ + + + + + + + + +# +rope +well + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the rope there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +rope_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +With your coil of rope, you tie one end to the severed part +the well's rope. Once it is secure, you take the bucket and +attach it to the other end of your rope and begin to rotate +the pulley attached to the well. Feeling confident in your +work, you lower the bucket down into the well, hoping to get +some fresh water! + +And who knows, maybe the town will thank you for fixing their +well? + +After a minute, you pull the bucket back up. It is indeed +filled with fresh water! After taking a few large gulps of the +much needed fresh water, you notice something else in the +bucket. + +You look into the bucket and see a small doll. It is, of +course, the Green Power Ranger. You take the doll. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +doll_get +rope +doll +none +none +++ + + + + + +# +doll +maxine + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the doll there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +doll_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Against your better judgement, you decide to see if Maxine is +interested in the Green Ranger. You take it out and give it to +her. +--------------------------------------------------------------- +--------------------------------------------------------------- + +MAXINE: + "OH MY TOMMY! YOU FOUND HIM! I lost him a long time ago! + but momma wouldn't get me a new one cuz the green one + is the most expensive. Thank you so much! Yay!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Maxine examines here doll for a brief second. Then without +warning she runs to the other side of the road, behind one of +the nearest buildings. You figure she is probably gone and +start to continue on your journey, but out of now where +she comes back. +--------------------------------------------------------------- +--------------------------------------------------------------- + +MAXINE: + "Here! I thought of a way to help you! Since you can't + go walking around town looking like that, take this. + It's an old cloak my Da' has! But he doesn't need it + anymore, so now it's mine! But you can have it since + you found Tommy! If you put this on, you'll be able + to walk around without Bray getting you in trouble!" +SETH: + "Wow, Maxine, that is very helpful. You are a smart + kid. I won't forget your help here. +MAXINE: + "Make sure to visit Bailey in the Blacksmith when you + get a chance. She's real nice, I bet she'll help you!" +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +cloak_get +doll +cloak +none +north +++ + + + + + +# +doll +girl + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the doll there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +doll_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Against your better judgement, you decide to see if Maxine is +interested in the Green Ranger. You take it out and give it to +her. +--------------------------------------------------------------- +--------------------------------------------------------------- + +MAXINE: + "OH MY TOMMY! YOU FOUND HIM! I lost him a long time ago! + but momma wouldn't get me a new one cuz the green one + is the most expensive. Thank you so much! Yay!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Maxine examines here doll for a brief second. Then without +warning she runs to the other side of the road, behind one of +the nearest buildings. You figure she is probably gone and +start to continue on your journey, but out of now where +she comes back. +--------------------------------------------------------------- +--------------------------------------------------------------- + +MAXINE: + "Here! I thought of a way to help you! Since you can't + go walking around town looking like that, take this. + It's an old cloak my Da' has! But he doesn't need it + anymore, so now it's mine! But you can have it since + you found Tommy! If you put this on, you'll be able + to walk around without Bray getting you in trouble!" +SETH: + "Wow, Maxine, that is very helpful. You are a smart + kid. I won't forget your help here. +MAXINE: + "Make sure to visit Bailey in the Blacksmith when you + get a chance. She's real nice, I bet she'll help you!" +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +cloak_get +doll +cloak +none +north +++ + + + + + + + +# +compass +lucious + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the compass there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Thinking that this might be the compass Lucious mentioned to +you that he lost in the woods, you take it out and hand it +to him. His eyes light up upon seeing it! +--------------------------------------------------------------- +--------------------------------------------------------------- + +LUCIOUS: + "That is it! I cannot believe you found that! I looked + everywhere out in the woods for it! +SETH: + "I found it inside of a large, old tree near the town + gate. I was going to use it to help in my travels, + seeing as how it still works. But it is rightfully + yours, so here you go. +LUCIOUS: + "Master Seth, I cannot thank you enough. This compass + has been with my family for many years. Although, I + can't even remember how long it has been since I had + last seen it." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Lucious' demeanor changes briefly, looking as though he just +had a realization. He pauses for a moment before speaking +once again. +--------------------------------------------------------------- +--------------------------------------------------------------- + +LUCIOUS: + "Anyways, I really wish there was something I couuld + offer you to help in its' stead. Regrettably, I don't + sell anything here but my horses." +SETH: + "Please, you don't owe me anything. I am just happy I + could help. Besides, a horse might be a bit too large + to fit in my pocket. +LUCIOUS: + "Of course! Well, if you ever decide you want to + journey through the desert to the north, I might be + of assistance." +SETH: + "I was never too good with horseriding in my homeland, + but i will remember your offer." +LUCIOUS: + "Your homeland? Where abouts might that be?" +SETH: + "I am from a large country called Jax. It is very far + to the south. Errr... maybe the west? Admittedly, I + actually am not too familiar with where exactly I am. + + Jax is a beautiful place. Many forests which are home + to different species of animals who co-exist with the + people there. I love it there. The only reason I left + was so that I could finally see the world which I had + only heard of. It would seem I may have journeyed a + bit too far, however, as my boat was caught in a storm + and crashed ashore on your fair island." +LUCIOUS: + "That is quite a tale! I love a good adventure! I plan + on setting out on one myself before too long. I am not + sure what is stopping me, though. Must be getting old! + + Well, I can at least try to help you feel more + comfortable with your surroundings. This is a great + little town, and we mostly keep to ourselves. The + Basileus is in charge of the entire island, though + he doesn't make his prescence felt too much. If you + haven't yet, I strongly reccomend going to the + Blacksmith to the south. Bailey is an absolute joy of + a person, and her weapons are the best I have ever + seen. In fact, I know she has a few things that + a generous man like yourself may be able to help with. + You can never have enough friends, afterall!" +SETH: + "Thank you Lucious. I have seen her shop, but it was + closed. Perhaps I shall go back and see if she is in. + I am sure I will see you again." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Lucious smiles at you, gives another thanks, and goes back to +work tending his horses. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +bailey_hug +compass +none +none +none +++ + + + + + + + +# +clothes +bailey + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use your clothes there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You consider Bailey's predicament, and decide you might be +able to help. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "I think I may be able to help you, Bailey. Here, take + my old clothes. I don't really need them with this + cloak. I apologize for their condition." +BAILEY: + "Oh, speak not such nonsense! That would be perfect for + me'self, the dirtier the better! I will easily be able + to disguise me'self in clothes such as the ones ye + present me. If they smell foul, even better!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You hand the clothes to Bailey. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "I thank ye, Seth. I didn't expect yer help, but ye + gave it anyways. Let me know if I can help ye in + return. Got a weapon ye need fixin'? +SETH: + "No, my dagger succombed to the elements already, I am + afraid. I am happy to help, Bailey. I know what it is + like to have to hide from the eyes of the people." +BAILEY: + "Oh?" +SETH: + "Yes. My father is the King of my homeland. That doesn't + exactly make me unpopular." +BAILEY: + "Ah, so ye are a Prince. Prince Seth, I like the way it + sounds. Well, Prince Seth, perhaps we can discuss such + matters at some point. I must return to me work, however. + Lots to do here! But please make yerself welcome here + anytime ye want." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey thinks for a second. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Would ye be interested in helping me with something, + being as ye can roam freely about town? I just finished + Captain Bray's sword, but I still have a few items to + be worked on. He needed it sharpened. If ye return it + to him, I would wager himself to be quite pleased." +SETH: + "Of course I would. Thank you, Bailey. If there is + anyone whose trust I would benefit from, it is most + definitely the Captain." +BAILEY: + "Indeed, Seth. Take this to him immediately, I am sure + it will help ye. And come back anytime!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take the sword. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +sword_get +clothes +sword +none +none +++ + + + + +# +sword +bray + +--------------------------------------------------------------- +--------------------------------------------------------------- +You can't use the sword there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +False +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the Captain. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Captain, sorry to disturb you again, but I have just + seen Bailey, and she has not had the time to return + this to you. So here you go." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You hand the sword to Bray. He takes it and appraises Bailey's +work. After a few moments, he gives a slight nod in your +direction. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BRAY: + "I thank you for returning this to me, Seth. I have + the highest of respect for Bailey, as she does for me. + If she entrusted you with this, I imagine she had a + good reason to do so. You must understand my position. + I must be extremely wary of strangers here. The people + who are in this town everyday.. I have no need to + worry about. I know them all, but people I don't know + make me nervous." +SETH: + "I understand, Captain. You need not explain to me, + I can only imagine the stress you must endure in your + position." +BRAY: + "Indeed. Ok Seth, you and I are acquainted. Tell me + What are you doing here?" +SETH: + "Of course. As I said before, I crashed upon the shores + of this land. I lost everything aboard my ship, but I + survived. Which is what I did for many days in + the forest, walking towards the sunrise in hopes of + finding SOMETHING. Then, I found Galilei." +BRAY: + "Hmmmm. You and I should speak more." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +sword_give +sword +none +none +east +++ + + + + + +# +marbles +dario + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the marbles there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Say, Dario.. I know you mentioned earlier how you + were fond of playing games with your son. Have you + taught him how to play marbles yet?" +DARIO: + "Marbles? Uhhh... err no! I don't know how to play + marbles, either, as a matter of fact." +SETH: + "Ah yes, well, let me show you." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You spend a few minutes showing Dario how to play Marbles. +That's right, marbles. +You have no idea if there is even a real game called marbles, +so you just make it up as you go along. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Ok, so you take that pile, and I will take this pile. + Now, I will set 5 marbles over here in a circle. You + have to try and knock your marbles into my circle, + while I try and knock your marbles out of the circle, + but you can't hit the circle, because it's a penalty." +DARIO: + "Oh! What's the penalty!?" +SETH: + "You lose some marbles. Ok, so then while the game is + being played, we are rolling marbles at the other's + marbles. If I knock all of your marbles off of your + side of the table, it's a whammy." +DARIO: + "AH! What's a whammy?!?!" +SETH: + "Well, that is when you have to choose a letter of the + alphabet. Don't tell the opponent what it is, but tell + the person who is closest to your opponent." +DARIO: + "But, that IS you." +SETH: + "Right, so you have to follow the rules!" +DARIO: + "F" +SETH: + "Right. Ok, so if YOU manage to get your marbles into + the circle without the circle getting hit, you win + a Grand Prize!" +DARIO: + "OH! OH! WHAT'S THE GRAND PRIZE?!?!?!?!" +SETH: + "All of the marbles. Here you can have these as a + starter set." +DARIO: + "Oh.. uhh.. WOw! Thank's Seth! I think! I bet my son + will have a good time playing this with me. He will + at least have a time!" +SETH: + "You are welcome. Actually, I thought perhaps you could + help me with something. John on the other side of town + mentioned you might be able to help me cross the river + as the bridge is still blocked." +DARIO: + "Oh.. uhh.... Wait. + +--------------------------------------------------------------- +--------------------------------------------------------------- +Dario seems confused for a moment. But he laughs slightly, +and without saying anything goes to the back. You wait for +a minute. Then you wait for five, but he still does not return. +You are just about to leave, when he finally comes back holding +a small green pouch. +--------------------------------------------------------------- +--------------------------------------------------------------- + +DARIO: + "Here, ummm take this! Take it to the river and then + blow into this little tube here! It takes a little + while, and you get dizzy, but you can use it to + cross the river. I think!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Dario hands you the pouch. You thank him for his help, and tell +him you will come back again later. He nods back and stares at +you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +turtle_get +marbles +raft +none +none +++ + + + + + + +# +raft +river + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the turtle there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +turtle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You pull out the raft and and begin to inflate it. After a few +minutes, you are in possesion of a large raft shaped as a +turtle. You throw it onto the shore of the river so that +you can use it whenever you please. If you want to cross +the river, just go north! +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +river_cross +raft +none +none +north +++ + + + + + + + + + +# +clarinet +samara + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the clarinet there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide to try a different approach. + +You once again approach the woman by the large sand dune. As +she continues to play, you hold the clarinet up to your lips +and start to join in with her. Eventually, you both fall into +a groove and you find yourselves drawn in by the music the +two of you are making. + +Lucky that you took clarinet Lessons those many years ago! + +You finish the song, and the woman smiles at you. To your +surprise, she speaks first. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SAMARA: + "That was beautiful, traveller. You play that quite + well. Pray tell, what is the name of that instrument?" +SETH: + "We call it a clarinet back home, but I actually found + this one in town. It had been left behind. You are + very talented yourself. My name is Seth." +SAMARA: + "Aye, pleasure to meet you Seth. I am Samara. I live + out here in the desert. I prefer being alone with + the creatures who live out here rather than in town. + No one there really appreciates music like I do. + Except for John." +SETH: + "Understandably. Everyone seems in a rough to get + places back in town. It must be much more relaxing + to be out here." +SAMARA: + "Relaxing, yes, but also hot and the sands can get + to be dangerous during certain times of the year." +SETH: + "Does anyone else live out here with you?" +SAMARA: + "Nay, I am by myself. + Say, I may have a trade offer you could be + interested in. I will trade you this whistle for + your clarinet. You may trade back anytime, I just + have a love of learning new things." +SETH: + "Absolutely. I could not deny you that. Here you + go." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You exchange instruments with her. You see no reason not to, +and you were not particularly attached to that clarinet. + +You put the whistle away. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +whistle_get +clarinet +whistle +none +none +++ + + + + + + + + + +# +spider +well + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the spider statue there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have an idea! You lower the bucket into the well to get +some fresh water. Taking out the dirty Spider statue, you +put it into the bucket of water and wash off all of the dirt. +It takes a while, but eventually you have a beautiful statue +instead of a dirty one. + +However, you were wrong about one thing. It isn't a spider +statue at all, but is actually an Octopus statue. You put the +Octopus statue away. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +clean_octopus +spider +octopus +none +none +++ + + + + + + + + +# +whistle +john + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the whistle there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Hey John, what do you think of this?" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a few minutes and play a song on the whistle you +recieved from Samara. It is the only song you figured out how +to play, but you still get a small crowd forming around you. +As you finish the tune, the people begin to clap. +--------------------------------------------------------------- +--------------------------------------------------------------- + +JOHN: + "Ah, Seth! That was indeed a lovely little tune! How + did you know I was a fan of the musical arts? Pray + tell, what is that wonderful implement?" +SETH: + "I traded for it in the desert. It sounds greay, does + it not? Would you be interested in trading for it?" +JOHN: + "Most certainly! Do you see anything you might find of + value amongst my collection?" +SETH: + "I wondered if you might find it in yourself to part + the guitar. I used to play when I was younger, I + I thought to try and pick it up again." +JOHN: + "'Tis only fair to trade one musical instrument for + another. The guitar is yours." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take the guitar. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +guitar_get +whistle +guitar +none +none +++ + + + + + +# +octopus +enzo + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the Octopus Statue there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +False +clean_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Yeah, that's a pretty nice lookin' thing ya got there, + but it's a bit dirty. I might find some value in it if + ya clean it up a bit." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +clean_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +You offer the Octopus statue to Enzo, thinking he may have +interest in it, being as he likes animals and "animal things." +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Ok, now we're talkin'! This is the kinda thing I like + to see!" +SETH: + "I found it outside of the town. When I saw it, I + immediately thought you might find some value in it." +ENZO: + "Oh, you are a thoughtful one, Seth. Lemme take a look + at this." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Enzo takes the statue and begins to inspect it. After a quick +lookover, he retrieves a small, circular piece of glass and +looks through it, slowly scanning the statue. +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "As I thought, you got a nice piece here. I can give ya + some other piece of crap in trade, or if you want to + go even-steven, I got the currency to suit your needs." +SETH: + "I don't see anything that might help me, I am afraid. + So I suppose I will go with.. umm... even steven?" +ENZO: + "Atta boy, you got good taste. Here ya go!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Enzo hands you a small leather sack. You peek into the sack and +see it is filled with green and blue jewels. You assume they +are very valuable around this area, and hope that Enzo is not +shorting you on this exchange. You put the sack of jewels away. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +give_octopus +octopus +jewels +none +none +++ + + + + + + + + +# +cogs +machine + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the cogs there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + + +& +True +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take cogs you found outside of town and attempt to position +then on the strange machine at the far end of the shop. You +find, unsurprisingly, that they easily click into place. As +soon as the cogs are in the machine, it slowly starts to move. + +The cogs turn each other until the larger one embedded in the +machine moves as well. The machine begins to buzz as it works, +and after a few moments, a small drawer opens out from the +side of the device. You reach in and find a small, gold key, +which you take. + +You hear a noise coming from behind you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +DARIO: + "OH! Uh, What did you do?! You can't do that!" +SETH: + "Sorry. I did, though." +DARIO: + "OH no! He's going to be so mad! I didn't know. I + didn't know. Oh so mad, but I didn't know!!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Dario starts to panic and pace behind is counter, mumbling +incoherently to himself. He lets out a quick scream, opens the +door to the backroom and leaves the floor unnattended. You +expect him to come back, but he does not. + +Starting that machine and finding the key really sent him +into a panic. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +key_get +cogs +key +none +none +++ + + + + + + + +# +jewels +igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the jewels there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a deep breathe, then you approach Igor. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "OK, Igor. I have something I want to give you. But I + need you to assure me that you will use it to get back + on your feet. Get a place to live and but some good + clothes. + +--------------------------------------------------------------- +--------------------------------------------------------------- +You hand the bag of jewels to Igor. He takes the sack without +saying anything and looks inside. His eyes light up. +--------------------------------------------------------------- +--------------------------------------------------------------- + +IGOR: + "Oh. Oh! Oh wow! Seth! Igor thankful for Seth! You + give this to Igor?!" +SETH: + "Yes. I want you to get better, Igor. You said you like + to wrestle, right? Use this to help you get better and + become a professional." