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elements are only recounted when unpaused, apparently

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jacob1 committed May 10, 2017
1 parent 2d7934b commit b9c658ae20876b9f4f80e234134804b3ee0f99fa
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/simulation/Simulation.cpp
@@ -4954,7 +4954,7 @@ void Simulation::RecalcFreeParticles()
parts[lastPartUnused].life = parts_lastActiveIndex+1;
}
parts_lastActiveIndex = lastPartUsed;
if (elementRecount)
if (elementRecount && !sys_pause || framerender)
elementRecount = false;
}

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