A plugin for the Godot Game Engine, capable of generating simple meshes for your game
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Franklin Sobrinho
Latest commit 9e865de Sep 4, 2016

README.md

#Add Primitives A plugin for the Godot Game Engine, capable of generating simple meshes for your game


###Features Primitives:

  • Box
  • Capsule
  • Circle
  • Cone
  • Cylinder
  • Plane
  • Solid
  • Sphere
  • Torus
  • Tube
  • Wedge
  • Stair(Linear, Curved, Spiral)
  • Arch
  • C Box
  • Disc
  • Ellipse
  • Ellipsoid
  • L Box
  • Pyramid
  • Torus Knot

Modifier System:

  • Twist
  • Shear
  • Taper
  • Array
  • Offset
  • Random
  • UV Transform

###Install

#####Using Git Run the following command, remember to change the PLUGINS_FOLDER to Godot addons folder on your project:

git clone https://github.com/TheHX/add_primitives.git PLUGINS_FOLDER

#####Manual Download the repository ZIP, unpack in the Godot addons on your project and rename the add_primitives-master folder to add_primitives.


###Usage Open Godot, and in editor go to Scene->Project Settings, and select "Plugins" tab, and enable the plugin.

If you don't see the plugin, click on the Update button. If it don't appear, check if the plugin is in the right folder. Else you can open a issue to see what's is wrong.

After enabling the plugin:

  1. Select any primitive from the plugin menu on 3D editor toolbar, it'll be added to the selected node or become the scene root if the scene is empty.
  2. A window will appear, where you can edit the primitive parameters.
  3. You can reopen this window by selecting "Edit Primitive" in the plugin menu, or by pressing Ctrl+E.

###License This plugin is licensed under the MIT license.