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Igor's face lights up +--------------------------------------------------------------- +--------------------------------------------------------------- + +IGOR: + "Yes! Seth! You wrestle Igor! Seth and Igor have match! + Seth said to follow dreams!" +SETH: + "Well, I.. errr.. yes I did. But I cannot wrestle, I am + not trained..." +IGOR: + "HA! Neither is Igor! But Igor show Seth! Igor show + how to wrestle without dying!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You really feel as though you should try to get out of this. +But when it comes down to it, you are kind of interested in +what Igor is planning to do. +Ok. +Let's have a wrestling match. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Alright, Igor. I accept your challenge..." +IGOR: + "OH! Seth and Igor entertain city! Seth will see!! + +--------------------------------------------------------------- +--------------------------------------------------------------- + + +- - - - - - - - - - - SOME TIME LATER - - - - - - - - - - - - - + + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +{ TO DO: Wrestling match } + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +IGOR: + "Seth good at wrestling! Seth a star!" +SETH: + "Thank you, Igor. I could not have done it without you. + It sure was quite an experience! However, I really must + continue my journey." +IGOR: + "Yes, Igor know. Igor understand. Igor not have much, + but Igor give this to Seth. Seth might use it!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Igor reaches out to you with a nice looking slingshot in hand. +You begin to protest, but decide that a slingshot might come +in handy. You did give him a sack of jewels, after all. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Thank you, Igor. I think I can find use of this. + Perhaps our paths will cross again. A good day to you, + and remember what I said about what I gave you." +IGOR: + "Yes! Igor knows! Igor find place to live! Igor find + clothes!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +wrestle_igor +jewels +slingshot +none +none +++ + + + + + + + +# +hands +clock + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the hands there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +False +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +You place the clock hands on the clock at the 12:00 position. +They click right in, but nothing happens. You move the hands +around, but still nothing happens. Perhaps you need something +else before you can solve this puzzle. You remove the hands +from the clock and put them away. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +You go to clock puzzle. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +clock_game +none +none +none +none +++ + + + + + + + +# +guitar +samara + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the guitar there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach Samara and take out the guitar you received from +John. Lucky for you, you were taught how to play guitar as +a child. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Greetings, Samara. I was curious.. have you seen this + before?" +SAMARA: + "Nay! As you could guess, I have seen many musical + instruments in my travels, but that particular + implement is foreign to me! What does it sound like?" +SETH: + "I will show you! Prepare your clarinet! I hope you + been practicing." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You begin to play a song on the guitar that you learned as a +child. It is a variation on your nation's anthem that your +instructor showed you years ago. As you pick the notes, you +notice Samara staring intently at the instrument, mesmerized +by the notes. + +Not surprisingly, she begins to play with you after a few bars. +You knew she was talented, but her ability to pick up on the +notes you are playing is unmatched. Before long, the two of you +are playing off each other, creating new variations of the song +you have played a million times before. You lose yourself in +the music, and play with Samara for many minutes. + +Eventually, the song comes to an end. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SAMARA: + "I do not know about yourself, but I quite enjoyed + that." +SETH: + "As did I. Thank you for joining me! I was able to see + a side of the song I had never heard before. It was + enlightening. You are very skilled!" +SAMARA: + "Ah, it is what I do. I have plent of spare time on my + hands... + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara looks at you intently for a few moments. You stare right +back into her eyes, hoping she can see you for who you truly +are. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SAMARA: + "You are a strange one, Seth. But, I like that about + you. I trust you. And so, I will tell you how to get to + the palace. But please.. you did NOT hear this from me. + This is still dangerous for me to do." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara explains how to get to the palace. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Thank you so much for your help, Samara. I will return + sometime and we can create music again someday. I think + there are many lands far away from here who would love + to hear you play." +SAMARA: + "You flatter me, Seth. Please, come back anytime!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +desert_get +guitar +none +none +east +++ + + + + + + + +# +hammer +monolith + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the hammer there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide the monolith must be intentionally out of place +here at the Palace gates. It is far enough away from the guards +that they do not notice you using your hammer to dismantle +the monolith. YOu take it apart piece by peace, and to little +surprise, find a small tunnel built into the earth directly +behind where the monolith used to stand. + +You do not know exactly where this tunnel leads, but you know +that there may be no other way into the Palace. The passage +leads to the North. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +secret_passage +hammer +none +none +north +++ + + + + + + +# +slingshot +vincent + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the slingshot there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +Thinking about what Vincent had asked of you, you take the +slingshot and offer it to Vincent. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "It is not much, but here is something that may help. + When placed in the right hands, this can be a very + effective weapon." +VINCENT: + "Indeed, Seth. I happen to be a fine marksmen. I thank + you for this gift. I will be happy to share with you + what I know. I believe you are here for a reason." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +vincent_trust +slingshot +none +none +none +++ + + + + + + + +# +key +chest + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the key there +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +key_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You grasp the key you found in Dario's shop, and insert it +into the keyhole in the large chest. You take a breath, and +turn the key.. + +You feel a slight resistance, but with some effort, the key +turns, unlocking the chest. + +You open the chest and examine it's contents. You expected it +to be full, considering how much it weighs. However, there is +one object inside. It is a small, green emerald, and it +appears to be in perfect condition. When you pick it up, you +can feel the power emanating from it. + +This must be the object Vincent was talking about. + +Feeling ready for the final battle, you place the emerald in +your pack. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +emerald_get +key +emerald +none +none +++ + + + + + + +# +orb +maiodin + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the orb there. +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +True +none + +& +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +As you take out the orb you found in the clock tower, you +can feel it perculating with energy. It feels warmer than +usual, and you can see whatever is contained within the glass +sphere is moving around quickly. + +You feel compelled to hold the sphere out towards Maiodin. As +you move the sphere closer, you can feel a force pushing +against your hand. You continue to push it out, and move +towards him as you push through the opposing force. + +the Basileus' face begins to turn as you move closer towards +him. He begins to stumble on his words, and you can see him +shaking as you aproach. It is almost as if you can feel energy +building between the orb and Maiodin, and soon enough you +find yourself directly in front of him. + +Without warning, the energy reaches a point where it can no +longer be contained. There is a blinding flash of light, and +you hear a loud scream from the direction of Maiodin. You lurch +forward as the force pushing against you ceases, and when your +eyes adjust to the scene, you see the Maidoin lying on his +back, grabbing his head and screaming. + +That worked well! + +With the Maiodin incapacitated, you see your chance to end +this once and for all! +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +maiodin_nope +orb +none +none +none +++ + + + + + + +# +emerald +prism + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot use the emerald there, bitch! +--------------------------------------------------------------- +--------------------------------------------------------------- + +% +True +none + +$ +False +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +You cannot yet use the emerald on the Prism! Maiodin is in the +middle of some kind of spell, and the entire room is shrouded +in a protective barrier which you cannot yet pass! Better +take care of the Basileus first before you save the world! +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide to approach the huge crystal in the center of the +room. With The Basileus incapacitated, you realize that this +may be your only chance. + +The crystal pulses with power. You feel a force pushing back +against you, but you push through. Soon, you are right upon +it. + +It is the most perfect crystal you have ever seen. The power +contained within is unlike anything you have ever encountered, +and you don't see any possible way you could counteract and +beat this kind of power. + +But then, you see something unusual. + +On the top of the crystal, you see a small recess. A small, +gem shaped recess. You remove the gem from you pouch, and +find that it fits perfectly into the Prism. + +As the gem fits into place, the crystal instantly loses its +lumincescence while at the sime time, the torches that light +the room all go out at the same time. There is a moment of +silence and blackness. + +But only for a second. + +Suddenly you are flying backwards through the air and smash +painfully into the wall with such a force that you end up +sitting inside a huge recess you created with the impact of +your body. + +The energy released from the Prism is Awesome. Like yourself, +everything else in the room is taken by the force and is +pushed to the walls, leaving nothing but the Prism in the +middle. You cannot be sure, but you think you can the sound +of the entire Palace shaking and large structures crashing +against the structure. The room shakes. The ground shakes. + +The Palace shakes.... + +The last thought you have before being hit in the head with +a large stone and being knocked unconcious is that you need +to get out of here before the whole Palace crashes down on +itself.... +--------------------------------------------------------------- +--------------------------------------------------------------- + +* +emerald_use +emerald +none +none +none +++ + + + + + +# +the_end +adsfasdfasdfadf you win +--------------------------------------------------------------- \ No newline at end of file diff --git a/introEndF.txt b/introEndF.txt new file mode 100644 index 0000000..e1bb617 --- /dev/null +++ b/introEndF.txt @@ -0,0 +1,489 @@ +--------------------------------------------------------------- +--------------------------------------------------------------- + +JOURNAL ENTRY #1 +DAY 1 + + +"Today is the day. I have decided that now is the time for me +to set out on the open sea. My father does not approve of my +decision. In fact, he forbid me from leaving. However, tonight +I will set course! With or without his knowledge, I am leaving +my homeland. + +The land of Jax has been amazing to me and my family. The people +here love my father and his leadership as King. He has done very +well, and someday I hope to live up to the standards he has +unintentionally imposed upon me. It is a lot to live up to a +noble King afterall. I am up for the challenge, however. I know +I can follow in my father's footsteps, and make the right +decisions for my people. + +But before I can do that, I need to leave. + +There is a huge world out here. A world that has not even been +fully explored! I need to know what is out there before I can +settle in here. Deep down, I know this is what I must do. + +So I will set sail tonight. I will be alone. + +And I cannot wait for the hour." + + +................................................................ +* + + +JOURNAL ENTRY #2 +Day 4 + +"My course is clear! + +Well, not really, but I am on a course, Indeed! I am a few days +out, and there appears to be no one following me. I did not +expect a pursuit, considering how unlikely it would be for my +father to know the direction I am traveling. He might get close, +but at this point I am convinced that I will not be found. + +So now, it is just me and the open ocean! I am tracking my course +by the stars, in case I run low on supplies and need to return +home. Who knows if Father will even want me as the Prince by then. + +It is worth the risk." + + +................................................................. +* + + +JOURNAL ENTRY #3 +DAY 11 + +"I just passed by a large island. I believe it was Makros, which +we have had a good realationship with, but have never really been +friends. This was confirmed when, as I neared the island, they +fired a warning shot. It was a large rock which they launched +into the ocean and landed within 100 metris of our ship. + +I was not worried, but I may or may not have gotten sick due to +the waves. Apparently, I have not yet developed my sea legs." + + +................................................................. +* + + +JOURNAL ENTRY #4 +DAY 19 + +"Not much happening out here. I didn't think I would find +anything of note right away, but not seeing land for 8 days has +been more difficult than I thought it would be. I am beginning to +feel a bit claustrophobic. + +Ironic, considering there is nothing but open air around me." + + +................................................................. +* + + +JOURNAL ENTRY #5 +DAY 31 + +"It has been about a month since my journey began, and I finally +have the chance to walk on solid ground. + +I managed to find Torcorano. I know that our lands have had trade +agreements in the past. There is not much benefit in working +together considering the distance between us, but it is always +good to have an ally. + +My father used to tell me that. "Make as many allies as you can, +Seth. Working together with those around you is the only way we +can all live happily." + +I always took those words to heart. + +So I docked in the port city of Naito. It is beautiful here. +Very different from any town in the land of Jax. My plan is +to meet with the highest authorities I can convince to talk to +me, and see if I can get some insight on a good direction to go +from here. Afterall, I don't really want to be on the water for +the next year." + + +................................................................. +* + + +JOURNAL ENTRY #6 +DAY 35 + +"After staying a few days in Torcorano, I am once again back on +the sea. I talked with many folk who were familiar with the +local seas, and heard many different voices on where I should +go next. The poeople here were very friendly indeed! + +After everything, in the spirit of my goal, I have decided to +go in the one direction that was not reccomended to me. It is +not as if I was told I should not go this way, but it was not +among the directions I was told I should go. + +And so, I will go!" + + +................................................................. +* + + +JOURNAL ENTRY #7 +Day 51 + +"My spririts have been driven by my heart's desire. I have been +on this course for many days, and have not seen anyting but +water. I can feel my heart begining to clench, and the spark +of panic has officially set in. + +I have supplies to last me ten times what I have been through, so +I do not fear exhaustion. + +I fear the unknown. + +I fear nothing. There is nothing out here. And so, I am afraid. +What if I never find any land? At what point do I admit defeat +and turn about? Once I get through half my food stores, I will +have no choice, and that is still 20 or 30 days away. But I +did not anticipate what it would be like to not interact with +another person for long periods of time." + + +................................................................. +* + + +JOURNAL ENTRY #8 +DAY 90 + +"I am at a point of no return. If I do not turn around and head +back towards Jax, I may run out of food. Every bone in my body +is telling me to do this. I have gotten used to being alone on +the sea, but there is still no substitute for another person. + +Can I even proceed? What am I even doing here? + +... +But there has to be something near, right? The farther I go, the +more likely I am to find land. At least, I think so. This world +can't be infinite, right? There are plenty of land masses around +Jax. I never thought it would be like this out here. + +I am not yet sure what I am going to do." + + +................................................................. +* + + +JOURNAL ENTRY #9 +DAY 118 + +"I may have made a huge mistake." + + +................................................................. +* + + +JOURNAL ENTRY #10 +DAY 143 + +"There has been nothing to say. There is nothing here. I don't +even see fish anymore. + +Where am I?" + + +................................................................. +* + + +JOURNAL ENTRY #11 +DAY 161 + +"I just saw a fish. + +I wept." + + +................................................................. +* + + +JOURNAL ENTRY #12 +DAY 194 + +"This may be it. I can see the edge of the world. The +storm in front of me is unlike anything I have ever seen. + +And I am heading right into it. + +The wind has been picking up for some time now. There is nothing +I can do to change my course at this point. I am all in. + +If someone finds this, tell my Father that I always love him. +Even though he was kind of an ass. + +Here we go..." + +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +HOW TO PLAY 'PRISM' + + In Prism, you are playing as Seth, and will control + his actions using the keyboard to type commands. The + majority of commands in the game will be a 2-word + phrase. The first word will be 1 of 5 ACTION words, + while the second will be the TARGET of the action. + + There are a few exceptions which will be detailed + later in this tutorial. + +............................................................... + + --ACTION WORDS-- + The first word of each two word command is the ACTION + word. There are only five ACTION words that will be + used for the game. The words are described as follows: + + + -LOOK: + Use the LOOK command whenever you want to take a closer + look at something. It can be anything Seth sees in his + adventure, whether it is an object, a structure, or a + character. Look is also used to inspect an item Seth + is carrying in his inventory. + + You can only look at something within the area Seth is + currently in, or anytime for objects in his inventory. + + + --TALK: + There are many locals in Galilei that Seth will have to + interact with in order to further his quest. Use the + TALK command whenever you would like to talk with + someone within earshot of Seth. + + + --TAKE: + If there is something that Seth wishes to take, and it + it won't result in Seth getting thrown in the town jail, + use the TAKE command to pick something up and take it + with you. If Seth pick's something up, it will be added + to his inventory. (Inventory can be accessed by typing + 'inventory' or simply 'i') + + + --GO: + The GO command is used when you want Seth to travel in a + certain direction. In the game, there are only four + possible directions to move (North, South, East, West). + To move Seth, the command would be "go south", for + example. + + Depending on where Seth is in the world, he will not + always be able to go a certain way. Pay attention to + the descriptions of the area in order to know which + directions are possible. + + + --USE: + The USE command is a little more involved then the other + ACTION words, because if Seth wishes to use an item from + his inventory, he will also need a target to use it + with, creating a second target word. If you use an + object, and it is valid, you will be prompted to + declare whom or what you would like to use that item + with. + + For example, if you have a pencil, and you wish to + sharpen it, the commands would look as follows: + + + 'What would you like to do?' +command: use pencil + + 'What/Whom would you like to use it with?' +command: sharpener + + + This would effectively sharpen the Pencil. If you wish + to give an item to someone, the second target would + be the person you wish to give it to. If you have a + rose, and would like to give it to emily, the commands + would look as follows: + + + 'What would you like to do?' +command: use rose + + 'What/Whom would you like to use it with?' +command: emily + + +................................................................ + + --TARGET WORDS-- + The second word in each phrase will be the target of + the action word. + + If Seth wishes to LOOK at a box, the target word will + be BOX, and so the command to look at the box will be : + + -look box + + If you meet a man named Greg, and you wish to TALK + with Greg, GREG will be the target word, and so the + command to talk to greg will be: + + -talk greg + + If you find a fun stick that you want Seth to TAKE, + the target will be STICK, and the command to pick + up the stick will be: + + -take stick + + If you are tired of everything around you, and want + to GO somewhere else, the target will be whatever + direction you want to go. If you find yourself on + a spaceship, and there are two exits out of the room + (north and east) your target will be either NORTH or + EAST, so the command to move east will be: + + -go east + + NOTE: When moving, you can shorten it by simply typing + the first letter of the direct instead of the whole + word. For example: + + -go s: Seth will go south + -go n: Seth will go north + + If you want seth to give his shirt to the Mayor, the + target will be MAYOR, and the commands to USE the shirt + with the Mayor will be: + + -use shirt + -mayor + +................................................................ + + --GENERAL GAMEPLAY NOTES-- + + -To look at the items Seth is currently carrying, you + type the word 'inventory' as the full command. For + quicker access, you may also simply type the letter + 'i'. + + -Remember that the USE command is a two step process. + When you use something, if it is a valid command, + the game will prompt you to enter whom or what + you want to use the item with. + + -Look at everything you possiblY can, everywhere + you go. If something is mentioned in the game, there is + a good chance it is something that is useful. Try to + look at anything in the scene description. It is also + possible to look at something within the description of + something you have looked at. + + -Talk to everyone you encounter. If they won't talk to + you, think about how you might win their trust so that + they will. Most of the information you learn will be + from talking with people. + + -It is always recommended to make a map. + + -Every target used in the game is contained within the + game itself. You will never have to try and guess a word, + as it will be mentioned SOMEWHERE else in the game. This + is why talking to everyone and looking at everything is + important. + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + +& +--------------------------------------------------------------- +--------------------------------------------------------------- +The first thing you notice as you come back to conciousness +is the immense, throbbing pain in your head! You slowly +open your eyes as they adjust to the light, and you feel a +large bump on your head. + +As you regain your senses, you find yourself laying down in a +bed. The bed is in a large, ornately decorated room which is +filled with other beds, all of which are empty. As you look +around, you see that you are not alone. +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "Ah! You have finally come back to us! Seth.. you did + it. I honestly was not sure whether or not you were up + to the task, but you proved my lack of faith to be + unfounded. The Prism has been neutralized, and the + Basileus no longer has his hold over the land of + Galilei." +SETH: + "So... the spell has come to an end? Are the people who + live here free of it's effects?" +VINCENT: + "That is accurate. It has been many, many years, but + the spell has finally been defeated. No longer will + they live everyday perpetually. + + They will also begin to remember who they are, and + will begin to understand what has happened to them. + I do not know what effect this will have...." +SETH: + "What do you mean?" +VINCENT: + "Living the same day for almost 2 centuries can take + a toll on a person. I worry that some may not be able + to accept the reality which they find themeselves in. + But, we cannot worry about that now, it is for another + day. You have won, Seth, and we can start re-build + this land. Come, let us see if Bailey has recovered, + as she is the rightfult Queen of Galilei. + +--------------------------------------------------------------- +--------------------------------------------------------------- +You follow Vincent out of the room. Soon enough, you see that +you were in the heart of the castle, which you reason was an +infirmary. As you and Vincent leave the castle, you notice +that the majority of it has been destroyed, with the high +towers collapsed in on themselves. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +- - - - - - - - - - - - LATER THAT DAY - - - - - - - - - - - - + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +% + diff --git a/lookF.txt b/lookF.txt new file mode 100644 index 0000000..d6aff7a --- /dev/null +++ b/lookF.txt @@ -0,0 +1,2998 @@ +#dagger +% +True +none + +$ +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You look at your trusty dagger that somehow survived with you +during the crash. You have had it since you were just a little +Seth, and it you have used it countless times to help you in +the past. + +You paid the guard to sharpen it, and now it is once +again restored to it's former glory. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You look at your trusty dagger that somehow survived with you +during the crash. You have had it since you were just a little +Seth, and you have used it countless times to help you in +the past. + +The days lost in the forest and using it to cut wood have taken +its toll, however. The blade has been dulled and is hardly +useful in it's current state. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#clothes +% +True +none + +$ +True +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Your clothes are now worn by Bailey. They look terrible, but +that is what Bailey wanted, afterall. You are now dressed in +nothing but undergarments and a thick, black cloack to cover +yourself in. At least you are warm! +--------------------------------------------------------------- +--------------------------------------------------------------- + + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +They are your clothes. The clothes you are wearing. It consists +of a shirt, pants, shoes, socks etc.... However, considering +you have been wandering around the woods for days without being +able to change, they have all been reduced to dirt-covered +rags. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#gold +% +True +none + +$ +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +It is gold. Round discs of metal that people find valuable. +You hope that if you somehow find civilization somewhere, they +wii take your money, even if is from your home country. + +You don't have anymore. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +It is gold. Round discs of metal that people find valuable. +You hope that if you somehow find civilization somewhere, they +wii take your money, even if is from your home country. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#tree +% +True +none + +$ +True +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The old tree is quite large, and looks to be in it's final days. +The wood is riddled with small indents and cracks running the +entire length of the body. + +You can see the hole where you found the compass. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The old tree is quite large, and looks to be in it's final days. +The wood is riddled with small indents and cracks running the +entire length of the body. + +You notice a small hole about the size of your fist near the +bottom of the tree's trunk. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#hole +% +True +none + +$ +True +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +There is nothing left in the hole. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You can see a small compass on a gold chain in the hole near +the bottom of the old tree. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#compass +% +True +none + +$ +True +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is a very old, gold-plated compass. It looks as though +the time it spent sitting in the old tree has blemished it's +original color, as it is now dull brown in appearance, and +quite dirty. Miraculously, it still functions properly! +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is a very old, gold-plated compass. It looks as though +the time it spent sitting in the old tree has blemished it's +original color, as it is now dull brown in appearance, and +quite dirty. Miraculously, it still functions properly! + +The compass is currently still inside the tree +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#fence +% +True +none + +$ +True +cut_shrub + + +--------------------------------------------------------------- +--------------------------------------------------------------- +The fence that protects the town from the outside world is tall +enough to keep any-sized human out, unless they are a spider- +person. You check a few of the wooden planks for its integrity, +but it is heavily reinforced. + +You have used your dagger to cut through the vegetation and +have made a way through to the east. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cut_shrub + +--------------------------------------------------------------- +--------------------------------------------------------------- +The fence that protects the town from the outside world is tall +enough to keep any-sized human out, unless they are a spider- +person. You check a few of the wooden planks for its integrity, +but it is heavily reinforced. + +As you scan the length of fence on the eastern side, you notice +something peculiar. As you approach, you see there is actually +a small chunk of the fence that is missing near the bottom, and +is overrun with vegetation. The fissure looks large enough for +you to get through, but with the shrubs blocking your way, it +is currently impenetrable. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#shrubs +% +True +none + +$ +True +cut_shrub + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have used your dagger to cut away most of the shrubs and +plants that were too dangerous to get through. Your way through +the fence is now clear! +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cut_shrub + +--------------------------------------------------------------- +--------------------------------------------------------------- +You look closely at the vegetation that has filled in the small +hole created by the missing part of the fence. There are too +many thorns and thick branches to clear the way with your +hands. There must be way to get through here! +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#guard +% +True +rope_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the guard, who is a pretty big dude. He is +staring you down, but doesn't have the same hate in his eyes as +he had before. Probably because you gave him an exhorbant +amount of gold. He doesn't have much else around his guard post +except for a few other weapons. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the guard, who is a pretty big dude. He is +staring you down while running his sword back and forth across +a small rod, using it as a sharpener. The sound it makes hurts +your ears. He doesn't have much else around his guard post, +except for a few other weapons. You also notice a large coil of +rope hanging over the top of the town fence. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the guard, who is a pretty big dude. He is +staring you down, but doesn't have the same hate in his eyes as +he had before. Probably because you gave him an exchorbant +amount of gold. He doesn't have much else around his guard +post, except for a few other weapons. You also notice a large +coil of rope hanging over the top of the town fence. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#sharpener +% +True +none + +$ +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You paid the guard to sharpen your dagger, but you no longer +have any use for the sharpener. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +GUARD: + "Oh, ye eyein' me metal rod? Ya gotta be careful, + there!" + + +The guard chuckles to himself, and then gives you a glance. + + "Or are ye just lookin' to sharpen yer own blade? By + the looks of it, yer dagger there is dull as Roald!" +SETH: + "Actually, yes. I suppose I have been forced to use it + quite a bit over the past few days. Or weeks. I don't + even know. Anyways, it is practically useless now. +GUARD: + "I'd say so. Tell ye what... I'll sharpen yer blade fer + a mere' 75 gold!" +SETH: + "...well, I only have 50 now, but..." +GUARD: + "FLASH SALE! TODAY ONLY! I'll do it fer 50....." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#rod +% +True +none + +$ +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +You paid the guard to sharpen your dagger, but you no longer +have any use for the sharpener. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +GUARD: + "Oh, ye eyein' me metal rod? Ya gotta be careful, + there!" + + +The guard chuckles to himself, and then gives you a glance. + + "Or are ye just lookin' to sharpen yer own blade? By + the looks of it, yer dagger there is dull as Roald!" +SETH: + "Actually, yes. I suppose I have been forced to use it + quite a bit over the past few days. Or weeks. I don't + even know. Anyways, it is practically useless now. +GUARD: + "I'd say so. Tell ye what... I'll sharpen yer blade fer + a mere' 75 gold!" +SETH: + "...well, I only have 50 now, but..." +GUARD: + "FLASH SALE! TODAY ONLY! I'll do it fer 50....." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#rope +% +True +doll_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already had the rope, and used it to fix the well. It is +not here anymore. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +rope_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You obtained the rope near the town gate. Even though you cut +it near the top with the sharp rock, it is still fairly long +and could be useful. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +rope_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The rope is anchored somewhere on the other side of the fence, +but the bulk of it hangs over on this side. However, it is much +too high for you, or the guard for that matter, to reach. If +there was a way for you to untie or cut the rope near the top, +you might be able to get it. A rope could be very handy. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#river +% +True +none + +$ +True +river_cross + +--------------------------------------------------------------- +--------------------------------------------------------------- +The river's current is still too strong to swim across. +However, your turtle raft you obtained from the haberdashery +is large enough to get you across. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +river_cross + +--------------------------------------------------------------- +--------------------------------------------------------------- +The river, while not too violent, is still moving too quickly +for you to try and swim across. You easily discern that the +current would pull you under. On the other side of the river, +you can see the forest becomes much less dense with trees in +the distance. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#girl +% +True +none + +$ +True +cloak_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Maxine is pretty shy, but since you were able to find her Green +Ranger doll, she is no longer frightened of you. + +She is wearing a dirty brown dress, and has dirt and rocks +sticking out of her pockets, as could be expected of kids. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +The young girl is pretty shy, but seems pretty interested in +you. She must not see too many strangers, especially those +appearing from under the fence. + +She is wearing a dirty brown dress, and has dirt and rocks +sticking out of her pockets, as could be expected of kids. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#maxine +% +True +none + +$ +True +cloak_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Maxine is pretty shy, but since you were able to find her Green +Ranger doll, she is no longer frightened of you. + +She is wearing a dirty brown dress, and has dirt and rocks +sticking out of her pockets, as could be expected of kids. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +The young girl is pretty shy, but seems pretty interested in +you. She must not see too many strangers, especially those +appearing from under the fence. + +She is wearing a dirty brown dress, and has ofdirt and rocks +sticking out of her pockets, as could be expected of kids. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + + + +#well +% +True +cloak_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the old well to get a better look. It is made of +old, grey stone, but seems stable enough. You have used the +rope you found by the town gate to fix the well, and it works +again. You also found Maxine's Green Ranger doll here. She +was very happy to get it back. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +doll_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the old well to get a better look. It is made of +old, grey stone, but seems stable enough. You have used the +rope you found by the town gate to fix the well, and it works +again. You also found the Green Power Ranger doll here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the old well to get a better look. It is made of +old, grey stone, but seems stable enough. One glaring problem +is the fact that the rope, which is attached to the crank at +one end, is severed and completely useless. You wonder how the +town gets their water if the well is out of order? The bucket, +now useless, sits next to the well. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#bushes +% +True +none + +$ +True +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +There is nothing of interest left in the bushes. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Feeling rather desperate, you take a look among the bushes, not +expecting to see much. To your surprise, however, you find a +small, long, sharp black rock. Seeing as you don't have your +dagger anymore, you think this might come in handy. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + +#shop +% +True +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The shop is still open for business. Bailey is still tending +the shop even though you have given her a way to be conspicuous +while moving about town. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- +Apparently, the shop has once again been opened. The closed +sign is gone, and you see movement through the window. Someone +is currently tending the shop. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- +The blacksmith shop to the east looks to be kept up and still +in use. However, a wooden sign hangs from the door saying that +it is closed. You peer inside the window, but see no movement +of any kind. Perhaps you should come back later. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#parchment +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach down and pick up the parchment on the ground. You +unfold it and take a look. It reads: + + + "D, + You have done a fine job in the city thus far. + I know it is difficult to continue your work given the + current circumstances, but I assure you, you are with + the greater good, and will be handsomely rewarded for + your service. Continue to notify me of any treasonous + talk from the townspeople, especially among the guards. + Bray is loyal, but he has a wandering heart, so it is + important we keep watch on him. + + Well done on rendering the town clock un-usable. That + is the kind of chaos we need to keep people afraid of + going against us. You could never understand it, but + the clock is of the utmost importance for our mission. + Enclosed, as usual, is your payment, plus a little + extra for you loyalty. + + -M + + +Not seeing any reason to keep the parchment, and having no real +attachment to it, you toss it back to the ground. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#rock +% +True +rope_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already used the rock to get the rope. Don't be greedy! +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The rock is black in color, and is about 5 inches long. It is +very sharp and almost resembles the throwing knives you used to +use back home. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The rock is black in color, and is about 5 inches long. It is +very sharp and almost resembles the throwing knives you used to +use back home. + +The rock is still mostly hidden within the bushes. This could +be useful to you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#doll +% +True +none + +$ +True +none + +& +True +doll_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is the Green Power Ranger, the best of the Power Rangers. +You wish the Dragonzord was here, it would be worth a fortune! +While you may need to give this to someone more..... of age... +you make a vow to yourself to try and find it again someday. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#cloak +% +True +none + +$ +True +none + +& +True +cloak_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +It is a large, black cloak. Maxine gave it to you for finding +her doll. While you walk around the town, this makes sure you +fit in better with the townsfolk, and no one will question you. +It also keeps you nice and warm. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#cart +% +True +none + +$ +True +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a closer look at the "Exotic Wares" cart. There are +items here so insanse, you cannot begin to describe them. +Animal skulls of nothing you can recognize, wires and boxes +with metal protruding at various places, and maps of lands you +have never heard of, saavy as you are with the world. You see +Enzo behind the counter talking with customers. He notices +you staring his way and acknowledges you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Howdy, traveling friend. Looking good over there! + Give me a shout if ya have need my services again!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a closer look at the "Exotic Wares" cart. There are +items here so insanse, you cannot begin to describe them. +Animal skulls of nothing you can recognize, wires and boxes +with metal protruding at various places, and maps of lands you +have never heard of, saavy as you are with the world. You see +a man behind the counter talking with customers. He notices +you staring his way and acknowledges you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Howdy, traveling friend. Looking good over there! + The name's Enzo, just give me a shout if ya have need + my services!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + +#haberdashery +% +True +none + +$ +True +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +The haberdashery is open. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +Upon closer inspection, it looks like The Haberdashery is +closed. You look through the window and see garments of all +colors and styles. It looks interesting, maybe you should check +it out later. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + +#stable +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +The stable is rather small, and consists 10 stalls, half of +which are empty. The conditions seem good, however. Lucious +must take good care of his horses. The stablemaster is walking +around, talking and interacting with his horses. There is not +much else of interest here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#clock +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have managed to fix the massive clock. The hands are now +working normally, and tell the time. The whole structure also +seems to be radiating some kind of energy. You can't quite put +your finger on what it is, but you can definitely feel it. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is a massive structure. It serves as the town's center, +although the townspeople seem to be making a point to avoid it. +The stone is smooth around the entire thing, appearing as +though it was cut from one giant piece of stone. The clock face +has no hands, and thus you cannot tell what time it is. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is a massive structure. It serves as the town's center, +although the townspeople seem to be making a point to avoid it. +The stone is smooth around the entire thing, appearing as +though it was cut from one giant piece of stone. The clock face +has no hands, and thus you cannot tell what time it is. + +You decide to look a little closer at the clock face. There is +a piece of rock jutting out from under it, acting as a ledge. +Upon this ledge, covered in dust, you see two clock hands +laying there. You wonder why no one from town has tried to fix +it. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#bray +% +True +none + +$ +True +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bray is a very large man. He stands on the other side of the +plaza, keeping an eye on the entire town. He doesn't appear +to communicate much with the townfolk, as they keep a +respectful distance from him. His armor is is worn, but still +quite beautiful, the gold and red metals gleam in the sun. His +sword sheath now contains his massive broadsword. One of the +most intimidating features of Bray is his massive beard and long +hair which peaks out from underneath his two-horned helmet. + +He still looks at you suspiciously, but also gives you a +measure of respect for helping him retrieve his sword from +Bailey. You consider him to be a good ally to have around +these parts. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bray is a very large man. He stands on the other side of the +plaza, keeping an eye on the entire town. He doesn't appear +to communicate much with the townfolk, as they keep a +respectful distance from him. His armor is is worn, but still +quite beautiful, the gold and red metals gleam in the sun. His +sword sheath, while large, is empty. One of the most +intimidating features of Bray is his massive beard and long +hair which peaks out from underneath his two-horned helmet. + +When he sees you looking at him, he gives you a look that +could frighten any of the elite guards which serve your +homeland. You take note not to start any wars with this town +in the immediate futre. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#lucious +% +True +none + +$ +True +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- +Lucious is a somewhat gangly man, appearing to be on the tail +end of his youth. He adorns a bright red tunic, and wears +a small blue cap with a red feather protruding out of it. + +He mostly is tending to his horses, whom he clearly has a good +realationship with. They allow him to groom them and talk to +them without any scare at all. You think about your own pet, +a cat whom you left back at home, and are reminded of your +similar realationship with him. + +Since you helped him find his compass, he acknowledges you with +a smile and a nod. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +& +False +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- +Lucious is a somewhat gangly man, appearing to be on the tail +end of his youth. He adorns a bright red tunic, and wears +a small blue cap with a red feather protruding out of it. + +He mostly is tending to his horses, whom he clearly has a good +realationship with. They allow him to groom them and talk to +them without any scare at all. You think about your own pet, +a cat whom you left back at home, and are reminded of your +similar realationship with him. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#hands +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +The clock has been restored, thanks to you. The clock hands +are now moving normally and the people are once again able +to read what time it is. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Now that you have the clock hands, you have cleaned them off +of dust. You notice they now look immaculate. Being made of +some type of black rock, there is not a crack or any sign of +strain visible. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The clock hands lay on the stone directly under the clock face, +completely covered in dust. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#enzo +% +True +none + +$ +True +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +Enzo is definitely the oddest looking person you have seen in +the town so far. Standing at a head shorter than yourself, he +sports cool looking mustache, and hair the seems to stand up +off his head on its own, looking as though there is a row of +spikes reaching to the ceiling. + +Despite his strange appearance, he interacts with everyone who +comes by, and the townsfolk all look like they enjoy talking +with him. You overhear a few compliments being thrown at those +who pass close to his cart. + +He acknowledges you from across the plaza and gestures at +the Octopus statue you traded him. It looks great, right +front and center of his trade cart. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +Enzo is definitely the oddest looking person you have seen in +the town so far. Standing at a head shorter than yourself, he +sports cool looking mustache, and hair the seems to stand up +off his head on its own, looking as though there is a row of +spikes reaching to the ceiling. + +Despite his strange appearance, he interacts with everyone who +comes by, and the townsfolk all look like they enjoy talking +with him. You overhear a few compliments being thrown at those +who pass close to his cart. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#desk +% +True +none + +$ +True +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the desk with the sign that says "FREE" on +top of it. At this point, you would take anything for free +considering your current predicament. + +Unfortunately, it seems others had the same idea, as there is +very little that would be of use to you right now. + +On the desk is a small drawer which is filled with small, +blue marbles. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the desk with the sign that says "FREE" on +top of it. At this point, you would take anything for free +considering your current predicament. + +Unfortunately, it seems others had the same idea, as there is +very few remaining items that would be of use to you right now. + +There is, however, a sturdy looking hammer which remains on +the table. Perhaps you were lucky enough to get here before +anyone else saw it! + +Also on the desk is a small drawer which is filled with small, +blue marbles. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#bailey +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +You think it is strange that Bailey is not working on anything. +She is just standing behind the counter. + +Actually, she doesn't look very well. You don't even think +she knows you are here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey is a very beautiful women. She looks to be about the +same age as yourself, if not slightly older. Currently, she +wears your old clothes which you gave her in order to hide +herself while she wanders around the town. + +She wears her hair in a ponytail, which has been slightly +dishelved due to her work, and a colorful headband to protect +to keep the sweat out of her eyes. She gives off a vibe that, +while she is still beautiful, she is very strong and could +probably best you in combat if need be. + +It would be best to avoid that type of confrontation, you think +to yourself. Despite this, you can't help but think about a +different kind of confrontation.... + +When she notices you looking at her, she just smiles but +continues with her work. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey is a very beautiful women. She looks to be about the +same age as yourself, if not slightly older. Currently, she +wears a large, protective vest while she is working on +fashioning the metal weapons. Under the vest, however, you can +see she wears a very nice looking purple shirt adorned with +various jewels, and even a hint of gold linging. You wonder why +she would wear such nice clothes while working. + +She wears her hair in a ponytail, which has been slightly +dishelved due to her work, and a colorful headband to protect +to keep the sweat out of her eyes. She gives off a vibe that, +while she is still beautiful, she is very strong and could +probably best you in combat if need be. + +It would be best to avoid that type of confrontation, you think +to yourself. Despite this, you can't help but think about a +different kind of confrontation.... +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#hammer +% +True +secret_passge + +--------------------------------------------------------------- +--------------------------------------------------------------- +There are no more hammers on the desk. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +It is a pretty standard hammer with a wooden handle and a +large, cone shaped piece of stone which has been perfectly +crafted and looks flawless. You silently thank Bailey for the +hammer. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The hammer lay on the desk which has the sign "FREE" on top of +it. It is a pretty standard hammer with a wooden handle and a +large, cone shaped piece of stone which has been perfectly +crafted and looks flawless. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#marbles +% +True +turtle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The marbles in the drawer are simple blue spheres which are +made out of glass. The drawer is filled to the brim with them. +You wonder why no one would want any free marbles? You think +back to When you were a kid, and how you used to play with +marbles with your friends. + +You have already used the marbles in trade with Dario, and you +figure you won't need any more. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +marbles_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The marbles are simple blue spheres which are made out of glass. +The drawer is filled to the brim with them.You wonder why no one +would want any free marbles? You think back to When you were a +kid, and how you used to play with marbles with your friends. + +You think about Maxine, but ultimately decide that you might +need them later. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +marbles_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The marbles in the drawer are simple blue spheres which are +made out of glass. The drawer is filled to the brim with them. +You wonder why no one would want any free marbles? You think +back to When you were a kid, and how you used to play with +marbles with your friends. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#sign +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +Now that the clock has been fixed, you don't need any of the +symbols on the sign any longer. You are afraid to even look at +it in fear that it might give you a headache. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the sign on Bailey's countertop once again, +remembering what Vincent had said to you. +The symbols actually start to make sense of you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Yes, I get it now. It is actually quite simple. Each + one of these symbols has a string of numbers associated + with it." +BAILEY: + "Aye. But what do they mean? Fer what purpose to these + numbers serve ye? +SETH: + "I might have an idea. Would you help me look? +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey and yourself scan over the sign. +--------------------------------------------------------------- +--------------------------------------------------------------- + + @ 0 ! 1 $ 2 # 3 * 4 & 5 + 6 () 7 % 8 ^ 9 + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the unique sign upon Bailey's countertop. +It makes absolutely no sense to you. There are symbols which +look to be written in some strange language that you don't +recognize. Each group of symbols is followed by a set of +numbers. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "What are these strange symbols?" +BAILEY: + "To be honest, I know not. I found it long ago, + somewhere out in the forest." +SETH: + "You just found it lying around in the forest?" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey takes a second to consider the question. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Yep." +SETH: + "Oh... Ok." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#sword +% +True +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bray has his sword back, and it rests comfortably in the sheath +situated around his waste. THe sword is massive, and has his +signature red and gold colors all over the hilt. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You currently have Bray's sword which had ben recently +repaired from Bailey. It is a broadsword with a huge red and +gold hilt. You figure you yourself are not much taller than +the entire length of this sword, and wonder what it is like +in action. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +There are a many swords on display in Bailey's shop. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#peddler +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +John remains in front of his large pile of wares. But, as with +a lot of the townspeople, he just stands there in a daze, +seemingly staring off into the distance. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at John. He is adorned in simple white +robes with no other real distinguishing features. He is bald +but isn't very old looking. Like many of the other townspeople +you have encountered he seems very friendly. Behind him, there +are sacks stacked upon stacks, all containing food goods like +bread, grain, a few bottles of wine, and rice. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the Peddler. He is adorned in simple white +robes with no other real distinguishing features. He is bald +but isn't very old looking. Like many of the other townspeople +you have encountered he seems very friendly. Behind him, there +are sacks stacked upon stacks, all containing food goods like +bread, grain, a few bottles of wine, and rice. Looking closer, +you see a guitar, much like the musicians used to play in Jax +during festivals and other special events. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#john +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +John remains in front of his large pile of wares. But, as with +a lot of the townspeople, he just stands there in a daze, +seemingly staring off into the distance. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at John. He is adorned in simple white +robes with no other real distinguishing features. He is bald +but isn't very old looking. Like many of the other townspeople +you have encountered he seems very friendly. Behind him, there +are sacks stacked upon stacks, all containing food goods like +bread, grain, a few bottles of wine, and rice. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at the Peddler. He is adorned in simple white +robes with no other real distinguishing features. He is bald +but isn't very old looking. Like many of the other townspeople +you have encountered he seems very friendly. Behind him, there +are sacks stacked upon stacks, all containing food goods like +bread, grain, a few bottles of wine, and rice. Looking closer, +you see a guitar, much like the musicians used to play in Jax +during festivals and other special events. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#igor +% +True +none + +$ +True +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +Igor has returned to his spot near the tent. He still looks +quite dilapidated, and you know first hand how badly he smells, +so you keep your distance. Despite the jewels you graciously +gave to him, he continues to ask people if they can spare any +gold. You hope he eventually finds his way off of the streets. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +Igor stands near the tent, looking ragged and beat up. He +clearly has not bathed in a long while. Considering his +demeanor, and his general approach towards people, which is +to yell in their general direction, you think he might be two +bricks short of a one brick load. + + "Please! Help Igor!" +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#tent +% +True +none + +$ +True +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The tent is not very large, but there is no one there. A table +is positioned under the tent, but there is nothing of interest +on, or under it. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The tent is not very large, but there is no one there. A table +is positioned under the tent, but there is nothing of interest +on, or under it. + +Leaning up against the tent, you notice a very nice looking +clarinet. It appears to have been there for some time gathering +dust. You wonder who it belonged to. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#clarinet +% +True +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already took the one clarinet by the tent. There are no +others. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The clarinet is very beautiful. It is still playable, and you +can't imagine why anyone would just throw away a perfectly +good Clarinet like this. Oh well, it is thier loss and your +gain. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The clarinet sits on the ground near the tent. While there is +quite a bit of dust buildup, it still looks in rather good +condition. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#dario +% +True +none + +$ +True +key_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +After the machine started working, and you took the key, +Dario appeared quite panicked, and ran to the back of his shop. +You assume he is still back there as his store is now +unattended. He is lucky you are an honest person, or you would +have taken yourself a new coat! +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +key_get +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a look at Dario. He prefers to wear a long, black +overcoat while he is running the shop, which fits with the +rest of his overall appearance. Short, straight black hair +further darkens his look, and you see he is slightly hunched +over. Your first impression of him gives you a strange feeling. +stomach. Perhaps you should watch him closely. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#machine +% +True +key_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Now that you have fixed the machine with the cogs and retrieved +the small key, the device still turns with the cogs. You aren't +sure what it is doing, but figure you don't have time to +question every possible thing. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +On the far side of the Haberdashery, near some rather older +looking garments, you spot a very strange looking aperatus. +It is small, but made of a smooth and shiny grey material, +and is cold to the touch. THe only other discernable feature +is a 3 tiny cylinders protruding from the front. On both the +top side and the bottom side, you see a disc has been set +inside the device so only a small portion can be seen from +the outside. You wonder what is supposed to go here, as it +clearly is not working and serves very little purpose. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +On the far side of the Haberdashery, near some rather older +looking garments, you spot a very strange looking aperatus. +It is small, but made of a smooth and shiny grey material, +and is cold to the touch. THe only other discernable feature +is a 3 tiny cylinders protruding from the front. On both the +top side and the bottom side, you see a disc has been set +inside the device so only a small portion can be seen from +the outside. You wonder what is supposed to go here, as it +clearly is not working and serves very little purpose. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#suits +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +The Haberdashery is the selling place for many pieces of +clothing, but this one has an emphasis on coats to protect +one from the cold. There are coats of all colors and sizes +around the shop. Most of them are stacked on tables, while some +of them are propped up on display. You can only imagine what +he has kept in the back room. You don't spend too much time +perusing the shop, as your cloak keeps you warm enough to +not have need for a new coat. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#raft +% +True +none + +$ +True +river_cross + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have inflated the raft, which is a giant turtle, and tied +it to the shore. You are now able to use the raft to float +across the river and back whenever you wish. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +turtle_get +--------------------------------------------------------------- +--------------------------------------------------------------- +You have in your possession an inflatable, large raft. This +particular raft happens to be in the shape of a large turtle. +It even has little turtle legs poking out from underneath! +While you find it adorable, you also realize that having a +raft may come in handy. Perhaps it can help you cross the river +to the other side. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#pile +% +True +none + +$ +True +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Sure, why not look into the mud again? You dig around and +get yourself even more dirty, but this time you find nothing. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide to take a closer look at the huge pile of mud. It +is quite sticky. Against your better judgement, you decide to +get a bit dirty and dig around the mud. You never know what +might be stuck in the mud. Maxine would be jealous! + +You are about to give up, but something catches your eye. You +take a closer look and see that there actually IS something +in the mud! It looks like some kind of object, but it is +covered in dirt and you can't exactly make it out. If you had +to take a guess, you think it looks like a spider. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#mud +% +True +none + +$ +True +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Sure, why not look into the mud again? You dig around and +get yourself even more dirty, but this time you find nothing. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide to take a closer look at the huge pile of mud. It +is quite sticky. Against your better judgement, you decide to +get a bit dirty and dig around the mud. You never know what +might be stuck in the mud. Maxine would be jealous! + +You are about to give up, but something catches your eye. You +take a closer look and see that there actually IS something +in the mud! It looks like some kind of object, but it is +covered in dirt and you can't exactly make it out. If you had +to take a guess, you think it looks like a spider. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +#cogs +% +True +none + +$ +True +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +These cogs look like the same ones from back home, but are +much smaller. You have three, all of slightly different sizes, +which are ringed with grooves which can fit into each other. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a closer look at the ground. Hidden in the grass, +somewhat deliberately, you notice a few small, disc shaped +objects. You bend down and examine the strange discs. They +are ringed with grooves, and look like they can fit into +each other like pieces. + +You have seen something like these before. Back home, there +were doors that could be opened with a turn crank. In order +for it to work, however, they used these large discs, +called cogs, which would take some of the pressure off of the +crank and allow a normal human to lift very heavy doors. You +wonder what these smaller cogs could be used for? +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#spider +% +True +none + + +$ +True +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Now that you are in possession of the object, you can see that +it is definitely a spider. It is heavy, and you figure the +only thing it could be is some kind of statue. Currently, +the spider is covered in dirt from the mud pile you extracted +it from. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You don't know exactly what it is, but it definitely looks as +though it is shaped like a Spider! +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + +#octopus +% +True +none + + +$ +True +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +The Octopus statue you traded to Enzo is displayed front and +center on his cart. He must really enjoy it! It looks great, +but you have no use for it, so were happy to give it up. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +& +True +clean_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- +Well, you may have been wrong about the spider. It is quite +clearly an octopus statue. Now that it has been cleared +of dirt, it is quite remarkable. The worksmanship is top +notch, and you cannot see any faults or defects. You do kind +of miss the spider, though. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#desert +% +True +none + +$ +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The desert seems to go in all directions from here. It meets +the horizon to the north, but you can still slightly see the +town to the south, and the outline of a palace to the east. +There are plenty of smaller hills in that direction, however. +Since you played music with Samara, she has told you how to +get through. So if you want to go to the palace, you feel +comfortable enough that you could make it. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The desert seems to go in all directions from here. It meets +the horizon to the north, but you can still slightly see the +town to the south, and the outline of a palace to the east. +There are plenty of smaller hills in that direction, however. +You don't know if you could find a good path through before +the sun sets. Everyone knows the desert at night means certain +death. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#samara +% +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara now greets you when she sees you this time. She still +looks the same as the last time you saw here when you played +the clarinet with her. The guitar which you gave her is getting +put to good use, as it would seem she was a natrual. Somehow, +this does not surprise you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +clarinet_play + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara now greets you when she sees you this time. She still +looks the same as the last time you saw here when you played +the clarinet with her. She is much more inviting since you +won her trust. