diff --git a/Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp b/Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp index b9f7f8daa4..666b8e6021 100644 --- a/Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp +++ b/Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp @@ -36,7 +36,7 @@ /* Revision History: */ /* 3/21/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" diff --git a/Core/GameEngine/Source/Common/Audio/AudioRequest.cpp b/Core/GameEngine/Source/Common/Audio/AudioRequest.cpp index 1da07132b2..a3235e1b69 100644 --- a/Core/GameEngine/Source/Common/Audio/AudioRequest.cpp +++ b/Core/GameEngine/Source/Common/Audio/AudioRequest.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioRequest.h" diff --git a/Core/GameEngine/Source/Common/Audio/DynamicAudioEventInfo.cpp b/Core/GameEngine/Source/Common/Audio/DynamicAudioEventInfo.cpp index 6cbeed7855..e045b92e53 100644 --- a/Core/GameEngine/Source/Common/Audio/DynamicAudioEventInfo.cpp +++ b/Core/GameEngine/Source/Common/Audio/DynamicAudioEventInfo.cpp @@ -26,7 +26,7 @@ // Derivation of AudioEventInfo structure, for customized sounds // Author: Ian Barkley-Yeung, June 2003 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DynamicAudioEventInfo.h" #include "Common/Xfer.h" diff --git a/Core/GameEngine/Source/Common/Audio/GameAudio.cpp b/Core/GameEngine/Source/Common/Audio/GameAudio.cpp index 431283bbfe..99d2a649c9 100644 --- a/Core/GameEngine/Source/Common/Audio/GameAudio.cpp +++ b/Core/GameEngine/Source/Common/Audio/GameAudio.cpp @@ -42,7 +42,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/AudioAffect.h" diff --git a/Core/GameEngine/Source/Common/Audio/GameMusic.cpp b/Core/GameEngine/Source/Common/Audio/GameMusic.cpp index 6c80f9e0c7..1f0bbe18c0 100644 --- a/Core/GameEngine/Source/Common/Audio/GameMusic.cpp +++ b/Core/GameEngine/Source/Common/Audio/GameMusic.cpp @@ -43,7 +43,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameMusic.h" diff --git a/Core/GameEngine/Source/Common/Audio/GameSounds.cpp b/Core/GameEngine/Source/Common/Audio/GameSounds.cpp index 63519dd4d8..f398941ab3 100644 --- a/Core/GameEngine/Source/Common/Audio/GameSounds.cpp +++ b/Core/GameEngine/Source/Common/Audio/GameSounds.cpp @@ -42,7 +42,7 @@ //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/GameSounds.h" diff --git a/Core/GameEngine/Source/Common/CRCDebug.cpp b/Core/GameEngine/Source/Common/CRCDebug.cpp index 01bdfe816d..db8dbee0a2 100644 --- a/Core/GameEngine/Source/Common/CRCDebug.cpp +++ b/Core/GameEngine/Source/Common/CRCDebug.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Debug.h" diff --git a/Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp b/Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp index 74d403069f..e729c0a40c 100644 --- a/Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp +++ b/Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp @@ -27,7 +27,7 @@ // Desc: Parsing AudioEvent, MusicTrack and DialogEvent INI entries /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/GameAudio.h" diff --git a/Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp b/Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp index 141f873c98..442f923504 100644 --- a/Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp +++ b/Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MiscAudio.h" #include "Common/INI.h" diff --git a/Core/GameEngine/Source/Common/INI/INIVideo.cpp b/Core/GameEngine/Source/Common/INI/INIVideo.cpp index 7c3d1c9028..0e7e4d888d 100644 --- a/Core/GameEngine/Source/Common/INI/INIVideo.cpp +++ b/Core/GameEngine/Source/Common/INI/INIVideo.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/VideoPlayer.h" diff --git a/Core/GameEngine/Source/Common/RandomValue.cpp b/Core/GameEngine/Source/Common/RandomValue.cpp index 5fcc8aac6e..f1c00982a8 100644 --- a/Core/GameEngine/Source/Common/RandomValue.cpp +++ b/Core/GameEngine/Source/Common/RandomValue.cpp @@ -26,7 +26,7 @@ // Pseudo-random number generators // Author: Michael S. Booth, January 1998 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" diff --git a/Core/GameEngine/Source/Common/System/AsciiString.cpp b/Core/GameEngine/Source/Common/System/AsciiString.cpp index 45e3b1ac49..1bf7ff672c 100644 --- a/Core/GameEngine/Source/Common/System/AsciiString.cpp +++ b/Core/GameEngine/Source/Common/System/AsciiString.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CriticalSection.h" diff --git a/Core/GameEngine/Source/Common/System/Debug.cpp b/Core/GameEngine/Source/Common/System/Debug.cpp index bb4b885fc4..7a96696ffb 100644 --- a/Core/GameEngine/Source/Common/System/Debug.cpp +++ b/Core/GameEngine/Source/Common/System/Debug.cpp @@ -43,7 +43,7 @@ // ---------------------------------------------------------------------------- // SYSTEM INCLUDES -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES diff --git a/Core/GameEngine/Source/Common/System/GameMemory.cpp b/Core/GameEngine/Source/Common/System/GameMemory.cpp index 8fcf71b138..0d178ec774 100644 --- a/Core/GameEngine/Source/Common/System/GameMemory.cpp +++ b/Core/GameEngine/Source/Common/System/GameMemory.cpp @@ -42,7 +42,7 @@ // // ---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // SYSTEM INCLUDES diff --git a/Core/GameEngine/Source/Common/System/GameMemoryInit.cpp b/Core/GameEngine/Source/Common/System/GameMemoryInit.cpp index 14eb7762ce..d25872b98c 100644 --- a/Core/GameEngine/Source/Common/System/GameMemoryInit.cpp +++ b/Core/GameEngine/Source/Common/System/GameMemoryInit.cpp @@ -41,7 +41,7 @@ // Desc: Memory manager // // ---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // SYSTEM INCLUDES diff --git a/Core/GameEngine/Source/Common/System/UnicodeString.cpp b/Core/GameEngine/Source/Common/System/UnicodeString.cpp index 8c384cd899..b6c6ba2b81 100644 --- a/Core/GameEngine/Source/Common/System/UnicodeString.cpp +++ b/Core/GameEngine/Source/Common/System/UnicodeString.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CriticalSection.h" diff --git a/Core/GameEngine/Source/Common/System/Xfer.cpp b/Core/GameEngine/Source/Common/System/Xfer.cpp index f4e9a2f082..a9c55059a7 100644 --- a/Core/GameEngine/Source/Common/System/Xfer.cpp +++ b/Core/GameEngine/Source/Common/System/Xfer.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Upgrade.h" #include "Common/GameState.h" #include "Common/Xfer.h" diff --git a/Core/GameEngine/Source/Common/System/XferCRC.cpp b/Core/GameEngine/Source/Common/System/XferCRC.cpp index e90b944e71..087d0cb95a 100644 --- a/Core/GameEngine/Source/Common/System/XferCRC.cpp +++ b/Core/GameEngine/Source/Common/System/XferCRC.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/XferCRC.h" #include "Common/XferDeepCRC.h" diff --git a/Core/GameEngine/Source/Common/System/XferSave.cpp b/Core/GameEngine/Source/Common/System/XferSave.cpp index fbf0d46886..292cb6c883 100644 --- a/Core/GameEngine/Source/Common/System/XferSave.cpp +++ b/Core/GameEngine/Source/Common/System/XferSave.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/XferSave.h" #include "Common/Snapshot.h" #include "Common/GameMemory.h" diff --git a/Core/GameEngine/Source/Common/crc.cpp b/Core/GameEngine/Source/Common/crc.cpp index f99a8ab30d..60e71e4b2f 100644 --- a/Core/GameEngine/Source/Common/crc.cpp +++ b/Core/GameEngine/Source/Common/crc.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/Debug.h" diff --git a/Core/GameEngine/Source/GameClient/GUI/WindowVideoManager.cpp b/Core/GameEngine/Source/GameClient/GUI/WindowVideoManager.cpp index 4cfd36358b..0bbbfde983 100644 --- a/Core/GameEngine/Source/GameClient/GUI/WindowVideoManager.cpp +++ b/Core/GameEngine/Source/GameClient/GUI/WindowVideoManager.cpp @@ -64,7 +64,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/WindowVideoManager.h" #include "GameClient/GameWindow.h" diff --git a/Core/GameEngine/Source/GameClient/System/Debug/AudioDebugDisplay.cpp b/Core/GameEngine/Source/GameClient/System/Debug/AudioDebugDisplay.cpp index 0b4a041048..363cde812a 100644 --- a/Core/GameEngine/Source/GameClient/System/Debug/AudioDebugDisplay.cpp +++ b/Core/GameEngine/Source/GameClient/System/Debug/AudioDebugDisplay.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DebugDisplay.h" #include "Common/GameAudio.h" diff --git a/Core/GameEngine/Source/GameClient/VideoPlayer.cpp b/Core/GameEngine/Source/GameClient/VideoPlayer.cpp index e4b2eacf53..d79a7e26d4 100644 --- a/Core/GameEngine/Source/GameClient/VideoPlayer.cpp +++ b/Core/GameEngine/Source/GameClient/VideoPlayer.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "GameClient/VideoPlayer.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INI.cpp b/Generals/Code/GameEngine/Source/Common/INI/INI.cpp index 2b9fb9ce07..9f131d4211 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INI.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INI.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DAMAGE_NAMES #define DEFINE_DEATH_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIAiData.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIAiData.cpp index 7d2796c3cc..98b2d4eb43 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIAiData.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIAiData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/AI.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIAnimation.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIAnimation.cpp index 9fa8925c71..312a11bddf 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIAnimation.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIAnimation.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/Anim2D.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INICommandButton.cpp b/Generals/Code/GameEngine/Source/Common/INI/INICommandButton.cpp index cbf7f5140b..9bff103b0d 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INICommandButton.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INICommandButton.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/SpecialPower.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INICommandSet.cpp b/Generals/Code/GameEngine/Source/Common/INI/INICommandSet.cpp index fd7b64e63b..efe52f8123 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INICommandSet.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INICommandSet.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ControlBar.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp index d37b8483a0..dbe467b7ba 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ControlBar.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INICrate.cpp b/Generals/Code/GameEngine/Source/Common/INI/INICrate.cpp index ecf20ba01b..c4e7b75fe7 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INICrate.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INICrate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/CrateSystem.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp index 71a3aa95bf..3033aaca76 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/DamageFX.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp index 872bd5a593..0d1f1a2509 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/DrawGroupInfo.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIGameData.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIGameData.cpp index 22da92eb8e..ddb1f7b670 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIGameData.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIGameData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp index 7b23e4caf1..7228ab55c4 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIMapData.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIMapData.cpp index 788c9fc0b0..461d725e94 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIMapData.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIMapData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp index 500aad9b8e..5614b2c879 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/Image.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIModel.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIModel.cpp index d592eaf39d..3e7fc739f5 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIModel.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIModel.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp index 25e22f2f40..ba62a15dbf 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/MultiplayerSettings.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIObject.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIObject.cpp index 0cf2f157e8..b847407e69 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIObject.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIObject.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp index 3b5579cb0f..a83d5467ee 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp @@ -27,7 +27,7 @@ // Desc: Parsing Particle System INI entries /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ParticleSys.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp b/Generals/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp index 56d79a1556..f4f36ce639 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/SpecialPower.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INITerrain.cpp b/Generals/Code/GameEngine/Source/Common/INI/INITerrain.cpp index 0e658ec7c0..114adb3e3d 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INITerrain.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INITerrain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/TerrainTypes.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp b/Generals/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp index eaf1620a3e..98694736ff 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/TerrainRoads.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp b/Generals/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp index 1f61728b43..c652ab5185 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/TerrainRoads.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp index bf947ff1d2..be2956f743 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Upgrade.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIWater.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIWater.cpp index 14addebfa8..5a231166fa 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIWater.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIWater.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TIME_OF_DAY_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIWeapon.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIWeapon.cpp index de34614632..52006534e4 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIWeapon.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIWeapon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/Weapon.h" diff --git a/Generals/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp b/Generals/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp index 957b79c4b7..441782733d 100644 --- a/Generals/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp +++ b/Generals/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Registry.h" diff --git a/Generals/Code/GameEngine/Source/Common/Language.cpp b/Generals/Code/GameEngine/Source/Common/Language.cpp index e439c47cb5..7548a7982d 100644 --- a/Generals/Code/GameEngine/Source/Common/Language.cpp +++ b/Generals/Code/GameEngine/Source/Common/Language.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/Common/MessageStream.cpp b/Generals/Code/GameEngine/Source/Common/MessageStream.cpp index 4334e6e45f..0af149735e 100644 --- a/Generals/Code/GameEngine/Source/Common/MessageStream.cpp +++ b/Generals/Code/GameEngine/Source/Common/MessageStream.cpp @@ -26,7 +26,7 @@ // Implementation of the message stream // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/MiniLog.cpp b/Generals/Code/GameEngine/Source/Common/MiniLog.cpp index 6d13d9d36e..aba90df696 100644 --- a/Generals/Code/GameEngine/Source/Common/MiniLog.cpp +++ b/Generals/Code/GameEngine/Source/Common/MiniLog.cpp @@ -27,7 +27,7 @@ // Author: Matthew D. Campbell, January 2003 //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MiniLog.h" #ifdef DEBUG_LOGGING diff --git a/Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp b/Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp index a8c2cc8b2c..9b410ab632 100644 --- a/Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp +++ b/Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TERRAIN_LOD_NAMES #define DEFINE_TIME_OF_DAY_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp b/Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp index 60006d4ae2..f9bcd8f348 100644 --- a/Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp +++ b/Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp @@ -28,7 +28,7 @@ // Desc: Name key system to translate between names and unique key ids /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // Public Data //////////////////////////////////////////////////////////////////////////////////// NameKeyGenerator *TheNameKeyGenerator = NULL; ///< name key gen. singleton diff --git a/Generals/Code/GameEngine/Source/Common/PartitionSolver.cpp b/Generals/Code/GameEngine/Source/Common/PartitionSolver.cpp index 639e9981dc..27de4d19df 100644 --- a/Generals/Code/GameEngine/Source/Common/PartitionSolver.cpp +++ b/Generals/Code/GameEngine/Source/Common/PartitionSolver.cpp @@ -49,7 +49,7 @@ Some info about partioning problems: http://odysseus.nat.uni-magdeburg.de/~mertens/npp/index.shtml **************************************************************************************************/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PartitionSolver.h" diff --git a/Generals/Code/GameEngine/Source/Common/PerfTimer.cpp b/Generals/Code/GameEngine/Source/Common/PerfTimer.cpp index d427b6fd01..d01abfd4f7 100644 --- a/Generals/Code/GameEngine/Source/Common/PerfTimer.cpp +++ b/Generals/Code/GameEngine/Source/Common/PerfTimer.cpp @@ -26,7 +26,7 @@ // Author: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/ActionManager.cpp b/Generals/Code/GameEngine/Source/Common/RTS/ActionManager.cpp index 5529c18ad4..d588bc3cf8 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/ActionManager.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/ActionManager.cpp @@ -33,7 +33,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Energy.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Energy.cpp index 3e89fad868..ea2708cdc8 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Energy.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Energy.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Energy.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Handicap.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Handicap.cpp index 952424e7de..8542040274 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Handicap.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Handicap.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Handicap.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/MissionStats.cpp b/Generals/Code/GameEngine/Source/Common/RTS/MissionStats.cpp index 0a4ed0f5bf..978c824711 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/MissionStats.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/MissionStats.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MissionStats.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Money.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Money.cpp index 43a1566438..00237714f5 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Money.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Money.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Money.h" #include "Common/AudioSettings.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Player.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Player.cpp index c6c9e574f5..8622ceb81a 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Player.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Player.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SCIENCE_AVAILABILITY_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp b/Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp index 3bc243f14d..a14fce84fe 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Errors.h" #include "Common/DataChunk.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp b/Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp index 74ae681886..3a07fa73bf 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/Generals/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp b/Generals/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp index 562f99098f..63a6b33e6c 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ProductionPrerequisite.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp b/Generals/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp index 2138a32bed..b0cef87c97 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp @@ -27,7 +27,7 @@ // gathering type decisions based on them. // Author: Graham Smallwood, January, 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ResourceGatheringManager.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Science.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Science.cpp index e92c3ffd34..2951c86dd8 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Science.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Science.cpp @@ -27,7 +27,7 @@ // Desc: @todo //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp b/Generals/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp index e1576dd708..8810dcfbd2 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp @@ -53,7 +53,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/KindOf.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp b/Generals/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp index 333897b0cb..74e9ed131b 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Science.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/Team.cpp b/Generals/Code/GameEngine/Source/Common/RTS/Team.cpp index c0d2c3b2fc..2d75320064 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/Team.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/Team.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Team.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp b/Generals/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp index fa492a50e2..9f35758567 100644 --- a/Generals/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp +++ b/Generals/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp @@ -26,7 +26,7 @@ // The part of a Player's brain that holds the communal Passenger list of all tunnels. // Author: Graham Smallwood, March, 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/Common/Recorder.cpp b/Generals/Code/GameEngine/Source/Common/Recorder.cpp index 5885b0f6a6..1e47ff89f5 100644 --- a/Generals/Code/GameEngine/Source/Common/Recorder.cpp +++ b/Generals/Code/GameEngine/Source/Common/Recorder.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Recorder.h" #include "Common/file.h" diff --git a/Generals/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp b/Generals/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp index 2721d3c15d..3ddcde564b 100644 --- a/Generals/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp +++ b/Generals/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp @@ -31,7 +31,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/Common/StateMachine.cpp b/Generals/Code/GameEngine/Source/Common/StateMachine.cpp index f552c8e4b2..96771ee1e2 100644 --- a/Generals/Code/GameEngine/Source/Common/StateMachine.cpp +++ b/Generals/Code/GameEngine/Source/Common/StateMachine.cpp @@ -26,7 +26,7 @@ // Implementation of basic state machine // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Errors.h" #include "Common/StateMachine.h" diff --git a/Generals/Code/GameEngine/Source/Common/StatsCollector.cpp b/Generals/Code/GameEngine/Source/Common/StatsCollector.cpp index 31558a8a30..cc05f9c297 100644 --- a/Generals/Code/GameEngine/Source/Common/StatsCollector.cpp +++ b/Generals/Code/GameEngine/Source/Common/StatsCollector.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/Common/System/BuildAssistant.cpp b/Generals/Code/GameEngine/Source/Common/System/BuildAssistant.cpp index 985cddbf74..cd3e8575b5 100644 --- a/Generals/Code/GameEngine/Source/Common/System/BuildAssistant.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/BuildAssistant.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/CDManager.cpp b/Generals/Code/GameEngine/Source/Common/System/CDManager.cpp index a5eee9f9a8..a50549597e 100644 --- a/Generals/Code/GameEngine/Source/Common/System/CDManager.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/CDManager.cpp @@ -44,7 +44,7 @@ //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CDManager.h" #include "GameLogic/GameLogic.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/CriticalSection.cpp b/Generals/Code/GameEngine/Source/Common/System/CriticalSection.cpp index 10a2f13fa8..37f4351ffe 100644 --- a/Generals/Code/GameEngine/Source/Common/System/CriticalSection.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/CriticalSection.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CriticalSection.h" // Definitions. diff --git a/Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp b/Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp index db0afbd907..6a775a5e90 100644 --- a/Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp @@ -26,7 +26,7 @@ // Implementation of Data Chunk save/load system // Author: Michael S. Booth, October 2000 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "stdlib.h" #include "Compression.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/Directory.cpp b/Generals/Code/GameEngine/Source/Common/System/Directory.cpp index 047c6e908f..cc221d5005 100644 --- a/Generals/Code/GameEngine/Source/Common/System/Directory.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/Directory.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #if (0) #include "Common/Directory.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp b/Generals/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp index 56a988f697..435e71aeb2 100644 --- a/Generals/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp @@ -28,7 +28,7 @@ // and assign callbacks /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FunctionLexicon.h" #include "GameClient/GameWindow.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/GameCommon.cpp b/Generals/Code/GameEngine/Source/Common/System/GameCommon.cpp index 84b76bc6d5..83d3994566 100644 --- a/Generals/Code/GameEngine/Source/Common/System/GameCommon.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/GameCommon.cpp @@ -26,7 +26,7 @@ // Part of header detangling // John McDonald, Aug 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameCommon.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/GameType.cpp b/Generals/Code/GameEngine/Source/Common/System/GameType.cpp index c75330ece7..185f9c36e9 100644 --- a/Generals/Code/GameEngine/Source/Common/System/GameType.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/GameType.cpp @@ -24,7 +24,7 @@ // GameType.cpp /////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine const char *const TimeOfDayNames[] = { diff --git a/Generals/Code/GameEngine/Source/Common/System/Geometry.cpp b/Generals/Code/GameEngine/Source/Common/System/Geometry.cpp index dda127192f..c5bb0b2714 100644 --- a/Generals/Code/GameEngine/Source/Common/System/Geometry.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/Geometry.cpp @@ -26,7 +26,7 @@ // Author: Steven Johnson, Aug 2002 // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_GEOMETRY_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp b/Generals/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp index 3294199143..29a158b821 100644 --- a/Generals/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp @@ -26,7 +26,7 @@ // Author: Matt Campbell, February 2002 // Description: Quoted-printable encode/decode //////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/QuotedPrintable.