From f592747c350f6a6d1abca3081f248c7b06111a36 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Thu, 6 Nov 2025 22:16:38 +0100 Subject: [PATCH] refactor: Remove wrong WWDefines.h file --- .../Source/WWVegas/WWLib/WWDefines.h | 25 ------------------- 1 file changed, 25 deletions(-) delete mode 100644 Generals/Libraries/Source/WWVegas/WWLib/WWDefines.h diff --git a/Generals/Libraries/Source/WWVegas/WWLib/WWDefines.h b/Generals/Libraries/Source/WWVegas/WWLib/WWDefines.h deleted file mode 100644 index 6a2b0d6fc9..0000000000 --- a/Generals/Libraries/Source/WWVegas/WWLib/WWDefines.h +++ /dev/null @@ -1,25 +0,0 @@ -/* -** Command & Conquer Generals Zero Hour(tm) -** Copyright 2025 TheSuperHackers -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -#pragma once - -// Enable translation and rotation interpolation for raw animation (HRawAnimClass) updates. -// This was intentionally disabled in the retail version, but likely not fully thought through. -// Interpolation is certainly desired for animations that move and rotate meshes, but may not be -// desired for animations that teleport meshes from one location to another, such as blinking lights. -// @todo Implement a new flag per animation file to opt-out of interpolation.