diff --git a/_includes/content/contact.html b/_includes/content/contact.html index 608b2ee..23f2faf 100644 --- a/_includes/content/contact.html +++ b/_includes/content/contact.html @@ -2,54 +2,182 @@ ================================================== -->
Pre-production for non-fiction title "Understanding Video Games," a video game narrative illustrating how video games communicate to a player, using a video game. Seg is developing the project with editorial contributions from the gaming community.
+Front-end web development using PHP, CSS, LESS, JavaScript, and related technology for Internet comic strip. Seg designs the layout in consultation with IP owners and develops social media tools for promotional purposes.
+Seg co-developed the analytics system for The Walking Dead. The system gathered telemetry data of gameplay and audience profiles for public display of choice information and internal analysis.
-In addition, Seg worked as assistant producer for Microsoft Xbox 360 submissions though Business Operations Offer Management (BOOM) and other contacts.
+Seg co-developed the analytics system for The Walking Dead. The system gathered telemetry data of gameplay and audience profiles for public display of choice information and internal analysis.
+In addition, Seg worked as assistant producer for Microsoft Xbox 360 submissions though Business Operations Offer Management (BOOM) and other contacts.
+With a background in world building, interface wiring, dialog writing & logic, cinematography, narrative game play, and interactive fiction, Seg produced award winning narrative experiences for console, desktop, and mobile platforms. Development was using the Telltale Games Tool with Lua and a proprietary dialog system.
-Duties also included localization, platform ports, achievement design and writing, statistical analysis, Steamworks integration, TCR/Lot Check/TRC support, and other content development.
+With a background in world building, interface wiring, dialog writing & logic, cinematography, narrative game play, and interactive fiction, Seg produced award winning narrative experiences for console, desktop, and mobile platforms. Development was using the Telltale Games Tool with Lua and a proprietary dialog system.
+Duties also included localization, platform ports, achievement design and writing, statistical analysis, Steamworks integration, TCR/Lot Check/TRC support, and other content development.
+Seg's puzzle designs for the Puzzle Agent series (including 'The Maw of Madness') blended mental challenge and narrative discovery. Design & production processes included implementation of prototypes using LUA and proprietary tools along with working with artists on specifications and art deliverables.
+Seg's puzzle designs for the Puzzle Agent series (including 'The Maw of Madness') blended mental challenge and narrative discovery. Design & production processes included implementation of prototypes using LUA and proprietary tools along with working with artists on specifications and art deliverables.
+Ümloud! is a non-profit organization which holds an annual charity concert to support Child’s Play and over 70 children’s hospitals around the world. Individuals donate to perform a live concert using the game Rock Band on DNA Lounge’s concert stage; an experience you can’t get in your living room!
-As co-founder and lead event producer, Seg has helped raise over $80,000 for children’s hospitals around the world since 2009.
+Ümloud! is a non-profit organization which holds an annual charity concert to support Child’s Play and over 70 children’s hospitals around the world. Individuals donate to perform a live concert using the game Rock Band on DNA Lounge’s concert stage; an experience you can’t get in your living room!
+As co-founder and lead event producer, Seg has helped raise over $80,000 for children’s hospitals around the world since 2009.
+Managed and produced builds for monthly episodic releases on digital and disc based platforms for simultaneous release. Seg created specifications and implementation for all builds internally to QA and for public facing features and experiences.
-Work included developing installers, build management systems, release art specifications and implementation, Steamworks integration, and submissions for consoles and desktop platforms.
+Managed and produced builds for monthly episodic releases on digital and disc based platforms for simultaneous release. Seg created specifications and implementation for all builds internally to QA and for public facing features and experiences.
+Work included developing installers, build management systems, release art specifications and implementation, Steamworks integration, and submissions for consoles and desktop platforms.
+The department of Enrollment and Student Affairs needed to improve processes and systems across different departments. A number of processes for housing, performing arts, admissions, and other departments needed tools to increase productivity and customer experience.
-Seg and his team developed web based tools to aid staff and students in various aspects of college life. The college improved not only efficiencies and worker productivity, but reduced economic and other variables in the admission process. Seg initiated processes that lead to fairer practices and quality experiences in the admissions process and other aspects of student life.
+The department of Enrollment and Student Affairs needed to improve processes and systems across different departments. A number of processes for housing, performing arts, admissions, and other departments needed tools to increase productivity and customer experience.
+Seg and his team developed web based tools to aid staff and students in various aspects of college life. The college improved not only efficiencies and worker productivity, but reduced economic and other variables in the admission process. Seg initiated processes that lead to fairer practices and quality experiences in the admissions process and other aspects of student life.
+