CoffeeScript Game test
(C) Copyright 2012 by Javier Arevalo
Little game-engine-graphics-thing in CoffeeScript, to help me learn this language.
Bunch of common utility functions
A simple 2D vector & matrix library
A simple GameObject library. Create a GoContainer, add Go instances to it, call tick(seconds) and render(context) Subclass Go to create your own gameobjects.
Not really a game at the moment, just a small graphics experiment with colored rotating circles.
The page that contains the canvas and runs the code. It uses jQuery, probably for not a lot - I just include it by default everywhere.
Note that the Makefile uses nodeJS to run the CoffeeScript compiler, and 'uglifyjs' for minification. You can install both uglify-js and coffee-script as nodejs packages using npm. Go to http://nodejs.org/ to install Node and npm.