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@@ -24,7 +24,7 @@ public class cakeChecklist : MonoBehaviour

public GameObject bowl;
public GameObject cake;
public GameObject butter;
public GameObject shit;

bool isBowlGone = false;

@@ -66,7 +66,7 @@ void CakeAppear ()

if (secondsCount > 6f && cake.gameObject != null) {
cake.gameObject.SetActive (false);
Instantiate (butter, bowl.transform.position, bowl.transform.rotation);
shit.SetActive (true);

if (secondsCount> 9f){
SceneManager.LoadScene(5);

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BIN +1.76 KB (100%) Assets/cake.unity
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BIN +56.6 KB Assets/models/salt.fbx
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BIN +85.1 KB Assets/models/shit.fbx
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BIN -4.3 KB (95%) Assets/pancake.unity
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