From ce8ac06f80c58b5614053563a7d62a9b8d59bd6e Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Sat, 1 Apr 2023 21:56:09 +0200 Subject: [PATCH] Add up-top-date batch of yaml files for change log (#1789) --- .gitattributes | 1 + Patch104pZH/Design/Changes/template.yaml | 70 +++++++++++++++++++ .../Design/Changes/v1.0/0_crash_bug.yaml | 15 ++++ .../Changes/v1.0/0_patriot_beam_lag.yaml | 16 +++++ .../Changes/v1.0/1018_dead_aurora_bug.yaml | 20 ++++++ .../1019_usa_dozer_clear_mines_particles.yaml | 19 +++++ .../v1.0/101_demo_infantry_death_voice.yaml | 19 +++++ ...20_swg_particle_cannon_portrait_image.yaml | 19 +++++ ...1021_nuke_battlemaster_portrait_image.yaml | 19 +++++ .../v1.0/1022_usa_factory_button_image.yaml | 19 +++++ .../Changes/v1.0/1023_nuke_helix_model.yaml | 19 +++++ ...026_fortified_structure_upgrade_voice.yaml | 19 +++++ .../Changes/v1.0/1026_moab_upgrade_voice.yaml | 19 +++++ .../1026_neutron_shells_upgrade_voice.yaml | 19 +++++ .../v1.0/1026_sentry_gun_upgrade_voice.yaml | 19 +++++ .../102_demo_battle_bus_suicide_damage.yaml | 22 ++++++ .../v1.0/1031_usa_ai_powers_planes.yaml | 20 ++++++ .../v1.0/1037_mob_animation_issues.yaml | 24 +++++++ .../103_worker_combat_bike_destruction.yaml | 19 +++++ .../1041_scud_launcher_missile_range.yaml | 20 ++++++ ...ombat_bike_gamme_anthrax_death_damage.yaml | 21 ++++++ .../Changes/v1.0/1060_empty_troopcrawler.yaml | 19 +++++ .../v1.0/1069_ground_flare_particles.yaml | 26 +++++++ .../v1.0/1070_binary_data_stream_visuals.yaml | 19 +++++ .../Changes/v1.0/1071_battlemaster_voice.yaml | 19 +++++ .../v1.0/1071_gamma_terrorist_death.yaml | 19 +++++ .../1074_demo_scud_launcher_death_damage.yaml | 20 ++++++ .../v1.0/1076_demo_units_death_particles.yaml | 19 +++++ .../1078_firebase_ghost_muzzle_flash.yaml | 19 +++++ .../v1.0/1080_outpost_radar_dish_physics.yaml | 19 +++++ ...82_demo_units_crushed_death_particles.yaml | 19 +++++ .../v1.0/1084_carpet_bomber_turn_rate.yaml | 20 ++++++ .../v1.0/1085_granger_challenge_carpet.yaml | 20 ++++++ ...86_kassad_challenge_stinger_selection.yaml | 19 +++++ ...7_townes_challenge_attackable_objects.yaml | 18 +++++ .../1088_kassad_challenge_stinger_slide.yaml | 18 +++++ .../v1.0/1089_z_clipping_particles.yaml | 30 ++++++++ .../v1.0/1090_china_cc_night_model.yaml | 20 ++++++ .../1096_scud_storm_worker_spawn_delay.yaml | 21 ++++++ .../Changes/v1.0/1097_palace_fire_ports.yaml | 19 +++++ .../v1.0/1120_z_clipping_particles.txt | 1 + ...122_detonation_effect_position_offset.yaml | 24 +++++++ .../v1.0/1130_demo_trap_flare_fadeout.yaml | 19 +++++ .../v1.0/1131_demo_trap_select_sound.yaml | 19 +++++ .../v1.0/1134_lotus_promotion_reward.yaml | 21 ++++++ .../Changes/v1.0/1136_bomb_truck_reveal.yaml | 21 ++++++ .../Changes/v1.0/1137_bomb_truck_damages.yaml | 22 ++++++ .../1137_bomb_truck_explosion_particles.yaml | 24 +++++++ .../v1.0/1137_bomb_truck_upgrade_cost.yaml | 21 ++++++ .../v1.0/1138_bomb_truck_locomotor.yaml | 21 ++++++ .../v1.0/1141_battle_drone_shroud_range.yaml | 21 ++++++ .../1141_hellfire_drone_shroud_range.yaml | 21 ++++++ .../v1.0/1144_z_clipping_particles.txt | 1 + .../v1.0/1149_tank_muzzle_particles.yaml | 23 ++++++ .../v1.0/1153_combat_bike_required_xp.yaml | 21 ++++++ .../1154_battlemaster_muzzle_flash_size.yaml | 19 +++++ .../Changes/v1.0/1155_burton_sight_range.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_build_cost.yaml | 24 +++++++ .../v1.0/1162_sentry_drone_damage.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_deployment.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_movement.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_sight_range.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_tracks.yaml | 21 ++++++ .../v1.0/1162_sentry_drone_upgrade.yaml | 22 ++++++ .../v1.0/1163_wreck_spawn_before_death.txt | 1 + .../1164_combat_bike_pilot_promotion.yaml | 21 ++++++ .../v1.0/1165_nighthawk_low_fuel_voice.yaml | 20 ++++++ .../v1.0/1170_saboteur_scrap_rank_up.yaml | 19 +++++ .../1171_particle_cannon_animation_loop.yaml | 19 +++++ .../v1.0/1176_technical_muzzle_flash.yaml | 19 +++++ .../v1.0/1177_afg_firebase_snow_damaged.yaml | 19 +++++ .../1178_patriot_battery_auto_reload.yaml | 20 ++++++ .../v1.0/1179_usa_infantry_textures.yaml | 26 +++++++ .../Changes/v1.0/1180_mig_low_fuel_voice.yaml | 20 ++++++ .../Changes/v1.0/1181_helix_radio_sounds.yaml | 21 ++++++ .../v1.0/1189_burton_texture_errors.yaml | 20 ++++++ .../v1.0/1199_gattling_spin_timeout.yaml | 21 ++++++ .../1207_wreck_spawn_position_offset.yaml | 21 ++++++ .../v1.0/1220_pilot_humvee_passenger.yaml | 20 ++++++ .../Changes/v1.0/1223_lens_flare_fadeout.yaml | 24 +++++++ .../1225_countermeasures_tooltip_text.txt | 1 + .../Changes/v1.0/1226_overlord_textures.yaml | 20 ++++++ .../Changes/v1.0/1228_scorpion_textures.yaml | 20 ++++++ .../v1.0/1229_utplates_upscaled_textures.yaml | 25 +++++++ .../v1.0/122_ui_faction_list_size.yaml | 18 +++++ .../v1.0/1231_battle_bus_textures.yaml | 20 ++++++ ...32_utscudparts02_utsilotop01_textures.yaml | 39 +++++++++++ .../Changes/v1.0/1236_trcobbroad_texture.yaml | 19 +++++ .../v1.0/1239_propaganda_tower_textures.yaml | 20 ++++++ .../v1.0/1245_atsdislab_snow_textures.yaml | 26 +++++++ .../v1.0/1246_atstratslab_snow_textures.yaml | 31 ++++++++ ...7_attarmack_attarmack02_snow_textures.yaml | 36 ++++++++++ .../v1.0/1248_avambulance_textures.yaml | 45 ++++++++++++ .../Changes/v1.0/1251_avavnger_textures.yaml | 45 ++++++++++++ .../v1.0/1252_atdiaplate_textures.yaml | 41 +++++++++++ .../v1.0/1253_atconvey01_snow_textures.yaml | 30 ++++++++ .../v1.0/1256_avcomanche_textures.yaml | 42 +++++++++++ .../v1.0/1258_avthunderbolt_textures.yaml | 41 +++++++++++ .../1260_internet_center_select_sound.yaml | 20 ++++++ .../Changes/v1.0/1263_athqslab_textures.yaml | 41 +++++++++++ .../v1.0/1264_atmetal03_snow_textures.yaml | 25 +++++++ .../v1.0/1266_atpanelroof_textures.yaml | 35 ++++++++++ .../1267_atpanelroof03_snow_textures.yaml | 26 +++++++ .../v1.0/1268_atprisslab_snow_textures.yaml | 29 ++++++++ .../Changes/v1.0/1270_avpaladin_textures.yaml | 29 ++++++++ .../Changes/v1.0/1271_avraptor_textures.yaml | 34 +++++++++ .../v1.0/1274_air_unit_death_voice_limit.yaml | 22 ++++++ .../v1.0/1274_raptor_aurora_death_voice.yaml | 20 ++++++ .../v1.0/1275_atwarfactslab_textures.yaml | 31 ++++++++ .../v1.0/1277_atventwall01_textures.yaml | 35 ++++++++++ .../v1.0/1279_avpowtruck_textures.yaml | 32 +++++++++ .../v1.0/1280_atroofparts01_textures.yaml | 40 +++++++++++ .../v1.0/1281_saboteur_creation_sound.yaml | 19 +++++ .../v1.0/1282_technical_death_sound.yaml | 19 +++++ .../Changes/v1.0/1285_nvinferno_textures.yaml | 30 ++++++++ .../Changes/v1.0/1288_spectre_sound.yaml | 21 ++++++ .../Changes/v1.0/1289_spectre_animation.yaml | 19 +++++ .../v1.0/1290_nvgatttank_textures.yaml | 38 ++++++++++ .../Changes/v1.0/1298_ntcement_textures.yaml | 26 +++++++ .../Changes/v1.0/1300_ntdrive02_textures.yaml | 30 ++++++++ .../v1.0/1301_ntentry_snow_textures.yaml | 29 ++++++++ .../v1.0/1302_ntpwrplantslab_textures.yaml | 39 +++++++++++ .../v1.0/1304_ntsuppbase_snow_textures.yaml | 34 +++++++++ .../v1.0/1305_ntwalls01_snow_textures.yaml | 25 +++++++ .../v1.0/1305_ntwalls04_snow_textures.yaml | 31 ++++++++ .../Changes/v1.0/1306_pmtorch_textures.yaml | 27 +++++++ .../Changes/v1.0/1311_utcloth_textures.yaml | 34 +++++++++ .../Changes/v1.0/1312_utcloth2_textures.yaml | 31 ++++++++ .../v1.0/1315_utscudslab_snow_textures.yaml | 28 ++++++++ .../v1.0/1320_utconcroof_textures.yaml | 32 +++++++++ .../v1.0/1325_scud_storm_night_lights.yaml | 20 ++++++ .../v1.0/1326_scud_storm_snow_damage.yaml | 20 ++++++ .../1328_utscudslab_upscaled_textures.yaml | 21 ++++++ .../132_frenzy_coloring_on_attachments.yaml | 19 +++++ .../1334_tunnel_defender_shoots_twice.yaml | 20 ++++++ .../v1.0/1335_pitched_air_weapon_sounds.yaml | 28 ++++++++ .../v1.0/133_speaker_tower_models.yaml | 20 ++++++ .../v1.0/1340_quad_muzzle_flash_recoil.yaml | 19 +++++ .../v1.0/1341_gattling_muzzle_flash.yaml | 23 ++++++ .../v1.0/1342_gattling_tank_model.yaml | 20 ++++++ .../1343_overlord_gattling_muzzle_flash.txt | 1 + .../1344_gattling_cannon_muzzle_flash.txt | 1 + ...r_day_damaged_gattling_tank_spin_speed.txt | 1 + .../Changes/v1.0/1346_emperor_model.yaml | 20 ++++++ ...ter_day_damaged_gattling_cannon_model.yaml | 19 +++++ ...ummer_night_gattling_cannon_particles.yaml | 19 +++++ .../v1.0/1349_gattling_spin_issues.yaml | 21 ++++++ .../134_structures_missing_on_minimap.yaml | 19 +++++ .../Changes/v1.0/1350_helix_gattling_spin.txt | 1 + .../Design/Changes/v1.0/1351_helix_model.yaml | 20 ++++++ .../v1.0/1359_gattlings_spin_animations.yaml | 28 ++++++++ .../v1.0/135_toxin_tractor_attack_range.yaml | 19 +++++ .../1366_usa_supply_obsolete_particles.yaml | 20 ++++++ ...r_night_strategy_center_fan_animation.yaml | 19 +++++ .../1369_usa_airfield_obsolete_particles.yaml | 20 ++++++ ...mmer_day_damaged_usa_airfield_texture.yaml | 20 ++++++ .../v1.0/1371_usa_reactor_particles.yaml | 21 ++++++ .../v1.0/1372_boss_reactor_upgrade_cameo.yaml | 20 ++++++ .../1375_snow_night_usa_reactor_fence.yaml | 20 ++++++ .../1376_usa_reactor_core_spin_animation.yaml | 19 +++++ .../Changes/v1.0/1377_beacon_limit.yaml | 19 +++++ .../Changes/v1.0/1378_lan_countdown.yaml | 19 +++++ ...1379_china_factory_obsolete_particles.yaml | 20 ++++++ ...380_winter_night_china_factory_basket.yaml | 20 ++++++ .../1381_china_factory_conveyor_belt.yaml | 22 ++++++ .../v1.0/1382_door_animation_reset.yaml | 21 ++++++ .../1386_buildings_explosion_effects.yaml | 37 ++++++++++ .../1387_china_factory_smoke_particles.yaml | 25 +++++++ .../v1.0/1390_drop_zone_crate_count.yaml | 22 ++++++ .../v1.0/1393_china_factory_crane.yaml | 19 +++++ .../Changes/v1.0/1394_usa_factory_crane.yaml | 19 +++++ ...95_china_reactor_consistent_particles.yaml | 22 ++++++ ...1395_china_reactor_obsolete_particles.yaml | 20 ++++++ .../1396_nuke_reactor_steam_particles.yaml | 19 +++++ .../v1.0/1398_radar_animation_reset.yaml | 20 ++++++ .../v1.0/1402_particles_drift_velocity.yaml | 31 ++++++++ .../Changes/v1.0/1405_abbarracks_models.yaml | 28 ++++++++ .../v1.0/1406_atbarrslab_textures.yaml | 39 +++++++++++ .../Changes/v1.0/1407_atdoor_textures.yaml | 30 ++++++++ .../v1.0/1413_battle_drone_repair_sound.yaml | 20 ++++++ .../v1.0/1419_construction_ambient_sound.yaml | 25 +++++++ .../1426_barracks_healing_enter_sound.yaml | 19 +++++ .../v1.0/1427_atdriveway_textures.yaml | 43 ++++++++++++ .../v1.0/1427_atrepairbay_textures.yaml | 38 ++++++++++ .../v1.0/1427_atwarfactslab_textures.yaml | 33 +++++++++ .../v1.0/1445_atventwall02_textures.yaml | 26 +++++++ .../v1.0/1445_atventwall03_textures.yaml | 26 +++++++ .../v1.0/1445_atventwall04_textures.yaml | 26 +++++++ .../Changes/v1.0/1447_airplane_avoidance.yaml | 26 +++++++ .../v1.0/1449_dragon_poison_armor.yaml | 21 ++++++ .../Changes/v1.0/144_ui_map_list_size.yaml | 18 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.../v1.0/1481_comanche_final_death_delay.yaml | 20 ++++++ .../1487_a10_damage_transition_effect.yaml | 19 +++++ .../1488_invisible_desert_shrub_bushes.yaml | 35 ++++++++++ .../Changes/v1.0/1489_explosion_scorches.yaml | 37 ++++++++++ .../1490_nuke_silo_death_damage_radius.yaml | 25 +++++++ .../Changes/v1.0/1491_usa_supply_model.yaml | 20 ++++++ .../v1.0/1492_emp_patriot_sell_model.yaml | 18 +++++ ...1493_detonation_effect_position_offset.txt | 1 + .../Changes/v1.0/1494_scorch_sizes.yaml | 47 +++++++++++++ .../Changes/v1.0/1495_scorch_textures.yaml | 26 +++++++ ...1504_detonation_effect_position_offset.txt | 1 + .../1504_duplicate_explosion_shockwave.yaml | 19 +++++ .../v1.0/1504_duplicate_scorch_spawn.txt | 1 + .../Changes/v1.0/1504_explosion_scorches.txt | 1 + .../Design/Changes/v1.0/1504_scorch_sizes.txt | 1 + .../v1.0/1514_defenses_placement_angle.yaml | 26 +++++++ .../Changes/v1.0/1520_missile_particles.yaml | 23 ++++++ .../v1.0/1523_china_mines_build_cost.yaml | 21 ++++++ .../v1.0/1524_strategy_center_gun_attack.yaml | 20 ++++++ .../Changes/v1.0/1525_china_bomber_sound.yaml | 19 +++++ .../Changes/v1.0/1526_booby_trap_physics.yaml | 19 +++++ .../v1.0/1528_worker_death_animation.yaml | 21 ++++++ .../Changes/v1.0/1531_excontrail_texture.yaml | 18 +++++ .../v1.0/1532_helix_bomb_upgrade_button.yaml | 21 ++++++ .../v1.0/1533_china_mines_build_time.yaml | 22 ++++++ .../v1.0/1535_duplicate_scorch_spawn.yaml | 25 +++++++ .../Changes/v1.0/1536_nuke_cannon_scorch.yaml | 19 +++++ .../Design/Changes/v1.0/1536_scorch_sizes.txt | 1 + .../1539_vehicle_drone_spawn_position.yaml | 20 ++++++ .../v1.0/1540_helix_nuke_bomb_damage.yaml | 