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| #define SOL_ALL_SAFETIES_ON 1 | |
| #include <sol/sol.hpp> | |
| #include "assert.hpp" | |
| #include <cmath> | |
| struct vec { | |
| double x; | |
| double y; | |
| vec() : x(0), y(0) {} | |
| vec(double x, double y) : x(x), y(y) {} | |
| vec operator-(const vec& right) const { | |
| return vec(x - right.x, y - right.y); | |
| } | |
| }; | |
| double dot(const vec& left, const vec& right) { | |
| return left.x * right.x + left.x * right.x; | |
| } | |
| vec operator+(const vec& left, const vec& right) { | |
| return vec(left.x + right.x, left.y + right.y); | |
| } | |
| int main() { | |
| sol::state lua; | |
| lua.open_libraries(); | |
| lua.new_usertype<vec>("vec", | |
| sol::constructors<vec(), vec(double, double)>(), | |
| "dot", &dot, | |
| "norm", [](const vec& self) { double len = std::sqrt(dot(self, self)); return vec(self.x / len, self.y / len); }, | |
| // we use `sol::resolve` because other operator+ can exist | |
| // in the (global) namespace | |
| sol::meta_function::addition, sol::resolve<vec(const vec&, const vec&)>(::operator+), | |
| sol::meta_function::subtraction, &vec::operator- | |
| ); | |
| lua.script(R"( | |
| v1 = vec.new(1, 0) | |
| v2 = vec.new(0, 1) | |
| -- as "member function" | |
| d1 = v1:dot(v2) | |
| -- as "static" / "free function" | |
| d2 = vec.dot(v1, v2) | |
| assert(d1 == d2) | |
| -- doesn't matter if | |
| -- bound as free function | |
| -- or member function: | |
| a1 = v1 + v2 | |
| s1 = v1 - v2 | |
| )"); | |
| vec& a1 = lua["a1"]; | |
| vec& s1 = lua["s1"]; | |
| c_assert(a1.x == 1 && a1.y == 1); | |
| c_assert(s1.x == 1 && s1.y == -1); | |
| lua["a2"] = lua["a1"]; | |
| lua.script(R"( | |
| assert(a1 == a2) | |
| )"); | |
| return 0; | |
| } |