VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more. This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.
How to use an USB flash drive as Memory Card on a PS TV
- Format your USB flash drive as exFAT or FAT32.
- Launch VitaShell and press
Mount uma0:and attach your USB flash drive. You can now copy stuff from/to your USB stick.
uma0:is listed under the partitions, press
▲again and choose
Mount USB ux0:. This will copy important apps like VitaShell, molecularShell, and other files.
- Your USB flash drive is now acting as a Memory Card.
- To sync all your apps on your USB flash drive, press
Refresh livearea. This will NOT refresh PSP games.
- If you wish to revert the patch, press
Umount USB ux0:.
- Note that this patch is only temporary and you need to redo the procedure everytime you launch your PS TV.
You can customize those files:
|colors.txt||All colors adjustable|
|battery.png||Battery border icon|
|battery_bar_charge.png||Charging battery bar|
|battery_bar_green.png||Green battery bar|
|battery_bar_red.png||Red battery bar|
|bg_audioplayer.png||Background for audio player|
|bg_browser.png||Background for file browser|
|bg_hexeditor.png||Background for hex editor|
|bg_photoviewer.png||Background for photo viewer|
|bg_texteditor.png||Background for text editor|
|context.png||Context menu image (Can be any size. Suggestion: It will look great if you add alpha channel to your image)|
|context_more.png||Context menu more image (Can be any size. Suggestion: It will look great if you add alpha channel to your image)|
|cover.png||Default album cover|
|dialog.png||Dialog menu image (Can be any size. This image file will be stretched by VitaShell to fit the dialog box. Suggestion: Don't use motives, as it will not look good with wrong proportion)|
Theme setting: VitaShell will load the theme that is set in
THEME_NAME = "YOUR_THEME_NAME")
General info: You don't need to have all these files in your custom theme, if one of them is missing, the default image file will be loaded instead.
Dialog and context image: If these files are not available, the colors
colors.txt will be used instead.
Put your language file at
ux0:VitaShell/language/x.txt, where the file must be UTF-8 encoded and
x is one of the language listed below:
VitaShell does automatically load the language that matches to the current system language.
If your system language is for example french, it will load from
Languages files are available in the
l10n folder of this repository.
Install vitasdk and build VitaShell using:
mkdir build && cd build && cmake .. && make
- Team Molecule for HENkaku
- xerpi for ftpvitalib and vita2dlib
- wololo for the Revitalize contest
- sakya for Lightmp3
- Everybody who contributed on vitasdk