diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini index 74452a698..0f12ec2f6 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini @@ -6760,7 +6760,7 @@ Object AirF_AmericaVehicleSentryDrone End ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level + ;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level IsTrainable = No ;Can gain experience CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles @@ -6811,7 +6811,7 @@ Object AirF_AmericaVehicleSentryDrone ChangeType = ADD_CURRENT_HEALTH_TOO End - Behavior = DeployStyleAIUpdate ModuleTag_04 + Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate Turret TurretTurnRate = 180 TurretPitchRate = 180 @@ -6827,10 +6827,10 @@ Object AirF_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 - TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + ;PackTime = 1000 + ;UnpackTime = 1000 + ;TurretsFunctionOnlyWhenDeployed = Yes + ;TurretsMustCenterBeforePacking = Yes End Locomotor = SET_NORMAL SentryLocomotor diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini index 7854403af..3770674be 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini @@ -2169,7 +2169,7 @@ Object AmericaVehicleSentryDrone End ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level + ;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level IsTrainable = No ;Can gain experience CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles @@ -2220,7 +2220,7 @@ Object AmericaVehicleSentryDrone ChangeType = ADD_CURRENT_HEALTH_TOO End - Behavior = DeployStyleAIUpdate ModuleTag_04 + Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate Turret TurretTurnRate = 180 TurretPitchRate = 180 @@ -2236,10 +2236,10 @@ Object AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 - TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + ;PackTime = 1000 + ;UnpackTime = 1000 + ;TurretsFunctionOnlyWhenDeployed = Yes + ;TurretsMustCenterBeforePacking = Yes End Locomotor = SET_NORMAL SentryLocomotor diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index 01ae70502..f6f0a6ffb 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -19912,7 +19912,7 @@ Object Boss_VehicleSentryDrone End ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level + ;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level IsTrainable = No ;Can gain experience CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles @@ -19962,7 +19962,8 @@ Object Boss_VehicleSentryDrone AddMaxHealth = 75.0 ChangeType = ADD_CURRENT_HEALTH_TOO End - Behavior = DeployStyleAIUpdate ModuleTag_04 + + Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate Turret TurretTurnRate = 180 TurretPitchRate = 180 @@ -19978,10 +19979,10 @@ Object Boss_VehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 - TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + ;PackTime = 1000 + ;UnpackTime = 1000 + ;TurretsFunctionOnlyWhenDeployed = Yes + ;TurretsMustCenterBeforePacking = Yes End Locomotor = SET_NORMAL SentryLocomotor diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini index f75094e99..27f2891e9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini @@ -6471,7 +6471,7 @@ Object Lazr_AmericaVehicleSentryDrone End ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level + ;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level IsTrainable = No ;Can gain experience CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles @@ -6522,7 +6522,7 @@ Object Lazr_AmericaVehicleSentryDrone ChangeType = ADD_CURRENT_HEALTH_TOO End - Behavior = DeployStyleAIUpdate ModuleTag_04 + Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate Turret TurretTurnRate = 180 TurretPitchRate = 180 @@ -6538,10 +6538,10 @@ Object Lazr_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 - TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + ;PackTime = 1000 + ;UnpackTime = 1000 + ;TurretsFunctionOnlyWhenDeployed = Yes + ;TurretsMustCenterBeforePacking = Yes End Locomotor = SET_NORMAL SentryLocomotor diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini index f395cf6c1..40ee37225 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini @@ -6940,7 +6940,7 @@ Object SupW_AmericaVehicleSentryDrone End ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level + ;ExperienceRequired = 0 100 150 300 ;Experience points needed to gain each level IsTrainable = No ;Can gain experience CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles @@ -6991,7 +6991,7 @@ Object SupW_AmericaVehicleSentryDrone ChangeType = ADD_CURRENT_HEALTH_TOO End - Behavior = DeployStyleAIUpdate ModuleTag_04 + Behavior = AIUpdateInterface ModuleTag_04 ; Patch104p @tweak from DeployStyleAIUpdate Turret TurretTurnRate = 180 TurretPitchRate = 180 @@ -7007,10 +7007,10 @@ Object SupW_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 - TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + ;PackTime = 1000 + ;UnpackTime = 1000 + ;TurretsFunctionOnlyWhenDeployed = Yes + ;TurretsMustCenterBeforePacking = Yes End Locomotor = SET_NORMAL SentryLocomotor