22 ++++++ ...1542_helix_attachment_upgrade_buttons.yaml | 20 ++++++ .../1545_vehicle_evacuation_button_image.yaml | 31 ++++++++ .../v1.0/1548_bomb_truck_button_border.yaml | 19 +++++ .../1549_strategy_center_button_border.yaml | 19 +++++ .../v1.0/1554_hold_line_plan_armor_bonus.yaml | 21 ++++++ .../v1.0/1556_firebase_toxin_armor.yaml | 19 +++++ ...559_strategy_center_plan_tooltip_text.yaml | 19 +++++ .../v1.0/1564_inferno_cannon_fire_storm.yaml | 20 ++++++ .../v1.0/1571_worker_fake_button_border.yaml | 19 +++++ ..._special_power_shortcut_button_border.yaml | 32 +++++++++ .../v1.0/1578_worker_clear_mines_button.yaml | 20 ++++++ .../v1.0/157_usa_avenger_retaliation.yaml | 19 +++++ .../1581_tomahawk_missile_angle_jump.yaml | 19 +++++ .../v1.0/1585_wreck_spawn_position_offset.txt | 1 + .../v1.0/1588_dragon_min_attack_range.yaml | 20 ++++++ .../Changes/v1.0/158_avenger_model.yaml | 19 +++++ .../v1.0/1595_microwave_attack_sound.yaml | 19 +++++ ...159_demo_tunnel_stinger_suicide_cameo.yaml | 19 +++++ .../v1.0/1606_duplicate_scorch_spawn.txt | 1 + .../v1.0/1609_custom_placement_angle.yaml | 24 +++++++ .../v1.0/160_pilot_advanced_training.yaml | 20 ++++++ .../Changes/v1.0/160_pilot_chemical_suit.yaml | 20 ++++++ .../Design/Changes/v1.0/160_pilot_speed.yaml | 20 ++++++ .../v1.0/1618_nuke_cannon_death_models.yaml | 19 +++++ .../v1.0/1618_wreck_spawn_before_death.yaml | 34 +++++++++ .../1619_nuke_cannon_duplicate_radiation.yaml | 19 +++++ .../v1.0/161_demo_worker_suicide_button.yaml | 19 +++++ ...624_nationalism_fanatism_tooltip_text.yaml | 19 +++++ .../v1.0/1625_civ_car_crushable_level.yaml | 32 +++++++++ .../v1.0/1625_civ_car_crusher_level.yaml | 32 +++++++++ .../Changes/v1.0/1626_cars_name_text.yaml | 21 ++++++ .../Changes/v1.0/1632_cars_name_text.txt | 1 + .../Design/Changes/v1.0/1634_farmertruck.yaml | 19 +++++ ...638_humvee1_transition_damage_effects.yaml | 19 +++++ .../v1.0/1639_civ_damaged_state_models.yaml | 34 +++++++++ .../1639_civ_transition_damage_effects.yaml | 48 +++++++++++++ .../163_demo_suicide_button_placement.yaml | 19 +++++ .../v1.0/1640_damaged_state_models.txt | 1 + .../v1.0/1640_transition_damage_effects.txt | 1 + .../v1.0/1642_damaged_state_models.txt | 1 + .../v1.0/1642_transition_damage_effects.txt | 1 + .../v1.0/1646_civilian_cars_flags.yaml | 24 +++++++ .../v1.0/1647_aircraft_carbomb_ability.yaml | 19 +++++ .../v1.0/1648_wreck_spawn_before_death.txt | 1 + .../164_demo_technical_suicide_delay.yaml | 20 ++++++ .../v1.0/1653_nuke_cannon_animation_jump.yaml | 19 +++++ .../v1.0/1657_tank_turret_death effects.yaml | 29 ++++++++ .../v1.0/1658_comanche_wreck_bouncing.yaml | 19 +++++ .../1659_chinook_helix_wreck_sink_rate.yaml | 19 +++++ .../v1.0/1659_comanche_wreck_sink_rate.yaml | 19 +++++ ...5_vehicle_evacuation_button_placement.yaml | 20 ++++++ .../v1.0/1660_random_wreck_sink_delays.yaml | 20 ++++++ .../v1.0/1662_marauder_death_effects.txt | 1 + .../v1.0/1663_scorpion_death_effects.txt | 1 + .../v1.0/1663_scorpion_death_model.yaml | 19 +++++ .../Changes/v1.0/166_humvee_drones_build.yaml | 20 ++++++ .../1670_overlord_emperor_idle_reload.yaml | 21 ++++++ ...arauder_double_barrel_firing_sequence.yaml | 20 ++++++ .../v1.0/1674_marauder_idle_reload.yaml | 21 ++++++ .../168_hijacker_on_toxin_combat_bike.yaml | 19 +++++ 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.../v1.0/173_spydrone_select_all_key.yaml | 19 +++++ .../v1.0/181_spectre_select_all_keys.yaml | 19 +++++ .../v1.0/186_sp_combat_bike_errors.yaml | 19 +++++ .../v1.0/187_battle_bus_screen_shake.yaml | 19 +++++ .../v1.0/188_sentry_drone_move_sound.yaml | 21 ++++++ .../v1.0/189_microwave_move_sound.yaml | 20 ++++++ .../v1.0/190_firebase_select_sound.yaml | 20 ++++++ .../Changes/v1.0/191_pilot_enter_sound.yaml | 20 ++++++ .../Changes/v1.0/192_battlebus_sounds.yaml | 20 ++++++ .../v1.0/193_chinook_collection_timing.yaml | 20 ++++++ .../v1.0/194_laser_aurora_tooltip.yaml | 19 +++++ .../Changes/v1.0/205_tomahawk_cameo.yaml | 20 ++++++ .../Changes/v1.0/207_scud_launcher_cameo.yaml | 19 +++++ .../v1.0/209_nuke_missile_exploit.yaml | 19 +++++ .../Changes/v1.0/224_tank_hunter_cameo.yaml | 21 ++++++ .../Design/Changes/v1.0/225_rebel_cameo.yaml | 21 ++++++ .../231_misaligned_propaganda_effect.yaml | 20 ++++++ .../Changes/v1.0/236_emperor_subliminal.yaml | 22 ++++++ 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create mode 100644 Patch104pZH/Design/Changes/v1.0/824_promotion_buttons.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/825_idle_worker_place_beacon_buttons.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/826_anthrax_bomb_poison_colors.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/827_inherent_faction_upgrades.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/831_negative_power_bug.txt create mode 100644 Patch104pZH/Design/Changes/v1.0/832_negative_power_bug.txt create mode 100644 Patch104pZH/Design/Changes/v1.0/833_internet_center_prerequisites.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/834_speaker_tower_prerequisites.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/836_unattackable_drop_zone_cargo_planes.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/837_satellite_hack_ii_ability.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/839_propaganda_center_speaker_tower.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/83_toxin_shell_anthrax.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/840_nuke_mig_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/841_afg_carpet_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/842_afg_spectre_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/843_countermeasures_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/845_demo_ambush_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/848_misspelled_granger_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/84_green_gamma_toxin_streams.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/851_toxin_color_errors.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/851_toxin_color_tweaks.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/851_toxin_puddle_size.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/85_toxin_demo_trap.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/867_infantry_shadow_decal.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/86_sneak_attack_portrait.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/871_nuke_missile_damage_and_radius.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/873_supply_stash_build_distance.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/879_hijacker_bike_theft.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/87_rocket_buggy_red_missiles.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/880_nuke_missile_blast_delays.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/882_stinger_anthrax_gamma_damage.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/883_immortal_effects.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/885_fortified_structure_sell.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/889_anthrax_gamma_damage_bonuses.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/88_demo_jarmen_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/903_civ_buildings_toxin_colors.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/904_female_mob_death_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/905_male_mob_death_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/906_some_mob_death_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/90_indestructible_marauder.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/913_stinger_microwave_death.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/914_demo_infantry_suicide_stuck.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/91_saboteur_ability_image.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/92_infantry_poison_death_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/937_quad_cannon_bones.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/938_infantry_muzzle_flash.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/939_minigunner_recoil_animation.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/943_oil_refinery_tooltip_text.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/945_oil_derrick_upgrades_cameo.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/949_carpet_bomb_model.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/94_demotrap_scaffold_trigger.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/953_afg_carpet_pdl.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/95_saboteur_death_voice.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/967_laser_particle_cannon.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/96_supply_truck_mass.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/974_troopcrawler_guard_mode_buttons.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/975_outpost_guard_mode_range.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/97_minigunner_crush.yaml create mode 100644 Patch104pZH/Design/Changes/v1.0/99_demo_vehicle_destruction.yaml diff --git a/.gitattributes b/.gitattributes index c35457915..3d3cb9f04 100644 --- a/.gitattributes +++ b/.gitattributes @@ -14,6 +14,7 @@ *.str text *.txt text *.wnd text +*.yaml text LICENSE text # Text files that will always have CRLF line endings on checkout. (Does not work properly. Do not use it.) diff --git a/Patch104pZH/Design/Changes/template.yaml b/Patch104pZH/Design/Changes/template.yaml new file mode 100644 index 000000000..102958e77 --- /dev/null +++ b/Patch104pZH/Design/Changes/template.yaml @@ -0,0 +1,70 @@ +--- +# https://yaml-multiline.info/ +# +# date: YYYY-MM-DD +# +# labels: +# - ai +# - art +# - audio +# - boss +# - blocker +# - buff +# - bug +# - china +# - civilian +# - controversial +# - critical +# - design +# - documentation +# - enhancement +# - executable +# - gla +# - gui +# - major +# - map +# - minor +# - nerf +# - optional +# - performance +# - text +# - usa +# - wip +# - worldbuilder +# +# changes: +# - feature +# - fix +# - optimization +# - refactor +# - tweak + +date: 2022-12-31 + +title: Fixes USA Sentry Drone models + +changes: + - fix: avsentry model issues + +subchanges: + - fix: uv mapping of several meshes with house color + - fix: uv mapping at the bottom of the vehicle + - fix: TURRETFX01 bone position + - fix: muzzle flash texture positions + - fix: muzzle flash effect position + - fix: muzzle smoke effect position + - fix: muzzle shells effect position + - fix: missing alpha test setting on radar dish + +labels: + - art + - bug + - minor + - usa + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1740 + +authors: + - Rich + - Guy diff --git a/Patch104pZH/Design/Changes/v1.0/0_crash_bug.yaml b/Patch104pZH/Design/Changes/v1.0/0_crash_bug.yaml new file mode 100644 index 000000000..246a95082 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/0_crash_bug.yaml @@ -0,0 +1,15 @@ +--- +date: 2021-08-22 + +title: Fixes critical issue that crashes all clients in a match + +changes: + - fix: Game no longer crashes all clients in a specific match scenario. + +labels: + - bug + - critical + - v1.0 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/0_patriot_beam_lag.yaml b/Patch104pZH/Design/Changes/v1.0/0_patriot_beam_lag.yaml new file mode 100644 index 000000000..a42e8af50 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/0_patriot_beam_lag.yaml @@ -0,0 +1,16 @@ +--- +date: 2021-08-22 + +title: Fixes lags caused by the USA Patriot assist beam + +changes: + - optimization: Decreases the lag of USA Patriot missile assist effect by around 60%. + +labels: + - major + - performance + - usa + - v1.0 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1018_dead_aurora_bug.yaml b/Patch104pZH/Design/Changes/v1.0/1018_dead_aurora_bug.yaml new file mode 100644 index 000000000..a8285bacd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1018_dead_aurora_bug.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-27 + +title: Fixes immortal presence of circling USA Aurora wreck + +changes: + - fix: The USA Aurora wreck now has a fixed despawn time of 10 seconds to make sure it disappears if the wreck is stuck circling in air. + +labels: + - bug + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1018 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1019_usa_dozer_clear_mines_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1019_usa_dozer_clear_mines_particles.yaml new file mode 100644 index 000000000..8feaae88a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1019_usa_dozer_clear_mines_particles.