diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp index 012b28d2cb..39d4be44ea 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp @@ -1341,7 +1341,7 @@ void SpecialAbilityUpdate::triggerAbilityEffect() if( targetMoney && objectMoney ) { UnsignedInt cash = targetMoney->countMoney(); -#if RETAIL_COMPATIBLE_CRC +#if RETAIL_COMPATIBLE_CRC || RETAIL_COMPATIBLE_BUG UnsignedInt desiredAmount = 1000; #else UnsignedInt desiredAmount = data->m_effectValue; diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp index e50b3f754e..d0e5403716 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp @@ -1487,7 +1487,7 @@ void SpecialAbilityUpdate::triggerAbilityEffect() if( targetMoney && objectMoney ) { UnsignedInt cash = targetMoney->countMoney(); -#if RETAIL_COMPATIBLE_CRC +#if RETAIL_COMPATIBLE_CRC || RETAIL_COMPATIBLE_BUG UnsignedInt desiredAmount = 1000; #else UnsignedInt desiredAmount = data->m_effectValue;