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/Radar.cpp b/Generals/Code/GameEngine/Source/Common/System/Radar.cpp index 10f78ac2a6..5c33ab13ed 100644 --- a/Generals/Code/GameEngine/Source/Common/System/Radar.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/Radar.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/Snapshot.cpp b/Generals/Code/GameEngine/Source/Common/System/Snapshot.cpp index 7d773de34f..9f8be6a2cb 100644 --- a/Generals/Code/GameEngine/Source/Common/System/Snapshot.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/Snapshot.cpp @@ -28,7 +28,7 @@ // be considered during game saves, loads, and CRC checks. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Snapshot.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/StackDump.cpp b/Generals/Code/GameEngine/Source/Common/System/StackDump.cpp index a0041ee8cc..38a8e7544d 100644 --- a/Generals/Code/GameEngine/Source/Common/System/StackDump.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/StackDump.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #if defined(RTS_DEBUG) || defined(IG_DEBUG_STACKTRACE) diff --git a/Generals/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp b/Generals/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp index 74dcdf4bb9..02c6572aca 100644 --- a/Generals/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp @@ -24,7 +24,7 @@ // FILE: SubsystemInterface.cpp // ---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/SubsystemInterface.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/Upgrade.cpp b/Generals/Code/GameEngine/Source/Common/System/Upgrade.cpp index 73be233ffb..50064fc556 100644 --- a/Generals/Code/GameEngine/Source/Common/System/Upgrade.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/Upgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_UPGRADE_TYPE_NAMES #define DEFINE_VETERANCY_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/System/encrypt.cpp b/Generals/Code/GameEngine/Source/Common/System/encrypt.cpp index 0350792fa9..f2a8360d89 100644 --- a/Generals/Code/GameEngine/Source/Common/System/encrypt.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/encrypt.cpp @@ -26,7 +26,7 @@ // Ancient Westwood Online password encryption (obfuscation?) code // Author: Anonymous -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/encrypt.h" diff --git a/Generals/Code/GameEngine/Source/Common/System/registry.cpp b/Generals/Code/GameEngine/Source/Common/System/registry.cpp index 318dbd572c..df4ab5f2ef 100644 --- a/Generals/Code/GameEngine/Source/Common/System/registry.cpp +++ b/Generals/Code/GameEngine/Source/Common/System/registry.cpp @@ -26,7 +26,7 @@ // Simple interface for storing/retreiving registry values // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Registry.h" diff --git a/Generals/Code/GameEngine/Source/Common/TerrainTypes.cpp b/Generals/Code/GameEngine/Source/Common/TerrainTypes.cpp index 30d987f521..5f4386420b 100644 --- a/Generals/Code/GameEngine/Source/Common/TerrainTypes.cpp +++ b/Generals/Code/GameEngine/Source/Common/TerrainTypes.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TERRAIN_TYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp b/Generals/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp index 0ce02a579f..deab57243f 100644 --- a/Generals/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp +++ b/Generals/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp @@ -35,7 +35,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Module.h" #include "Common/ModuleFactory.h" diff --git a/Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp b/Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp index 65607038b2..f99aeecf5e 100644 --- a/Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp +++ b/Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp @@ -32,7 +32,7 @@ // "Things" // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp b/Generals/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp index b139b81f34..5c946d31c6 100644 --- a/Generals/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp +++ b/Generals/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingFactory.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp b/Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp index 4b92df0bfb..854f5e971e 100644 --- a/Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp +++ b/Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_POWER_NAMES // for PowerNames[] #define DEFINE_SHADOW_NAMES // for TheShadowNames[] diff --git a/Generals/Code/GameEngine/Source/Common/UserPreferences.cpp b/Generals/Code/GameEngine/Source/Common/UserPreferences.cpp index b9b089e4cd..656b5f4ebf 100644 --- a/Generals/Code/GameEngine/Source/Common/UserPreferences.cpp +++ b/Generals/Code/GameEngine/Source/Common/UserPreferences.cpp @@ -31,7 +31,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/Common/version.cpp b/Generals/Code/GameEngine/Source/Common/version.cpp index d6721bc255..a5eca5b66f 100644 --- a/Generals/Code/GameEngine/Source/Common/version.cpp +++ b/Generals/Code/GameEngine/Source/Common/version.cpp @@ -26,7 +26,7 @@ // Generals version number class // Author: Matthew D. Campbell, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/version.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Color.cpp b/Generals/Code/GameEngine/Source/GameClient/Color.cpp index 6d0b4239bc..7a6dca81dd 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Color.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Color.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Color.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Display.cpp b/Generals/Code/GameEngine/Source/GameClient/Display.cpp index dfd0a8f31e..9d80db8ca1 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Display.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Display.cpp @@ -26,7 +26,7 @@ // The implementation of the Display class // Author: Michael S. Booth, March 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Display.h" #include "GameClient/Mouse.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/DisplayString.cpp b/Generals/Code/GameEngine/Source/GameClient/DisplayString.cpp index e972343bf4..ee1bf2f028 100644 --- a/Generals/Code/GameEngine/Source/GameClient/DisplayString.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/DisplayString.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Debug.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp b/Generals/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp index 05e78e1e48..fc7dd99c50 100644 --- a/Generals/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp @@ -27,7 +27,7 @@ // Desc: Access for creating game managed display strings /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DisplayStringManager.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp b/Generals/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp index 4bba8580d2..1e4b399416 100644 --- a/Generals/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp @@ -26,7 +26,7 @@ // Author: John McDonald, October 2002 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DrawGroupInfo.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Drawable.cpp b/Generals/Code/GameEngine/Source/GameClient/Drawable.cpp index 24ce412601..eb1aadc85d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Drawable.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Drawable.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, March 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventInfo.h" #include "Common/AudioSettings.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp b/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp index b46893c01d..27f75e083c 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Drawable.h" #include "GameClient/Module/AnimatedParticleSysBoneClientUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp b/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp index a6ce3d3521..ffa0fc766e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Drawable.h" #include "GameClient/Module/SwayClientUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Eva.cpp b/Generals/Code/GameEngine/Source/GameClient/Eva.cpp index b69c40232a..caa2a74013 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Eva.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Eva.cpp @@ -24,7 +24,7 @@ // GameClient/Eva.cpp ///////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/ControlBar.h" #include "GameClient/Eva.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/FXList.cpp b/Generals/Code/GameEngine/Source/GameClient/FXList.cpp index 89bf6fbb7e..42cfdea196 100644 --- a/Generals/Code/GameEngine/Source/GameClient/FXList.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/FXList.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/FXList.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp index ddede34cb3..dc349e6e73 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/AnimateWindowManager.h" #include "GameClient/GameWindow.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp index 068ef53773..b85f42dc61 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp @@ -29,7 +29,7 @@ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_GUI_COMMMAND_NAMES #define DEFINE_COMMAND_OPTION_NAMES #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp index dc5cb4fad5..cc67872121 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp index b2f8bf0eee..7e44a82608 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp index a89442d535..86b32cd64e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/Money.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp index 8fa43ecdb0..b21ed009e5 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "GameClient/ControlBar.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp index ff5a69e5aa..4d7b220119 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp index f9060a8639..c9858ec477 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp index 22f79a43c6..adbe1332f0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp index 66c9231216..04aace41dc 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp index b50c88f6bb..46e14bb6a0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp index aa54eb46fb..0dd9f43c16 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp index 496a019dd9..c7a37c23af 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp index 183bbddff5..ebaacbb63f 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DisconnectMenu.h" #include "GameClient/GUICallbacks.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp index 46c77bdc47..650dfd09cb 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp @@ -24,7 +24,7 @@ //// EstablishConnectionsMenu.cpp ///////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GUICallbacks.h" #include "GameClient/EstablishConnectionsMenu.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp index 1d67370233..9c55aecd5e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp index 2376ed7b8e..55fbfd98ff 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp @@ -65,7 +65,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/BuildAssistant.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp index f0ed71896e..660e96b7bf 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/MultiplayerSettings.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp index a097d88b5b..13747434ec 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp @@ -31,7 +31,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp index deb76dee60..3f4ad9a376 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp index c036dacf2d..69958c06f1 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/Gadget.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp index 9af01e1cb0..12988daaa8 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp index 45cb9d0736..a5e4d2aa2a 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp index f5c924b0fa..cbb8a8c5a0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp index 6e96c9277b..886e92cd1e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp index 4efde1f221..8b6d0e6820 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/GameText.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp index 13c0387fa2..ac97cee705 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp index 0005a89d7d..5d27a4aada 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// ///// EstablishConnectionsWindow.cpp ///////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindowManager.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp index ce58511244..65d6d57e03 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/WindowLayout.h" #include "GameClient/MapUtil.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp index 5e51f8760e..7b16087011 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp index b72c833429..ac415e0229 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp @@ -27,7 +27,7 @@ // Author: Chris Huybregts, October 2001 // Description: Lan Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp index 20340df310..bfc8d63263 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/crc.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp index 3ac190c660..0fc2d8483b 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp index 50674634ed..c6df2bd82e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/ghttp/ghttp.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp index 3569aa612f..8f9ccf3c86 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp index 8ec0428b67..9cd524b477 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/peer/peer.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp index bd0e1eec75..60ff6cbcee 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/ghttp/ghttp.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp index 07d2eacae0..a7bc28656a 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GUICallbacks.h" #include "GameClient/GameWindowManager.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp index 036afbcc97..ac8a8c08d1 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp index 57535658af..ab3c066ae5 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp index e1412be770..5322a005fc 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/encrypt.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp index 4841fedc66..b783f77f34 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerTemplate.h" #include "Common/BattleHonors.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp index 5694bd7869..8db407bc23 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp @@ -45,7 +45,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/LocalFileSystem.h" #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp index 960516f64d..9668f2f69d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp @@ -45,7 +45,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp index 37fab26756..3fffa9d000 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FramePacer.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp index 6333ad77a0..65b999a688 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp index 2dcc472060..00cbb473b5 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BattleHonors.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp index 2be66156a8..5763f05bcf 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/AnimateWindowManager.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp index ea23a6ac6f..cd1a137a76 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp @@ -28,7 +28,7 @@ // Description: Lan Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BattleHonors.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp index 294124fea5..29060a32e1 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp index c99b32e55e..67eee3d1d3 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp index f6c794877d..2f59652ade 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp index 992aa30931..ab56b66268 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp @@ -28,7 +28,7 @@ // Description: WOL Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp index f5becf05da..7e1b42a877 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp index 261d397ada..411804f237 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp index 413afeb38a..c213bc989e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/CustomMatchPreferences.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp index f8bca74196..5c0e0d74a0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/STLTypedefs.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp index 7bcc84b10d..a3de7865ca 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CustomMatchPreferences.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp index d5f15f232f..f457b21553 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp index 467c9d8756..d7d8f205b0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp index a19db1902b..a50d2f6a93 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/QuickmatchPreferences.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp index 611013f1e9..2f4bb86cac 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp index 32c5c79916..9179720edf 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/peer/peer.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp index 34faece501..06bff14542 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp index a45ee19587..cf2c0115bb 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/Gadget.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp index 900af830fd..8004e9c89d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp index c8842fcf4b..26b816f486 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp index 067f16474f..6f25d37636 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp index dd716d18d8..1101a2ceab 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp @@ -47,7 +47,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp index 08ae8b2418..66966c2d16 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp index a91995cf94..d0d860fa20 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/AudioEventRTS.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp index b09dccbc11..9ca37816ec 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp index 04230c15eb..e9bdfe91d4 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp index bff497870f..d213f84c1f 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp index 4d03cfcfef..12f00fee58 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp index f06e692139..d11c549fa2 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp index e1da253a69..b00065aea0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp @@ -27,7 +27,7 @@ // Desc: Access to our representation for fonts /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameFont.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp index 0f4eafeed6..e371f8ec70 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/AudioEventRTS.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp index 5db11bdbb3..dc311d5988 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/Image.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp index 71aaf02bd3..d80bb789d6 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp @@ -29,7 +29,7 @@ // with to interact with the game windowing system. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp index 7c846295ed..ed55cc7873 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Lib/BaseType.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp index e530c52b51..59282d711c 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp index fffb5ea4b3..72fe21b80d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp index edb2f8c3dc..4aa40eb645 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "mbstring.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp index 6eb6da869a..0c453dce3e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp index b38b9ab07f..31e4691a68 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/ProcessAnimateWindow.h" #include "GameClient/AnimateWindowManager.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp index 42c01e1106..1ce4500245 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameClient/Shell.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp index b08e8a6d95..82754f8525 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ShellMenuScheme.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp index fb48690067..9e466dfa8c 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/WinInstanceData.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp index ab9a0a50cb..1e0028dbe2 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/WindowLayout.h" #include "GameClient/Shell.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GameClient.cpp b/Generals/Code/GameEngine/Source/GameClient/GameClient.cpp index ddfbdff659..aa6b7c0bc9 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GameClient.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GameClient.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameClient.h" // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/Generals/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp b/Generals/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp index f23c915b4d..fb65781617 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "GameClient/GameClient.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/GameText.cpp b/Generals/Code/GameEngine/Source/GameClient/GameText.cpp index eb64468e56..5b617b793c 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GameText.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GameText.cpp @@ -43,7 +43,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/Language.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp b/Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp index 9e40b506e1..4e3766a50a 100644 --- a/Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, March 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES diff --git a/Generals/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp b/Generals/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp index 5fa92da9b5..081242411a 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp @@ -27,7 +27,7 @@ // Desc: Basic keyboard /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Language.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Input/Mouse.cpp b/Generals/Code/GameEngine/Source/GameClient/Input/Mouse.cpp index 386d12f6d7..5cf797257e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Input/Mouse.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Input/Mouse.cpp @@ -27,7 +27,7 @@ // Desc: Basic mouse interactions /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/LanguageFilter.cpp b/Generals/Code/GameEngine/Source/GameClient/LanguageFilter.cpp index c8a1393da7..3b6d485e6b 100644 --- a/Generals/Code/GameEngine/Source/GameClient/LanguageFilter.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/LanguageFilter.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/LanguageFilter.h" #include "Common/FileSystem.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Line2D.cpp b/Generals/Code/GameEngine/Source/GameClient/Line2D.cpp index a8931c35ff..3fc220d77d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Line2D.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Line2D.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "GameClient/Line2D.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MapUtil.cpp b/Generals/Code/GameEngine/Source/GameClient/MapUtil.cpp index 3e53947f38..e2cb334bb6 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MapUtil.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MapUtil.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/FileSystem.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp index 2914a6ed2e..f71498c242 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp @@ -26,7 +26,7 @@ // Translate raw input events into tactical commands // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "stdlib.h" // VC++ wants this here, or gives compile error... diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp index be727b0333..3ade01756e 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GameCommon.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp index 839ab27f17..756be270dd 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp @@ -27,7 +27,7 @@ // for which it then generates visual "hints". // Author: Michael S. Booth, March 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "GameClient/HintSpy.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp index 2e8d7078c9..707574dc17 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp index ad6242db93..3815ffb08d 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp @@ -26,7 +26,7 @@ // Translate raw input events into camera movement commands // Author: Michael S. Booth, April 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FramePacer.h" #include "Common/GameType.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp index b601ff373c..2b8b0c18a0 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp index 4c0e714ad1..9e066f527a 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp @@ -25,7 +25,7 @@ // FILE: PlaceEventTranslator.cpp /////////////////////////////////////////////////////////// // Author: Steven Johnson, Dec 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp index a24a043c70..a8acd90d38 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp @@ -26,7 +26,7 @@ // Message stream translator // Author: Michael S. Booth, January 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GameAudio.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp b/Generals/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp index 72d3b2476f..cd30ff3c2c 100644 --- a/Generals/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp @@ -46,7 +46,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/RadiusDecal.cpp b/Generals/Code/GameEngine/Source/GameClient/RadiusDecal.cpp index a6960221d9..a020654375 100644 --- a/Generals/Code/GameEngine/Source/GameClient/RadiusDecal.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/RadiusDecal.cpp @@ -25,7 +25,7 @@ // RadiusDecal.cpp /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES diff --git a/Generals/Code/GameEngine/Source/GameClient/Statistics.cpp b/Generals/Code/GameEngine/Source/GameClient/Statistics.cpp index ac37240c8e..3290a581a9 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Statistics.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Statistics.cpp @@ -37,7 +37,7 @@ /* 4/2/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Statistics.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/System/Anim2D.cpp b/Generals/Code/GameEngine/Source/GameClient/System/Anim2D.cpp index 7467f28aa7..66d3b6c1bb 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/Anim2D.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/Anim2D.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_ANIM_2D_MODE_NAMES #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp b/Generals/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp index 5986695343..a4200dfefe 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp b/Generals/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp index 5958ebf524..c101461162 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DebugDisplay.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/System/Image.cpp b/Generals/Code/GameEngine/Source/GameClient/System/Image.cpp index de50031979..29664571b1 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/Image.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/Image.cpp @@ -31,7 +31,7 @@ // all parts of the engine that need images. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_IMAGE_STATUS_NAMES #include "Lib/BaseType.