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remove PROP_LIFE_DEC from some elements that don't need it, closes #447

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jacob1 committed Jun 11, 2017
1 parent 2c0468e commit 81259c5d11625ded24e91f1ab49518024e8b1e9a
@@ -30,7 +30,7 @@ Element_BOMB::Element_BOMB()
HeatConduct = 29;
Description = "Bomb. Explodes and destroys all surrounding particles when it touches something.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
Properties = TYPE_PART|PROP_SPARKSETTLE;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_DMG::Element_DMG()
HeatConduct = 29;
Description = "Generates damaging pressure and breaks any elements it hits.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
Properties = TYPE_PART|PROP_SPARKSETTLE;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_DUST::Element_DUST()
HeatConduct = 70;
Description = "Very light dust. Flammable.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_FRAY::Element_FRAY()
HeatConduct = 0;
Description = "Force Emitter. Pushes or pulls objects based on its temperature. Use like ARAY.";
Properties = TYPE_SOLID|PROP_LIFE_DEC;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_FRME::Element_FRME()
HeatConduct = 0;
Description = "Frame, can be used with pistons to push many particles.";
Properties = TYPE_SOLID|PROP_LIFE_DEC;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_GLOW::Element_GLOW()
HeatConduct = 44;
Description = "Glow, Glows under pressure.";
Properties = TYPE_LIQUID|PROP_LIFE_DEC;
Properties = TYPE_LIQUID;
LowPressure = IPL;
LowPressureTransition = NT;
@@ -30,7 +30,7 @@ Element_SNOW::Element_SNOW()
HeatConduct = 46;
Description = "Light particles. Created when ICE breaks under pressure.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_NEUTPASS;
Properties = TYPE_PART|PROP_NEUTPASS;
LowPressure = IPL;
LowPressureTransition = NT;

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