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-26 + +title: Fixes misplaced and missing shovel dirt particles on USA Dozer when clearing mines + +changes: + - fix: Shovel dirt particles on USA Dozer are now correctly positioned. + - fix: Shovel dirt particles on damaged USA Dozer are now visible. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1019 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/101_demo_infantry_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/101_demo_infantry_death_voice.yaml new file mode 100644 index 000000000..1abbc7b6e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/101_demo_infantry_death_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-29 + +title: Fixes wrong death sounds of GLA Demo infantry units + +changes: + - fix: The Demo General's Infantry units will no longer play the blown-up Terrorist sound effect when killed with an explosive. This will prevent confusion among players, as the sound effect is typically associated with the Suicide/Demolitions ability. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/101 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1020_swg_particle_cannon_portrait_image.yaml b/Patch104pZH/Design/Changes/v1.0/1020_swg_particle_cannon_portrait_image.yaml new file mode 100644 index 000000000..211105179 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1020_swg_particle_cannon_portrait_image.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Replaces regular Particle Cannon with Superweapon Particle Cannon on USA Superweapon Particle Cannon portrait image + +changes: + - fix: Replaces regular Particle Cannon with Superweapon Particle Cannon on USA Superweapon Particle Cannon portrait image. + +labels: + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1020 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1021_nuke_battlemaster_portrait_image.yaml b/Patch104pZH/Design/Changes/v1.0/1021_nuke_battlemaster_portrait_image.yaml new file mode 100644 index 000000000..5bb706550 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1021_nuke_battlemaster_portrait_image.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Replaces regular Battlemaster with Nuklear Battlemaster on Nuke China Battlemaster button and portrait image + +changes: + - fix: Replaces regular Battlemaster with Nuklear Battlemaster on Nuke China Battlemaster button and portrait image + +labels: + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1021 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1022_usa_factory_button_image.yaml b/Patch104pZH/Design/Changes/v1.0/1022_usa_factory_button_image.yaml new file mode 100644 index 000000000..fb15261b2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1022_usa_factory_button_image.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Replaces Generic Tank with Crusader Tank on USA War Factory button image + +changes: + - fix: Replaces Generic Tank with Crusader Tank on USA War Factory button image. + +labels: + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1022 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1023_nuke_helix_model.yaml b/Patch104pZH/Design/Changes/v1.0/1023_nuke_helix_model.yaml new file mode 100644 index 000000000..206a495d2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1023_nuke_helix_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-13 + +title: Replaces generic China stars with nuklear symbols on China Nuke Helix + +changes: + - fix: The China Nuke Helix now displays nuklear symbols instead of stars on its wings. This is consistent with nuke symbols on Mig Jet and Nuke Cannon. + +labels: + - art + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1023 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1026_fortified_structure_upgrade_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1026_fortified_structure_upgrade_voice.yaml new file mode 100644 index 000000000..0b072e4af --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1026_fortified_structure_upgrade_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds upgrade voice for GLA Fortified Structure + +changes: + - feature: Acquiring the GLA Fortified Structure upgrade now plays a dedicated voice line in all languages. + +labels: + - audio + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1026 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1026_moab_upgrade_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1026_moab_upgrade_voice.yaml new file mode 100644 index 000000000..9f4705ea9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1026_moab_upgrade_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds upgrade voice for USA MOAB + +changes: + - feature: Acquiring the USA MOAB upgrade now plays a dedicated voice line in all languages. + +labels: + - audio + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1026 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1026_neutron_shells_upgrade_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1026_neutron_shells_upgrade_voice.yaml new file mode 100644 index 000000000..6ec4cab07 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1026_neutron_shells_upgrade_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds upgrade voice for China Neutron shells + +changes: + - feature: Acquiring the China Neutron shells upgrade now plays a dedicated voice line in all languages. + +labels: + - audio + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1026 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1026_sentry_gun_upgrade_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1026_sentry_gun_upgrade_voice.yaml new file mode 100644 index 000000000..74c336e67 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1026_sentry_gun_upgrade_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds upgrade voice for USA Sentry Drone gun in all languages + +changes: + - feature: Acquiring the USA Sentry Drone gun upgrade now plays a dedicated voice line in all languages. + +labels: + - audio + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1026 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/102_demo_battle_bus_suicide_damage.yaml b/Patch104pZH/Design/Changes/v1.0/102_demo_battle_bus_suicide_damage.yaml new file mode 100644 index 000000000..e0280cf21 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/102_demo_battle_bus_suicide_damage.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-08-29 + +title: Fixes GLA Demo Battle Bus vanishing without applying damage on suicide + +changes: + - fix: Using the suicide ability with the GLA Battle Bus now deals damage and leaves a wreck after the vehicle explodes. + +labels: + - buff + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/102 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1031_usa_ai_powers_planes.yaml b/Patch104pZH/Design/Changes/v1.0/1031_usa_ai_powers_planes.yaml new file mode 100644 index 000000000..879cdf3bd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1031_usa_ai_powers_planes.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-29 + +title: Removes obsolete AI scripts in Supply Drop Zone planes + +changes: + - fix: USA AI can no longer order Fuel Air Bomb and Para Drop with Supply Drop Zone planes. + +labels: + - ai + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1031 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1037_mob_animation_issues.yaml b/Patch104pZH/Design/Changes/v1.0/1037_mob_animation_issues.yaml new file mode 100644 index 000000000..517a7b815 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1037_mob_animation_issues.yaml @@ -0,0 +1,24 @@ +--- +date: 2022-08-29 + +title: Fixes animation issues of GLA Angry Mob + +changes: + - fix: The Angry Mob member with pistol now shows proper reload animation. + - fix: The Angry Mob member with molotov now shows proper throw animation. + - fix: The Angry Mob member with molotov is no longer holding a rock. + - fix: The Angry Mob member with AK47 can now attack the ground. + - fix: The Angry Mob with AK47 Upgrade now shows the dust trail when moving around. + - fix: The Angry Mob with AK47 Upgrade no longer has its members walk in place with wrong animations after their demise. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1037 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/103_worker_combat_bike_destruction.yaml b/Patch104pZH/Design/Changes/v1.0/103_worker_combat_bike_destruction.yaml new file mode 100644 index 000000000..ad777cc73 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/103_worker_combat_bike_destruction.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-29 + +title: Fixes missing destruction effects of GLA Demo Combat Bike used by a Worker + +changes: + - fix: The Demo General's Combat Bike with a Worker now produces the same red explosion effect as any other rider does when blown up. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/103 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1041_scud_launcher_missile_range.yaml b/Patch104pZH/Design/Changes/v1.0/1041_scud_launcher_missile_range.yaml new file mode 100644 index 000000000..b5d608e64 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1041_scud_launcher_missile_range.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-22 + +title: Fixes insufficient range of GLA Scud Launcher missile + +changes: + - fix: The missile of the GLA Scud Launcher now has more range to properly hit its target in cases where it owns the salvage upgrade for extended firing range, has the SEARCH AND DESTROY Battle Plan bonus and fires from an elevated position. Originally, the Scud missile would time out before hitting the target under these conditions. + +labels: + - buff + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1041 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/104_demo_combat_bike_gamme_anthrax_death_damage.yaml b/Patch104pZH/Design/Changes/v1.0/104_demo_combat_bike_gamme_anthrax_death_damage.yaml new file mode 100644 index 000000000..d55b1507c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/104_demo_combat_bike_gamme_anthrax_death_damage.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-08-29 + +title: Fixes GLA Demo Combat Bike not dealing suicide damage when killed by Anthrax Gamme + +changes: + - fix: The Demo General's Combat Bike with a Terrorist and the Demolitions upgrade now deals damage to enemies when destroyed by an Anthrax Gamma weapon. This is consistent with other Demo units. + +labels: + - buff + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/104 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1060_empty_troopcrawler.yaml b/Patch104pZH/Design/Changes/v1.0/1060_empty_troopcrawler.yaml new file mode 100644 index 000000000..74744c80c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1060_empty_troopcrawler.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-01 + +title: Fixes setup issues of China Empty Troopcrawler (cut content) + +changes: + - fix: Fixes setup issues of China Empty Troopcrawler. + +labels: + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1060 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1069_ground_flare_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1069_ground_flare_particles.yaml new file mode 100644 index 000000000..749d6f295 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1069_ground_flare_particles.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-09-01 + +title: Fixes ugly artifacts in ground aligned flare effects + +changes: + - fix: | + Fixes the ugly artifacts in ground aligned flare effects of + - USA EMP Patriot missile hit effect + - China Mines flash effect + - China Battlemaster damage transition effect + - China Inferno Cannon fire effect + - China Overlord damage transition effect + - GLA Scud Launcher damage transition effect + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1069 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1070_binary_data_stream_visuals.yaml b/Patch104pZH/Design/Changes/v1.0/1070_binary_data_stream_visuals.yaml new file mode 100644 index 000000000..c8e59f3e8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1070_binary_data_stream_visuals.