diff --git a/Patch104pZH/GameFilesEdited/Data/INI/FXList.ini b/Patch104pZH/GameFilesEdited/Data/INI/FXList.ini index 285c18764..cae9aefb9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/FXList.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/FXList.ini @@ -4434,14 +4434,11 @@ End FXList FX_DaisyCutterIgnite ParticleSystem Name = DaisyExplosionScatterIgnite1 + InitialDelay = 50 50 UNIFORM ; Patch104p @tweak Adds small delay. End ParticleSystem Name = DaisyExplosionScatterIgnite2 - InitialDelay = 500 500 UNIFORM - End - ParticleSystem - Name = DaisyFlameShockwave - InitialDelay = 1000 1000 UNIFORM + InitialDelay = 170 170 UNIFORM ; Patch104p @fix From 500 500 to sync effect better with the upcoming explosion. End Sound Name = DaisyCutterIgnite @@ -4452,6 +4449,9 @@ End ; DaisyCutter final explosion wave ; ---------------------------------------------------------------------------- FXList FX_DaisyCutterFinalExplosion + ParticleSystem ; Patch104p @tweak Moves this effect here from FX_DaisyCutterIgnite. + Name = DaisyFlameShockwave + End Sound Name = ExplosionDaisyCutter End @@ -4522,7 +4522,7 @@ End ; ---------------------------------------------------------------------------- ; MOAB gas ignition sequence ; ---------------------------------------------------------------------------- -FXList FX_MOABIgnite +FXList FX_MOABIgnite ; unused ParticleSystem Name = DaisyExplosionScatterIgnite1 End @@ -4542,7 +4542,7 @@ End ; ---------------------------------------------------------------------------- ; MOAB final explosion wave ; ---------------------------------------------------------------------------- -FXList FX_MOABFinalExplosion +FXList FX_MOABFinalExplosion ; unused Sound Name = ExplosionDaisyCutter End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/WeaponObjects.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/WeaponObjects.ini index 149502a2c..7f24fb76b 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/WeaponObjects.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/WeaponObjects.ini @@ -87,7 +87,7 @@ Object MOAB End ;------------------------------------------------------------------------------ -Object MOABGas +Object MOABGas ; unused ; *** ART Parameters *** ; Draw = W3DModelDraw diff --git a/Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini b/Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini index 02db02728..49e654936 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/ParticleSystem.ini @@ -42203,11 +42203,11 @@ ParticleSystem DaisyExplosionScatterIgnite1 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 - Color1 = R:0 G:0 B:0 0 - Color2 = R:0 G:0 B:0 12 - Color3 = R:211 G:248 B:67 14 - Color4 = R:255 G:218 B:106 17 - Color5 = R:0 G:0 B:0 26 + Color1 = R:0 G:0 B:0 0 ; Patch104p @tweak From 12 to show the ignition much earlier. + Color2 = R:211 G:248 B:67 5 ; Patch104p @tweak From 14 to fade in sooner. + Color3 = R:255 G:218 B:106 17 + Color4 = R:0 G:0 B:0 26 + Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 @@ -44110,7 +44110,7 @@ ParticleSystem DaisyFlameShockwave VelOutward = 20.00 20.00 VelOutwardOther = 0.00 0.00 VolumeType = CYLINDER - VolCylinderRadius = 20.00 + VolCylinderRadius = 50.00 ; Patch104p @tweak from 20.00 to begin the fire ring at a more reasonable diameter. VolCylinderLength = 0.00 IsHollow = Yes IsGroundAligned = No