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show cursor when drawing even when mouse is out of bounds

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jacob1 committed Oct 10, 2015
1 parent 286dd02 commit bff6dedd4820fd14675bafd684a24c0700b952be
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/gui/game/GameView.cpp
@@ -2043,7 +2043,7 @@ void GameView::OnDraw()
ren->clearScreen(1.0f);
ren->RenderBegin();
ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
{
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
ui::Point initialDrawPoint = drawPoint1;

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