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp b/Generals/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp index 6586b30c37..4e890d00b9 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, November 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_PARTICLE_SYSTEM_NAMES diff --git a/Generals/Code/GameEngine/Source/GameClient/System/RayEffect.cpp b/Generals/Code/GameEngine/Source/GameClient/System/RayEffect.cpp index 900efae9b7..ea98b2fde5 100644 --- a/Generals/Code/GameEngine/Source/GameClient/System/RayEffect.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/System/RayEffect.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/RayEffect.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp b/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp index 2b90a81acc..b00105ee37 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLDUES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_BODYDAMAGETYPE_NAMES #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp b/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp index f5fb2ec6d6..d18efc0299 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp @@ -27,7 +27,7 @@ // Author: Colin Day, April 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/TerrainVisual.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/View.cpp b/Generals/Code/GameEngine/Source/GameClient/View.cpp index caddaedb75..69b7600537 100644 --- a/Generals/Code/GameEngine/Source/GameClient/View.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/View.cpp @@ -26,7 +26,7 @@ // A "view", or window, into the World // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameClient/Water.cpp b/Generals/Code/GameEngine/Source/GameClient/Water.cpp index 9eec7baced..f59a942086 100644 --- a/Generals/Code/GameEngine/Source/GameClient/Water.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/Water.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Water.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp index 5dae589d11..5cfffbb6a3 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp @@ -25,7 +25,7 @@ // AI.cpp // The Artificial Intelligence system // Author: Michael S. Booth, November 2000 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp index 7617b7f02c..4359077735 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp @@ -25,7 +25,7 @@ // AIDock.cpp // Implementation of docking behavior // Author: Michael S. Booth, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Module.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp index e6e3d42f69..abe1e67bf6 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp @@ -25,7 +25,7 @@ // AIGroup.cpp // Encapsulation of a simple group of AI agents // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp index 07df4a59a4..9ebff0f48d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp @@ -37,7 +37,7 @@ /* Revision History: */ /* 3/29/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Team.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp index bbe5e29e69..408e182f5d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp @@ -25,7 +25,7 @@ // AIPathfind.cpp // AI pathfinding system // Author: Michael S. Booth, October 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/AIPathfind.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp index 29b237702e..38eaf8e8bd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameMemory.h" #include "Common/GameState.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp index 5564ceaf2b..03030cded9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp @@ -26,7 +26,7 @@ // Computerized opponent // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameMemory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp index 2fe1fcf969..79913a7c7d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp @@ -25,7 +25,7 @@ // AIStates.cpp // Implementation of AI behavior states // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp index 784609e875..048c716343 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp @@ -36,7 +36,7 @@ /* Revision History: */ /* 12/20/2002 : Initial creation - modified from AIGuard.cpp */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Team.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/Squad.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/Squad.cpp index 5bce21b66b..6db457e90f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/Squad.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/Squad.cpp @@ -36,7 +36,7 @@ /* Revision History: */ /* 4/19/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Squad.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp index 6af9a825d8..8b55c09218 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp @@ -26,7 +26,7 @@ // Turret behavior implementation // Author: Steven Johnson, April 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp b/Generals/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp index 3d517224ab..50acb849db 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp @@ -26,7 +26,7 @@ // Class to encapsulate polygon trigger areas. // Author: John Ahlquist, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/MapObject.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp b/Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp index b391a031db..1743e25613 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp @@ -43,7 +43,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp b/Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp index a236a37303..c14a6d30cc 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp @@ -27,7 +27,7 @@ // Author: Colin Day, April 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Armor.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Armor.cpp index 198d74e7cb..2965f21ea5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Armor.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Armor.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DAMAGE_NAMES // for DamageNames[] diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp index f491ab5fd5..97c49aee13 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp index 4437eb20ab..d837e3271b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Radar.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp index 0be412da1b..554688e605 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp index 829ec310ef..e4096fcab7 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp @@ -26,7 +26,7 @@ // Author: Steven Johnson, July 2002 // Desc: -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BezierSegment.h" #include "Common/GameCommon.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp index 5c46f53bef..73e60e7b68 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp index 6f1016bd6a..55b70ef304 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp index 4821fefc9b..e8854a7a63 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp index dffbb8b191..59c7d17a25 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp index c5d5f8b0ef..b5cdc239d8 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp index 9a32eea433..1f4da6a1d4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_RELATIONSHIP_NAMES #include "Common/GameState.h" #include "Common/RandomValue.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp index 8327c32ab8..2df2eee4ff 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/Radar.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp index 8704f2d937..5d72a53965 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameClient/InGameUI.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp index d9a9abb50d..0c2ce6954d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp index 4aa1b664e8..d9c446f248 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" #include "GameLogic/Module/PoisonedBehavior.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp index 3ca9c69d1f..89be9fc77d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp index aecf1440a2..f4ffa2dedd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp index 30843bdbb3..cbb54d5a2c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/ThingFactory.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp index 2c94fa7ef5..3e8b3b3481 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/GameLOD.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp index 9c842b76b2..5562102e18 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp @@ -27,7 +27,7 @@ // Desc: Update will create and monitor a group of spawned units and replace as needed /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp index bd6e4ab651..a6d6ed0281 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/SupplyWarehouseCripplingBehavior.h" #include "GameLogic/GameLogic.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp index bb827f0f10..64d37a7d18 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/CRCDebug.h" #include "Common/DamageFX.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp index 6ec1e0f315..cfcc0005b5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/HighlanderBody.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp index e5cb90429e..ca23cc3b03 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp index 1fffc969c6..bd0164d4c4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Damage.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp index 7f820cb530..ce79e91864 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameLogic/Module/InactiveBody.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp index 0102340837..211e1294e1 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Damage.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp index 5155e0a01f..eaea6977c8 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Radar.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp index cf6a3dfd95..bdcf187ef0 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp @@ -35,7 +35,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/Radar.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp index 8565823575..cac8cd3c5a 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp index ed49bc9a48..2c37e0bad1 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp index da226517f0..a20e62bd68 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp index 8d948109b5..3ba3e04856 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/SalvageCrateCollide.h" #include "Common/AudioEventRTS.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp index 8c4e43b6a4..f3de3f42a2 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp index d7a01e0ff8..e6b019cc9b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp index a0f5eedd1f..427271044f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "GameLogic/ExperienceTracker.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp index e80fe95fac..6706f057eb 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp index 956fd4c397..dd014d6c64 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingFactory.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp index 02e587efdb..603106a97f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp index 29f3a866cd..3851d860ca 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/PerfTimer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp index ab3028b200..4885ab2570 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Damage.h" #include "GameLogic/GameLogic.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp index 486d4f0034..3e729bc947 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp index 1f1d6eca1c..4e32ce205e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/GameAudio.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp index 1014aa6745..a67b4afe6f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp @@ -33,7 +33,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "GameClient/ControlBar.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp index 2795b8b829..fa2e511341 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp index 2d314956ef..56d3636b29 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/RailedTransportContain.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp index 09d571e4c9..2916b52158 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp index dfd2ab8e33..9dd8170b79 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp index 4817205da7..fc806b6058 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp index faffa69e98..1a24ee5693 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp index 234927a860..721283fcda 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp index c370928083..4e743c5fb9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp index 8933fba25d..da84fa1eb8 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp index 7a58e0056a..339ee4c674 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp index e77c8919ad..51b09ce1ca 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp index eda9d2eda3..7d9a7d1090 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp index 1f31df7993..6f4c88aab9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp @@ -27,7 +27,7 @@ // Desc: A chance to create a crate on death according to certain condition checks /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerList.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp index b57369bcbf..c21f3b1079 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp @@ -27,7 +27,7 @@ // Desc: Create an object upon this object's death /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp index c4bb417806..93f9127d0c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp index 343ede485a..55d0a6e5de 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp index 7950b4daa4..a506d8e8ed 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp index baae823c63..913c2cbba7 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp @@ -27,7 +27,7 @@ // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp index d1625af308..a993aa2955 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp @@ -27,7 +27,7 @@ // Desc: Create an object upon this object's death /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp index f204c04897..2cb4d0adcd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DAMAGE_NAMES #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp index 25025dc87b..fa493391cd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp index f74d3a4b83..372d55d0bf 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDE FILES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp index f2799449b4..3e358233ac 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp @@ -27,7 +27,7 @@ // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp index 37ebc28fe8..737dd9cb2d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Upgrade.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp index ddd9a877a5..ca1facc47b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp @@ -27,7 +27,7 @@ // Desc: Keeps track of experience points so Veterance levels can be gained /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp index cf5845d83e..78bc4fced5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp @@ -27,7 +27,7 @@ // Desc: Keeps track of shots fired and people targeted for weapons that want a history of such a thing /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioHandleSpecialValues.h" #include "Common/GameType.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp index b250170c79..2b48f3396f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, October 2000 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp index e3715d69f5..6f010be3b9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SURFACECATEGORY_NAMES #define DEFINE_LOCO_Z_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp index 7690663cb9..a9d887a612 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONCONDITIONMAP #include "Common/BitFlagsIO.h" #include "Common/BuildAssistant.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp index 589227646a..2afdf0e21a 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES // for TheShadowNames[] #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp index af742aa8ff..c048361e10 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // Includes //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/DiscreteCircle.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp index 81624717d1..78ae8a6063 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp @@ -25,7 +25,7 @@ // SimpleObjectIterator // Implementation of a simple object iterator // Author: Steven Johnson, September 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/ObjectIter.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp index 4b850ec4cf..43d4850f73 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp @@ -43,7 +43,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp index b4372f64a3..1e6bd51e3b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp @@ -49,7 +49,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp index 6ecaab85db..82b94e1a75 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Team.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp index 7546e59578..dfa4286447 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp @@ -42,7 +42,7 @@ /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp index 7ecd6ccaa9..d6f6ec2742 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp index b0e7ec22e0..3ebffaddd1 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #ifdef ALLOW_DEMORALIZE diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp index 8f4bda80c1..0e70351b04 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp index b6986e682a..61628a2e3f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp index 4d164ee577..20e8230cd9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp index 9ada6fa153..7364383304 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp index ca2a0f34bb..f859886b42 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, 2001-2002 // Subsequently : John Ahlquist 2002 and a cast of thousands. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_LOCOMOTORSET_NAMES // for TheLocomotorSetNames[] #define DEFINE_AUTOACQUIRE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp index 0b2468483d..214cb16d0c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp @@ -28,7 +28,7 @@ // troops, order them to attack, then return. Can do extra things like ordering // injured troops to return to the transport for healing purposes. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp index 7c13cab791..eff1686059 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp @@ -24,7 +24,7 @@ // ChinookAIUpdate.cpp ////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp index cde0ed9734..8f6331f8c4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp @@ -25,7 +25,7 @@ // DeliverPayloadAIUpdate.cpp //////////// // Author: Graham Smallwood, March 2002 // Desc: State machine that controls the approach and deployment of airborne cargo -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp index b5889002ad..4d7749f530 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Kris Morness, August 2002 // Desc: A standard ai update that also handles units that must deploy to attack and pack before moving. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp index 651fce9d04..d5371bd9a3 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/Team.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp index 425f6a9cec..82c34f3859 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Kris Morness, June 2002 // Desc: State machine that handles internet hacking (free cash) -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp index 08258ee868..29034934a4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp @@ -24,7 +24,7 @@ // JetAIUpdate.cpp ////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_LOCOMOTORSET_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp index 131df30fa1..1b42513fc2 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Michael S. Booth, December 2001 // Desc: Implementation of missile behavior -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp index 2c452a9155..b809367e51 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp index df7e62a660..f22256ff03 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp index dc1dcd8e66..79afbb2b75 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, February 2002 // Desc: State machine that controls when and with who a Truck docks -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ResourceGatheringManager.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp index 7c90f32ed7..00b494a802 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp @@ -26,7 +26,7 @@ // Needs to check legality of evacuate, and may move to a place that is better to evacuate at // Author: Graham Smallwood, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameLogic/Module/TransportAIUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp index 271aefa6ae..c50d49d435 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp @@ -26,7 +26,7 @@ // Will give self random move commands // Author: Graham Smallwood, April 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameLogic/Module/WanderAIUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp index ded6e80c54..7b2dfd9eec 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/Team.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp index cd590918e2..3670aeb4e9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp index 52cde1d221..02e50f9d79 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp index 881a2114fd..8e88437b83 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp index c30667d7cf..5b50aa12c3 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle building states and battle plan execution & changes /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_MAXHEALTHCHANGETYPE_NAMES // for TheMaxHealthChangeTypeNames[] diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp index 26b8344c73..6e25783247 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp index cefbcc97f0..746118fb4d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DelayedWeaponSetUpgradeUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DelayedWeaponSetUpgradeUpdate.cpp index ef5649735e..0ba4f1aac1 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DelayedWeaponSetUpgradeUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DelayedWeaponSetUpgradeUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/DelayedWeaponSetUpgradeUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp index 85ddd241bd..95b1f638fd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle demo trap proximity triggering. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp index 82db568c2e..f1ee45abe7 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Behavior common to all DockUpdates is here. Everything but action() /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp index 1509198720..3ee5ae7e84 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp index a447bffb1f..bedbd258ca 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp index 1db9c45a30..f39dd2741f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp index d0aaea154b..965f0fdd02 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: The action of this dock update is taking boxes and turning them into money for my ownerplayer /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp index 0cb9632cd3..fcfb9f0eb9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp index 5cd2ab5f4c..1663997ab2 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/DynamicGeometryInfoUpdate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp index 328d1dfdbe..e64539f715 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp index 51fd64d4c2..3bd99fbb76 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp index 6466809cf0..5a1c35f59c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES //TheWeaponSlotTypeNamesLookupList diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp index 156fb7eda1..82553422d9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp index 968bb8863d..915540b4a8 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp index 037c7a2aa4..72201fbcd5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp index 07aca03a0f..1598557952 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/GameAudio.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp index 69540f81b0..4963527673 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp index 2e84b62194..892d741695 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp index bc3ef7adc4..0bd22873dd 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp index 0941481e8b..c71120c255 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp @@ -32,7 +32,7 @@ ///////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp index 38b5fe8475..61d28b6e60 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_HORDEACTION_NAMES #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp index 7054b881f1..3cebb0af7a 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp index e54d8498d7..f1147b5036 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp index e3eb7351ef..c1bcc533ca 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update will change model state conditions based on special power state /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp index 28aff35234..29e50f7a0b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp @@ -29,7 +29,7 @@ // Desc: Slaved unit(s) remain close to their master. Used by angry Mob members (various) /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/InGameUI.h"// selection logic #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp index debced09ec..c7b1b9abfa 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp index 438e5c936f..f7f728ab4e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp @@ -26,7 +26,7 @@ // Author: Michael S. Booth, December 2001 // Desc: Implementation of missile behavior -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Thing.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp index 8c626727cd..4e1a344342 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle building states and weapon firing of the particle uplink cannon. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DAMAGE_NAMES #define DEFINE_DEATH_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp index 40bed738e1..36dd8619c9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp @@ -26,7 +26,7 @@ // Simple rigid body physics // Author: Michael S. Booth, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // please talk to MDC (x36804) before taking this out #define NO_DEBUG_CRC diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp index 9df941b976..7bba76701f 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp index 7bd4d9a6fe..bd137d1630 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance simply spits the guy out at a point. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp index c48ea65c58..6e7124a877 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance refuses to spit a second out until the first is clear /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp index 581203d780..2bf00757c5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance puts guys at named bones. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp index 22fe0dcfd4..1002ca3d90 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance kicks things it outputs into SupplyTruck autopilot after exiting. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp index be5cafb3b5..cd81b573ce 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/BuildAssistant.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp index 2e6f60b89b..c805e87220 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp index a20832afb2..4e1013b63a 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp index 54197f6172..3d53816e63 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp index 786d1bab71..df97bdbd41 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp @@ -26,7 +26,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp index 201be5c6d2..1cff280766 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp @@ -30,7 +30,7 @@ // can use any or all features, some of which are specialized. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp index 8c18011244..012b28d2cb 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Handles processing of unit special abilities. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp index 6d0bf189d2..5397affbdc 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp index 68352f204f..79769bc521 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp @@ -27,7 +27,7 @@ // Desc: An update that checks for a status bit to stealth the owning object /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_STEALTHLEVEL_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp index 661375a25d..af3dc0064e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp @@ -27,7 +27,7 @@ // Desc: An update that checks for a status bit to stealth the owning object /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_STEALTHLEVEL_NAMES #define DEFINE_OBJECT_STATUS_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp index 54996d05c0..2e71aa28f4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp index 758f6812a6..62a4942333 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp index bdd9bc0bd2..61470e9a32 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp index c459bf4141..ddbd652ed3 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/AudioEventRTS.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp index 580d8edb23..497a4e0680 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp index 50de44798d..0783293471 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Radar.h" #include "Common/ThingFactory.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp index dbbfb2a280..ddd99e0860 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/ActiveShroudUpgrade.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp index e833234590..5a8250ace5 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp index 8342943672..b4a9a24438 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, September 2002 // Desc: UpgradeModule that sets a new override string for Command Set look ups /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/ControlBar.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp index 03e639ba17..c2b7252656 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/DelayedUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/DelayedUpgrade.cpp index b7928e8f35..68fd6ecfc4 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/DelayedUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/DelayedUpgrade.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp index f842021af6..bfa7e0a54e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp index ca43d2620d..ae4c01f0f1 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp index fe03656414..e5aa81681a 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_MAXHEALTHCHANGETYPE_NAMES #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp index efb268d56b..2fd664af72 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp index d65e983460..3b3342432e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp index 569fcd48b9..cd899a854c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp index c498a95c8a..582a8fa48b 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp index 7dffe6bfcb..4627088451 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/StealthUpgrade.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp index 13f97aa5e4..e99d360087 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp @@ -44,7 +44,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp index 549ab7dbde..07cfda4f76 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp index 0821d5f2ac..85db6a8581 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp index 31b4d3e069..92936c3fd9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DAMAGE_NAMES #define DEFINE_DEATH_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp index 450370feb9..9eb4a1e54e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES #define DEFINE_COMMANDSOURCEMASK_NAMES diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp index 18983286d4..f83ab9dbc9 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp @@ -27,7 +27,7 @@ // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioAffect.h" #include "Common/AudioHandleSpecialValues.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp index de72929fee..39409560a2 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp @@ -27,7 +27,7 @@ // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MapObject.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp index b9678cbefe..8573b7b181 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp @@ -26,7 +26,7 @@ // The game scripting engine. Interprets scripts. // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/file.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp index e95d33714b..1aefe6298c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp @@ -41,7 +41,7 @@ // Desc: Contains the information describing scripts. // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp index 72d9cceb5a..c3f70c082c 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp @@ -26,7 +26,7 @@ // Generals multiplayer victory condition specifications // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/GameAudio.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp b/Generals/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp index 513f964b5b..380dd9529d 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp @@ -27,7 +27,7 @@ // Desc: System responsible for keeping track of all cave systems on the map /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/TunnelTracker.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp b/Generals/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp index 6b064ed773..45736d9d9e 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp @@ -27,7 +27,7 @@ // Desc: System responsible for Crates as code objects - ini, new/delete etc /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp b/Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp index 93de9e5914..29ad251aaa 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, October 2000 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioAffect.h" #include "Common/AudioHandleSpecialValues.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp b/Generals/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp index eec794d3ed..6c58b9aa53 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/FramePacer.h" diff --git a/Generals/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp b/Generals/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp index 756ec720c0..f4a2d3c4b0 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp @@ -27,7 +27,7 @@ // Desc: //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/Connection.cpp b/Generals/Code/GameEngine/Source/GameNetwork/Connection.cpp index 12c450410b..691b88aef6 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/Connection.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/Connection.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/Connection.h" #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp b/Generals/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp index be9a3fcf51..924e462b8f 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Compression.h" #include "strtok_r.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp b/Generals/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp index 170c4cc3ac..d7c1add1c9 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Recorder.h" #include "GameClient/DisconnectMenu.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp b/Generals/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp index eb85b27633..221ed56f95 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp @@ -26,7 +26,7 @@ // Generals download manager code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameNetwork/DownloadManager.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp b/Generals/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp index 57d0a2e1d3..e30a4ed52f 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp @@ -28,7 +28,7 @@ // Description: File Transfer wrapper using TheNetwork /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/LoadScreen.h" #include "GameClient/Shell.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp b/Generals/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp index db8f89194b..8d68c9b787 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp @@ -46,7 +46,7 @@ * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/UserPreferences.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/FrameData.cpp b/Generals/Code/GameEngine/Source/GameNetwork/FrameData.cpp index f9dd01beaa..165c6161e8 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/FrameData.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/FrameData.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameData.h" #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp b/Generals/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp index 68b17a8831..c82d1cfd2e 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameDataManager.h" #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp b/Generals/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp index 133c9d49d4..411daf7278 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp @@ -24,7 +24,7 @@ /** FrameMetrics.cpp */ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameMetrics.h" #include "GameClient/Display.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp index ebdf5dbe8b..7ead7cd440 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp @@ -25,7 +25,7 @@ // FILE: GUIUtil.cpp ////////////////////////////////////////////////////// // Author: Matthew D. Campbell, Sept 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GUIUtil.h" #include "GameNetwork/NetworkDefs.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameInfo.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameInfo.cpp index f16dea1825..e565a091ae 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameInfo.cpp @@ -26,7 +26,7 @@ // game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/file.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp index 63ebf9c362..c6fa9b90ef 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameMessageParser.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy.cpp index b8db2f296e..df613e5f18 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy.cpp @@ -26,7 +26,7 @@ // GameSpy callbacks, etc // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/gp/gp.h" #include "gamespy/gstats/gpersist.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp index 5b00ab7ff5..190df8a9a6 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp @@ -26,7 +26,7 @@ // Generals GameSpy chat-related code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/INI.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp index 0b18d9b087..d79709d92e 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "GameClient/MapUtil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp index 5536ad1097..75112dc687 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp @@ -26,7 +26,7 @@ // Generals ladder code // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameSpy/ThreadUtils.h" #include "GameNetwork/GameSpy/LadderDefs.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp index e3f7d688b0..6c11a86cd4 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MultiplayerSettings.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp index 7789cc6a41..e3db2cc3b1 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp index aa83c40bed..fc540e9246 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp @@ -20,7 +20,7 @@ // Generals GameSpy Peer (chat) definitions // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp index bef79f1671..6256aa26ba 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp @@ -26,7 +26,7 @@ // Generals GameSpy GameInfo-related code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp index 71227d8646..287c0973a6 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameSpy/BuddyThread.h" #include "GameNetwork/GameSpy/PeerThread.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp index 6afc484a0c..062997e806 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp @@ -26,7 +26,7 @@ // Ping thread // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include // This one has to be here. Prevents collisions with winsock2.h diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp index 01cf131cdc..92ae388c5a 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Registry.h" #include "Common/UserPreferences.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp index 85a768027e..34ff36f3a1 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/UserPreferences.h" #include "Common/PlayerTemplate.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp index b6a2970083..b084e9a8c5 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp @@ -26,7 +26,7 @@ // Ping thread // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include // This one has to be here. Prevents collisions with windsock2.h diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp index dc9709f5ae..4ddc8c0ead 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp @@ -26,7 +26,7 @@ // GameSpy thread utils // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //------------------------------------------------------------------------- diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp index 970dc4e7d6..a567fd126c 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp @@ -26,7 +26,7 @@ // GameSpy chat handlers // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameClient/GadgetListBox.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp index 6d8d777849..be309ddae3 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp @@ -26,7 +26,7 @@ // GameSpy GP callbacks, utils, etc // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameNetwork/GameSpy.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp index 0ccfc77a75..92dc5ddd07 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp @@ -26,7 +26,7 @@ // GameSpy game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/Player.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp index 8fb7330c9f..329f5c79c5 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp @@ -26,7 +26,7 @@ // Westwood Online screen setup/teardown // Author: Matthew D. Campbell, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "GameClient/GadgetListBox.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyPersistentStorage.cpp b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyPersistentStorage.cpp index 12d75ab4aa..76b3ef38de 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/GameSpyPersistentStorage.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/GameSpyPersistentStorage.cpp @@ -26,7 +26,7 @@ // GameSpy Persistent Storage callbacks, utils, etc // Author: Matthew D. Campbell, March 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/gstats/gpersist.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp b/Generals/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp index b71fdb4485..53ae8eecd0 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/IPEnumeration.h" #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/LANAPI.cpp b/Generals/Code/GameEngine/Source/GameNetwork/LANAPI.cpp index 30b0c5d40e..7890170ff2 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/LANAPI.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/LANAPI.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define WIN32_LEAN_AND_MEAN // only bare bones windows stuff wanted diff --git a/Generals/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp b/Generals/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp index 9f679217d6..1c61c6c144 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp @@ -27,7 +27,7 @@ // Author: Chris Huybregts, October 2001 // Description: LAN API Callbacks /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "strtok_r.h" #include "Common/GameEngine.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp b/Generals/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp index 1e58c37ab5..30dd05272d 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp @@ -28,7 +28,7 @@ // Description: LAN callback handlers /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp b/Generals/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp index c4e5a1493c..19ac4d52b0 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp @@ -26,7 +26,7 @@ // LAN game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameInfoWindow.h" #include "GameClient/GameText.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NAT.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NAT.cpp index e53dd8ffab..c5c1dc7bb3 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NAT.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NAT.cpp @@ -29,7 +29,7 @@ // Desc: Resolves NAT'd IPs and port numbers for the other players in a game. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NAT.h" #include "GameNetwork/Transport.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp index 51a21aa030..a7b005fcb9 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandList.h" #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp index c114cc3a9f..e2fd54682d 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandMsg.h" #include "Common/GameState.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp index db207a21f8..66b004c09f 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandRef.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp index 15e136dcd7..99c297c616 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp @@ -25,7 +25,7 @@ ////// NetCommandWrapperList.cpp //////////////////////////////// // Bryan Cleveland -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandWrapperList.h" #include "GameNetwork/NetPacket.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp index 8aca843874..8aa55eafe3 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // NetMessageStream.cpp diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetPacket.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetPacket.cpp index c16939299d..56f4bed686 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetPacket.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetPacket.cpp @@ -24,7 +24,7 @@ ////////// NetPacket.cpp /////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetPacket.h" #include "GameNetwork/NetCommandMsg.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/Network.cpp b/Generals/Code/GameEngine/Source/GameNetwork/Network.cpp index 710835eb24..84fd67182a 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/Network.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/Network.cpp @@ -30,7 +30,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp b/Generals/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp index 4e3d7f1899..332c2d8f01 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/networkutil.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/Transport.cpp b/Generals/Code/GameEngine/Source/GameNetwork/Transport.cpp index fcccde22f9..eedbe729c8 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/Transport.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/Transport.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "GameNetwork/Transport.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/User.cpp b/Generals/Code/GameEngine/Source/GameNetwork/User.cpp index 428ee19f4c..05036a1dc6 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/User.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/User.cpp @@ -25,7 +25,7 @@ //////////////////////////////////////////////////////////////////////////////// // User class copy and comparisons -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/User.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp b/Generals/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp index fccb839982..c3b0bf2e46 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp @@ -39,7 +39,7 @@ * ******************************************************************************/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //#include "WinMain.h" #include "GameNetwork/WOLBrowser/WebBrowser.h" diff --git a/Generals/Code/GameEngine/Source/GameNetwork/udp.cpp b/Generals/Code/GameEngine/Source/GameNetwork/udp.cpp index bcbc61b5f8..897efa2d60 100644 --- a/Generals/Code/GameEngine/Source/GameNetwork/udp.cpp +++ b/Generals/Code/GameEngine/Source/GameNetwork/udp.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INI.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INI.cpp index 13e02c692b..35dff5e5ce 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INI.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DEATH_NAMES #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAiData.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAiData.cpp index 04bf40fcd9..8ba44c1f54 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAiData.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAiData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/AI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAnimation.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAnimation.cpp index 1755732b02..78bc98c20d 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAnimation.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIAnimation.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/Anim2D.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandButton.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandButton.cpp index cec366418b..67b6216c7c 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandButton.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandButton.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/SpecialPower.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandSet.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandSet.cpp index 2f507b65fe..1e699785a3 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandSet.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICommandSet.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ControlBar.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp index 1269aa5bca..4e22f8e068 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIControlBarScheme.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ControlBar.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICrate.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICrate.cpp index 32964735d5..7dd840bbd2 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INICrate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INICrate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/CrateSystem.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp index dd52d884b3..5bfe018f4a 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/DamageFX.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp index ec9fcebce7..a732029ae7 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIDrawGroupInfo.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/DrawGroupInfo.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIGameData.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIGameData.cpp index d0cd512310..be6b983dbf 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIGameData.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIGameData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapCache.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapCache.cpp index b7c2fef7bd..44e69b35f4 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapCache.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapCache.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapData.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapData.cpp index fdb05cc0f9..16632e2792 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapData.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapData.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp index 518630aef3..159da910fa 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMappedImage.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/Image.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIModel.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIModel.cpp index 243d8164ff..8c1c05aa54 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIModel.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIModel.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp index 4931e6a93a..380c5e2548 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIMultiplayer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/MultiplayerSettings.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIObject.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIObject.cpp index d6d6f5c795..ff4cb3141d 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIObject.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIObject.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp index 1e2f166ed5..617f396363 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIParticleSys.cpp @@ -27,7 +27,7 @@ // Desc: Parsing Particle System INI entries /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ParticleSys.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp index 7c53af6c9f..ea76fd7ef7 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INISpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/SpecialPower.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrain.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrain.cpp index c8fef09272..ae6e2c9281 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/TerrainTypes.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp index 831690a808..3ad8a5d3ee 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainBridge.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/TerrainRoads.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp index ca4122fb72..99b5ec9ebf 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INITerrainRoad.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/TerrainRoads.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp index 387d4ae943..2bbfee5dc2 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Upgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWater.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWater.cpp index de0320d854..d3894bf3ea 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWater.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWater.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TIME_OF_DAY_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWeapon.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWeapon.cpp index b303b68226..bf439d7ec7 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWeapon.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWeapon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameLogic/Weapon.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp index 668b0721e2..8efd3aef39 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/INI/INIWebpageURL.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Registry.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Language.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Language.cpp index 7fda3c9967..679d89d42f 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Language.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Language.