From afbdc939135c5262d3208017b0e4a9d3bb410a2a Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Fri, 15 Sep 2023 13:03:47 +0200 Subject: [PATCH] Fix: Set EXPLODED death type for weapon of USA Missile Defender --- Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 020a40012..f80a038f8 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -778,6 +778,7 @@ Weapon CINE_RangerAdvancedCombatRifle WeaponBonus = DRONE_SPOTTING DAMAGE 200% End +; Patch104p @bugfix xezon 15/09/2023 Changes death type from NORMAL. ;------------------------------------------------------------------------------ Weapon MissileDefenderMissileWeapon PrimaryDamage = 40.0 @@ -786,7 +787,7 @@ Weapon MissileDefenderMissileWeapon AttackRange = 175.0 ;MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE - DeathType = NORMAL + DeathType = EXPLODED WeaponSpeed = 600 ProjectileObject = MissileDefenderMissile ProjectileExhaust = MissileDefenderMissileExhaust @@ -807,6 +808,7 @@ Weapon MissileDefenderMissileWeapon End ; Patch104p @tweak xezon 14/01/2023 Adds missile exhaust particles. (#1552) +; Patch104p @bugfix xezon 15/09/2023 Changes death type from NORMAL. ;------------------------------------------------------------------------------ Weapon MissileDefenderLaserGuidedMissileWeapon PrimaryDamage = 40.0 @@ -815,7 +817,7 @@ Weapon MissileDefenderLaserGuidedMissileWeapon AttackRange = 300.0 ;Extending this range, allows the special ability to work better. ;MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = ARMOR_PIERCING - DeathType = NORMAL + DeathType = EXPLODED WeaponSpeed = 600 ProjectileObject = MissileDefenderMissile ProjectileExhaust = MissileDefenderMissileExhaust