From 45642bd7c2f8c526d1ae9c337cfd77ced4278875 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Mon, 20 Oct 2025 22:21:26 +0200 Subject: [PATCH] bugfix(script): Fix global-buffer-overflow in WorldBuilder scripts --- .../Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp | 1 + .../Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp index 496bdf224f..e95d33714b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp @@ -2508,4 +2508,5 @@ const char* const TheObjectFlagsNames[] = "Selectable", "AI Recruitable", "Player Targetable", + NULL, }; diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp index a8b756760a..2c7057c02e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp @@ -2685,4 +2685,5 @@ const char* const TheObjectFlagsNames[] = "Selectable", "AI Recruitable", "Player Targetable", + NULL, };