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp b/GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp index c1ab0d573e..1acee2d16f 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp @@ -26,7 +26,7 @@ // Implementation of the message stream // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp b/GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp index 034466c45d..7d3945c75e 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp @@ -27,7 +27,7 @@ // Author: Matthew D. Campbell, January 2003 //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MiniLog.h" #ifdef DEBUG_LOGGING diff --git a/GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp b/GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp index f8f99b44e4..a0a36dc499 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TERRAIN_LOD_NAMES #define DEFINE_TIME_OF_DAY_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp b/GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp index 35c55784cd..2ece01f373 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp @@ -28,7 +28,7 @@ // Desc: Name key system to translate between names and unique key ids /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // Public Data //////////////////////////////////////////////////////////////////////////////////// NameKeyGenerator *TheNameKeyGenerator = NULL; ///< name key gen. singleton diff --git a/GeneralsMD/Code/GameEngine/Source/Common/PartitionSolver.cpp b/GeneralsMD/Code/GameEngine/Source/Common/PartitionSolver.cpp index 80dc709c12..3b98cb556e 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/PartitionSolver.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/PartitionSolver.cpp @@ -49,7 +49,7 @@ Some info about partioning problems: http://odysseus.nat.uni-magdeburg.de/~mertens/npp/index.shtml **************************************************************************************************/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PartitionSolver.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/PerfTimer.cpp b/GeneralsMD/Code/GameEngine/Source/Common/PerfTimer.cpp index 72fc4837ca..1cd19f42e4 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/PerfTimer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/PerfTimer.cpp @@ -26,7 +26,7 @@ // Author: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/AcademyStats.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/AcademyStats.cpp index 094e3b800d..eea2bf3dd0 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/AcademyStats.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/AcademyStats.cpp @@ -43,7 +43,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AcademyStats.h" #include "Common/Energy.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ActionManager.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ActionManager.cpp index f966b5a968..ee93d3a076 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ActionManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ActionManager.cpp @@ -33,7 +33,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Energy.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Energy.cpp index f201831987..b1b34276e9 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Energy.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Energy.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Energy.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Handicap.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Handicap.cpp index 65c35ef8a7..4261129cf8 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Handicap.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Handicap.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Handicap.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/MissionStats.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/MissionStats.cpp index 6ac4fbe667..74d839daa3 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/MissionStats.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/MissionStats.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MissionStats.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp index 392baaf90f..ed1a177ad3 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Money.h" #include "Common/AudioSettings.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp index 348bd4d660..8aa80e2b47 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SCIENCE_AVAILABILITY_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp index 4be04735ef..7b33095bc6 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Errors.h" #include "Common/DataChunk.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp index 59aa492e85..ef8be636a6 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp index 0d5f3176f1..3e87bdb391 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ProductionPrerequisite.cpp @@ -42,7 +42,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ProductionPrerequisite.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp index 9686ec1dd5..8724a73f20 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ResourceGatheringManager.cpp @@ -27,7 +27,7 @@ // gathering type decisions based on them. // Author: Graham Smallwood, January, 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ResourceGatheringManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Science.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Science.cpp index 5a24eca630..c2f75e58c2 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Science.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Science.cpp @@ -27,7 +27,7 @@ // Desc: @todo //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp index 8b338eea4e..da01c71b0a 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp @@ -53,7 +53,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/KindOf.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp index 6dce5e32db..f059cfdef1 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/SpecialPower.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Science.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp index b8e95298d5..a1bb7375a1 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Team.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp b/GeneralsMD/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp index 23fcfe9fba..1bee2cf90d 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/RTS/TunnelTracker.cpp @@ -26,7 +26,7 @@ // The part of a Player's brain that holds the communal Passenger list of all tunnels. // Author: Graham Smallwood, March, 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp index c54ee795ac..34b0dade80 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Recorder.h" #include "Common/file.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp b/GeneralsMD/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp index 62ce0149a5..eded81eb0d 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp @@ -31,7 +31,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp b/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp index 65344e390c..be7de3cd04 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp @@ -26,7 +26,7 @@ // Implementation of basic state machine // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Errors.h" #include "Common/StateMachine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/StatsCollector.cpp b/GeneralsMD/Code/GameEngine/Source/Common/StatsCollector.cpp index 01548005ee..a3395260a7 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/StatsCollector.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/StatsCollector.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/BuildAssistant.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/BuildAssistant.cpp index 489c7ef099..6b02bf8925 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/BuildAssistant.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/BuildAssistant.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/CDManager.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/CDManager.cpp index e0cf712725..5b7147d1e9 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/CDManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/CDManager.cpp @@ -44,7 +44,7 @@ //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CDManager.h" #include "GameLogic/GameLogic.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/CriticalSection.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/CriticalSection.cpp index a26b16ea50..6b30352242 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/CriticalSection.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/CriticalSection.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CriticalSection.h" // Definitions. diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp index 88d8eceabd..c1378ffeaf 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp @@ -26,7 +26,7 @@ // Implementation of Data Chunk save/load system // Author: Michael S. Booth, October 2000 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "stdlib.h" #include "Compression.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/Directory.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/Directory.cpp index 27fe9354fd..23a78434a6 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/Directory.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/Directory.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #if (0) #include "Common/Directory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp index 0a70b85d26..f922900cd1 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/FunctionLexicon.cpp @@ -28,7 +28,7 @@ // and assign callbacks /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FunctionLexicon.h" #include "GameClient/GameWindow.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/GameCommon.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/GameCommon.cpp index ad4ec11bc7..69be9afe5b 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/GameCommon.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/GameCommon.cpp @@ -26,7 +26,7 @@ // Part of header detangling // John McDonald, Aug 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameCommon.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/GameType.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/GameType.cpp index 7c8e7fc8ca..b4fbba3d5c 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/GameType.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/GameType.cpp @@ -24,7 +24,7 @@ // GameType.cpp /////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine const char *const TimeOfDayNames[] = { diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp index 7d1a0db2bb..670772bf20 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp @@ -26,7 +26,7 @@ // Author: Steven Johnson, Aug 2002 // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_GEOMETRY_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp index 69c8f41edd..42a4214823 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp @@ -26,7 +26,7 @@ // Author: Matt Campbell, February 2002 // Description: Quoted-printable encode/decode //////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/QuotedPrintable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/Radar.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/Radar.cpp index 5675e48912..22e79e4b6a 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/Radar.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/Radar.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/Snapshot.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/Snapshot.cpp index 74a34e8937..4fd346804e 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/Snapshot.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/Snapshot.cpp @@ -28,7 +28,7 @@ // be considered during game saves, loads, and CRC checks. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Snapshot.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/StackDump.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/StackDump.cpp index 3474fc8b07..5dcb35ce1e 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/StackDump.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/StackDump.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #if defined(RTS_DEBUG) || defined(IG_DEBUG_STACKTRACE) diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp index dcece26b3f..b35a88420c 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/SubsystemInterface.cpp @@ -24,7 +24,7 @@ // FILE: SubsystemInterface.cpp // ---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/SubsystemInterface.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/Upgrade.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/Upgrade.cpp index 17515a59d7..38a4566e30 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/Upgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/Upgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES #include "Common/Upgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/encrypt.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/encrypt.cpp index 6269ee5c46..8520c0a119 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/encrypt.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/encrypt.cpp @@ -26,7 +26,7 @@ // Ancient Westwood Online password encryption (obfuscation?) code // Author: Anonymous -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/encrypt.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/System/registry.cpp b/GeneralsMD/Code/GameEngine/Source/Common/System/registry.cpp index 51d8000dda..339423da85 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/System/registry.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/System/registry.cpp @@ -26,7 +26,7 @@ // Simple interface for storing/retreiving registry values // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Registry.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/TerrainTypes.cpp b/GeneralsMD/Code/GameEngine/Source/Common/TerrainTypes.cpp index a07589b32c..150e3579a8 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/TerrainTypes.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/TerrainTypes.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_TERRAIN_TYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp index fcd6a411b4..5075045df4 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ModuleFactory.cpp @@ -35,7 +35,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Module.h" #include "Common/ModuleFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp index 1deba83a7b..6fc61f7be9 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp @@ -32,7 +32,7 @@ // "Things" // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp index 7c0ec94c3a..3a3f5a02a1 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingFactory.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp index c0fc82f6ed..70d8c1b2b9 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_POWER_NAMES // for PowerNames[] #define DEFINE_SHADOW_NAMES // for TheShadowNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/Common/UserPreferences.cpp b/GeneralsMD/Code/GameEngine/Source/Common/UserPreferences.cpp index 066fc2164d..7fefc7d5d1 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/UserPreferences.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/UserPreferences.cpp @@ -31,7 +31,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/Common/version.cpp b/GeneralsMD/Code/GameEngine/Source/Common/version.cpp index 865cf13c9d..abbf0991ed 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/version.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/version.cpp @@ -26,7 +26,7 @@ // Generals version number class // Author: Matthew D. Campbell, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/version.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Color.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Color.cpp index bfb45ab2c8..e98a90923d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Color.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Color.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Color.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Display.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Display.cpp index 7e29edcd79..d8a70c0be9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Display.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Display.cpp @@ -26,7 +26,7 @@ // The implementation of the Display class // Author: Michael S. Booth, March 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Display.h" #include "GameClient/Mouse.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayString.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayString.cpp index 95d14f3680..8d61a053e4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayString.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayString.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Debug.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp index d29ad7c208..6d8adb6b17 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/DisplayStringManager.cpp @@ -27,7 +27,7 @@ // Desc: Access for creating game managed display strings /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DisplayStringManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp index 55ed9c5f54..558cee48c1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/DrawGroupInfo.cpp @@ -26,7 +26,7 @@ // Author: John McDonald, October 2002 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DrawGroupInfo.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp index 982bb40f68..be5d3cb1fc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, March 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventInfo.h" #include "Common/DynamicAudioEventInfo.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp index 26d7b115fc..adb780c903 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/AnimatedParticleSysBoneClientUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Drawable.h" #include "GameClient/Module/AnimatedParticleSysBoneClientUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp index 8a7624f8dc..3beb267e87 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable/Update/SwayClientUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Drawable.h" #include "GameClient/Module/SwayClientUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Eva.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Eva.cpp index 8f63959d3c..7e6391fef7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Eva.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Eva.cpp @@ -24,7 +24,7 @@ // GameClient/Eva.cpp ///////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/ControlBar.h" #include "GameClient/Eva.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/FXList.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/FXList.cpp index 980ef22797..5549137d7c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/FXList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/FXList.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/FXList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp index 8c5dbeaebb..167d48f52f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/AnimateWindowManager.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/AnimateWindowManager.h" #include "GameClient/GameWindow.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ChallengeGenerals.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ChallengeGenerals.cpp index 74e7d3f375..fdee657e02 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ChallengeGenerals.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ChallengeGenerals.cpp @@ -27,7 +27,7 @@ // Desc: This is a manager for data pertaining to the Generals' Challenge personas and related GUI. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/ChallengeGenerals.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp index efce005ebd..c357ad30c3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp @@ -29,7 +29,7 @@ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_GUI_COMMMAND_NAMES #define DEFINE_COMMAND_OPTION_NAMES #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp index ea517dce44..9851cc03ff 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarBeacon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp index 0d1e4f7c0e..9b9bbca7d3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommand.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp index c2dfc1d823..dd1278d3bf 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarCommandProcessing.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/Money.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp index 93cdc2c13c..4ba7345e65 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarMultiSelect.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "GameClient/ControlBar.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp index 0215fafaf1..ea1211b34a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarOCLTimer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp index 1c8c9dd67f..ab5ae384ad 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarObserver.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp index a13bebcb0b..7fe4f4e843 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarPrintPositions.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp index b97fb89604..56594e991a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarResizer.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp index 1e269d1802..72018691d7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp index 0728475c57..d41a25c3d5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarStructureInventory.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp index 22cad30689..b85445884d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarUnderConstruction.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/NameKeyGenerator.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp index a3c1cad0ce..7b0a738dbb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/DisconnectMenu/DisconnectMenu.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DisconnectMenu.h" #include "GameClient/GUICallbacks.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp index a7fbcf6080..223e4afae7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/EstablishConnectionsMenu/EstablishConnectionsMenu.cpp @@ -24,7 +24,7 @@ //// EstablishConnectionsMenu.cpp ///////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GUICallbacks.h" #include "GameClient/EstablishConnectionsMenu.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp index 6f2d74f091..964a93915a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarCallback.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp index d9ab7ce263..2803730c0a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ControlBarPopupDescription.cpp @@ -65,7 +65,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/BuildAssistant.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp index bfe172ae48..da73cce360 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Diplomacy.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/MultiplayerSettings.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp index aae7aa75b4..158d9779e5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ExtendedMessageBox.cpp @@ -31,7 +31,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp index 956cd45fc2..2043a26c4f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/GeneralsExpPoints.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp index 7f81c8b0e4..2479b482ba 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/IMECandidate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/Gadget.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp index fe25b22dcb..f462512cdf 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGameChat.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp index 3c00ffacff..83f4d87aac 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/InGamePopupMessage.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ChallengeMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ChallengeMenu.cpp index 175294db66..1824892e77 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ChallengeMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ChallengeMenu.cpp @@ -28,7 +28,7 @@ // Description: General's Challenge Mode Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FileSystem.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp index 0c522ad951..f4b4fa23e6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/CreditsMenu.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp index 6b54a96540..ea9a364109 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DifficultySelect.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp index 1bf0b3dff2..15b3aa1c45 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DisconnectWindow.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/GameText.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp index a4e46c0309..b1b12b87fe 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/DownloadMenu.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp index 7bed9f1b81..ab8214c2ca 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/EstablishConnectionsWindow.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// ///// EstablishConnectionsWindow.cpp ///////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindowManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp index d08fba47c6..5f904f5ed9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/GameInfoWindow.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/WindowLayout.h" #include "GameClient/MapUtil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp index 6525173569..4d03d0836f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp index b1b662291b..62050e0c39 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp @@ -27,7 +27,7 @@ // Author: Chris Huybregts, October 2001 // Description: Lan Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp index 108c60aaf7..17d5fcd1ef 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanLobbyMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/crc.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp index 728f49a7c8..fe7af25507 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp index 2d274d5bfb..da3359cc1c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MainMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/ghttp/ghttp.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp index 291e94ed4e..b5884867b1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/MapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp index 75900159d6..1c3412a6f4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/NetworkDirectConnect.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/peer/peer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp index 3ca68e26b8..180dad5cfb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/ghttp/ghttp.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp index 281d6d2b32..83bf875234 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupCommunicator.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GUICallbacks.h" #include "GameClient/GameWindowManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp index 31262bf062..ab790df909 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupHostGame.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp index 8a3dca46bc..ca4da664df 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupJoinGame.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp index 2ef346abe7..ba85bf7c21 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupLadderSelect.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/encrypt.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp index 2576ed9ca6..b2f488b1f5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerTemplate.h" #include "Common/BattleHonors.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp index 3f0dfd11da..b4a6e905e1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupReplay.cpp @@ -45,7 +45,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/LocalFileSystem.h" #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp index a93d7338ee..0ed1e4174e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp @@ -45,7 +45,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp index 81f65ec654..2458fd2dfe 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/QuitMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FramePacer.