diff --git a/README.md b/README.md index 30e89ab..ca48baf 100644 --- a/README.md +++ b/README.md @@ -9,13 +9,22 @@ This plugin provides a set of tools to create custom and complex behaviour in th - ![Integration Icon](addons/behaviour_toolkit/icons/BTCompositeIntegration.svg) Nest Behaviour Trees inside State Machines and vice versa! - ![BLACKBOARD ICON](addons/behaviour_toolkit/icons/Blackboard.svg) Blackboard Resource - Editor Interface with shortcuts -- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration. +- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration - Example Scene When a new version is available on GitHub, the plugin will display a notification in the Toolbox! +## Installation +- Clone the `main` branch of this repository to your machine +- Download the latest release from the [Godot Asset Lib](https://godotengine.org/asset-library/asset) +- Add the `submodule` branch as [Git Submodule](https://git-scm.com/docs/git-submodule) to your own repo + - The `submodule` branch is **always** up to date with `main` and will allow you to consistently use the newest version by `pulling` + - If you are not confident in your CL skills, you can use a client like GitKraken to set this up + + + ## Usage Make sure the clones the `addons` and `script_templates` directories into your project. diff --git a/addons/behaviour_toolkit/plugin.cfg b/addons/behaviour_toolkit/plugin.cfg index 5ae8c93..c76ba83 100644 --- a/addons/behaviour_toolkit/plugin.cfg +++ b/addons/behaviour_toolkit/plugin.cfg @@ -3,5 +3,5 @@ name="BehaviourToolkit" description="This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.2 Game Engine." author="Pat & Contributors" -version="2.0.0" +version="2.0.1" script="plugin.gd"