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Bully: Anniversary Edition Vita

This is a wrapper/port of Bully: Anniversary Edition for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

Setup Instructions (For End Users)

(If you have already installed the game and want to update to a newer release, you can simply install Bully.vpk on your PS Vita).

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:

Note Don't install fd_fix.skprx if you're using repatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Optional: Install CapUnlocker to use the 4th core.
  • Obtain your copy of Bully: Anniversary Edition legally for Android in form of an .apk file and one or more .obb files (usually and located inside the /sdcard/android/obb/com.rockstargames.bully/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer, extract the assets folder from your .apk file to ux0:data and rename it to Bully. The result would be ux0:data/Bully/
  • Still in the apk, extract the file from the lib/armeabi-v7a folder to ux0:data/Bully.
  • Create the folder ux0:data/Bully/Android, copy and paste (do not extract!) to ux0:data/Bully/Android/ and to ux0:data/Bully/Android/ and finally rename them to to ux0:data/Bully/Android/main.obb and ux0:data/Bully/Android/patch.obb.
  • Download the and extract the contents to ux0:data/Bully.
  • Install Bully.vpk on your PS Vita and enjoy the game. Note that for the first boot, the game may take around 3min to generate .idx files for the .obb files. Make sure that your device does not go to sleep in that time. After the first boot, the game should take around 1min to start.
  • Once in game, press START to open the pause menu, then go to Settings and change "Clarity" to "High" for native resolution.


  • The official game does not free unused textures (as modern smartphones have more RAM than the PS Vita) and as such, the game will crash after a long gameplay.
  • If the game crashes, and there are files available in ux0:data/Bully/glsl, please send them to us. If there are too many, then it is because you forgot to install, in which case do not send us the files.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: Linux / Windows.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

  • mpg123

    • Apply mpg123.patch using patch -Np0 -i mpg123.patch.

    • autoreconf -fi
      CFLAGS="-DPSP2 -mfloat-abi=softfp" ./configure --host=arm-vita-eabi --prefix=$VITASDK/arm-vita-eabi --disable-shared --enable-static --enable-fifo=no --enable-ipv6=no --enable-network=no --enable-int-quality=no --with-cpu=neon --with-default-audio=dummy --with-optimization=3
      make install
  • openal-soft

    • cd build
      cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. && make install
  • libmathneon

    • make install
  • vitaShaRK

    • make install
  • imgui-vita

    • make install
  • kubridge

    • mkdir build && cd build
      cmake .. && make install
  • vitaGL


Finally, in the folder of bully_vita, install SceLibc stubs using:

make -C libc_bridge install

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make


  • Rinnegatamante for porting the renderer using vitaGL and making various improvements to the port.
  • Freakler for providing LiveArea assets.
  • frangarcj, fgsfds and Bythos for graphics-related stuff.
  • isage for the native audio backend for OpenAL-Soft.
  • VictorPines for PlayStation buttons and m1s3ry for shrinking and centering them.
  • Samilop Iter for betatesting.