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp index 683e800870..9a0d3751c2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ReplayMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp index 51b3f1cd76..0387b8fcbb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/ScoreScreen.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioAffect.h" #include "Common/AudioEventRTS.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp index 34c5c94fc0..4c07b8cad8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SinglePlayerMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/AnimateWindowManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp index 511a1007f6..7c658c1766 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishGameOptionsMenu.cpp @@ -28,7 +28,7 @@ // Description: Lan Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BattleHonors.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp index aef88201ba..e6e428ba6e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/SkirmishMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp index 942819c867..6e7b453954 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLBuddyOverlay.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp index 6f7a31ca0b..e35781f238 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLCustomScoreScreen.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp index 68deedca1c..f8ded6ae93 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp @@ -28,7 +28,7 @@ // Description: WOL Game Options Menu /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp index 8ae9cee8f4..f8e9d3f195 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLadderScreen.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp index 7553bf5f03..597f79d5b2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLobbyMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp index b46a715edc..1f5f34898b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLocaleSelectPopup.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/CustomMatchPreferences.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp index 5420b57723..a803dff162 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/STLTypedefs.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp index 408e45e662..ab0dc39c6e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMapSelectMenu.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CustomMatchPreferences.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp index d4b1d978ff..4975dfa1a0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLMessageWindow.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp index 683499078c..75113baa66 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQMScoreScreen.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp index 0f609c9093..b1f89019e8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/QuickmatchPreferences.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp index 80404ac8c3..ff0c5c6779 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLStatusMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "GameClient/WindowLayout.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp index f40933909a..e9ffc4c559 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLWelcomeMenu.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "gamespy/peer/peer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp index 3307ecb739..44e0af8d12 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp @@ -46,7 +46,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/NameKeyGenerator.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp index 2e43f2c65a..43e1a55f2e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/ReplayControls.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameWindow.h" #include "GameClient/Gadget.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp index e7ad2ba128..2adcad2546 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp index 6854d7bcc6..e4c715ab38 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp index 2f9bfdb061..94e9f3e533 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetHorizontalSlider.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp index d249917231..4064c0f6ff 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp @@ -47,7 +47,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp index 03ee59c737..48e53b5727 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp index e4803b9a3d..02eb8a7e38 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/AudioEventRTS.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp index 069081ba49..3843009576 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp index f9755e4c4a..9913fa9633 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp index 17f471c583..1a1d2e2b0c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTabControl.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp index 0a7dee2a9d..0319ca6828 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp index 334dc3f4b7..a5bf79259b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Gadget/GadgetVerticalSlider.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp index e5d304912a..cfa42ea27c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameFont.cpp @@ -27,7 +27,7 @@ // Desc: Access to our representation for fonts /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameFont.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp index d63c7f6b5d..cb3f1a831d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindow.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/AudioEventRTS.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp index 440f22106d..60319a8d5f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/Image.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp index 3ee1dd9572..523fc4de96 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp @@ -29,7 +29,7 @@ // with to interact with the game windowing system. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp index 51b25e8045..d771079b23 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp @@ -45,7 +45,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Lib/BaseType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp index a169a8ccfd..9f67add4db 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp index f3db5f8cf6..dfedf3d095 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp index 6f73416b85..748f1aa41c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/IMEManager.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "mbstring.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp index 2ea3436b3a..2613bcf697 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/LoadScreen.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp index 6c077c6ec4..7cc73e923f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ProcessAnimateWindow.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/ProcessAnimateWindow.h" #include "GameClient/AnimateWindowManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp index c5415ba7d5..b12a9eb363 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameClient/Shell.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp index 77f568e286..795082bbba 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "GameClient/ShellMenuScheme.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp index ec03e263dc..393296d7ba 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/WinInstanceData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp index dffd3936fc..e0b08d321f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/WindowLayout.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/WindowLayout.h" #include "GameClient/Shell.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp index 2dfca32504..a0de88a9ae 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameClient.h" // USER INCLUDES ////////////////////////////////////////////////////////////// diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp index 31e2bacf0f..cde639ccc5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GameClientDispatch.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "GameClient/GameClient.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GameText.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GameText.cpp index 6ad2216fa9..012f01250e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GameText.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GameText.cpp @@ -43,7 +43,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "Common/Language.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp index ba5856e885..dbd61aa35d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, March 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp index 3a1704a96b..a2e67445d1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp @@ -27,7 +27,7 @@ // Desc: Basic keyboard /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Language.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Mouse.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Mouse.cpp index b2c722ded3..8321ab2469 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Mouse.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Input/Mouse.cpp @@ -27,7 +27,7 @@ // Desc: Basic mouse interactions /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/LanguageFilter.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/LanguageFilter.cpp index 61146a5239..656bf74490 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/LanguageFilter.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/LanguageFilter.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/LanguageFilter.h" #include "Common/FileSystem.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Line2D.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Line2D.cpp index 97ae605994..610ef69963 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Line2D.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Line2D.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" #include "GameClient/Line2D.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MapUtil.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MapUtil.cpp index 884c988024..b38436e0c2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MapUtil.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MapUtil.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/FileSystem.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp index 9102047fa2..633474ef7f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp @@ -26,7 +26,7 @@ // Translate raw input events into tactical commands // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "stdlib.h" // VC++ wants this here, or gives compile error... diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp index 6ca366293a..2479b0d89e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/GUICommandTranslator.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GameCommon.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp index c993cbadb9..14e4269627 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp @@ -27,7 +27,7 @@ // for which it then generates visual "hints". // Author: Michael S. Booth, March 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/MessageStream.h" #include "GameClient/HintSpy.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp index 1497d2ffdb..35ede1fdbf 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HotKey.cpp @@ -46,7 +46,7 @@ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp index fc20aa0185..5530a5efba 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/LookAtXlat.cpp @@ -26,7 +26,7 @@ // Translate raw input events into camera movement commands // Author: Michael S. Booth, April 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/FramePacer.h" #include "Common/GameType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp index 0876eb4a07..2a7f4097fc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/MetaEvent.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp index a2fd606d9b..97f9b76ce9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/PlaceEventTranslator.cpp @@ -25,7 +25,7 @@ // FILE: PlaceEventTranslator.cpp /////////////////////////////////////////////////////////// // Author: Steven Johnson, Dec 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/GameAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp index f3c4a73dfb..2dcfe187fe 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp @@ -26,7 +26,7 @@ // Message stream translator // Author: Michael S. Booth, January 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GameAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp index f646e26079..29d30e2873 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp @@ -46,7 +46,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/RadiusDecal.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/RadiusDecal.cpp index 69fe64e6c6..ed003bf6e5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/RadiusDecal.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/RadiusDecal.cpp @@ -25,7 +25,7 @@ // RadiusDecal.cpp /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Snow.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Snow.cpp index a999ab5695..46615690a7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Snow.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Snow.cpp @@ -27,7 +27,7 @@ // Author: Mark Wilczynski, July 2003 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the Game +#include "PreRTS.h" // This must go first in EVERY cpp file in the Game #include "GameClient/Snow.h" #include "GameClient/View.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Statistics.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Statistics.cpp index 323bd7f4a9..01a376880f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Statistics.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Statistics.cpp @@ -37,7 +37,7 @@ /* 4/2/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Statistics.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Anim2D.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Anim2D.cpp index 27812a5150..9ec84290db 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Anim2D.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Anim2D.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_ANIM_2D_MODE_NAMES #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp index 1205fb0fc7..d6b3a3ded8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/CampaignManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp index 5b25b13925..8321f30fc9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/DebugDisplay.cpp @@ -45,7 +45,7 @@ // Includes //---------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/DebugDisplay.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Image.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Image.cpp index 7f4dbc8ffc..bcd7b6f79c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Image.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Image.cpp @@ -31,7 +31,7 @@ // all parts of the engine that need images. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_IMAGE_STATUS_NAMES #include "Lib/BaseType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp index 9f43b15321..e3686a05a9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, November 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_PARTICLE_SYSTEM_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/RayEffect.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/RayEffect.cpp index 8a8922db18..fb2a11ab69 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/RayEffect.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/RayEffect.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/RayEffect.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Smudge.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Smudge.cpp index 775bc879f5..62b40b491f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/System/Smudge.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/System/Smudge.cpp @@ -27,7 +27,7 @@ // Author: Mark Wilczynski, June 2003 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the Game +#include "PreRTS.h" // This must go first in EVERY cpp file in the Game #include "GameClient/Smudge.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp index 8fefd60313..3d05caf6b2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLDUES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_BODYDAMAGETYPE_NAMES #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp index e61d844d61..b00a6fc1d8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp @@ -27,7 +27,7 @@ // Author: Colin Day, April 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/TerrainVisual.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/View.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/View.cpp index f32bdc7157..6e760b2dd3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/View.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/View.cpp @@ -26,7 +26,7 @@ // A "view", or window, into the World // Author: Michael S. Booth, February 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Water.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Water.cpp index 2e2cd7b4e7..ce17606d22 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Water.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Water.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/Water.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp index 567b97fb0e..cd079dc035 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp @@ -25,7 +25,7 @@ // AI.cpp // The Artificial Intelligence system // Author: Michael S. Booth, November 2000 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp index a14f76b4a5..1ac91b201c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIDock.cpp @@ -25,7 +25,7 @@ // AIDock.cpp // Implementation of docking behavior // Author: Michael S. Booth, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Module.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp index 755cb89ef4..cb9569d3a2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp @@ -25,7 +25,7 @@ // AIGroup.cpp // Encapsulation of a simple group of AI agents // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp index 3677bd0efd..bf9f8b5934 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuard.cpp @@ -37,7 +37,7 @@ /* Revision History: */ /* 3/29/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuardRetaliate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuardRetaliate.cpp index d2217ac71d..c66bc9cfd1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuardRetaliate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGuardRetaliate.cpp @@ -36,7 +36,7 @@ /* Desc: // Define Guard Retaliation states for AI */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp index 4b2626e74c..1b44f5dec5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp @@ -25,7 +25,7 @@ // AIPathfind.cpp // AI pathfinding system // Author: Michael S. Booth, October 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/AIPathfind.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp index 6820d988c6..17d37bc845 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIPlayer.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameMemory.h" #include "Common/GameState.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp index 1a9aa51f7e..55fb88eff4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AISkirmishPlayer.cpp @@ -26,7 +26,7 @@ // Computerized opponent // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameMemory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp index 0f21f3c358..6988747599 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp @@ -25,7 +25,7 @@ // AIStates.cpp // Implementation of AI behavior states // Author: Michael S. Booth, January 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp index 79fbebbc5a..070292cd65 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AITNGuard.cpp @@ -36,7 +36,7 @@ /* Revision History: */ /* 12/20/2002 : Initial creation - modified from AIGuard.cpp */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/Squad.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/Squad.cpp index 738ef5f351..293a6dbce8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/Squad.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/Squad.cpp @@ -36,7 +36,7 @@ /* Revision History: */ /* 4/19/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Squad.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp index 26146efe5a..645b4edb7b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/TurretAI.cpp @@ -26,7 +26,7 @@ // Turret behavior implementation // Author: Steven Johnson, April 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp index c90748ba92..6fbc415e91 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp @@ -26,7 +26,7 @@ // Class to encapsulate polygon trigger areas. // Author: John Ahlquist, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/MapObject.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp index 5924b3ae71..99be0c2193 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp @@ -43,7 +43,7 @@ // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp index ef2c21ac4a..0d4cff7dc1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp @@ -27,7 +27,7 @@ // Author: Colin Day, April 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp index c39cb0774d..a313d54b67 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp index ef29ea4f27..35fd1c79f9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/AutoHealBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BattleBusSlowDeathBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BattleBusSlowDeathBehavior.cpp index 07458c0103..40e24c023f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BattleBusSlowDeathBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BattleBusSlowDeathBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/BattleBusSlowDeathBehavior.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp index c4213866b6..20f0eda136 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Radar.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp index df9bad98f7..ecdb0c41a8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/BridgeTowerBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/CountermeasuresBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/CountermeasuresBehavior.cpp index f583474594..53127c7271 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/CountermeasuresBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/CountermeasuresBehavior.cpp @@ -30,7 +30,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp index 6e33cbb152..f53b524ee0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/DumbProjectileBehavior.cpp @@ -26,7 +26,7 @@ // Author: Steven Johnson, July 2002 // Desc: -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BezierSegment.h" #include "Common/GameCommon.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp index 642bb12282..00158fcd27 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDamagedBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp index f7e2522e6a..e78b2e59f8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FireWeaponWhenDeadBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FlightDeckBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FlightDeckBehavior.cpp index 75811f7183..673cdc7441 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FlightDeckBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/FlightDeckBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp index 406ba28d0a..0416496476 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GenerateMinefieldBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GrantStealthBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GrantStealthBehavior.cpp index 9a133be27b..0ca3590bec 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GrantStealthBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/GrantStealthBehavior.cpp @@ -28,7 +28,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp index 58dda092bf..149a3fce77 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/InstantDeathBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp index 99ad68ba08..eddd748b5a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/JetSlowDeathBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp index 9f899d2039..f2abac47bb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/MinefieldBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_RELATIONSHIP_NAMES #include "Common/GameState.h" #include "Common/RandomValue.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/NeutonBlastBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/NeutonBlastBehavior.cpp index 247dbabd3c..048a90e69d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/NeutonBlastBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/NeutonBlastBehavior.cpp @@ -28,7 +28,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/NeutronBlastBehavior.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp index 069a2818e3..742fb6066c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/OverchargeBehavior.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/Radar.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp index 5b08d4aae8..dc9402efb0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/POWTruckBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameClient/InGameUI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp index 8498e993d1..bf626b9f38 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/ParkingPlaceBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp index e17758d88d..3c32fe58a7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PoisonedBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" #include "GameLogic/Module/PoisonedBehavior.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp index 52d2c248ab..47b95ce8dd 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PrisonBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp index 1b19fe8894..a2f1f509df 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/PropagandaCenterBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp index aa3e3f1cb8..13ea128aa9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/RebuildHoleBehavior.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/ThingFactory.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp index d646f9ce27..2d74043dc3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SlowDeathBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SLOWDEATHPHASE_NAMES #include "Common/GameLOD.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp index b1e4b46fa9..437e521e68 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp @@ -27,7 +27,7 @@ // Desc: Update will create and monitor a group of spawned units and replace as needed /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp index aa3921e906..78b096c495 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Behavior/SupplyWarehouseCripplingBehavior.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/SupplyWarehouseCripplingBehavior.h" #include "GameLogic/GameLogic.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp index b5fd598221..3a700619c6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/CRCDebug.h" #include "Common/DamageFX.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp index e66b4cf258..083d3fa856 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HighlanderBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/HighlanderBody.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp index d0f32cfca4..460f494c18 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/HiveStructureBody.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp index b998618028..061e2fb2fd 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ImmortalBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Damage.