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-01 + +title: Improves visuals of binary data stream + +changes: + - fix: The binary data stream used by China Lotus, China Super Hacker and USA Patriot Battery now shows a properly sized texture with crisp numbers + +labels: + - art + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1070 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1071_battlemaster_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1071_battlemaster_voice.yaml new file mode 100644 index 000000000..1bb9f1b62 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1071_battlemaster_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-01 + +title: Fixes broken voice line of China Battlemaster in French, German locales + +changes: + - fix: The China Battlemaster now has all voice lines working correctly in French and German locales. + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1071 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1071_gamma_terrorist_death.yaml b/Patch104pZH/Design/Changes/v1.0/1071_gamma_terrorist_death.yaml new file mode 100644 index 000000000..7c616412a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1071_gamma_terrorist_death.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-01 + +title: Fixes broken Gamma Toxin death visuals of GLA Terrorist in Chinese, French, Korean locales + +changes: + - fix: The GLA Terrorist now renders correctly when killed by Gamma Toxin in Chinese, French and Korean locales. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1071 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1074_demo_scud_launcher_death_damage.yaml b/Patch104pZH/Design/Changes/v1.0/1074_demo_scud_launcher_death_damage.yaml new file mode 100644 index 000000000..7304e7f56 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1074_demo_scud_launcher_death_damage.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-02 + +title: Fixes the enormous destruction damage of Demo GLA Scud Launcher with Demo Upgrade + +changes: + - fix: The Demo GLA Scud Launcher with Demo Upgrade now deals just 50 instead of 500 damage on death. This is consistent with other Demo GLA vehicles, except Terror Bike and Bomb Truck. + +labels: + - bug + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1074 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1076_demo_units_death_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1076_demo_units_death_particles.yaml new file mode 100644 index 000000000..92d6b6a80 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1076_demo_units_death_particles.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-02 + +title: Improves explosion effect of destroyed Demo GLA units with Demo Upgrade + +changes: + - feature: Destroyed Demo GLA units with Demo Upgrade now have a dedicated explosion effect that looks different to the original suicide explosion effect. + +labels: + - design + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1076 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1078_firebase_ghost_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/1078_firebase_ghost_muzzle_flash.yaml new file mode 100644 index 000000000..2786ee8a5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1078_firebase_ghost_muzzle_flash.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-02 + +title: Fixes ghost muzzle flash before placing first USA Fire Base + +changes: + - fix: The USA Fire Base no longer shows a ghost muzzle flash before placing the first instance in a match. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1078 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1080_outpost_radar_dish_physics.yaml b/Patch104pZH/Design/Changes/v1.0/1080_outpost_radar_dish_physics.yaml new file mode 100644 index 000000000..2620cb591 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1080_outpost_radar_dish_physics.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-02 + +title: Fixes physics of radar dish wreck of China Listening Outpost + +changes: + - fix: The radar dish of the China Listening Outpost no longer flies high up in the sky after destruction. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1080 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1082_demo_units_crushed_death_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1082_demo_units_crushed_death_particles.yaml new file mode 100644 index 000000000..30d25d0ce --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1082_demo_units_crushed_death_particles.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-02 + +title: Improves explosion effect of crushed GLA terror units + +changes: + - feature: Crushed GLA terror units now have a dedicated explosion effect that looks different to the original suicide explosion effect. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1082 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1084_carpet_bomber_turn_rate.yaml b/Patch104pZH/Design/Changes/v1.0/1084_carpet_bomber_turn_rate.yaml new file mode 100644 index 000000000..acf8632d5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1084_carpet_bomber_turn_rate.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-03 + +title: Fixes sharp turn movements of USA B2 Bomber + +changes: + - fix: The USA B2 Bomber no longer takes sharp turns when flying in diagonally. + +labels: + - bug + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1084 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1085_granger_challenge_carpet.yaml b/Patch104pZH/Design/Changes/v1.0/1085_granger_challenge_carpet.yaml new file mode 100644 index 000000000..7257fcca3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1085_granger_challenge_carpet.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-13 + +title: Fixes missing Carpet Bomber in Grangers Generals Challenge + +changes: + - fix: General Granger can now call the Carpet Bomber in the Generals Challenge. + +labels: + - ai + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1085 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1086_kassad_challenge_stinger_selection.yaml b/Patch104pZH/Design/Changes/v1.0/1086_kassad_challenge_stinger_selection.yaml new file mode 100644 index 000000000..de74675c6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1086_kassad_challenge_stinger_selection.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-03 + +title: Fixes unselectable bare Stinger Trooper in Kassad Generals Challenge + +changes: + - fix: The bare GLA Stinger Trooper is now selectable in Kassads Generals Challenge. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1086 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1087_townes_challenge_attackable_objects.yaml b/Patch104pZH/Design/Changes/v1.0/1087_townes_challenge_attackable_objects.yaml new file mode 100644 index 000000000..ca46d9a41 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1087_townes_challenge_attackable_objects.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-09-03 + +title: Removes invisible attackable object above Townes base in Generals Challenge + +changes: + - fix: The invisible object in Townes base is now removed and no longer draws fire. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1087 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1088_kassad_challenge_stinger_slide.yaml b/Patch104pZH/Design/Changes/v1.0/1088_kassad_challenge_stinger_slide.yaml new file mode 100644 index 000000000..002ec2085 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1088_kassad_challenge_stinger_slide.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-09-03 + +title: Fixes sliding animation issue of bare Stinger Trooper in Kassads Generals Challenge + +changes: + - fix: The bare Stinger Trooper no longer has sliding animation in Kassads Generals Challenge. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1088 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1089_z_clipping_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1089_z_clipping_particles.yaml new file mode 100644 index 000000000..bf038ddfa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1089_z_clipping_particles.yaml @@ -0,0 +1,30 @@ +--- +date: 2022-09-03 + +title: Fixes terrain clipping of particle effects + +changes: + - fix: | + Fixes terrain clipping of + - Tank muzzle wave effect + - USA EMP detonation effect + - China Gattling Tank explosion effect + - China Nuke Cannon muzzle wave effect + - China Nuke Cannon shell detonation effect + - China EMP impact effect + - GLA Demo Trap detonation effect + - GLA Demo Bike suicide effects + - GLA viral outbreak effect + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1089 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1120 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1144 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1090_china_cc_night_model.yaml b/Patch104pZH/Design/Changes/v1.0/1090_china_cc_night_model.yaml new file mode 100644 index 000000000..c724288f5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1090_china_cc_night_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-03 + +title: Fixes duplicated structure parts on damaged China Command Center on Night maps + +changes: + - fix: Fixes the duplicated structure parts on the damaged China Command Center on Night maps + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1090 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1096_scud_storm_worker_spawn_delay.yaml b/Patch104pZH/Design/Changes/v1.0/1096_scud_storm_worker_spawn_delay.yaml new file mode 100644 index 000000000..3174f2a64 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1096_scud_storm_worker_spawn_delay.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-04 + +title: Increases the GLA Scud Storm Hole Worker spawn interval from 20 to 30 seconds + +changes: + - tweak: The GLA Scud Storm hole worker now spawns in 30 seconds instead of 20 seconds intervals. This will prevent the first worker from dying in the poison puddle. No EVA event is triggered for damaging the spawned worker. Effectively a Scud Storm can now rebuild 10 seconds quicker than originally. The Toxin Field time has been adjusted to accommodate the Worker spawn time properly. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1096 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1097_palace_fire_ports.yaml b/Patch104pZH/Design/Changes/v1.0/1097_palace_fire_ports.yaml new file mode 100644 index 000000000..2b195af02 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1097_palace_fire_ports.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-04 + +title: Fixed misplaced fire ports on GLA Palace + +changes: + - fix: Occupants of the GLA Palace no longer shoot from the center of the building. + +labels: + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1097 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1120_z_clipping_particles.txt b/Patch104pZH/Design/Changes/v1.0/1120_z_clipping_particles.txt new file mode 100644 index 000000000..350dfae1c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1120_z_clipping_particles.txt @@ -0,0 +1 @@ +1089_z_clipping_particles.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1122_detonation_effect_position_offset.yaml b/Patch104pZH/Design/Changes/v1.0/1122_detonation_effect_position_offset.yaml new file mode 100644 index 000000000..ddb5375a2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1122_detonation_effect_position_offset.yaml @@ -0,0 +1,24 @@ +--- +date: 2022-09-04 + +title: Fixes mispositioned explosion effects + +changes: + - fix: Fixes improperly positioned China Nuke Cannon shell detonation effect. + - fix: Fixes improperly positioned China Nuke Battlemaster and Nuke Overlord death explosion effect. + - fix: Fixes improperly positioned China Nuklear Tank death explosion effect. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1122 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1493 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1130_demo_trap_flare_fadeout.yaml b/Patch104pZH/Design/Changes/v1.0/1130_demo_trap_flare_fadeout.yaml new file mode 100644 index 000000000..ec201d8a6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1130_demo_trap_flare_fadeout.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-06 + +title: Fixes ungraceful fade out of GLA Demo Trap particle effect + +changes: + - fix: Fixes the ungraceful fade out of the GLA Demo Trap flare. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1130 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1131_demo_trap_select_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1131_demo_trap_select_sound.yaml new file mode 100644 index 000000000..a0d90da4c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1131_demo_trap_select_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-05 + +title: Adds better fitting select sound for GLA Demo Trap + +changes: + - tweak: Adds a better fitting select sound for the GLA Demo Trap. + +labels: + - audio + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1131 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1134_lotus_promotion_reward.yaml b/Patch104pZH/Design/Changes/v1.0/1134_lotus_promotion_reward.yaml new file mode 100644 index 000000000..e7065c413 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1134_lotus_promotion_reward.