diff --git a/Patch104pZH/Design/Changes/v1.0/2026_usa_paradrop_payload.yaml b/Patch104pZH/Design/Changes/v1.0/2026_usa_paradrop_payload.yaml index 5c67d8332..849fbccc7 100644 --- a/Patch104pZH/Design/Changes/v1.0/2026_usa_paradrop_payload.yaml +++ b/Patch104pZH/Design/Changes/v1.0/2026_usa_paradrop_payload.yaml @@ -16,6 +16,7 @@ labels: links: - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2026 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2272 authors: - xezon diff --git a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini index bb710bfa3..e9e11c4c2 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini @@ -6224,8 +6224,10 @@ ObjectCreationList SUPERWEAPON_Paradrop2 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AmericaInfantryRanger 6 - Payload = AmericaInfantryMissileDefender 4 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6255,8 +6257,10 @@ ObjectCreationList SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AmericaInfantryRanger 6 - Payload = AmericaInfantryMissileDefender 4 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6280,8 +6284,10 @@ ObjectCreationList SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AmericaInfantryRanger 6 - Payload = AmericaInfantryMissileDefender 4 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 + Payload = AmericaInfantryRanger 3 + Payload = AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6344,8 +6350,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop2 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AirF_AmericaInfantryRanger 6 - Payload = AirF_AmericaInfantryMissileDefender 4 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6375,8 +6383,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AirF_AmericaInfantryRanger 6 - Payload = AirF_AmericaInfantryMissileDefender 4 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6400,8 +6410,10 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = AirF_AmericaInfantryRanger 6 - Payload = AirF_AmericaInfantryMissileDefender 4 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 + Payload = AirF_AmericaInfantryRanger 3 + Payload = AirF_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6462,8 +6474,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop2 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = SupW_AmericaInfantryRanger 6 - Payload = SupW_AmericaInfantryMissileDefender 4 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6493,8 +6507,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = SupW_AmericaInfantryRanger 6 - Payload = SupW_AmericaInfantryMissileDefender 4 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6518,8 +6534,10 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = SupW_AmericaInfantryRanger 6 - Payload = SupW_AmericaInfantryMissileDefender 4 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 + Payload = SupW_AmericaInfantryRanger 3 + Payload = SupW_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6580,8 +6598,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop2 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = Lazr_AmericaInfantryRanger 6 - Payload = Lazr_AmericaInfantryMissileDefender 4 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6611,8 +6631,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = Lazr_AmericaInfantryRanger 6 - Payload = Lazr_AmericaInfantryMissileDefender 4 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 @@ -6636,8 +6658,10 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3 DropDelay = 80 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute - Payload = Lazr_AmericaInfantryRanger 6 - Payload = Lazr_AmericaInfantryMissileDefender 4 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 + Payload = Lazr_AmericaInfantryRanger 3 + Payload = Lazr_AmericaInfantryMissileDefender 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50