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp index bdbb695910..434d142053 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/InactiveBody.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameLogic/Module/InactiveBody.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp index a7f2dca3d0..ff35172448 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/StructureBody.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Damage.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/UndeadBody.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/UndeadBody.cpp index c66ae7f586..cd5d795ef8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/UndeadBody.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/UndeadBody.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/UndeadBody.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp index f24acb94b3..4af55d90f1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToCarBombCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Radar.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp index 37b68a4df9..de2d527fd7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ConvertToHijackedVehicleCrateCollide.cpp @@ -35,7 +35,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/Radar.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp index 4336c64cce..7b05a6d1ec 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/CrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp index 2a3b19f97d..b9914fe9c9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/HealCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp index 8d57834c7a..2302d0b4de 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/MoneyCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageCommandCenterCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageCommandCenterCrateCollide.cpp index 6c6509733c..c64988be95 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageCommandCenterCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageCommandCenterCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageFakeBuilding.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageFakeBuilding.cpp index 3de539a253..8c3246a36c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageFakeBuilding.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageFakeBuilding.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageInternetCenterCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageInternetCenterCrateCollide.cpp index f0c3c223f3..c9febfc397 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageInternetCenterCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageInternetCenterCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageMilitaryFactoryCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageMilitaryFactoryCrateCollide.cpp index a40174cfe3..2b0ba837dc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageMilitaryFactoryCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageMilitaryFactoryCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotagePowerPlantCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotagePowerPlantCrateCollide.cpp index dbb2d32c15..3a4aa5ec2e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotagePowerPlantCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotagePowerPlantCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSuperweaponCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSuperweaponCrateCollide.cpp index 1dfc8e0c26..1b51dc1376 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSuperweaponCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSuperweaponCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyCenterCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyCenterCrateCollide.cpp index 3589e7607c..75d16c165b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyCenterCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyCenterCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyDropzoneCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyDropzoneCrateCollide.cpp index 2a6a11671a..b43ce01ccc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyDropzoneCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SabotageSupplyDropzoneCrateCollide.cpp @@ -33,7 +33,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/MiscAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp index 420c6dbcc6..047cc1d6d8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/SalvageCrateCollide.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/SalvageCrateCollide.h" #include "Common/AudioEventRTS.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp index 0f75dba001..6c44bbfe30 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/ShroudCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp index df7eb3613a..bed736f817 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/UnitCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/MiscAudio.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp index 752e4f7c9a..0c35d459a9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/CrateCollide/VeterancyCrateCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "GameLogic/ExperienceTracker.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp index e0c2ecd1d2..0280700e07 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/FireWeaponCollide.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp index 75d122ca47..e66b5eaf70 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Collide/SquishCollide.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingFactory.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp index ca9be06c82..cca17ecd0c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp index 1c5f42ca76..cebefa404a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/GarrisonContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/PerfTimer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp index a508f0cee1..6ad5180f88 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HealContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Damage.h" #include "GameLogic/GameLogic.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HelixContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HelixContain.cpp index 690970f749..84f1f50988 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HelixContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HelixContain.cpp @@ -32,7 +32,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/InternetHackContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/InternetHackContain.cpp index a917bc31b7..4e1e5f6a18 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/InternetHackContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/InternetHackContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/InternetHackContain.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp index 3bcf07de4e..b6eca3e85e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/MobNexusContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp index 32c6de3a19..8e42cbc9f7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/GameAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp index bea14449cf..ce039ed6f8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp @@ -33,7 +33,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp index 3e2072123d..cb826a3be9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/ParachuteContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp index f04a7911d9..aca71d6d8b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RailedTransportContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/RailedTransportContain.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RiderChangeContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RiderChangeContain.cpp index 36e02589a7..ed9babbea3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RiderChangeContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/RiderChangeContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_LOCOMOTORSET_NAMES //Gain access to TheLocomotorSetNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp index 9950dc5c18..e024d449da 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TransportContain.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp index ba55473d6a..8b3da4760d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/TunnelContain.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp index 1e3ea73df5..b8ab4c3dff 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/LockWeaponCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/LockWeaponCreate.cpp index dff66a0c40..391f07d0b2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/LockWeaponCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/LockWeaponCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp index fb142f1f08..1710d8d1a0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/PreorderCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp index eb8f3ab184..9cb0960ed0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SpecialPowerCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp index b800eada0d..6100a0824d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyCenterCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp index 61d81dfd73..bfcb644e3e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/SupplyWarehouseCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp index d2ccb89c4e..9ebe075356 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Create/VeterancyGainCreate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp index 7a6a90a8ca..f6da3866e1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/BoneFXDamage.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp index d5d5d961eb..62082147f2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Damage/TransitionDamageFX.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp index b382f05151..7fead542b6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp @@ -27,7 +27,7 @@ // Desc: A chance to create a crate on death according to certain condition checks /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PlayerList.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp index ff93e0d816..19db01c59b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CreateObjectDie.cpp @@ -27,7 +27,7 @@ // Desc: Create an object upon this object's death /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "GameLogic/Module/AIUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp index 74ee743970..2bb5cf33b0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/CrushDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp index f0e645b921..e01942aa8f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DamDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp index 80197ba6d5..d7e6eafa2c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DestroyDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp index 879387e6a6..adbd99e57f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/DieModule.cpp @@ -27,7 +27,7 @@ // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp index 449ca9d49e..0e74237067 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/EjectPilotDie.cpp @@ -27,7 +27,7 @@ // Desc: Create an object upon this object's death /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp index 2560e4c332..0e56cccecd 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/FXListDie.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp index 1a348ed270..4a5065f45a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/KeepObjectDie.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp index c3150e1cb3..819d7451d3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/RebuildHoleExposeDie.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDE FILES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp index 8570a5edb2..249dcb12cb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/SpecialPowerCompletionDie.cpp @@ -27,7 +27,7 @@ // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp index 00378322d5..f94b69a5db 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Die/UpgradeDie.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Upgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp index 7438a50e0d..776a5b0e50 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ExperienceTracker.cpp @@ -27,7 +27,7 @@ // Desc: Keeps track of experience points so Veterance levels can be gained /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp index 2c188099f8..61969926d6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/FiringTracker.cpp @@ -27,7 +27,7 @@ // Desc: Keeps track of shots fired and people targeted for weapons that want a history of such a thing /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioHandleSpecialValues.h" #include "Common/GameType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp index d04a9af13b..b5e8f177f3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/GhostObject.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, October 2000 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp index a1fb21ec30..ab92ee7307 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Locomotor.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SURFACECATEGORY_NAMES #define DEFINE_LOCO_Z_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp index 39c0ba7d79..0d932d277e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONCONDITIONMAP #include "Common/BitFlagsIO.h" #include "Common/BuildAssistant.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp index 0714620b6f..ff6c741778 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/ObjectCreationList.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_SHADOW_NAMES // for TheShadowNames[] #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp index 36ff210056..30b710aade 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp @@ -47,7 +47,7 @@ //----------------------------------------------------------------------------- // Includes //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/DiscreteCircle.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp index 808f673ead..d31cb753e9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp @@ -25,7 +25,7 @@ // SimpleObjectIterator // Implementation of a simple object iterator // Author: Steven Johnson, September 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/ObjectIter.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp index 7d24f7ef65..999841efe8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/BaikonurLaunchPower.cpp @@ -43,7 +43,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp index 61d9d19215..c0a9ba4bca 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashBountyPower.cpp @@ -49,7 +49,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp index 9b13ab071d..1e5b9b75d9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CashHackSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp index b708a9dc68..5183b4e100 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/CleanupAreaPower.cpp @@ -42,7 +42,7 @@ /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp index 7785463f10..55f414cbf8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DefectorSpecialPower.cpp @@ -31,7 +31,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp index aabd918061..7d3d18fb89 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/DemoralizeSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #ifdef ALLOW_DEMORALIZE diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/FireWeaponPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/FireWeaponPower.cpp index 14444f0f84..523f1e8955 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/FireWeaponPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/FireWeaponPower.cpp @@ -42,7 +42,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES //For access to TheWeaponSlotTypeNames diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp index 50b4b3bf1b..175a99b57d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/OCLSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/RandomValue.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp index 5a1ab0a88d..a90ac83b69 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp index 60f36ff172..429ae127fa 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp index 75f1252e97..a9891985b9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpyVisionSpecialPower.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp index d118b3b409..39704c0dc8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, 2001-2002 // Subsequently : John Ahlquist 2002 and a cast of thousands. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_LOCOMOTORSET_NAMES // for TheLocomotorSetNames[] #define DEFINE_AUTOACQUIRE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp index 313911ed4c..32ec0f80af 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp @@ -28,7 +28,7 @@ // troops, order them to attack, then return. Can do extra things like ordering // injured troops to return to the transport for healing purposes. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp index c6fca75821..87f5b42d9d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp @@ -24,7 +24,7 @@ // ChinookAIUpdate.cpp ////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp index 3ce4c5b1e8..ed8a8937a7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeliverPayloadAIUpdate.cpp @@ -25,7 +25,7 @@ // DeliverPayloadAIUpdate.cpp //////////// // Author: Graham Smallwood, March 2002 // Desc: State machine that controls the approach and deployment of airborne cargo -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp index 843d4d5469..eaabef13d5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DeployStyleAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Kris Morness, August 2002 // Desc: A standard ai update that also handles units that must deploy to attack and pack before moving. -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp index ecaee75b9b..ea9d64c9a2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/DozerAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp index 719302d022..ab8743813f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/HackInternetAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Kris Morness, June 2002 // Desc: State machine that handles internet hacking (free cash) -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp index 5d5189ed68..cac797bc77 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp @@ -24,7 +24,7 @@ // JetAIUpdate.cpp ////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_LOCOMOTORSET_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp index 1f2e9db8c1..385fadf28e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/MissileAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Michael S. Booth, December 2001 // Desc: Implementation of missile behavior -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp index 9b3cd0b5cf..2939167495 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/POWTruckAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp index c36d0ccb06..46de82863b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/RailedTransportAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp index 35360bfd7e..0abfd3b127 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/SupplyTruckAIUpdate.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, February 2002 // Desc: State machine that controls when and with who a Truck docks -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ResourceGatheringManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp index 31ebfcc3b8..849d663098 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/TransportAIUpdate.cpp @@ -26,7 +26,7 @@ // Needs to check legality of evacuate, and may move to a place that is better to evacuate at // Author: Graham Smallwood, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameLogic/Module/TransportAIUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp index 6587f88030..c27faef256 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WanderAIUpdate.cpp @@ -26,7 +26,7 @@ // Will give self random move commands // Author: Graham Smallwood, April 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "GameLogic/Module/WanderAIUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp index eb5419b0e8..a3bdd0628a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/WorkerAIUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ActionManager.h" #include "Common/Team.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AnimationSteeringUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AnimationSteeringUpdate.cpp index c1eac1a909..c8265828e5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AnimationSteeringUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AnimationSteeringUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp index e0818a9920..0c91b46ac6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp index 315a00d3a4..4a28eebd5b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BuildAssistant.h" #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp index d377442337..ba7a465044 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BaseRenerateUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp index 0ba1f27743..d97f23d63d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle building states and battle plan execution & changes /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_MAXHEALTHCHANGETYPE_NAMES // for TheMaxHealthChangeTypeNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp index 3c227e0340..e6c315e6e2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BoneFXUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp index 9d87a76f4e..0d04efe610 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/CheckpointUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp index b648854f49..e4d7dfb820 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DemoTrapUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle demo trap proximity triggering. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp index 35d0b965db..78e61ac97d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/DockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Behavior common to all DockUpdates is here. Everything but action() /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Debug.h" #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp index a9c89baebb..3ec47ffad9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/PrisonDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp index 7b60683819..4fc9e293c6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RailedTransportDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp index 555cb334f6..62f452f498 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/RepairDockUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp index 26bbc12619..8008238176 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyCenterDockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: The action of this dock update is taking boxes and turning them into money for my ownerplayer /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp index 873e33c834..364da3d25d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DockUpdate/SupplyWarehouseDockUpdate.cpp @@ -27,7 +27,7 @@ // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GlobalData.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp index d725fad8f9..4f7892ae6c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/DynamicGeometryInfoUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/DynamicGeometryInfoUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp index 63e7fdb9e4..8023998b8f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EMPUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp index cc8cd4da39..b752365d73 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/EnemyNearUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/PerfTimer.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp index 68921559bc..c2d48595ea 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireOCLAfterWeaponCooldownUpdate.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES //TheWeaponSlotTypeNamesLookupList diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp index 7af491687e..e28c8238cd 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireSpreadUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp index 321a27deb5..539288e56d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FireWeaponUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp index db6f3d6fa2..3ea4604737 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FirestormDynamicGeometryInfoUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp index 14c7b4a725..06387187ef 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FlammableUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/GameAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp index d54554c680..18e1ceb890 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/FloatUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp index 3904009582..40bc35633a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HeightDieUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp index 3c76df2609..f7bdf06e20 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HelicopterSlowDeathUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp index 758cdb490e..1315d66176 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HijackerUpdate.cpp @@ -32,7 +32,7 @@ ///////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp index c11bab3b16..5ce9ffd7c7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/HordeUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_HORDEACTION_NAMES #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp index 590b26b4bc..a4e85305f7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LaserUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameUtility.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp index ef567bc323..976dbaab38 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/LifetimeUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp index e1c641345f..1075be9030 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MissileLauncherBuildingUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update will change model state conditions based on special power state /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp index f513c6ba9a..fc0a49835c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/MobMemberSlavedUpdate.cpp @@ -29,7 +29,7 @@ // Desc: Slaved unit(s) remain close to their master. Used by angry Mob members (various) /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/InGameUI.h"// selection logic #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp index 0d3999b2c7..1381439612 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileSlowDeathUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp index 44d1a83f93..695c65a63a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/NeutronMissileUpdate.cpp @@ -26,7 +26,7 @@ // Author: Michael S. Booth, December 2001 // Desc: Implementation of missile behavior -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Thing.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp index 66f33ffe81..abf32ccdfa 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ParticleUplinkCannonUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle building states and weapon firing of the particle uplink cannon. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DEATH_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp index e13f5fbe5d..ed6fc31c19 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp @@ -26,7 +26,7 @@ // Simple rigid body physics // Author: Michael S. Booth, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // please talk to MDC (x36804) before taking this out #define NO_DEBUG_CRC diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp index 2ebb32b23d..e131769db9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PowerPlantUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp index 7c9dea87d5..8166c4b44d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/DefaultProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance simply spits the guy out at a point. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp index 34fefceea9..68ef05211f 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/QueueProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance refuses to spit a second out until the first is clear /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp index 136c5a89f4..469155cbe7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SpawnPointProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance puts guys at named bones. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameClient/Drawable.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp index a54de4dc73..8f4a9af536 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionExitUpdate/SupplyCenterProductionExitUpdate.cpp @@ -28,7 +28,7 @@ // This instance kicks things it outputs into SupplyTruck autopilot after exiting. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp index 999dde93b3..38e5080916 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProductionUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/BitFlagsIO.h" #include "Common/BuildAssistant.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp index 8b237f7b52..96bb28994c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp index 965cc60a92..78d66c0964 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProneUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp index 0df3fb5d37..be033d0928 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadarUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp index 240096c1d5..973912987b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/RadiusDecalUpdate.cpp @@ -26,7 +26,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp index ecac7d8c51..eed6fa5f8b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SlavedUpdate.cpp @@ -30,7 +30,7 @@ // can use any or all features, some of which are specialized. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp index da4f9503c1..e50b3f754e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Handles processing of unit special abilities. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameAudio.h" #include "Common/GlobalData.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialPowerUpdateModule.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialPowerUpdateModule.cpp index daeb46a355..9d54a45834 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialPowerUpdateModule.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialPowerUpdateModule.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipDeploymentUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipDeploymentUpdate.cpp index 7e98567da3..f6cf1bca56 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipDeploymentUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipDeploymentUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle deployment of the SpectreGunship Generals special power.from command center /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DEATH_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipUpdate.cpp index 03b144fb66..201a1580eb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpectreGunshipUpdate.cpp @@ -27,7 +27,7 @@ // Desc: Update module to handle weapon firing of the SpectreGunship Generals special power. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DEATH_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp index 1dccc75c9f..bd35bb5849 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpyVisionUpdate.cpp @@ -30,7 +30,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/PlayerList.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp index c556e0036d..15eb2a74eb 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthDetectorUpdate.cpp @@ -27,7 +27,7 @@ // Desc: An update that checks for a status bit to stealth the owning object /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_STEALTHLEVEL_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp index 25a9b7db5d..1f3af121ea 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StealthUpdate.cpp @@ -27,7 +27,7 @@ // Desc: An update that checks for a status bit to stealth the owning object /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_STEALTHLEVEL_NAMES #define DEFINE_OBJECT_STATUS_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp index 6204fe6aa5..25e3803878 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StickyBombUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/StickyBombUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp index be6b7be447..7ac2a0dab1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureCollapseUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp index a2dac82fd4..dd25b7ecee 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/StructureToppleUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Thing.h" #include "Common/ThingTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp index b5c5495a87..30ba415759 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/TensileFormationUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/AudioEventRTS.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp index d5ae658c0f..950734fc4b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ToppleUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ThingTemplate.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp index 5cc52daca6..4a83ab7504 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WaveGuideUpdate.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Radar.h" #include "Common/ThingFactory.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WeaponBonusUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WeaponBonusUpdate.cpp index 08846f9413..d4d670b02d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WeaponBonusUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/WeaponBonusUpdate.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/WeaponBonusUpdate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp index 5cde26c65f..9b95be8397 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ActiveShroudUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/ActiveShroudUpgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp index 2a828e2807..b3758f6bcc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ArmorUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp index 049b358cc0..7d0286eb18 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CommandSetUpgrade.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, September 2002 // Desc: UpgradeModule that sets a new override string for Command Set look ups /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp index 6512f7b5f4..5c6b7ed955 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/CostModifierUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp index b301693dd1..2ec700db65 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ExperienceScalarUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/GrantScienceUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/GrantScienceUpgrade.cpp index 7e0f4094b7..4f35f73bdf 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/GrantScienceUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/GrantScienceUpgrade.cpp @@ -43,7 +43,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp index f470690b93..ba067156d5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/LocomotorSetUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp index bc623c6a5e..f66a9db86a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/MaxHealthUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_MAXHEALTHCHANGETYPE_NAMES #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ModelConditionUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ModelConditionUpgrade.cpp index c738cbd8fe..92a6b84b83 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ModelConditionUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ModelConditionUpgrade.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, July 2003 // Desc: UpgradeModule that sets a modelcondition flag /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/ModelConditionUpgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp index b59f7fe65a..e486ff7a85 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ObjectCreationUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PassengersFireUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PassengersFireUpgrade.cpp index 0f259c11ff..d872635af9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PassengersFireUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PassengersFireUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp index 9bb58a2043..c0c493a98a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/PowerPlantUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp index 9d925cc5f0..4be2d345ac 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/RadarUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ReplaceObjectUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ReplaceObjectUpgrade.cpp index 2d25eb67e4..3406cc3545 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ReplaceObjectUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/ReplaceObjectUpgrade.cpp @@ -26,7 +26,7 @@ // Author: Graham Smallwood, July 2003 // Desc: UpgradeModule that creates a new Object in our exact location and then deletes our object /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameLogic/Module/ReplaceObjectUpgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp index d9a2dc5f95..18b889e7ba 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StatusBitsUpgrade.cpp @@ -51,7 +51,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp index 62465ae884..2d31e17484 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/StealthUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/StealthUpgrade.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp index 002b59123b..2c1fe9a235 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/SubObjectsUpgrade.cpp @@ -44,7 +44,7 @@ //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp index 1457b628ac..0e816f3a73 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponBonusUpgrade.cpp @@ -50,7 +50,7 @@ //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp index 0bbcd1f6c4..d103910052 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Upgrade/WeaponSetUpgrade.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Xfer.h" #include "GameLogic/Object.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp index 767bc392c1..7664870911 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_DEATH_NAMES #define DEFINE_WEAPONBONUSCONDITION_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp index b8391512d3..79235cd92b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp @@ -29,7 +29,7 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_WEAPONSLOTTYPE_NAMES #define DEFINE_COMMANDSOURCEMASK_NAMES diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp index 0967db847b..e83aa25c97 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptActions.cpp @@ -27,7 +27,7 @@ // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioAffect.h" #include "Common/AudioHandleSpecialValues.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp index bbf8cdb293..3aec907514 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptConditions.cpp @@ -27,7 +27,7 @@ // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MapObject.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp index ee5d5fd1f5..0f18c6f7b6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp @@ -26,7 +26,7 @@ // The game scripting engine. Interprets scripts. // Author: John Ahlquist, Nov. 2001 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/DataChunk.h" #include "Common/file.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp index 2c7057c02e..098bd4edcc 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp @@ -41,7 +41,7 @@ // Desc: Contains the information describing scripts. // //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Lib/BaseType.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp index 55f608254c..901ea818d5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/VictoryConditions.cpp @@ -26,7 +26,7 @@ // Generals multiplayer victory condition specifications // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/GameAudio.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp index 219b62addb..878e3e7055 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CaveSystem.cpp @@ -27,7 +27,7 @@ // Desc: System responsible for keeping track of all cave systems on the map /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/TunnelTracker.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp index efe482d832..e04166f564 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/CrateSystem.cpp @@ -27,7 +27,7 @@ // Desc: System responsible for Crates as code objects - ini, new/delete etc /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define DEFINE_VETERANCY_NAMES // for TheVeterancyNames[] diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp index 8ce2a5069b..80f5586059 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp @@ -27,7 +27,7 @@ // Author: Michael S. Booth, October 2000 /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioAffect.h" #include "Common/AudioHandleSpecialValues.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp index f0c61e718e..8b18e615d1 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/FramePacer.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp index 47f55ea2fd..f7435bcd74 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/System/RankInfo.cpp @@ -27,7 +27,7 @@ // Desc: //----------------------------------------------------------------------------- -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/INI.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Connection.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Connection.cpp index e72ee57963..0e2419ded5 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Connection.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Connection.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/Connection.h" #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp index a1f6a2ca8b..739874c387 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/ConnectionManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Compression.h" #include "strtok_r.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp index 69f630702e..94268e6386 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/DisconnectManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Recorder.h" #include "GameClient/DisconnectMenu.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp index d3cbb7b689..6bfe74911e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/DownloadManager.cpp @@ -26,7 +26,7 @@ // Generals download manager code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameNetwork/DownloadManager.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp index c9bd3f22cd..c64f3118ad 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FileTransfer.cpp @@ -28,7 +28,7 @@ // Description: File Transfer wrapper using TheNetwork /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/LoadScreen.h" #include "GameClient/Shell.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp index 7cef7ea437..f72bad9d5e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FirewallHelper.cpp @@ -46,7 +46,7 @@ * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/UserPreferences.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameData.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameData.cpp index 1dc1907ea6..78a96cd622 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameData.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameData.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameData.h" #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp index 9462a8ff84..0bc84f74be 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameDataManager.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameDataManager.h" #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp index 30ede38c10..a524a7e216 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/FrameMetrics.cpp @@ -24,7 +24,7 @@ /** FrameMetrics.cpp */ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/FrameMetrics.h" #include "GameClient/Display.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp index 15a55db16e..40eab1badf 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GUIUtil.cpp @@ -25,7 +25,7 @@ // FILE: GUIUtil.cpp ////////////////////////////////////////////////////// // Author: Matthew D. Campbell, Sept 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GUIUtil.h" #include "GameNetwork/NetworkDefs.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameInfo.cpp index 7e8e4c9a37..8e8bab5b06 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameInfo.cpp @@ -26,7 +26,7 @@ // game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/CRCDebug.h" #include "Common/file.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp index 4569278aaf..9b289c450e 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameMessageParser.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameMessageParser.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp index eb907d95a3..e3089d6fb6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Chat.cpp @@ -26,7 +26,7 @@ // Generals GameSpy chat-related code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "Common/INI.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp index a77af0e5a4..bc2360883a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/GSConfig.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "GameClient/MapUtil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp index ab8ea7cf33..b6cb5da0d8 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp @@ -26,7 +26,7 @@ // Generals ladder code // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameSpy/ThreadUtils.h" #include "GameNetwork/GameSpy/LadderDefs.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp index bb3b34ea1c..a14969bd88 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MultiplayerSettings.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp index d92743bc06..0e8c8ed2e3 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/MainMenuUtils.cpp @@ -29,7 +29,7 @@ /////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp index 28e33e9a6d..b8ed86371a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp @@ -20,7 +20,7 @@ // Generals GameSpy Peer (chat) definitions // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp index 5a717d731b..4b2ef617e4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp @@ -26,7 +26,7 @@ // Generals GameSpy GameInfo-related code // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameState.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp index 832eb912d5..70393848f6 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/GameSpy/BuddyThread.h" #include "GameNetwork/GameSpy/PeerThread.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp index c54b48a9b4..6d8cc679b2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/GameResultsThread.cpp @@ -26,7 +26,7 @@ // Ping thread // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include // This one has to be here. Prevents collisions with winsock2.h diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp index 356f60723d..37bd03ee87 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, June 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/Registry.h" #include "Common/UserPreferences.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp index b620d375ed..6aa7dc4979 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp @@ -29,7 +29,7 @@ // the game. // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/UserPreferences.h" #include "Common/PlayerTemplate.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp index 08e97c0529..a4e3630150 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp @@ -26,7 +26,7 @@ // Ping thread // Author: Matthew D. Campbell, August 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include // This one has to be here. Prevents collisions with windsock2.h diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp index 5d611dbf99..fedf8d8698 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpy/Thread/ThreadUtils.cpp @@ -26,7 +26,7 @@ // GameSpy thread utils // Author: Matthew D. Campbell, July 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //------------------------------------------------------------------------- diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp index bd68fde173..a34441f6a4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyChat.cpp @@ -26,7 +26,7 @@ // GameSpy chat handlers // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameClient/GadgetListBox.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp index 9086dcfa59..602d1f2d08 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGP.cpp @@ -26,7 +26,7 @@ // GameSpy GP callbacks, utils, etc // Author: Matthew D. Campbell, February 2002 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameText.h" #include "GameNetwork/GameSpy.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp index 5350969958..5cfe1211d0 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp @@ -26,7 +26,7 @@ // GameSpy game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/Player.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp index 3e0be7b190..10af680e1b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp @@ -26,7 +26,7 @@ // Westwood Online screen setup/teardown // Author: Matthew D. Campbell, November 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/AudioEventRTS.h" #include "GameClient/GadgetListBox.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp index ed257c37fb..6d7256070c 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/IPEnumeration.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/IPEnumeration.h" #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPI.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPI.cpp index 9dbbd65a62..5807398bed 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPI.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #define WIN32_LEAN_AND_MEAN // only bare bones windows stuff wanted diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp index 240d5d35dd..90e344331d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPICallbacks.cpp @@ -27,7 +27,7 @@ // Author: Chris Huybregts, October 2001 // Description: LAN API Callbacks /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "strtok_r.h" #include "Common/GameEngine.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp index 979001c725..e36865290b 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp @@ -28,7 +28,7 @@ // Description: LAN callback handlers /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp index ec8eb4ffbd..055482fc14 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/LANGameInfo.cpp @@ -26,7 +26,7 @@ // LAN game setup state info // Author: Matthew D. Campbell, December 2001 -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameClient/GameInfoWindow.h" #include "GameClient/GameText.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NAT.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NAT.cpp index 80b932ae31..2b43bae033 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NAT.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NAT.cpp @@ -29,7 +29,7 @@ // Desc: Resolves NAT'd IPs and port numbers for the other players in a game. /////////////////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NAT.h" #include "GameNetwork/Transport.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp index f35b2c606e..9df51d77e9 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandList.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandList.h" #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp index abb5084c31..8b96dc3cc7 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandMsg.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandMsg.h" #include "Common/GameState.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp index 84ddbf9f48..6e767e961a 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandRef.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandRef.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp index c649b684da..de034fff15 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp @@ -25,7 +25,7 @@ ////// NetCommandWrapperList.cpp //////////////////////////////// // Bryan Cleveland -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetCommandWrapperList.h" #include "GameNetwork/NetPacket.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp index 7cf572cbbb..43f5cd6da2 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetMessageStream.cpp @@ -22,7 +22,7 @@ // // //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // NetMessageStream.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetPacket.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetPacket.cpp index 620fa8c71e..ea92f9c498 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetPacket.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetPacket.cpp @@ -24,7 +24,7 @@ ////////// NetPacket.cpp /////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/NetPacket.h" #include "GameNetwork/NetCommandMsg.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Network.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Network.cpp index 2570d6431c..160e41bd39 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Network.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Network.cpp @@ -30,7 +30,7 @@ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/GameEngine.h" #include "Common/MessageStream.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp index bd63851cb4..4d04807d28 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/NetworkUtil.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/networkutil.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Transport.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Transport.cpp index 5e5c6785ee..26c459f161 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/Transport.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/Transport.cpp @@ -23,7 +23,7 @@ //////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "Common/crc.h" #include "GameNetwork/Transport.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/User.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/User.cpp index efbd09ed3f..012f0da89d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/User.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/User.cpp @@ -25,7 +25,7 @@ //////////////////////////////////////////////////////////////////////////////// // User class copy and comparisons -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine #include "GameNetwork/User.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp index 970ed83d00..7bbe8325b4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/WOLBrowser/WebBrowser.cpp @@ -39,7 +39,7 @@ * ******************************************************************************/ -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine //#include "WinMain.h" #include "GameNetwork/WOLBrowser/WebBrowser.h" diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/udp.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/udp.cpp index 58dc8a3cd5..5eeb2da755 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/udp.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/udp.cpp @@ -28,7 +28,7 @@ /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// -#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine +#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Common/GameEngine.h"