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Increases General Promotion reward from China Black Lotus by 100% + +changes: + - tweak: Doubles the General Promotion rewards gained from Black Lotus attacks. The rewards are still inferior to those gained from using other Hero units. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1134 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1136_bomb_truck_reveal.yaml b/Patch104pZH/Design/Changes/v1.0/1136_bomb_truck_reveal.yaml new file mode 100644 index 000000000..7186be9b0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1136_bomb_truck_reveal.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Removes decloak functionality of GLA Bomb Truck when approaching selected target + +changes: + - tweak: The GLA Bomb Truck no longer reveals itself when moving close to its target. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1136 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_damages.yaml b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_damages.yaml new file mode 100644 index 000000000..baca8a92c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_damages.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-09-06 + +title: Increases damage range bonus of GLA Bomb Truck upgrades + +changes: + - tweak: Increases damage range bonus of GLA Bomb Truck Bio Bomb by +28%. + - tweak: Increases damage range bonus of GLA Bomb Truck Bio Bomb + High Explosive by +16%. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1137 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_explosion_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_explosion_particles.yaml new file mode 100644 index 000000000..00a04e120 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_explosion_particles.yaml @@ -0,0 +1,24 @@ +--- +date: 2022-09-06 + +title: Improves particle effects of GLA Bomb Truck + +changes: + - tweak: Adds shockwaves to all explosion variants of GLA Bomb Truck. + - tweak: Increases explosion sizes for the more powerful weapon types of GLA Bomb Truck. + - tweak: Matches all shockwave radii with the actual damage radii of GLA Bomb Truck. + - tweak: Matches all shockwave and explosion colors with the actual Anthrax or weapon type of GLA Bomb Truck. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1137 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_upgrade_cost.yaml b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_upgrade_cost.yaml new file mode 100644 index 000000000..1a767b4dd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1137_bomb_truck_upgrade_cost.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Decreases upgrade cost of GLA Bomb Truck Bio Bomb from 500 to 200 + +changes: + - tweak: Decreases the upgrade cost of GLA Bomb Truck Bio Bomb from 500 to 200. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1137 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1138_bomb_truck_locomotor.yaml b/Patch104pZH/Design/Changes/v1.0/1138_bomb_truck_locomotor.yaml new file mode 100644 index 000000000..7f573bdaa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1138_bomb_truck_locomotor.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Improves locomotor of GLA Bomb Truck + +changes: + - tweak: Improves the locomotor of GLA Bomb Truck. In undamaged state, no tangible difference in driving performance is to be expected. In damaged state, the driving performance is now marginally better. Visually the driving now looks and feels smoother. + +labels: + - buff + - controversial + - enhancement + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1138 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1141_battle_drone_shroud_range.yaml b/Patch104pZH/Design/Changes/v1.0/1141_battle_drone_shroud_range.yaml new file mode 100644 index 000000000..d62ce5980 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1141_battle_drone_shroud_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Increases shroud clearing range of USA Battle Drone from 150 to 300 + +changes: + - tweak: Increases the shroud clearing range of USA Battle Drone from 150 to 300. + +labels: + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1141 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1141_hellfire_drone_shroud_range.yaml b/Patch104pZH/Design/Changes/v1.0/1141_hellfire_drone_shroud_range.yaml new file mode 100644 index 000000000..ff33532ce --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1141_hellfire_drone_shroud_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-06 + +title: Decreases shroud clearing range of USA Hellfire Drone from 500 to 400 + +changes: + - tweak: Decreases the shroud clearing range of USA Hellfire Drone from 500 to 400. + +labels: + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1141 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1144_z_clipping_particles.txt b/Patch104pZH/Design/Changes/v1.0/1144_z_clipping_particles.txt new file mode 100644 index 000000000..350dfae1c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1144_z_clipping_particles.txt @@ -0,0 +1 @@ +1089_z_clipping_particles.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1149_tank_muzzle_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1149_tank_muzzle_particles.yaml new file mode 100644 index 000000000..09e629feb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1149_tank_muzzle_particles.yaml @@ -0,0 +1,23 @@ +--- +date: 2022-09-07 + +title: Fixes muzzle particle effects of tanks + +changes: + - fix: Fixes poor fadeouts of tank muzzle flare effects. + - fix: Fixed movement direction and lifetime of tank muzzle smoke effects. + - tweak: Improves smoke puff texture for tank muzzle smoke effects. + +labels: + - bug + - china + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1149 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1153_combat_bike_required_xp.yaml b/Patch104pZH/Design/Changes/v1.0/1153_combat_bike_required_xp.yaml new file mode 100644 index 000000000..3eada0e17 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1153_combat_bike_required_xp.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-07 + +title: Decreases required level up experience of GLA Combat Bike from 200 400 800 to 100 200 400 + +changes: + - tweak: Decreases required level up experience of GLA Combat Bike from 200 400 800 to 100 200 400. This matches the required experience of GLA Jarmen Kell. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1153 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1154_battlemaster_muzzle_flash_size.yaml b/Patch104pZH/Design/Changes/v1.0/1154_battlemaster_muzzle_flash_size.yaml new file mode 100644 index 000000000..e03b71a70 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1154_battlemaster_muzzle_flash_size.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-07 + +title: Fixes small size of muzzle flash effects of China Battlemaster + +changes: + - tweak: The China Battlemaster now uses the muzzle flash effects of regular tanks like the Crusader Tank and Overlord Tank, instead of the small effects for the Scorpion Tank. + +labels: + - bug + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1154 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1155_burton_sight_range.yaml b/Patch104pZH/Design/Changes/v1.0/1155_burton_sight_range.yaml new file mode 100644 index 000000000..fd1069d4b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1155_burton_sight_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-07 + +title: Decreases USA Colonel Burton sight from 500 to 400 + +changes: + - tweak: Decreases the USA Colonel Burton shroud range from 500 to 400. This matches the shroud range of the other Hero units. With the SEARCH AND DESTROY Battle Plan, Colonel Burton will have a shroud range of 480 instead of 600. + +labels: + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1155 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_build_cost.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_build_cost.yaml new file mode 100644 index 000000000..f4363f85a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_build_cost.yaml @@ -0,0 +1,24 @@ +--- +date: 2022-09-08 + +title: Decreases cost of USA Sentry Drone to match cost of Humvee + +changes: + - tweak: Decreases cost of regular USA Sentry Drone from 800 to 700. + - tweak: Decreases cost of USA Laser Sentry Drone from 800 to 700. + - tweak: Decreases cost of USA Airforce Sentry Drone from 850 to 800. + - tweak: Decreases cost of USA Superweapon Sentry Drone from 1000 to 850. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_damage.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_damage.yaml new file mode 100644 index 000000000..7affd09e0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_damage.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Increases USA Sentry Drone gun damage by 20% + +changes: + - tweak: Increases USA Sentry Drone gun damage by 20%, from 40 to 50. This makes the Machine Gun damage output identical with the Vet 0 Humvee. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_deployment.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_deployment.yaml new file mode 100644 index 000000000..434cdc971 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_deployment.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Removes gun deployment mechanic from USA Sentry Drone + +changes: + - tweak: Removes the gun deployment mechanic from USA Sentry Drone. It no longer requires 1 second to acquire a fresh target, and 2 seconds to engage a consecutive target if it needs to move to a new position. This is a time and performance boost. It will also make the unit feel more responsive in combat situations. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_movement.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_movement.yaml new file mode 100644 index 000000000..3aed9b9d5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_movement.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Decreases acceleration time of USA Sentry Drone by 70% + +changes: + - tweak: Decreases the acceleration time of USA Sentry Drone by 70%, from 1000 to 300 ms. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_sight_range.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_sight_range.yaml new file mode 100644 index 000000000..be716233a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_sight_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Increases sight range of USA Sentry Drone by 30% + +changes: + - tweak: Increases the sight range of USA Sentry Drone by 30%, from 350 to 400. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_tracks.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_tracks.yaml new file mode 100644 index 000000000..589025fc5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_tracks.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Replaces terrain tracks of USA Sentry Drone with less transparent ones + +changes: + - tweak: Replaces terrain tracks of USA Sentry Drone with less transparent ones. This makes the tracks less visible than those of tanks and China Outpost. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_upgrade.yaml b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_upgrade.yaml new file mode 100644 index 000000000..34351c1f2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1162_sentry_drone_upgrade.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-09-08 + +title: Decreases USA Sentry Drone gun upgrade time by 66%, cost by 20% + +changes: + - tweak: Decreases USA Sentry Drone gun upgrade time by 66%, from 30 to 10 seconds. + - tweak: Decreases USA Sentry Drone gun upgrade cost by 20%, from 1000 to 800. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1162 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1163_wreck_spawn_before_death.txt b/Patch104pZH/Design/Changes/v1.0/1163_wreck_spawn_before_death.txt new file mode 100644 index 000000000..f76a5383a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1163_wreck_spawn_before_death.txt @@ -0,0 +1 @@ +1618_wreck_spawn_before_death.