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +clarinet_play + +--------------------------------------------------------------- +--------------------------------------------------------------- +You see a young women leaning against a mound of sand, playing +music with a small device you don't recognize. The women wears +a leather vest and a hood which she can use to cover her face +and protect her from the blowing sands. She notices you but +continues to play. To her left, you see a small door on the +side of the sand pile. This must be where she lives! It makes +you wonder who else.. or what else.. might live out here.. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#woman +% +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara now greets you when she sees you this time. She still +looks the same as the last time you saw here when you played +the clarinet with her. The guitar which you gave her is getting +put to good use, as it would seem she was a natrual. Somehow, +this does not surprise you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +clarinet_play + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara now greets you when she sees you this time. She still +looks the same as the last time you saw here when you played +the clarinet with her. She is much more inviting since you +won her trust. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +clarinet_play + +--------------------------------------------------------------- +--------------------------------------------------------------- +You see a young women leaning against a mound of sand, playing +music with a small device you don't recognize. The women wears +a leather vest and a hood which she can use to cover her face +and protect her from the blowing sands. She notices you but +continues to play. To her left, you see a small door on the +side of the sand pile. This must be where she lives! It makes +you wonder who else.. or what else.. might live out here.. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#whistle +% +True +none + +$ +True +none + +& +True +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This a thin, small piece of wood that has been fashioned into +a device you can blow through and make sounds with. Using the +tiny holes in the top, you can manipulate the notes and play +melodies with it. Samara called it a whist. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#guitar +% +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Samara is playing the hell out of that guitar, which is +impressive since she JUST started playing. YOu know this +because you were the one who gave it to her. At least now +you can get out of this dry desert! +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You are now in possession of the wooden guitar. It has 6 +strings, which you prefer over the obtuse 7-string guitars. +You used to play guitar when you were younger, so you know +how to play a little bit. You still hope that whatever +situation you find yourself playing guitar in is not life and +death. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The guitar is currently resting behind John, next to a few +sacks of grain. Or maybe it is filled with rice. The guitar +looks like ones you have seen at home in the past, usually +played in groups at festivals or parties you Father enjoys +throwing.This one looks a little older, and the wood is +slightly damaged, but you bet it still sounds good. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#key +% +True +none + +$ +True +none + +& +True +key_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is a pretty plain looking metal key. It is about the size +of your index finger. You have no idea what it could possibly +be used for, besides assuming that it unlocks something. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#orb +% +True +none + +$ +True +none + +& +True +orb_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +The orb you obtained by fixing the clock can fit in the palm +of your hand. It is unlike anything you have ever seen! the +surface of the orb is glass, and you can see a cloudy, green +substance moving around inside. It gives off light, however, +and seems to move of it's own accord. You would be frightened +by this if Vincent had not told you what to expect. Either way, +you don't feel too comfortable holding this powerful object. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#slingshot +% +True +none + +$ +True +none + +& +True +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +You hold a slingshot. It is pretty standard, made of a solid +piece of wood with a leather strap connecting the two ends +of the "Y". This is a great weapon, as it is small, undectable, +and takes only a second to arm and shoot a small projectile. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#palace +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You gaze upon the enormous palace that lies beyond the gates. +You have never seen anything like this. The casle back home was +the biggest structure in the land of Jax, and inspired awe into +anyone who set eyes upon it. But this palace.... this palace +is much larger and more ornate than anything you have ever +seen. You can see hundreds of small windows along the stone +walls that encompass the structure, but seen no one at all +within. It is hard for you to imagine a gigantic casle like +this to be empty. What a waste of space! + +As awe inspring as it is, you must turn back to the task at +hand, as there is no way of getting inside through the main +gate! +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#drawbridge +% +True +none + +$ +True +none + +& +True +False + +--------------------------------------------------------------- +--------------------------------------------------------------- +The only way to directly get into the castle is through the +two guards posted on the wall. You can see a large bridge, +which is currently facing towards the sky so that none may +cross. You wonder what the two guards would do if they were +directly besieged by an enemy? + +You consider this as an option for a moment, but realize that +with their weapons and armor, you wouldn't stand a chance +against these two. Better to find another way into the palace. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#monolith +% +True +none + +$ +True +secret_passage + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have absolutely destroyed the monolith. Lucky for you, it +is far enough away from the guards that you were able to +dismantle the stature without alerting them. + +Now it is just a pile of rocks. +The Inscription now reads +LH DL +HOD ES + HOCD S + +Or something like that. You know, without a doubt, that you +will absolutely NOT need this in the future. Do not waste your +time copying it. + +If you are copying it becuause you were told not to, I +applaud your tenacity, and in most situations you would +probably be rewarded. + +But not here. + +This means nothing.LHDLHODESHOCDS means nothing. Ever. + +Don't copy it down. You want to because you are told not to. +This is understood. But seriously, you don't need to. NO +REASON. + +Now We feel as though we are laying it in too thick. So you +want to copy it down either way, because we made a big deal +out of it. + +Now, you are asking yourself... "Who is we?" + +Indeed. Who are we. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +secret_passage + +--------------------------------------------------------------- +--------------------------------------------------------------- +You gaze upon the monolith. Your first thought is that it is +strangely placed around the palace gate. Most of the wall is +surrounded by shrubs, and spiky shrubs at that. However, for +some reason the monolith has been placed about 50 meters to +the west of the gate. There is no other monolith that you can +see from your viewpoint. + +The monolith is essentially a large piece of stone which has +been chiseled into the shape of an older man who is looking +towards the sky. His arms are pointed away with palms facing +up, welcoming the heavens. + +The inscription in the stone beneath him reads: + +ALL HAIL THE BASILEUS MAIODIN +HE WHO WATCHES +HE WHO ENDURES +HE WHO ASCENDS +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#vincent +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +Vincent has proven to be all that he has said to be. You trust +him, now. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +Vincent is a strange man who lives inside this cave you +discovered behind the Monolith. This area of the cave is +slightly furnished with a pile of table, a fire, and a pile of +leaves which serves as a bed. + +The man who lives here is quite old. He wears a dark cloak, +much like your own. You see his grey hair poking out from his +hood, much like his long, grey beard. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +& +False +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- +**FIX** + + +You have stumbled upon a strange man who appears to live +inside this cave you discovered behind the Monolith. This +area of the cave is slightly furnished with a pile of table, +a fire, and a pile of leaves which serves as a bed. + +The man who lives here is quite old. He wears a dark cloak, +much like your own. You see his grey hair poking out from his +hood, much like his long, grey beard. + +To your surprise, this is the first person you have met since +crashing here that has given you a welcoming smile. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#chamber +% +True +none + +$ + +True +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You find yourself somewhere deep inside the palace after +winding through corridors upon corridors of tunnel. Vincent +was not lying when he told you it was going to be quite a +journey to get through. + +This room you have come upon is quite ornate. There is a large +mirror with a gold Frame that is encrusted in rubies and +saphires. The point is, this room must belong to a very +wealthy person. + +The only thing of interest in the room is the large chest +which you have opened. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You find yourself somewhere deep inside the palace after +winding through corridors upon corridors of tunnel. Vincent +was not lying when he told you it was going to be quite a +journey to get through. + +This room you have come upon is quite ornate. There is a large +mirror with a gold Frame that is encrusted in rubies and +saphires. The point is, this room must belong to a very +wealthy person. + +While there are a lot of things in this room that you envy, +the only thing that catches your eye is a large chest in the +corner. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#chest +% +True +none + +$ +True +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have unlocked the treasure chest and removed the emerald. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +This is your standard looking treasure chest. It is made not +of wood, however, but gold. It must weigh a ton! You see a +keyhole on the front face of the chest. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#emerald +% +True +none + +$ +True +none + + +& +True +emerald_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You found this emerald in the first room you came in since +entering the castle. It is a large, red emerald that is +hexagonal in shape on the sides, but comes to a point at the +bottom. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + +#maiodin +% +True +none + +$ +True +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +The Basileus has fallen down and is currently cowered in the +corner of the room, occassionally screaming. The orb had +quite an effect on him! + +Time to make your move. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +Here he is. You have finally found the Basileus. + +He is adorned in robes which have gold symbols embedded all +along the edges. + + +Time to take out the Basileus. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + +#basileus +% +True +none + +$ +True +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +The Basileus has fallen down and is currently cowered in the +corner of the room, occassionally screaming. The orb had +quite an effect on him! + +Time to make your move. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +Here he is. You have finally found the Basileus. He doesn't +look all that impressive! + +He is adorned in robes which have gold symbols embedded all +along the edges. You wonder why so many people around here +wear robes!? + +Maiodin looks rather generic, actually. He is bald and has a +round face. You can name at least 5 people who would look +exactly like him if they wore a hood. This, somehow, gives +you more confidence. + +Time to take out the Basileus. + + He is a very clean looking man, +with short, slicked back hair and a well kept mustache. + +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + +#prism +% +True +none + +$ +True +maiodin_nope + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You are in awe of the power you feel from the Prism. It is +quite amazing, and if you were not as disciplined as you are, +you might have been destracted by the large crystal. + +But you were not! + +It is time to end this. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +maiodin_nope + +--------------------------------------------------------------- +--------------------------------------------------------------- +You are in awe of the power you feel from the Prism. It is +quite amazing, and if you were not as disciplined as you are, +you might have been destracted by the large crystal. + +But you were not! +--------------------------------------------------------------- +--------------------------------------------------------------- + + + + + + +the_end \ No newline at end of file diff --git a/scene_descriptionsF.txt b/scene_descriptionsF.txt new file mode 100644 index 0000000..524a81c --- /dev/null +++ b/scene_descriptionsF.txt @@ -0,0 +1,1024 @@ + +0 +% +True +none + +$ +True +none + +& +True +last 1010 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You are in a forest, completely surrounded by trees. This area +is overgrown, and it is obvious that no one, neither person nor +animal, has been around here for a while. The only thing you +notice is one particularly old, decrepit looking tree in the +clearing near you. + +There are paths going to the north and to the east. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +1 +% +True +none + +$ +True +cut_shrub 0110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You continue east down the dirt path, and eventually come to a +dead end. To the north and the east, a tall fence encircles +the town, protecting it from the outside elements. You have +cut a path through the shrubs around the fence to east, leading +into the town. + +You can hear the distant sounds of of the town coming from the +other side of the wall. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +& +False +cut_shrub 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You continue east down the dirt path, and eventually come to a +dead end. To the north and the east, a tall fence encircles +the town, protecting it from the outside elements. Currently, +your way is blocked off in either of those directions. + +You can hear the distant sounds of the town coming from the +other side of the wall. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + + + +2 +% +True +bailey_hug 1110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You once again enter the southern part of Galilei. The area is +still pretty quiet. + +This part of town mainly consists of smaller shops whose +structures look as though they may collapse at any moment. Not +all of them are abandoned, however. To the east, a weapons shop +looks interesting. A dirt road heads to the north. + +The buildings are overgrown with bushes which have not been +attended to in quite a while, based on their appearance. +There is a small water well in the middle of the road near +you. You fixed it, and now it works! + +Near the well, mostly buried, you see a parchment +sticking out of the ground. Maxine is also still playing on +the other side of the road. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +cloak_get 1100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You once again enter the southern part of Galilei. The area is +still pretty quiet. + +This is the southern part of the town, which mainly consists +of smaller shops whose structures look as though they may +collapse at any moment. Not all of them are abandoned, +however. To the east, a weapons shop looks interesting, but +is adorned with a sign that says "closed". A dirt road leads +to the north. + +The buildings are overgrown with bushes which have not been +attended to in quite a while, based on their appearance. +There is a small water well in the middle of the road near +you. You fixed it, and now it works! + +Near the well, mostly buried, you see a parchment +sticking out of the ground. Maxine is also still playing on +the other side of the road. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You squeeze through the opening in the fence and crawl among +sharp sticks, spiders, and what could very well be poisonous +plants. After a few minutes of crawling, you see light. +You scramble towards the light, and emerge on the other side +of the fence. As you stand up, the first thing you notice is +how quiet the area is. As far as you can tell, there is no +one else around. + +This is the southern part of the town, which mainly consists +of smaller shops whose structures look as though they may +collapse at any moment. Not all of them are abandoned, +however. To the east, a weapons shop looks interesting, but +is adorned with a sign that says "closed". A dirt road heads +to the north. You need to be careful, however. It does not +seem like a good idea to start roaming the town dressed as +you are, adorning old, torn clothes made in another land. +Perhaps there is a way to disguise yourself. + +The buildings are overgrown with bushes which have not been +attended to in quite a while, based on their appearance. +There is a small water well in the middle of the road near +you. Near the well, mostly buried, you see a parchment +sticking out of the ground. + +After a few more seconds to take in your surroundings, you are +surprised to find you are not alone, afterall. To your right, +hiding among some bushes on the opposite side of +the road, you see a young girl. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + +3 +% +True +none + +$ +True +none + +& +True +bailey_hug 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You enter the Blacksmith shop. The lighting is quite dim, with +only a candle or two being the only source of illumination. +Weapons of all kinds line the walls of the shop, all looking +quite marvelous. There are tables with stacks of swords, +axes, bows, lances, cat-o-nine-tails, morningstars, and all +kinds of different weapons which are on display. + +On the east side of the shop is a peculiar looking desk +with random odds and ends lying upon it. There is also +a small sign that says "FREE" hanging above the table. + +The shopkeeper, who you gather must be Bailey, is at work +behind a large wooden counter on the north side of the room. +A VERY unique looking wooden sign rests on top of the the +wooden counter. + +Eventually, Bailey notices you entered the shop and stops her +work. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Greetings Traveler. Welcome to me Blacksmith shop! Are + ye in need of a new implement? I have many swords and + shields that one such as ye might be interested in, + being as ye look like a very experienced adventurer." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey laughes as she says this, eyeing you up and down. You +must look like you have been through many battles considering +the state of your tattered clothing. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Let me know if there is anything I can help ye with!" + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + + + +4 +% +True +river_cross 1011 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have come upon the front gates of the town. You see an old +wooden sign with 'Galilei' Painted upon it. This area has been +cleared of most vegetation, save for a few small plants. To the +north, the river rages, but your turtle raft waits for you in +the water when you are ready to cross. + +To the east, the gate guard is posted, standing motionless, +but acknowledges you with a nod. You can move freely through +the town gate. The west does not lead to anywhere. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sword_give 0011 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have come upon the front gates of the town. You see an old +wooden sign with 'Galilei' Painted upon it. This area has been +cleared of most vegetation, save for a few small plants. To the +north, the way is blocked with a river that is moving too +quickly to cross without help. + +To the east, the gate guard is posted, standing motionless, +but acknowledges you with a nod. You can move freely through +the town gate. The west does not lead to anywhere. + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give 0001 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have come upon the front gates of the town. You see an old +wooden sign with 'Galilei' Painted upon it. This area has been +cleared of most vegetation, save for a few small plants. To the +north, the way is blocked with a river that is moving too +quickly to cross without help. + +To the east, the gate guard is posted, standing motionless and +hardly acknowledging your presence. The west does not appear to +lead anywhere. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +5 +% +True +none + +$ +True +sword_give 0110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have entered the far western part of town. The gate stands +on the far end. You can't seem him, but you know the Guard +is on the other side of that gate. You see the other part of +the rope you cut down and used on the well. It had apparently +been holding up a sign, which has now crashed on the ground and +was splintered into many pieces. Whoops! + +Near the eastern path, you see a small tent with a table set +up, but apparently on one is attending the tent. A man stands +close to the tent, but doesn't pay it much attention. He is +asking passing townsfolk for money, and sporadically yells. + + "Please! Help out Igor! Igor needs to eat! Igor Strong! + Igor Needs Food!" + +Across the tent from Igor is yet another man. He seems to be +just another peddler of goods, but he catches your eye and waves +at you. Behind him are bags of what looks like bread and grains. +You assume he is a food vender. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give 0010 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have entered the far western part of town. The gate stands +on the far end. You can't seem him, but you know the Guard +is on the other side of that gate. You see the other part of +the rope you cut down and used on the well. It had apparently +been holding up a sign, which has now crashed on the ground and +was splintered into many pieces. Whoops! + +Near the eastern path, you see a small tent with a table set +up, but apparently no one is attending the tent. A man stands +close to the tent, but doesn't pay it much attention. He is +asking passing townsfolk for money, and sporadically yells. + + "Please! Help out Igor! Igor needs to eat! Igor Strong! + Igor Needs Food!" + +Across the tent from Igor is another man. He seems to be just +another peddler of goods, but he catches your eye and waves at +you. Behind him are bags of what looks like bread and grains. +You assume he is a food vender. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +6 +% +True +clock_fix 0111 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You follow the path and enter the the town plaza, the heart of +the town of Galilei. This part of the city is much more +populated than the southern part, and many of the common folk +are present, walking around and taking care of their every-day +needs. Many small tents ring the area, all selling goods of +various nature. The only one that particularly catches your +eye is a small cart with the words "Exotic Wares" advertised +on the side of it's red canopy. + +As opposed to the south side of Galilei, the buildings here +look as though they are brand new. All of the shops and various +businesses are open and seem to be doing well. To the east, +there is a unique shope that, When you look further, you see +the word "Haberdashery" printed on a small, wooden sign. + +To your other side, you see a small stable, with four large +horses either sleeping or eating. Among them is a larger man +tending to their needs. The sign in the front reads: + +"Lucious, the Stable Master" + +In the center of the town plaza, there is the massive tower +that serves as the town's clock, which you have fixed. + +On the opposite side of the Plaza, you see Bray, who is much +more decorated than the others. His armor is Gold and Red, +and his broadsword sends shivers down your spine. The guard at +the gate was big, but this guy could crush him. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sword_give 0111 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You follow the path and enter the the town plaza, the heart of +the town of Galilei. This part of the city is much more +populated than the southern part, and many of the common folk +are present, walking around and taking care of their every-day +needs. Many small tents ring the area, all selling goods of +various nature. The only one that particularly catches your +eye is a small cart with the words "Exotic Wares" advertised +on the side of it's red canopy. + +As opposed to the south side of Galilei, the buildings here +look as though they are brand new. All of the shops and various +businesses are open and seem to be doing well. To the east, +there is a unique shope that, When you look further, you see +the word "Haberdashery" printed on a small, wooden sign. + +To your other side, you see a small stable, with four large +horses either sleeping or eating. Among them is a larger man +tending to their needs. The sign in the front reads: + +"Lucious, the Stable Master" + +In the center of the town plaza, you see a large structure in +the shape of a tower that reaches into the sky. At eye-level +there is a large clock-face, but it does not have any hands. + +On the opposite side of the Plaza, you see Bray, who is much +more decorated than the others. His armor is Gold and Red, +and his broadsword sends shivers down your spine. The guard at +the gate was big, but this guy could crush him. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give 0101 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You follow the path and enter the the town plaza, the heart of +the town of Galilei. This part of the city is much more +populated than the southern part, and many of the common folk +are present, walking around and taking care of their every-day +needs. Many small tents ring the area, all selling goods of +various nature. The only one that particularly catches your +eye is a small cart with the words "Exotic Wares" advertised +on the side of it's red canopy. + +As opposed to the south side of Galilei, the buildings here +look as though they are brand new. All of the shops and various +businesses are open and seem to be doing well. To the east, +there is a unique shope that, When you look further, you see +the word "Haberdashery" printed on a small, wooden sign. + +To your other side, you see a small stable, with four large +horses either sleeping or eating. Among them is a larger man +tending to their needs. The sign in the front reads: + +"Lucious, the Stable Master" + +In the center of the town plaza, you see a large structure in +the shape of a tower that reaches into the sky. At eye-level +there is a large clock-face, but it does not have any hands. + +On the opposite side of the Plaza, you see a guard who is much +more decorated than the others. His armor is Gold and Red, and +his sword sheath looks intimidating. You notice that the sword +is absent, however. The guard at the gate was big, but this +guy could crush him. You reason that this must be Bray, the +"Captain" whom Maxine and the Guard spoke of. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + +7 +% +True +key_get 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You open the door the the Haberdashery and walk in. The shop +is well lit and well stocked. Along the walls, metal bars +are ring the entire room, and upon them hang many different +types of Garments. You see many shades and sizes of tunics, +shirts, scarves, overcoats, and belts among other things. + +The main floor of shop is filled with tables and racks, all +holding more clothing. Nothing seems interesting to you, +except for a rack of suits close to door. + +Dario is no longer on the sales floor. He ran to the back of +the shop and you have not heard anything from him since. +Hopefully, others do not come in and rob hi blind! + +You notice the machine where you found the key is still in the +back of the shop. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +turtle_get 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You open the door the the Haberdashery and walk in. The shop +is well lit and well stocked. Along the walls, metal bars +are ring the entire room, and upon them hang many different +types of Garments. You see many shades and sizes of tunics, +shirts, scarves, overcoats, and belts among other things. + +The main floor of shop is filled with tables and racks, all +holding more clothing. Nothing seems interesting to you, +except for a rack of suits close to door. + +Like Baileys shop, there is a large desk to the side of room, +and behind it is middle-aged looking man you assume is +the owner of the shop. As you look in his direction, he +realizes he has a customer and greets you. + +"Oh, uh.. Hey, Seth! Thanks for, um, coming back!" + +Near the back of the shop, a large metal box catches your eye. +As you look closer, you see it is a machine of some sort. +It is rather curious, as you see no purpose for it to be back +here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +turtle_get 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You open the door the the Haberdashery and walk in. The shop +is well lit and well stocked. Along the walls, metal bars +are ring the entire room, and upon them hang many different +types of Garments. You see many shades and sizes of tunics, +shirts, scarves, overcoats, and belts among other things. + +The main floor of shop is filled with tables and racks, all +holding more clothing. Nothing seems interesting to you, +except for a rack of suits close to door. + +Like Baileys shop, there is a large desk to the side of room, +and behind it is middle-aged looking man you assume is +the owner of the shop. As you look in his direction, he +realizes he has a customer and greets you. + +"Oh, uh.. Welcome! To my Shop! I am Dario. Errr.. Let me +know if there is anything you need!" + +Near the back of the shop, a large metal box catches your eye. +As you look closer, you see it is a machine of some sort. +It is rather curious, as you see no purpose for it to be back +here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +8 +% +True +none + +$ +True +cogs_get 0011 + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You come across a small claring in the woods. The area is +sparsly filled with trees. The way to the north and west is +blocked with some large rock formations that would not be +worth climbing. To the east, you see the forest diminishing. + +Along the northern rock wall, you see a large pile of mud +dominating the area. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cogs_get 0011 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You come across a small claring in the woods. The area is +sparsly filled with trees. The way to the north and west is +blocked with some large rock formations that would not be +worth climbing. To the east, you see the forest diminishing. + +Along the northern rock wall, you see a large pile of mud +dominating the area. + +Just as you are about to decide your next move, a gimmer +in the grass catches your eye. Upon closer examination, you +notice a couple of small cogs hidden in the grass. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +9 +% +True +desert_get 0110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +It feels like you have been walking for hours, but eventually +you find yourself in the middle of a HUGE desert. You are deep +into it, but you can see the Palace looming in the east, and +the forest begin again to the west. Looking south, you can see +the walls of the town, but there is no way to get in from here. + +The desert seems to go in all directions from here. It meets +the horizon to the north, seemingly going forever. There are +plenty of smaller hills in that direction. However, you don't +know if you could find a good path through before the sun sets. +Everyone knows the desert at night means certain death. + +Samara has explained to you how to get through the desert to +the palace, so you no longer fear the hot sands and choking +winds. + +You come across a much larger sand dune than any of the others +you have seen so far. Samara is still around her home, but she +is now working on learning the Clarinet you have given her. +It is no surprise that she is learning quickly. + +It is stupidly hot and you are thirsty. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +whistle_get 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +It feels like you have been walking for hours, but eventually +you find yourself in the middle of a HUGE desert. You are deep +into it, but you can see the Palace looming in the east, and +the forest begin again to the west. Looking south, you can see +the walls of the town, but there is no way to get in from here. + +The desert seems to go in all directions from here. It meets +the horizon to the north, seemingly going forever. There are +plenty of smaller hills in that direction. However, you don't +know if you could find a good path through before the sun sets. +Everyone knows the desert at night means certain death. + +You consider whether or not you could find your way through +and get to the palace from here. It looks to be a difficult +trek, and you fear you wouldn't survive if you tried at this +point. Better to avoid that and see if there is an easier way. + +You come across a much larger sand dune than any of the others +you have seen so far. Samara is still around her home, but she +is now working on learning the Clarinet you have given her. +It is no surprise that she is learning quickly. + +It is still hot out here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +whistle_get 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +It feels like you have been walking for hours, but eventually +you find yourself in the middle of a HUGE desert. You are deep +into it, but you can see the Palace looming in the east, and +the forest begin again to the west. Looking south, you can see +the walls of the town, but there is no way to get in from here. + +The desert seems to go in all directions from here. It meets +the horizon to the north, seemingly going forever. There are +plenty of smaller hills in that direction. However, you don't +know if you could find a good path through before the sun sets. +Everyone knows the desert at night means certain death. + +You consider whether or not you could find your way through +and get to the palace from here. It looks to be a difficult +trek, and you fear you wouldn't survive if you tried at this +point. Better to avoid that and see if there is an easier way. + +You come across a much larger sand dune than any of the others +you have seen so far. As you get closer, you notice a woman +leaning against the dune! At the same time, she sees you, and +glares at you slightly. It looks like she is trying to decide +whether you are a friend or an enemy. + +It is quite hot out here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +10 +% +True +none + +$ +True +secret_passage 1100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You find yourself once again at the gates of the Palace. + +It is surrounded by a huge, black wall that is absolutely +impenetrable. The wall is surrounded by large shrubs, which +upon closer inspection shows them to be covered in spikes, +which could easily be poisonous. + +From your position, you can see the gates of Palace, which are +so enormous that there is no way the two guards who are +posted can see you from this distance. Even if they could, and +you wanted to get to them, it would be impossibe as a large +drawbridge separates you. + +The large monolith of the Basileus once stood here, but you +have destroyed it and uncovered the secret passage to the +tunnels beneath the Palace. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +secret_passage 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You make your way through the desert, and eventually the +landscape fades from white to green again. The palace looked +close while you were in the desert, but it was deceivingly far, +and you spent more time walking than you anticipated. This also +made you underestimate the size of the massive palace that +now stands before you. + +It is surrounded by a huge, black wall that is absolutely +impenetrable. The wall is surrounded by large shrubs, which +upon closer inspection shows them to be covered in spikes, +which could easily be poisonous. + +From your position, you can see the gates of Palace, which are +so enormous that there is no way the two guards who are +posted can see you from this distance. Even if they could, and +you wanted to get to them, it would be impossibe as a large +drawbridge separates you. + +You scan the wall again, and notice something very peculiar. To +the west, there is a huge monolith that points to the sky. There +is nothing else like it upon the wall, and it could be worth it +to look closer. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +14 +% +True +clock_fix 0011 + +--------------------------------------------------------------- +--------------------------------------------------------------- +Once again, you are in Vincent't home of dirt. It hasn't +caved in yet, so you feel a little safer. Vincent is still here +and the passage to the east will lead to the inside chambers +of the Palace, as Vincent explained to you. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +$ +True +vincent_trust 0001 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You crawl through the tunnels once again. It doesn't feel as +long this time, but as you approach the illumination of +Vincent's chamber, there is no way to ignore the burn in +your muscles from crawling so much. + +Eventually, you find yourself once again in the cavern. There +are a few tables and chairs, a large desk, a storage cabinet +that you see is filled with bread and other simple foods. Then, +of course, there is a small torch which slightly illuminates the +room. + +Vincent is here waiting for you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +vincent_trust 0001 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You crawl through the tunnel, which is just large enough for +you get through without getting stuck. It takes a lot of work +to get through, but after a while, the tunnel begins to widen +to the point that you can stand up and carefully walk through. + +To your surprise, you walk find a cavern at the end of this +particular tunnel. The moment you enter, you see signs that +someone lives here. There are a few tables and chairs, a large +desk, a storage cabinet that you see is filled with bread and +other simple foods. Then, of course, there is a small torch +which slightly illuminates the room. The walls are not +reinforced in anyways, and you find yourself in a room +of dirt. + +As your eyes adjust to the light, you are startled as you +stare into the face of another man staring right back at +you from across the room. +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "You found me. I suppose there is not much of a reason + to hide myself any longer, eh? I am Vincent." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +15 +% +True +none + +$ +True +emerald_get 0110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You find yourself somewhere deep inside the Palace, once again +in the office of Basileus. + +This room you have come upon is quite ornate. There is a large +mirror with a gold Frame that is encrusted in rubies and +saphires. A large desk which holds many different vials +and parchments is at the opposite corner of the room. You +have come in from the south, and there is a door to the east. + +The chest in the corner remains, but you have already opened +it and retrieved the emerald. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +emerald_get 0110 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You find yourself somewhere deep inside the palace after +winding through corridors upon corridors of tunnel. Vincent +was not lying when he told you it was going to be quite a +journey to get through. + +Eventually, you come upon the wall that you now know is a false +wall. You put your hands on it and push forcefully. It easily +moves back, and reveals another passage. You climb out of the +tunnel and find yourself in a well decorated room. + +This room you have come upon is quite ornate. There is a large +mirror with a gold Frame that is encrusted in rubies and +saphires. A large desk which holds many different vials +and parchments is at the opposite corner of the room. You +have come in from the south, and there is a door to the east. + +While there many other things in this room that peak your +interest, the only thing that catches your eye is a large chest +which sits conspicuously in the corner. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +16 +% +True +none + +$ +True +maiodin_nope 0100 + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You open the door to the east. + +You have entered the Basileus' inner chamber. It is a large, +circular room, adorned with red and gold statues all along +it's edges, with carpets to match. The ceiling has large, +gold beams which all lead the the very top, from which a +golden sphere hangs. + +You cannot begin to understand the purpose of most of the items +in this room. But these are not important right now. Maiodin +is still lurching in pain on the other side of the room after +you used the orb on him. + +In the middle of the room, you see what Vincent referred to +as the "Prism of Aestralius. There is an small but ornate +table upon which the Prism sits. You notice it is glowing, +and pulsing with light. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last 0100 + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take a deep breath and open the door to the east. + +You have entered the Basileus' inner chamber. It is a large, +circular room, adorned with red and gold statues all along +it's edges, with carpets to match. The ceiling has large, +gold beams which all lead the the very top, from which a +golden sphere hangs. + +You cannot begin to understand the purpose of most of the items +in this room. But these are not important right now. Across +from you on the other side of the room, you see a tall man +wearing a red a gold robe. He is a very clean looking man, +with short, slicked back hair and a well kept mustache. + +This is Maiodin. He seems to be preoccupied at the moment, +and does not notice your emergence into the room. + +In the middle of the room, you see what Vincent referred to +as the "Prism of Aestralius. There is an small but ornate +table upon which the Prism sits. You notice it is glowing, +and pulsing with light. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + +17 +% +True +none + +$ +True +none + +& +True +Last 0000 + +* diff --git a/splash.txt b/splash.txt new file mode 100644 index 0000000..68e74a6 --- /dev/null +++ b/splash.txt @@ -0,0 +1,18 @@ + + GRAVITY MAN PRESENTS + + _______ _______ ______ ______ __ __ +/ \ / \ / | / \ / \ / | +$$$$$$$ |$$$$$$$ |$$$$$$/ /$$$$$$ |$$ \ /$$ | +$$ |__$$ |$$ |__$$ | $$ | $$ \__$$/ $$$ \ /$$$ | +$$ $$/ $$ $$< $$ | $$ \ $$$$ /$$$$ | +$$$$$$$/ $$$$$$$ | $$ | $$$$$$ |$$ $$ $$/$$ | +$$ | $$ | $$ | _$$ |_ / \__$$ |$$ |$$$/ $$ | +$$ | $$ | $$ |/ $$ |$$ $$/ $$ | $/ $$ | +$$/ $$/ $$/ $$$$$$/ $$$$$$/ $$/ $$/ + + +Created By Pat Shanks + + +* diff --git a/takeF.txt b/takeF.txt new file mode 100644 index 0000000..5577ea7 --- /dev/null +++ b/takeF.txt @@ -0,0 +1,310 @@ +#compass +% +True +none + +$ +True +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the compass +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +compass_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach into the hole, and take the compass. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*compass_get + + + + + + + +#parchment +% +True +none + +$ +False +none + +--------------------------------------------------------------- +--------------------------------------------------------------- +You won't have any use for the parchment, and it will just be +taking up room. If you want to read it, just look at it. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +True +last + + +* + + + + + + +#rock +% +True +none + +$ +True +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the sharp rock. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +rock_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach into the bushes and grab the sharp rock. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*rock_get + + + + + +#hands +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +You have already fixed the clock. It doesn't seem like a very +good idea to remove the hands now that it is functioning once +again. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the clock hands. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hands_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach down, pick up the clock hands, remove the layers of +dust, and put them into your pocket. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*hands_get + + + + + + +#hammer +% +True +none + +$ +True +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the hammer. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +hammer_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Being as it is free, you reach down and take the hammer. You +look around, but Bailey just smiles and nods. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*hammer_get + + + + + + + +#marbles +% +True +none + +$ +True +marbles_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have some marbles. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +marbles_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach into the small drawer and take a handful of blue +marbles. There is plenty to go around, and you never know +when you might need a few marbles. Just don't lose them... +--------------------------------------------------------------- +--------------------------------------------------------------- + +*marbles_get + + + + + +#clarinet +% +True +none + +$ +True +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the clarinet +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +clarinet_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Seeing nobody oppose you, you reach down and take the clarinet. +Doesn't look like it belongs to anyone, so you put the +beautiful clarinet away. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*clarinet_get + + + + + +#cogs +% +True +none + +$ +True +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the cogs. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +cogs_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You reach down and take the cogs. