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show ldtc tmp2 in hud

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krawthekrow authored and jacob1 committed Jul 8, 2018
1 parent 711d65b commit d05e4b2d0b4fb632699a87c2fdc24d7cccfcc6d1
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/gui/game/GameView.cpp
@@ -2328,7 +2328,7 @@ void GameView::OnDraw()
sampleInfo << ", Tmp: " << sample.particle.tmp;
// only elements that use .tmp2 show it in the debug HUD
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN)
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC)
sampleInfo << ", Tmp2: " << sample.particle.tmp2;
sampleInfo << ", Pressure: " << sample.AirPressure;

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