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1164_combat_bike_pilot_promotion.yaml b/Patch104pZH/Design/Changes/v1.0/1164_combat_bike_pilot_promotion.yaml new file mode 100644 index 000000000..40423fcf4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1164_combat_bike_pilot_promotion.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-08 + +title: Removes USA Pilot ability to promote GLA Combat Bike + +changes: + - tweak: The USA Pilot can no longer promote the GLA Combat Bike. + +labels: + - bug + - controversial + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1164 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1165_nighthawk_low_fuel_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1165_nighthawk_low_fuel_voice.yaml new file mode 100644 index 000000000..7ad48593b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1165_nighthawk_low_fuel_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-08 + +title: Fixes wrong low fuel audio of USA Stealth Fighter Jet + +changes: + - fix: The USA Stealth Fighter now plays its correct low fuel audio lines instead of the ones for the Aurora Jet. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1165 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1170_saboteur_scrap_rank_up.yaml b/Patch104pZH/Design/Changes/v1.0/1170_saboteur_scrap_rank_up.yaml new file mode 100644 index 000000000..0cd8b0ea2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1170_saboteur_scrap_rank_up.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-09 + +title: Removes the level up ability of GLA Stealth Saboteur by collecting scrap crates + +changes: + - fix: The GLA Stealth Saboteur can no longer level up by collecting scrap crates. Instead it will just collect money. This is now consistent with the regular GLA Saboteur. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1170 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1171_particle_cannon_animation_loop.yaml b/Patch104pZH/Design/Changes/v1.0/1171_particle_cannon_animation_loop.yaml new file mode 100644 index 000000000..ed1a98346 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1171_particle_cannon_animation_loop.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-09 + +title: Fixes infinite deploy animation loop of USA Particle cannon + +changes: + - fix: The USA Particle cannon no longer gets stuck in an infinite deploy animation loop after finishing construction while it was disabled by a Microwave weapon. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1171 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1176_technical_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/1176_technical_muzzle_flash.yaml new file mode 100644 index 000000000..28dea96cb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1176_technical_muzzle_flash.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-09 + +title: Fixes muzzle flash effect of GLA Technical with Rocket Launcher upgrade + +changes: + - fix: The GLA Technical with Rocket Launcher upgrade now has the correct muzzle flash effect. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1176 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1177_afg_firebase_snow_damaged.yaml b/Patch104pZH/Design/Changes/v1.0/1177_afg_firebase_snow_damaged.yaml new file mode 100644 index 000000000..f3b2f3f13 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1177_afg_firebase_snow_damaged.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-10 + +title: Fixes missing badly damaged model of USA Airforce Firebase on Winter maps + +changes: + - fix: USA Airforce Firebase now correctly shows badly damaged model on Winter maps. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1177 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1178_patriot_battery_auto_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1178_patriot_battery_auto_reload.yaml new file mode 100644 index 000000000..e5c929287 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1178_patriot_battery_auto_reload.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-10 + +title: Adds idle auto reload after 2100 ms for USA Patriot Battery. + +changes: + - fix: The USA Patriot Patriot will now reload the entire clip after being idle for around 2 seconds. + +labels: + - buff + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1178 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1179_usa_infantry_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1179_usa_infantry_textures.yaml new file mode 100644 index 000000000..8b7063549 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1179_usa_infantry_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-09-10 + +title: Adds blue texture variants for USA Infantry units + +changes: + - feature: | + Adds blue texture for + - USA Missile Defender + - USA Colonel Burton + - General Griffon + - General Bradly + +labels: + - art + - minor + - optional + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1179 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1189 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1180_mig_low_fuel_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1180_mig_low_fuel_voice.yaml new file mode 100644 index 000000000..2268feaf0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1180_mig_low_fuel_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-10 + +title: Enables low fuel voices for China Mig Jet + +changes: + - fix: Adds the China Mig's unused low fuel voice event. Like all other planes, it will play when returning to a missing airfield. + +labels: + - audio + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1180 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1181_helix_radio_sounds.yaml b/Patch104pZH/Design/Changes/v1.0/1181_helix_radio_sounds.yaml new file mode 100644 index 000000000..a266db7b5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1181_helix_radio_sounds.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-11 + +title: Adds missing radio sounds to Helix voices + +changes: + - fix: Adds missing radio sounds to Helix voices. + +labels: + - audio + - bug + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1181 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1189_burton_texture_errors.yaml b/Patch104pZH/Design/Changes/v1.0/1189_burton_texture_errors.yaml new file mode 100644 index 000000000..afc0488a6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1189_burton_texture_errors.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-13 + +title: Fixes zhca_aihero2 texture for USA Colonel Burton + +changes: + - fix: Fixes texture error on pants of USA Colonel Burton. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1189 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1199_gattling_spin_timeout.yaml b/Patch104pZH/Design/Changes/v1.0/1199_gattling_spin_timeout.yaml new file mode 100644 index 000000000..422dc308c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1199_gattling_spin_timeout.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-14 + +title: Increases China Gattling Tank spin timeout from 1000 to 2000 ms + +changes: + - tweak: Increases GattlingTankGun ContinuousFireCoast from 1000 to 2000 ms. This matches the setup from Generals (CCG) and also the setting from the Zero Hour (ZH) GattlingTankGunAir. With this change the Gattling Tank gun can be microed more generously to squeeze out the most damage potential. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1199 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1207_wreck_spawn_position_offset.yaml b/Patch104pZH/Design/Changes/v1.0/1207_wreck_spawn_position_offset.yaml new file mode 100644 index 000000000..f7eafd231 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1207_wreck_spawn_position_offset.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-15 + +title: Fixes vehicle wreck spawn position errors + +changes: + - fix: Fixes wreck position error of China ECM Tank. + - fix: Fixes wreck position error of China Gattling Tank. + - fix: Fixes wreck position error of GLA Battle Bus. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1207 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1585 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1220_pilot_humvee_passenger.yaml b/Patch104pZH/Design/Changes/v1.0/1220_pilot_humvee_passenger.yaml new file mode 100644 index 000000000..2342a0d65 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1220_pilot_humvee_passenger.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-18 + +title: Fixes USA Pilot not promoting the Humvee, but taking passenger seat instead + +changes: + - tweak: Forbids NO_GARRISON flag objects from entering Humvee. NO_GARRISON is unique to Pilot and makes it unable to enter civilian buildings, Tunnels and Bunkers. Cursor still appears and it promotes the Humvee when entered. Therefore a Vet 3 Humvee can no longer transport Pilots. + +labels: + - bug + - controversial + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1220 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1223_lens_flare_fadeout.yaml b/Patch104pZH/Design/Changes/v1.0/1223_lens_flare_fadeout.yaml new file mode 100644 index 000000000..ebe12224b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1223_lens_flare_fadeout.yaml @@ -0,0 +1,24 @@ +--- +date: 2022-09-19 + +title: Fixes particle effect fadeout issues + +changes: + - fix: | + Fixes particle effect fadeout issues for + - Bomb Truck explosions + - Nuke Cannon shell hits + - Scud Missile hits + - Flash Bang hits + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1223 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1225_countermeasures_tooltip_text.txt b/Patch104pZH/Design/Changes/v1.0/1225_countermeasures_tooltip_text.txt new file mode 100644 index 000000000..642ffd5f9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1225_countermeasures_tooltip_text.txt @@ -0,0 +1 @@ +843_countermeasures_tooltip_text.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1226_overlord_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1226_overlord_textures.yaml new file mode 100644 index 000000000..de14ff298 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1226_overlord_textures.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-20 + +title: Fixes nvovrlrd textures for China Overlord Tank + +changes: + - fix: Removes the wheel(s) on the chassis of the China Overlord Tank. + +labels: + - art + - china + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1226 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1228_scorpion_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1228_scorpion_textures.yaml new file mode 100644 index 000000000..2c402eb6c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1228_scorpion_textures.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-20 + +title: Fixed uvlitetank textures for GLA Scorpion Tank + +changes: + - fix: Fixes the mismatching look of the GLA Scorpion Tank across different damage states. It now has the same look in undamaged, damaged and rubble. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1228 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1229_utplates_upscaled_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1229_utplates_upscaled_textures.yaml new file mode 100644 index 000000000..b7754f58f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1229_utplates_upscaled_textures.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-09-20 + +title: Adds upscaled utplates textures for GLA Scud Storm + +changes: + - feature: Increases texture size of utplates snow textures by merging other variants of this texture. It is not AI generated. It is part of the Recovered Art pack which contains 2x upscaled textures from Generals. + +subchanges: + - feature: | + utplates_ds, utplates_es + - Creates 2x upscale to 256x256 + +labels: + - art + - gla + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1229 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/122_ui_faction_list_size.yaml b/Patch104pZH/Design/Changes/v1.0/122_ui_faction_list_size.yaml new file mode 100644 index 000000000..94db53b57 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/122_ui_faction_list_size.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-08-30 + +title: Expands army selection drop down box in Menu Game Room to see all factions at once + +changes: + - fix: Expands army selection drop down box in Menu Game Room to see all factions at once without scrolling. + +labels: + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/122 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1231_battle_bus_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1231_battle_bus_textures.yaml new file mode 100644 index 000000000..b962c1676 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1231_battle_bus_textures.