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*cogs_get + + + + + + +#spider +% +True +none + +$ +True +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You already have the spider statue. +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +octopus_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Reaching into the mud, you attempt to remove the spider. It is +stuck fast, however. After a few more pulls, you feel the mud +start to give. Soon, you extract the object from the mud. +Unfortunately, it is still caked in dirt that you cannot +easily remove with your hands. However, you can now tell for +certain that it is some kind of statue in the shape of a +spider. +--------------------------------------------------------------- +--------------------------------------------------------------- + +*octopus_get + + + + + + + + + + + +# +the_end \ No newline at end of file diff --git a/talkF.txt b/talkF.txt new file mode 100644 index 0000000..6593cf8 --- /dev/null +++ b/talkF.txt @@ -0,0 +1,1719 @@ + +#guard +% +True +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +SETH: + "Is there anything you can tell me about the town?" +GUARD: + "Galilei? Ye' 'tis a good town. Lotsa' good folk live + 'ere. Me Captain is usually roamin' around inside + somewheres', and I live further in the forest, so I + don't get ta see much on the inside. Most people 'er + pretty quiet. don't wants' ta get in trouble with the + Basileus." +SETH: + "Who is this Basileus?" +GUARD: + "Basileus Maiodin is in charge th' entire region. He's + been in power fer a time now. Keeps to 'imself, mostly. + Rules from afar, as they say. +SETH: + "Thanks. I should go, I have a lot to do." +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +GUARD: + "How's yer new dagger work fer ye? Ye didn't 'afta come + back and tell me the a good job I did. +SETH: + "Well, it is pretty sharp. So sure, good job. + I know you can't let me in, but is there anything you + can tell me about the town?" +GUARD: + "Galilei? Ye' 'tis a good town. Lotsa' good folk live + 'ere. Me Captain is usually roamin' around inside + somewheres', and I live further in the forest, so I + don't get ta see much on the inside. Most people 'er + pretty quiet. don't wants' ta get in trouble with the + Basileus." +SETH: + "Who is this Basileus?" +GUARD: + "Basileus Maiodin is in charge th' entire region. He's + been in power fer a time now. Keeps to 'imself, mostly. + Rules from afar, as they say. +SETH: + "Thanks. I should go, I have a lot to do." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +The guard just grunts in response, seemingly uncaring. You get +the feeling maybe he is more lonely than he lets on. + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sharp_dagger + +--------------------------------------------------------------- +--------------------------------------------------------------- +GUARD: + "HEY! What're you doin' 'round these parts? I ne'er seen + you 'ere before. Just keep yerself outta trouble and + you and meself won't be 'avin any problems." +SETH: + "I assure you, I mean no trouble. My name is Seth. I + have been wandering these woods for days after my ship + crashed ashore here. You are the first person I have + talked to since I came here." +GUARD: + "A likely story, and one I hear often. Lucky for yerself, + I don't really care where ye're from. Me orders come + from the Basileus 'imself, and 'is orders tell me not to + let no one through 'ere." +SETH: + "Fair enough, good sir. So what do you do here all day, + besides not letting anyone through your gates. I imagine + the trade here must be flourishing..." +GUARD: + "I don't worry meself with such issues. Most of me time, + I just sit 'ere, makin' sure me sword is sharp and ready + to slay those, such as yerself, who ask too many + questions and overstay yer welecome. Now get outta 'ere. + I don't have time to deal with the likes of ye." +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + + + + + + + + + +#girl +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the little girl. She is clearly afraid, but also +seems interested in you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Hey there! You don't need to be afraid. I have been + traveling these woods on little food, and am weak to + the point that even you could probably beat me up." + + +--------------------------------------------------------------- +--------------------------------------------------------------- +The little girl giggles slightly and moves out from the bushes +towards the road. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "You don't look so good, mister. I bet I could beat you + up! + .... + Are you ok? You actually do look pretty bad.." + +SETH: + "Yes, I was traveling on my ship from my homeland of + Jax. My ship crashed here, and I have been wandering the + woods ever since, looking for ANYONE! Besides the town + guard, you are the first one I have seen. +GIRL: + "Wow! You must be pretty hungry! Have you been eating + rats or something?" + + +--------------------------------------------------------------- +--------------------------------------------------------------- +The little girl reaches into one of her pockets and pulls out +some jerky. The moment you see it, your mouth begins to water. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "Here, take this. You prob'ly need it more than I do, I + am full!" +SETH: + "Thank you. I really do need some food. My name is Seth + by the way." + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take the jerky from the little girl, and begin to eat it as +you talk. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "I don't normally trust strangers. My Dad always said + be careful with strangers. But I like you, you seem + nice, and you smell really bad and need a bath. + I can run really fast, anyways. +SETH: + "As I said, you don't need to worry. I am just trying + to figure out where I am and how to get home. +GIRL: + "Galilei! This is the town, it's where everyone lives. + We have a lot of stuff here! A market, and shops, and + lots of nice poeple! Most of them, I guess... some are + mean. My favorite is Bailey. She is the blacksmith! Her + shop is closed right now, but she usually opens later. +SETH: + "What is your name?" +GIRL: + "I'm Maxine!" +SETH: + "Nice to meet you Maxine. Thank you for telling me all + of this." +MAXINE: + "I should probably tell you something else. You + shouldn't be here. If anyone sees you, they will call + Captain Bray. He's nice, but pretty scary if he is + angry. And you are a stranger. So just be careful." +SETH: + "I will heed your warning. Thanks Maxine." +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + + + + + +#maxine +% +True +none + +$ +True +none + +& +True +last + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the little girl. She is clearly afraid, but also +seems interested in you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Hey there! You don't need to be afraid. I have been + traveling these woods on little food, and am weak to + the point that even you could probably beat me up." + + +--------------------------------------------------------------- +--------------------------------------------------------------- +The little girl giggles slightly and moves out from the bushes +towards the road. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "You don't look so good, mister. I bet I could beat you + up! + .... + Are you ok? You actually do look pretty bad.." + +SETH: + "Yes, I was traveling on my ship from my homeland + Jax. My ship crashed here, and I have been wandering the + woods ever since, looking for ANYONE! Besides the town + guard, you are the first one I have seen. +GIRL: + "Wow! You must be pretty hungry! Have you been eating + rats or something?" + + +--------------------------------------------------------------- +--------------------------------------------------------------- +The little girl reaches into one of her pockets and pulls out +some jerky. The moment you see it, your mouth begins to water. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "Here, take this. You prob'ly need it more than I do, I + am full!" +SETH: + "Thank you. I really do need some food. My name is Seth + by the way." + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You take the jerky from the little girl, and begin to eat it as +you talk. +--------------------------------------------------------------- +--------------------------------------------------------------- + + +GIRL: + "I don't normally trust strangers. My Dad always said + be careful with strangers. But I like you, you seem + nice, and you smell really bad and need a bath. + I can run really fast, anyways. +SETH: + "As I said, you don't need to worry. I am just trying + to figure out where I am and how to get home. +GIRL: + "Galilei! This is the town, it's where everyone lives. + We have a lot of stuff here! A market, and shops, and + lots of nice poeple! Most of them, I guess... some are + mean. My favorite is Bailey. She is the blacksmith! Her + shop is closed right now, but she usually opens later. +SETH: + "What is your name?" +GIRL: + "I'm Maxine!" +SETH: + "Nice to meet you Maxine. Thank you for telling me all + of this." +MAXINE: + "I should probably tell you something else. You + shouldn't be here. If anyone sees you, they will call + Captain Bray. He's nice, but pretty scary if he is + angry. And you are a stranger. So just be careful." +SETH: + "I will heed your warning. Thanks Maxine." + +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + + + + + + + + +#lucious +% +True +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "How are you, Lucious?" +LUCIOUS: + "I am doing well, Seth! I have been out a few times + lately, and it feels good to be in the forest again!" +SETH: + "I am happy to hear it!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + + +$ +True +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- +LUCIOUS: + "Thanks you again for finding my compass, Seth." +SETH: + "It was no problem, I am always happy to help. Say, + what is to the north of the town? I went as far as I + could, but the bridge is out and I cannot get across." +LUCIOUS: + "Yeah, that bridge has been out for some time. I am + hoping the palace sends someone to fix it soon. To + the north is the Gal desert. It is quite large and is + easy to get lost in, so take care if you venture that + way. The Palace of the Basileus is North of us as well. + The easiest and fastest way is through the desert. But + again, you must be very careful if you choose to go + that way." +SETH: + "YOu are always helpful. Lucious. Thank you again." +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +bailey_hug + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Greetings, good sir. Sorry to bother you and your fine + steeds, but I have a few questions I was hoping you + could answer." +LUCIOUS: + "Well, Hello there! No need for apologies, that is what + I am here for. Well, that and to take care of these + horses." +SETH: + "What do you do with the horses here? Do you sell them?" +LUCIOUS: + "Sometimes. Mostly I rent them to folks who wish to + travel for a few days. My horses are the best you will + find in all of Galilei!" +SETH: + "They are quite beautful. I commend you for you efforts. + I don't have need for a horse at the moment, + unfortunately. But I would like to talk with you if it + isn't much trouble." +LUCIOUS: + "No trouble at all! Not often I get to meet strangers." +SETH: + "What can you tell me about Galilei? You are correct, + I am a stranger, and am new to your town. I would like + to learn all that I can about it." +LUCIOUS: + "OH, well, just look around! What you see is what you + get here. These people are a simple folk who wish to + go about their day without any trouble. Some of them + work in this village tending shops, some work outside + the village and grow food for the rest of us to eat, + some work for the village to repair buildings and + keep it clean. You get the idea. There is a lovely + little clothing shop to the east. Dario runs the + place. He is a little strange, but he is harmless. + Bailey's Blacksmith is to the south, and she is + the best I have ever seen." +SETH: + "What about the big guy over there? With the beard + and the large sword." +LUCIOUS: + "That is Bray. He is the head of the Palce Guard who + oversee the safety of the people here. He is actually + a pretty nice guy once you get to know him. But he + doesn't warm up to you unless you prove you are + trustworthy." +SETH: + "Thank you. Can you think of anything else I might + need to know?" +LUCIOUS: + "Sorry... you know what, I never got your name!" +SETH: + "Oh yeah, I apologize. Sometimes I get too focussed + on one thing. My name is Seth. My ship crashed here a + few weeks ago, and I have just found this village." +LUCIOUS: + "It is a pleasure, Seth. I am Lucious! To tell you the + truth, I do not know much more about the town. I spend + a lot of my time out in the woods. I love it out there, + and you can always find something new! Although I have + not been out much as of late. I lost my compass and + now it is harder for me to get a bearing on where I am. + That forest can be a maze sometimes!" +SETH: + "You have already helped me immensely, Lucious. I + thank you for your time." +LUCIOUS: + "Come back and visit anytime you want to talk, Seth. + I am always happy to oblige!" + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#enzo +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Yeah, you don't need to tell me, I get it." +SETH: + "Are you sure? Are you ok?" +ENZO: + "I am alright. I think I need to close down for a few. + See ya, Seth. Hopefully under better circumstances." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "How are the adventures, Seth? Come across anything + else this guy over here might enjoy?" +SETH: + "With regret, I cannot say that I have. How is the + trade these days?" +ENZO: + "Eh, I can't complain. It is never great, but it ain't + bad either. I make it work. +SETH: + "Is there anything else about the town that I might + find helpful you may have not shared with me? +ENZO: + "I tell ya, Seth, I try to stay outta any serious + business. + + ... + + but I will tell ya somethin'. As a traveller like + yourself, I have been to a lot of different places. + Many different lands. But there is somethin' about + this place that is.... uhh.. different." +SETH: + "Different?" +ENZO: + "I wish I could explain it, to tell ya the truth. But + I can't. People here seem pretty happy with their lot + in lives. The thing is.. no one ever seems to change + ANYTHING. Everyone goes about their business, doing the + same thing, at the same times, everyday. It's strange, + ya know? Wouldn't ya want some change every so often? + Maybe do somethin' fun? Not around here, I guess. But + it doesn't exactly hurt anyone, so who am I to judge." +SETH: + "Hmmm. That is something. I thank you. I can't much + make sense of it, but I am also getting a strange + feeling about this place. If I find anything odd, I + will keep you informed." + +ENZO: + "Good luck, Seth." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +give_octopus + +--------------------------------------------------------------- +--------------------------------------------------------------- + +ENZO: + "Heya, How you doin', thanks for stoppin' by my + wnderful shop here." +SETH: + "Good afternoon, Enzo. Your shop sure is.. umm.. + interesting." +ENZO: + "OH yeah, peoples from all over come here and trade + wit' me. Got quite a reputation, if ya know what I'm + sayin'. You see anything ya like? Anything that + tickles yer funny bone?" +SETH: + "Well, I am a traveller, so I am trying to keep it as + light as possible. But I will take a look and see. + What kinds of things do people trade you?" +ENZO: + "Pretty much anything I might find of value, which has + to be SOMETHIN' to be something', if ya know what I + mean. I have always been particularly fond of animals + and any animal related things. People have tried to + trade dead animals to me, but I don't want nothin' + like that!" +SETH: + "Yes, of course. Well, if I see anything you might be + interested in on my travels, I will assuredly stop + back to your cart." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#bray +% +True +river_cross + +--------------------------------------------------------------- +--------------------------------------------------------------- + +BRAY: + "Seth. Good to see you are well. I looked into what + you had said to me earlier. I wish I could say my + findings made sense. If I had to guess based on + what I know, I would say you were telling the truth." +SETH: + "What did you find out, Captain?" +BRAY: + "I have been taking a closer look at Dario who runs + the Haberdashery. If you have not yet, I think you + should take a look at his shop and see what you + can find. + There is something else. I cannot explain it. You + had said something about the clock, so I decided to + take a closer look. I can't." +SETH: + "What do you mean, you can't? The clockface is empty + and does not work." +BRAY: + "What I mean, is that I can't. If I go over there... + somehow...I end up back here. Or over on the other + side of the plaza. I don't know, but something is + going on. With this said, if you are right about + that, you might also be right that the Basileus + is keeping an eye on me. If this is true, which I + believe is the case, then you must help me." +SETH: + "What do you need me to do?" +BRAY: + "I am going to tell you something that I probably + should not. But I trust you, for some reason. I just + hope my gut is correct on this one. + I have a contact close with the Palace. His name is + Vincent, and he lives underneath the palace. There + is a secret passage somewhere outside of the Palace + front Gate. I know not where it is, but there are a + few structures that could hold something of interest + out there. + Find Vincent. He is a good man, but I have always + believed him to be misguided. He always talks about + nonsense and conspiracies. I never considered that he + may be telling the truth." +SETH: + "I will take a look, Bray. I will let you know what + I find out." + +--------------------------------------------------------------- +--------------------------------------------------------------- + + + +$ +True +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- + +BRAY: + "So you were on a ship that crashed on this land. + How did you survive in the woods? And from what land?" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You think this is a good opportunity to tell your story to +Bray. Perhaps he will believe you and help you. You tell him +everything about your past. You talk about your father, the +King of Jax and describe your homeland. You proceed to tell +about how You left Jax to see the world and visited +a few different islands before being swept up in a large storm. +your ship was destroyed, but you managed to swim to the shore. +You had your knife and the knowledge of how to survive in the +wildnerness, where you were able to hunt for food and build +fires for camp. Eventually you wound up here. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BRAY: + "That is quite a story. I must tell you that I am very + good in knowing whether or not people are lying to me." +SETH: + "Well, it is the truth." +BRAY: + "I know. Look at yourself, you look terrible. I have + yet to encounter anything like this. I am going to + keep an eye on you, but my instincts tell me I won't + have to worry. To thank you for delivering my sword, + I will inform the guards to grant you free passage. + You may pass through the town gates at your leisure. + Just do not make me regret it." +SETH: + "Thank you, Captain." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You think about the letter you found near the well. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Captain Bray, I must tell you of something I found in + the town to the south." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You tell the Bray about the parchment you found. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BRAY: + "It is dangerous to speak out against the Basileus. I + encourage your discretion with speaking of such matters. + + ... + + with that said, I will look into it. Make yourself + useful around here, Seth. Come back later and perhaps + we will be able to help each other." + +SETH: + "Yes sir. I appreciate your time." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_give + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the guard. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Greetings, sir. I apologize for disturbing you." +BRAY: + "You disturbed me the moment I set eyes on you. I do + not trust those who I do not know. However, Galilei + is an open town, and so you are welcome. But know + that you are under MY scrutiny now." +SETH: + "I understand." +BRAY: + "What is your name, stranger?" +SETH: + "My name is Seth. I am indeed a stranger to your land. + My ship crashed to your shores days ago, and I have + just come upon your city." +BRAY: + "Well, Seth, I am Captain Bray of the Royal Guard. I + am tasked with the safety of this town, and of this + land. Stay out of trouble, and you and I will remain + cordial. But know that I know all that goes on about + town, so do NOT get on my bad side." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bray turns his attention away from you, so you figure this +conversation to be over. While he isn't looking at you now, +you know he will have his eye on you from here on out. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#bailey +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Bailey? Are you feeling ok?" +BAILEY: + "...." +SETH: + "Bailey? HEY! It is me, Seth." +BAILEY: + "..... + Seth? + Seth. I remember ye." +SETH: + "I gave you my clothes. You gave me Bray's sword. + Remember?" +--------------------------------------------------------------- +--------------------------------------------------------------- +It takes a couple of seconds, but Bailey begins to come around. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Seth. What is happening. I feel as though.... I just + woke up from a long sleep. What have I been doin'? + I.." +SETH: + "It is ok, Bailey. Everything will be fine. I think I + know what I must do. Just try to relax. I will deal + with it." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey nods her head, but says nothing. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Is there anything you can tell me about the land of + Galilei, Bailey?" +BAILEY: + "Tis a great city. Let me think... Have ye met John? + He is a peddler over on the west side of town. He might + have an item or two ye could find useful. Otherwise, + he is great to talk to. An entertaining fellow, fer + sure. Ask 'im to play you music sometime." +SETH: + "Thanks Bailey. Anything else?" +BAILEY: + "There is another shop to the north. It is Dario's + shop. Strange fellow, that one. Be careful if ye + encounter him." +SETH: + "Assuredly, I will." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +sword_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the counter and attempt to get The shop keeper's +attention. It is of no use, however, as she is distracted with +her work. Just when you are about to give up, she finally +notices you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "What have we here? I know not who ye are. Are ye a + stranger to this land?" +SETH: + "Indeed I am. My name is Seth. Maxine told me about + you, as well as Lucious. I wanted to see the best + weapons this land had to offer first hand." +BAILEY: + "Ah, ye flatter me, Seth. I do the best I can here. + Take a look around at your leisure. Me name's Bailey, + and I run this here shop. Let me know if I can assist + ye in anything." +SETH: + "Thank you. You seem pretty busy here. Business is good + I take it?" +BAILEY: + "Aye, it is roarin'. So much so that I can't seem to get + a tick of time to meself these days. Always working on + some axe or some sword that the Palace needs fixed up. + Alas, even if I could get out, t'would be of no use." +SETH: + "What do you mean? You don't like to go out?" +BAILEY: + "I wish more than anything that it were possible. I am + somewhat known around these parts. So much so that + whenever I go out into the town, I can't get around + without the townspeople wanting to talk. I ain't got + time for that!" +SETH: + "I apologize, but I have never heard of you. What are you + known for?" + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey just stares at you for a few moments. +--------------------------------------------------------------- +--------------------------------------------------------------- + +BAILEY: + "Ah, it's not worth gett'n into. But hey, if ye come + upon some kind of disguise, I would be most appreciative + of ye. I have to get back to work. To much to do, Seth. + Too much to do. Let me know if I can help ye." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Bailey goes back to work. You consider her words. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#john +% +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +JOHN: + "How is the guitar, Seth? You been playing a lot?" +SETH: + "Oh.. uhh it is great! A lot harder than I remembered!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +JOHN: + "How is the guitar, Seth? You been playing a lot?" +SETH: + "Oh yes, it is all coming back very quick! Perhaps + sometime soon I shall perform for you all." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +guitar_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the simple looking man. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Good afternoon to you, sir. Fine day, is it not?" +JOHN: + "Aye, it is! The name's John, I am a but a simple + peddler in this town. Been here a while now, though + as my stock never seems to run low." +SETH: + "Is business not good in Galilei?" +JOHN: + "I thin not! I get plenty of business from the + townsfolk. Good people, the most of them! But my stock + is still to full to move along. Don't quite have the + necessary funds, you see!" +SETH: + "Of course. I shall peruse your wares. My name is Seth, + by the way. I am a stranger to this town, so I am not + aware of your customs. Being a traveller yourself, is + there anything you can tell me about the land?" +JOHN: + "Not too much, I am afraid. Still figuring it out for + myself. I know the Basileus and his Palace to the north. + If you have not yet met Bray, the head of the Guard, I + am sure you will soon enough..." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You are interrupted suddenly by shouting from the other +side of the plaza. It is just the slum looking fellow, +hollering at a couple who passed too close, or perhaps made eye +contact.. +--------------------------------------------------------------- +--------------------------------------------------------------- + +JOHN: + "That's Igor. He can get quite loud. He's a good person + for the most part, but he is just a bit.." +SETH: + "Obnoxious?" +JOHN: + "Exactly. Other than the usual of asking for money, he + will often try to get people to fight with him. Not + in a real way, but he likes to pretend. He would + probably be a good fighter if he could get his head + straight." +SETH: + "Perhaps I should talk to him sometime. I thank you + for your time, John. I am sure to see you again." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + + +#igor +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach Igor and attempt to get his attention. He doesn't +seem to be there. Physically, he is there, but there is nothing +behind his eyes. +You wonder if the transition was too much for him. Hopefully, +he can recover. The rest of the city is in a similar condition, +after all. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Greetings, Igor! How fare you these days?" +IGOR: + "Igor good! Igor great! Igor trying to do what Seth say + to do!" +SETH: + "I.. uhhh.. I noticed you are still asking people for + gold. The gift of jewels was not enough?" +IGOR: + "OH! Um. Igor smart. Igor Invest in city! Igor still + need Capital." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You sigh. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "OK, Igor. Good luck to you." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +wrestle_igor + +--------------------------------------------------------------- +--------------------------------------------------------------- +Against your better judgement, you approach Igor and say hello +--------------------------------------------------------------- +--------------------------------------------------------------- + +IGOR: + "Ah, stranger! You help Igor? Igor need food. Igor need + clothes. Igor need friends!" +SETH: + "I am sorry, my friend. I do not have any gold for you + right now. I used my gold to sharpen my knife." +IGOR: + "Its Ok. I am Igor." +SETH: + "Yes, Hello Igor, I am Seth. Pray tell, how did you + you come to be... err.. without any gold? +IGOR: + "Oh, Igor not stupid. But Igor make stupid Igor + choices. Now, Igor stuck. Igor try to get work. + Igor try to find food. But everyday, Igor still has + nothing." + +--------------------------------------------------------------- +--------------------------------------------------------------- +You start to feel for the guy. If he is telling the truth, +then what can he do if he can not get a job? +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "I wish there was something I could do Igor. Let me + think.. Do you have any skills? Any talents? Something + you are better than others at?" +IGOR: + "Well... Igor strong! Igor not good with math. But Igor + good at fighting!" +SETH: + "Maybe something not so violent?" +IGOR: + "Seth not understand. Igor not fight for real. Igor a + wrestler!" +SETH: + "A wrestler?" +IGOR: + "Igor a wrestler! Igor in pain, but Igor do it for + business! Seth ever wrestle? Seth should wrestle!" +SETH: + "I am afraid I am not much for combat. I have training + in the sword, do not doubt, but I do not like to fight + if I do not have to. However, I will see if there is + any way I can help you, Igor. +IGOR: + "Igor thanks Seth!" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + +#dario +% +True +key_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +Dario is no longer inside the main area of the shop. He +ran to the back when you fixed the apparatus in the back +of his store. +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +turtle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You brace yourself. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Hello again, Keeper of the Haberdashery." +DARIO: + "AH. well... well met! How is the raft working for you? + Did you see the errr... palace?" +SETH: + "Not yet but I shall make it there soon. The raft is + perfect. A little silly, but I thank you again for the + help." +DARIO: + "Silly? What is so silly about a turtle?" + +--------------------------------------------------------------- +--------------------------------------------------------------- +You decide not to push the point with him. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Absolutely nothing. Speaking of turtles, what is + going on with that odd machine you have in the back of + the store?" +DARIO: + "Oh! Umm... that is mine!" +SETH: + "I know it is yours. That is why I am asking you what + it is. It's in the shop, after all." +DARIO: + "Yes, well. It should not be. I think. It doesn't + work anymore, so I don't know. Just stay away from + it!" +SETH: + "Ok" + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +turtle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the strange looking man. +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "Good afternoon, sir. My name is Seth." +DARIO: + "Seth? Oh, yes, ummm, nice to meet you. The name's + Dario." Welcome to, errrr... my shop! I see you fancy + that ugly looking cloak. Perhaps you... you might + try on something a bit more.... uhh, modern? Yes, + modern!" +SETH: + "Well, I will assuredly take the time to look around + your fine store. How has business been, lately?" +DARIO: + "Fine. Just fine. We usually do good business this + time of year. Though I often forget what time of year + it is! I have a rather forgetful nature, you see. I + might, ummm.. might ask you your name again next time. +SETH: + "It is no problem, I understand. I, too, have the same + issue. Wandering hearts tends to have wandering minds." +DARIO: + "Oh, I am no wanderer. Well, I guess maybe I am. I + go up by the Palace sometimes. Yeah, the Palace. + Sometimes. You should go there if you have not. I know + the bridge was out a few days ago, I am not sure if + it has yet been fixed. Anyways, The Basileus is a rather + pleasant man." +SETH: + "Hmm. Yes, I have been meaning to do just that. Did you + say you know the Basileus?" +DARIO: + "Well, errr, yes. I know him, I have known him all of my + life! I think I have. He has always been very nice. + Really, very nice." +SETH: + "Ok. So what else do you do when you aren't running the + shop?" +DARIO: + "I uhh I like to relax. That's all I usually can do. I + am very tired after working this shop all day, you + can be sure! Sometimes I will play games with my son. + He's getting big, yes he is! He likes to play + Galilei Risk, but I am more of a fan of the, uhhh + classics. You know, like chess. Or chinese checkers." +SETH: + "I see. Well, it has been a pleasure talking with you, + Dario.... +--------------------------------------------------------------- +--------------------------------------------------------------- +It wasn't +--------------------------------------------------------------- +--------------------------------------------------------------- + .....but I must be going. I will come back later and + we can talk some more." +DARIO: + "Oh! Ok! Bye!" + +--------------------------------------------------------------- +--------------------------------------------------------------- +That was very strange. He was an... interesting person. He +wasn't necessarily unpleasant, but very strange. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + +#samara +% +True +desert_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SAMARA: + "You wore me down, what can I say? I am a sucker for + music. Just follow the directions I gave to you, + and you will find the Palace. I must warn you, however. + I urge you not to go. The Basileus does not like + strangers, and he will not let you get anywhere close + to be inside." +SETH: + "I appreciate your concern. I can be pretty + resourceful, do not worry. I am only going to try + and get inside if I have to." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- + +SETH: + "What else do you do out here besides play music? I + imagine it might get a little bored." +SAMARA: + "Nah, I have much to do out here. For the most part, I + walk the desert, looking for anyone who may have + gotten lost. It happens far more than you would think. + It is very easy to get lost in the desert, but many + still attempt to cross it to get to the palace." +SETH: + "Have you been to the Palace?" +SAMARA: + "Of course! The Basileus has hired me to help people + get across the desert. Well, he hired me to help + CERTAIN people across the desert, but I am not going + to let someone die of thirst all alone out here!" +SETH: + "Of course not. That is a noble life to live, Samara. + I don't suppose you could tell me how to get to the + palace." +SAMARA: + "Oh Seth. I really am not supposed to. If the + Basileus found out I didn't just help you get back + to town, he would skin me alive. I would prefer + not to be put in that sort of situation." +SETH: + "I understand. I wouldn't want you getting in trouble. + I may just have to find another way." +SAMARA: + "Don't do anything stupid, Seth. The desert can get + dangerous, and it is impossible for me to find + everyone! If we meet again, I hope it is here and not + out there. Be careful." +SETH: + "Thank you, Samara." +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +whistle_get + +--------------------------------------------------------------- +--------------------------------------------------------------- +You approach the young woman. She sees you and give you a +slight nod, but she shyly resumes the playing. You attempt +to engage her in converstaion, but she is too afraid, and will +not talk to you. +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + + + + + +#vincent +% +True +clock_fix + +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "You did it, didn't you? I can feel it. The land has + finally been freed of this curse put upon it. The + time has come for me to divulge to you everything I + know. + + The Spell put upon this town, which had been anchored + by the clock tower, left the people who lived within + it's walls in a state of recursion. Every day that + went by was forgotten upon the waking of each new + day. Thus, everyday was the same day as it had been + when they went to sleep. + + This means that for as long as the spell has been in + use, the town has lived in a cycle of one day over + and over." +SETH: + "Then I will ask the obvious question. How long has + this spell been cast. How long have the people been + living the same day?" +VINCENT: + "The answer to that question also contains the purpose + of the Basileus' actions. You see, not only do the + people of Galilei live the same day continuously, but + their bodies seem to live the same day continuously as + well. This means that as each day goes by, they do not + age." + + +--------------------------------------------------------------- +--------------------------------------------------------------- +You think about this for a moment. After a deep breath... +--------------------------------------------------------------- +--------------------------------------------------------------- +SETH: + "I get it, Vincent. How long has it been?" +VINCENT: + "244 years." +SETH: + "...what..." +VINCENT: + "We have been here for a long time. So long that we + have no partners in trade. We have no foreign tourists. + No one in the world knows we exist, as everyone in the + land has been here for 244 years. This was all part of + Maidoin's plan. The purpose of the spell was so that + he could piggyback on the side effect of never aging. + He now has as much time as he needs to accomplish his + wicked goals." +SETH: + "244 years. I cannot even fathom this period of time. + I am most worried about what Maiodin has accomplished + so far." +VINCENT: + "It is safe to say thay he accomplished enough. The + most notable of these accomplishments was the + descovery of an ancient, mysterious artifact. The + only thing I know about it is it's name. The Prism + of Aestralius. It is unfathomably powerfull, and I am + sure Maiodin does not understand it's full + capabilities. However, he knows enough, and has spent + years researching how to use it. I fear that he is + ready to use it, and I have no idea what that will + mean for all of us." +SETH: + "But I have the orb. The curse has been broken. Does + this not mean that the Basileus' power has broken + as well?" +VINCENT: + "I do not believe your presence here is by accident, + Seth. This is a time of reckoning. The final conflict + is upon us, and you have been chosen. I do not know + how this ends, but I know that it is you who must + confront Maiodin. You are the only who can defeat him. + You have broken his curse, and restored the land. It + will take time, but soon, the people will remember. +SETH: + "Alright, then. It seems I do not have a choice, and + it is the only way I can ever have hope of returning + home. + + What must I do, Vincent? How do I defeat the Basileus?" +VINCENT: + "I can tell you the way through these tunnels that + will bring you directly to his inner chamber. Actually, + the path leads through a very important room. This + room contains something you will need, so make sure to + search it thoroughly. + + I do not know exactly how to defeat the Basileus, but + I trust you will find a way. If he has activated the + prism, you will need to stop it. I assume you will + need to subdue Maiodin first, so focus on him right + away. You can do it, Seth. Go east from here to find + the way." +SETH: + "I will do what I can. Here we go. I hope we meet + again in better times. What will you do?" +VINCENT: + "I plan on going back into town. It has been a long + time since I have been there, and I am guessing + the people will be very confused. I must talk with + Bailey, especially." +SETH: + "Bailey... she was Queen, wasn't she? Before the + Basileus came to power." +VINCENT: + "That is correct Seth. You are sharp, indeed. She was + the Queen, and a beloved Queen at that. Maiodin didn't + want to waste her talents, so he put her in the + Blacksmith. With little surprise, she is one of the + best. Unforunately, most of her work goes directly to + Maiodin. + + The time has come, Seth. No more delay can be tolerated. + Head east from here. Think about what I said. + + Good luck, Seth. May we meet in much better times!" +SETH: + "Good luck to you, Vincent. I am ready. We shall see + each other again." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +$ +True +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "OK, Seth. I belive in who you are. I just have to + trust my gut that you are who you say you are. + + What I am going to tell you might be hard to understand + at first, but it is all true. Please, keep an open + mind. I will try to explain this as best as I can." + +--------------------------------------------------------------- +--------------------------------------------------------------- +Vincent takes a deep breathe. +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "Galiliei is not what it seems. That much is clear. + The people who live within it's walls seem harmless, + simple, and kind. Most of them are. What is happening + within those walls, however, are not actions of those + with free will." +SETH: + "They are being controlled?" +VINCENT: + "In many ways, yes. But not in the way you are + thinking. + + I have known the Basileus for much of my life. In + fact, there was a time where you might call us + 'friends'. We grew up together in a very small village + far from here." +SETH: + "He was a commoner? How could that be? How could he + be the Lord of this land?" +VINCENT: + "Treason, Seth. In many different forms. Maiodin always + had a thirst for power. It was one of the ways in which + we had always disagreed. Eventually, he became overcome + with his need for power. He believed he was better + then the rest of the world, as though he had a + perspective that transended everyone else. + + In his search, after years of study and exploration, + he found this little town of Galilei, and decided + it was perfect for his plans. This is where things + get a little strange. + + Indeed, this town is not what it seems, Seth. Before + the Basileus took over, this land had a different + leader. A very kind, just, and prosperous leader. It + was a Queen, in fact. She was loved by the people, and + they worked hard for her and for the good of the land. + This led to a peace that lasted for years, and in a way + had much to do with how simple it was for Maiodin to + take over. He did not come with an army. There was no + battle at all. He used magic, and a strange technology + that I have yet to fully understand. + + He subdued the town, and erased their memories of the + former life they had lived. Now, they believe he has + always been their leader, and blindly follow his + orders." +SETH: + "How? How did he do this?" +VINCENT: + "In the center of the town, there is a stucture that + used to be a large fountain. You have most likely + encountered it, but thought nothing of it." +SETH: + "The clock?" +VINCENT: + "Yes. This structure is much more than a clock that no + longer works. It is the source of Maiodin's power. + Without it, his hold on the people of Galilei would + cease. + + Seth, you must break this hold. You must disrupt this + source of power. It is the only way to return the town + back to normal, and the only way to defeat the + Basileus. Once you do this, I will tell you eveything + else you need to know." +SETH: + "What must I do? I noticed the clock was no longer + working, but I did not see much else." +VINCENT: + "The only way to reset the clock is to find the + clock hands and set it to the correct time. It is the + exact minute the Basileus cast his spell. I do not + know the exact time, but I can help you find it. You + have visited the Blacksmith, yes?" +SETH: + "Yes, Bailey's shop." +VINCENT: + "Bailey has a large role in all of this, but all you + need to know right now is that there exists a sign + in her shop which is the key for the clock. It will + contain many strange symbols and numbers. You must find + it, and decipher the code: + + $ : * () + + Remember this code. You will need it. Once you find + the secret of the clock tower, come back here, and we + will win this battle together." +SETH: + "Thank you, Vincent. You have given me much to think + about. I will see what I can do." + + +--------------------------------------------------------------- +--------------------------------------------------------------- + +& +False +vincent_trust + +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "Well, then. You stumble into my home without warning + and then stare at me as though I were out of place?" +SETH: + "It is hard not to be taken back by a home with walls + of dirt and sticks." + +--------------------------------------------------------------- +--------------------------------------------------------------- +The old man's scowl slowly forms into a slight smirk. +--------------------------------------------------------------- +--------------------------------------------------------------- + +VINCENT: + "Indeed. Very observant, intruder. It must have taken + that kind of intelligence to find yourself here, in + the domain of a strange, old man. I could be a wizard. + I could be the Basileus' wizard, and could destroy + you without a thought." +SETH: + "If you could, you would have done it already. I + have nothing to lose. I am way too far into this to + turn back now. As you have pointed out, I am digging + around under the Palace in order to find out more + about the Basileus." +VINCENT: + "You gamble well. What is your name?" +SETH: + "Seth." +VINCENT: + "Well met, Seth. I am Vincent. It just so happens that + if you are looking for information about the Basileus, + I may be of service. If you are looking to use this + informations against Maiodin, I will be even more + inclined to help you." +SETH: + "Considering my journey so far, this is refreshing to + hear. Indeed, I understand there is something very + strange going on in the town." +VINCENT: + "Yes, Seth. There is. Tell me, what do you know?" +SETH: + "Very little. It seems the townspeople are all very + friendly, accepting, and helpful. I have spoken with + most of them, and they all seem normal. At a certain + point in our conversations, however, there will be + a moment of confusion. Something they should be able + to recall, or information they should know, they + can't recall. Many times, they have a hard time + resuming the conversation. I have tried to discern + the source, but I cannot understand why this might be + happening." +VINCENT: + "I can tell you why this is happening." +SETH: + "Please do." +VINCENT: + "Not so fast, Seth. I know you are rather new to this + part of the world. However, I have been here a long + time. Longer than you can imagine. If I am going + to divulge this information to you, I need to know + I can trust you." +SETH: + "What do you need from me, Vincent?" +VINCENT: + "Hmmm. As of late, it seems the Basileus has become + increasingly aware of my presence. I may have need + to defend myself, but all I really have are these + walls. If you can find me something with which to + defend myself, I would be grateful. I would also + be willing to trust you to do what needs to be done." +SETH: + "I shall do my best to find that which would help you. + Hang tight, Vincent." + +--------------------------------------------------------------- +--------------------------------------------------------------- + +* + + +#maiodin +% +True +none + +$ +True +none + +& +False +emerald_use + +--------------------------------------------------------------- +--------------------------------------------------------------- +You don't think it is a very good idea to alert Maiodin of +your presence. You decide to stay hidden so you can figure out +how to stop him! +--------------------------------------------------------------- +--------------------------------------------------------------- + + +* + + + + +# +the_end \ No newline at end of file