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Project+Tests: Added/tweaked various game files #10
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src/cheats.cpp
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@@ -5,31 +5,32 @@ | |||
#include <cstring> | |||
#include <iostream> | |||
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char chetkido_ciphertext[] = "@KFWHJGL"; | |||
char s_the_password_is[] = "The password is: "; | |||
char chetkido_buffer[64]; |
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Is this not a stack allocated buffer?
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I'm not sure I understand the question
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No need to spend all that time on tests, imo. Gonna take way too long this way.
And you could still miss things. Might wanna work on infrastructure/tooling for function replacement patches & test the game this way instead (the method we were talking about with @detolly).
It will not be easy but I don't see the current method scaling up well at all.
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Approving but there are stll things that need to be fixed here
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