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-20 + +title: Fixes uvbattbus textures for GLA Battle Bus + +changes: + - fix: Fixes the front window on the uvbattbus_d texture of GLA Battle Bus. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1231 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1232_utscudparts02_utsilotop01_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1232_utscudparts02_utsilotop01_textures.yaml new file mode 100644 index 000000000..78043326e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1232_utscudparts02_utsilotop01_textures.yaml @@ -0,0 +1,39 @@ +--- +date: 2022-09-20 + +title: Fixes and improves utscudparts02, utsilotop01 textures for GLA Scud Storm + +changes: + - fix: Fixes utscudparts02, silotop01 textures. They are used at the very core of the GLA Scud Storm. + +subchanges: + - fix: | + utscudparts02 + - Fixes blackness level to match utscudparts02_s + - fix: | + utscudparts02_s + - Adds missing Alpha Channel from utscudparts02 + - Fixes gradients to match utscudparts02 + - fix: | + utscudparts02_d, utscudparts02_ds + - Adds missing Alpha Channel from utscudparts02 + - Fixes blackness level to match utscudparts02_s + - Uses 2x upscale (custom, from Generals) + - Repaints damages and dirt, removes bullet holes + - fix: | + utsilotop01, utsilotop01_d, utsilotop01_s, utsilotop01_ds + - Repaints texture from scratch with 128x128 resolution instead of 64x64 + - Fixes green grass color mismatch with utscudparts02 + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1232 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1236_trcobbroad_texture.yaml b/Patch104pZH/Design/Changes/v1.0/1236_trcobbroad_texture.yaml new file mode 100644 index 000000000..4b69d7550 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1236_trcobbroad_texture.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-21 + +title: Fixes missing pieces in trcobbroad texture for cobble road + +changes: + - fix: Fixes missing pieces in trcobbroad texture for cobble road. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1236 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1239_propaganda_tower_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1239_propaganda_tower_textures.yaml new file mode 100644 index 000000000..adff1a6cc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1239_propaganda_tower_textures.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-21 + +title: Adds missing China Propaganda Tower damage texture + +changes: + - fix: Adds missing nbptower_e texture. nbptower_es (snow) does already exist. Originally NBPTower_E.W3D references nbptower_d texture. + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1239 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1245_atsdislab_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1245_atsdislab_snow_textures.yaml new file mode 100644 index 000000000..cb13fcf24 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1245_atsdislab_snow_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-09-21 + +title: Fixes atsdislab snow textures for USA Particle Cannon + +changes: + - fix: Fixes atsdislab snow textures for USA Particle Cannon. Originally the snow does not overlap correctly from one stage to another, which will incur visible texture shifts during damage transition of the structure. + +subchanges: + - fix: | + atsdislab_ds, atsdislab_es + - Fix mispositioned snow + - Fix snow drawing over burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1245 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1246_atstratslab_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1246_atstratslab_snow_textures.yaml new file mode 100644 index 000000000..b4ad1e742 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1246_atstratslab_snow_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-09-21 + +title: Fixes atstratslab snow textures for USA Strategy Center + +changes: + - fix: Fixes atstratslab snow textures for USA Strategy Center. Originally the snow does not overlap correctly from one stage to another, which will incur visible texture shifts during damage transition of the structure. + +subchanges: + - fix: | + atstratslab_s + - Fixes deep shadows in snow + - Adds missing snow at wall edges + - fix: | + atstratslab_ds, atstratslab_es + - Fixes deep shadows in snow + - Adds missing snow at wall edges + - Fixes snow positions + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1246 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1247_attarmack_attarmack02_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1247_attarmack_attarmack02_snow_textures.yaml new file mode 100644 index 000000000..a09d11a73 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1247_attarmack_attarmack02_snow_textures.yaml @@ -0,0 +1,36 @@ +--- +date: 2022-09-21 + +title: Fixes attarmack, attarmack02 snow textures for USA Airfield + +changes: + - fix: Fixes attarmack, attarmack02 snow textures for USA Airfield. + +subchanges: + - fix: | + attarmack_s + - Blends snow with some snow of attarmack_ds + - Reduces blue color in snow + - fix: | + attarmack_ds, attarmack_es + - Fixes snow looking different than attarmack_s + - Fixes snow shifting positions + - Fixes snow drawing over burns + - fix: | + attarmack02_ds, attarmack02_es + - Fixes snow shifting positions on Helipad + - Fixes snow drawing over burns + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1247 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1248_avambulance_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1248_avambulance_textures.yaml new file mode 100644 index 000000000..aea28a88a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1248_avambulance_textures.yaml @@ -0,0 +1,45 @@ +--- +date: 2022-09-21 + +title: Fixes avambulance textures for USA Ambulance + +changes: + - fix: Fixes avambulance textures for USA Ambulance. + +subchanges: + - fix: | + avambulance + - Fixes black seams on hood + - Fixes black seams on chassis back + - Fixes black seams on chassis side + - fix: | + avambulance_d + - Fixes black seams on hood + - Fixes black seams on chassis back + - Fixes oddly shaped tire + - Fixes tire profile brightness mismatch + - Fixes wrong position of big red cross + - fix: | + avambulance_d1 + - Fixes black seams on hood + - Fixes black seams on chassis back + - Fixes oddly shaped tire + - Fixes tire profile brightness mismatch + - Fixes wrong position of big red cross + - Fixes missing dark border of big red cross + - Fixes transparency of small red cross + - Fixes missing dark border of small red cross + - Fixes burn mismatches on chassis roof + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1248 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1251_avavnger_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1251_avavnger_textures.yaml new file mode 100644 index 000000000..e85730d0b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1251_avavnger_textures.yaml @@ -0,0 +1,45 @@ +--- +date: 2022-09-22 + +title: Fixes and improves avavnger textures for USA Avenger + +changes: + - fix: Fixes and improves avavnger textures for USA Avenger. The damaged textures are remade by borrowing pieces from original Humvee textures. + +subchanges: + - fix: | + avavnger + - Fixes black seams on roof + - Fixes white seams on tire profiles + - Removes 3 black dots from trunk + - Brightens sides of trunk to better blend with chassis + - Fixes black seams on hood, window, back, side + - Fixes brightness mismatch on tires + - Fixes contrast of bolts + - fix: | + avavnger_d, avavnger_e + - Fixes black seams on roof + - Fixes white seams on tire profiles + - Removes 3 black dots from trunk + - Brightens sides of trunk to better blend with chassis + - Fixes black seams on hood, back + - Fixes brightness mismatch on tires + - Removes all junk of original _D and _E + - Fixes strong color tint + - Repaints shattered glass + - Repaints burns on back door, roof + - Repaints bullet holes + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1251 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1252_atdiaplate_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1252_atdiaplate_textures.yaml new file mode 100644 index 000000000..897be1d56 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1252_atdiaplate_textures.yaml @@ -0,0 +1,41 @@ +--- +date: 2022-09-22 + +title: Fixes and improves atdiaplate textures for USA War Factory + +changes: + - fix: Fixes and improves atdiaplate textures for USA War Factory. + +subchanges: + - fix: | + atdiaplate, atdiaplate_d + - Flips texture horizontally to better blend with nearby texture on USA Warfactory + - fix: | + atdiaplate_e + - Flips texture horizontally + - Removes bullet holes + - Adds more dust + - fix: | + atdiaplate_s, atdiaplate_ds + - Flips texture horizontally + - Repaints snow (inherently fixes snow position mismatches) + - fix: | + atdiaplate_es + - Flips texture horizontally + - Repaints snow (inherently fixes snow position mismatches) + - Removes bullet holes + - Adds more dust + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1252 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1253_atconvey01_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1253_atconvey01_snow_textures.yaml new file mode 100644 index 000000000..b1fe06b3b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1253_atconvey01_snow_textures.yaml @@ -0,0 +1,30 @@ +--- +date: 2022-09-22 + +title: Fixes atconvey01 snow textures for USA War Factory + +changes: + - fix: Fixes atconvey01 snow textures for USA War Factory. Originally the snow does not overlap correctly from one stage to another, which will incur visible texture shifts during damage transition of the structure. + +subchanges: + - fix: | + atconvey01_s + - Fixes blue color cast on snow + - fix: | + atconvey01_ds, atconvey01_es + - Fixes mispositioned snow + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1253 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1256_avcomanche_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1256_avcomanche_textures.yaml new file mode 100644 index 000000000..6ea7d1eb1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1256_avcomanche_textures.yaml @@ -0,0 +1,42 @@ +--- +date: 2022-09-22 + +title: Fixes and improves avcomanche textures for USA Comanche + +changes: + - fix: Fixes inconsistencies on avcomanche textures for USA Comanche. + +subchanges: + - fix: | + avcomanche + - Removes silver thing from wings + - Fixes chassis nose + - Fixes details in small panels + - Fixes rocket pod gradient + - Fixes rocket pod border + - Fixes bolts + - Increases overall brightness + - fix: | + avcomanche_d, avcomanche_e + - Fixes wings looking different than avcomanche + - Fixes chassis nose + - Fixes details in small panels + - Fixes rocket pod gradient + - Fixes rocket pod border + - Fixes details in side panels + - Decreases window cracks strength + - Removes all bullet holes + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1256 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1258_avthunderbolt_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1258_avthunderbolt_textures.yaml new file mode 100644 index 000000000..08425502f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1258_avthunderbolt_textures.yaml @@ -0,0 +1,41 @@ +--- +date: 2022-09-23 + +title: Fixes and improves avthunderbolt textures for USA Microwave Tank + +changes: + - fix: Fixes and improves avthunderbolt textures for USA Microwave Tank. + +subchanges: + - fix: | + avthunderbold + - Fixes inconsistent wheel positions between damaged states + - Fixes misaligned bolts + - Fixes missing gaps in metal plates + - Fixes top plate layout near top vents + - Adds small vents on black rectangles of front top plate + - Removes burns on microwave door + - fix: | + avthunderbold_d, avthunderbold_d1 + - Fixes inconsistent wheel positions between damaged states + - Fixes misaligned bolts + - Fixes missing gaps in metal plates + - Fixes top plate layout near top vents + - Adds small vents on black rectangles of front top plate + - Improves burn texture transitions at the chassis sides + - Replaces all bullet holes with dust and burns + - Repaints lazy burns + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1258 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1260_internet_center_select_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1260_internet_center_select_sound.yaml new file mode 100644 index 000000000..f767efcc1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1260_internet_center_select_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-23 + +title: Fixes wrong select audio of China Internet Centers + +changes: + - fix: Internet Centers of China Nuke, China Tank and China Infantry now play the correct selection audio. + +labels: + - audio + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1260 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1263_athqslab_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1263_athqslab_textures.yaml new file mode 100644 index 000000000..fe504384b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1263_athqslab_textures.yaml @@ -0,0 +1,41 @@ +--- +date: 2022-09-23 + +title: Fixes athqslab textures for USA Command Center + +changes: + - fix: Fixes athqslab textures for USA Command Center. + +subchanges: + - fix: | + athqslab_d + - Fixes some burns looking different to athqslab_e + - Fixes ground not blending well with dust and damages on walls + - fix: | + athqslab_e + - Removes all bullet holes + - Fixes some artifacts + - Fixes ground not blending well with dust and damages on walls + - fix: | + athqslab_ds + - Fixes snow position inconsistencies + - Fixes ground not blending well with dust and damages on walls + - fix: | + athqslab_es + - Removes all bullet holes + - Fixes snow position inconsistencies + - Fixes some artifacts + - Fixes ground not blending well with dust and damages on walls + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1263 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1264_atmetal03_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1264_atmetal03_snow_textures.yaml new file mode 100644 index 000000000..1a4104f4e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1264_atmetal03_snow_textures.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-09-23 + +title: Fixes atmetal03 snow textures for USA structures + +changes: + - fix: Fixes atmetal03_s texture. + +subchanges: + - fix: | + atmetal03_s + - Fixes snow looking different than atmetal03_ds, atmetal03_es + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1264 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1266_atpanelroof_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1266_atpanelroof_textures.yaml new file mode 100644 index 000000000..62a06580f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1266_atpanelroof_textures.yaml @@ -0,0 +1,35 @@ +--- +date: 2022-09-23 + +title: Fixes atpanelroof snow textures for USA structures + +changes: + - fix: Fixes atpanelroof snow textures. + +subchanges: + - fix: | + atpanelroof_d, atpanelroof_e + - Fixes bullet holes drawing over burns + - Repaints burns + - fix: | + atpanelroof_s + - Fixes strong contrasts on some snows + - fix: | + atpanelroof_ds, atpanelroof_es + - Fixes snow to look equal to atpanelroof_s + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Repaints burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1266 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1267_atpanelroof03_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1267_atpanelroof03_snow_textures.yaml new file mode 100644 index 000000000..9156ff1e7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1267_atpanelroof03_snow_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-09-23 + +title: Fixes atpanelroof03 snow textures for USA structures + +changes: + - fix: Fixes atpanelroof3 texture. + +subchanges: + - fix: | + atpanelroof3_ds + - Fixes snow having different offset than atpanelroof3_s + - Fixes snow drawing over burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1267 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1268_atprisslab_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1268_atprisslab_snow_textures.yaml new file mode 100644 index 000000000..5f186b24f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1268_atprisslab_snow_textures.yaml @@ -0,0 +1,29 @@ +--- +date: 2022-09-23 + +title: Fixes atprisslab snow textures for USA Prison + +changes: + - fix: Fixes atprisslab snow textures for USA Prison + +subchanges: + - fix: | + atprisslab_s + - Fixes strong contrasts on snow + - fix: | + atpanelroof_ds, atpanelroof_es + - Fixes snow to look equal to atprisslab_s + - Fixes snow to not draw over damages, scorches and burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1268 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1270_avpaladin_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1270_avpaladin_textures.yaml new file mode 100644 index 000000000..b0799f5bd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1270_avpaladin_textures.yaml @@ -0,0 +1,29 @@ +--- +date: 2022-09-23 + +title: Fixes avpaladin textures for USA Paladin Tank + +changes: + - fix: Fixes avpaladin damaged textures. The fixes are very minor and therefore optional. + +subchanges: + - fix: | + avpaladin_d + - Fixes mis-shaped bolts + - fix: | + avpaladin_d1 + - Fixes burn inconsistencies to avpaladin_d + +labels: + - art + - bug + - minor + - optional + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1270 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1271_avraptor_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1271_avraptor_textures.yaml new file mode 100644 index 000000000..a11106a1f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1271_avraptor_textures.yaml @@ -0,0 +1,34 @@ +--- +date: 2022-09-24 + +title: Fixes and improves avraptor textures for USA Raptor + +changes: + - fix: Fixes avraptor textures. The damaged texture changes are very minor, therefore are optional. + +subchanges: + - fix: | + avraptor + - Removes obsolete alpha channel + - fix: | + avraptor_d (optional) + - Removes strong green color tint + - Removes "butterfly" scorch marks + - fix: | + avraptor_d1 (optional) + - Blends texture with avraptor_d for consistent damage look + +labels: + - art + - bug + - enhancement + - minor + - optional + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1271 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1274_air_unit_death_voice_limit.yaml b/Patch104pZH/Design/Changes/v1.0/1274_air_unit_death_voice_limit.yaml new file mode 100644 index 000000000..289915eeb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1274_air_unit_death_voice_limit.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-09-24 + +title: Adds missing audio limits to air unit voices + +changes: + - fix: Sets audio limit 1 on all low fuel voices of airplanes. + - fix: Sets audio limit 3 on all death voices of airplanes. + +labels: + - audio + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1274 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1274_raptor_aurora_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1274_raptor_aurora_death_voice.yaml new file mode 100644 index 000000000..41ad8c671 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1274_raptor_aurora_death_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-09-24 + +title: Enables all death voice variants for USA Raptor and USA Aurora + +changes: + - fix: Enables all death voice variants for USA Raptor and USA Aurora. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1274 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1275_atwarfactslab_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1275_atwarfactslab_textures.yaml new file mode 100644 index 000000000..2299b113b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1275_atwarfactslab_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-09-24 + +title: Fixes atwarfactslab textures for USA War Factory + +changes: + - fix: Fixes atwarfactslab textures for USA War Factory. + +subchanges: + - fix: | + atwarfactslab_e + - Fixes incorrectly positioned scorch marks compared to atwarfactslab_d + - Removes bullet holes + - fix: | + atwarfactslab_es + - Fixes incorrectly positioned scorch marks compared to atwarfactslab_ds + - Fixes snow covering fresh scorch marks + - Removes bullet holes + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1275 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1277_atventwall01_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1277_atventwall01_textures.yaml new file mode 100644 index 000000000..1cd3e7215 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1277_atventwall01_textures.yaml @@ -0,0 +1,35 @@ +--- +date: 2022-09-24 + +title: Fixes and improves atventwall01 textures for USA structures + +changes: + - fix: Fixes and improves atventwall01 textures. + +subchanges: + - fix: | + atventwall01_e + - Fixes bullet holes drawing over burns + - Repaints burns + - fix: | + atventwall01_ds + - Fixes snow drawing over burns + - fix: | + atventwall01_es + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Repaints burns + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1277 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1279_avpowtruck_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1279_avpowtruck_textures.yaml new file mode 100644 index 000000000..051927c45 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1279_avpowtruck_textures.yaml @@ -0,0 +1,32 @@ +--- +date: 2022-09-24 + +title: Fixed avpowtruck textures for USA POW Truck + +changes: + - fix: Fixes avpowtruck textures for USA POW Truck. + +subchanges: + - fix: | + avpowtruck_d (Optional) + - Fixes mis-positioned drivers roof texture + - Fixes sharp edges of burns + - fix: | + avpowtruck_d1 (Optional) + - Fixes mis-positioned drivers roof texture + - Fixes strong contrast on drivers roof texture + - Fixes sharp edges of burns + +labels: + - art + - bug + - minor + - optional + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1279 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1280_atroofparts01_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1280_atroofparts01_textures.yaml new file mode 100644 index 000000000..cc84f449f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1280_atroofparts01_textures.yaml @@ -0,0 +1,40 @@ +--- +date: 2022-09-24 + +title: Fixes atroofparts01 textures for USA structures + +changes: + - fix: Fixes atroofparts01 textures for USA structures. + +subchanges: + - fix: | + atroofparts01_d + - Fixes most bullet holes positions mismatching with atroofparts01_e + - Fixes bullet holes drawing over burns + - fix: | + atroofparts01_e + - Fixes bullet holes drawing over burns + - Repaints some of the burns to look better + - fix: | + atroofparts01_ds + - Fixes most bullet holes positions mismatching with atroofparts01_e + - Fixes bullet holes drawing over burns + - Fixes snow drawing over burns + - fix: | + atroofparts01_es + - Fixes bullet holes drawing over burns + - Fixes snow drawing over burns + - Repaints some of the burns to look better + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1280 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1281_saboteur_creation_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1281_saboteur_creation_sound.yaml new file mode 100644 index 000000000..114b3acd5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1281_saboteur_creation_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-24 + +title: Fixes wrong creation audio setup of GLA Saboteur + +changes: + - fix: Fixes type of SaboteurVoiceCreate to be consistent with all other VoiceCreate audio events, except Unit Upgrades. + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1282 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1282_technical_death_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1282_technical_death_sound.yaml new file mode 100644 index 000000000..ddff07d96 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1282_technical_death_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-24 + +title: Fixes wrong death audio setup of GLA Technical + +changes: + - fix: Fixes limit and priority of TechnicalVoiceDie to be consistent with all other VoiceDie audio events. + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1282 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1285_nvinferno_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1285_nvinferno_textures.yaml new file mode 100644 index 000000000..1fb449fef --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1285_nvinferno_textures.yaml @@ -0,0 +1,30 @@ +--- +date: 2022-09-25 + +title: Fixes nvinferno textures for China Inferno Cannon + +changes: + - fix: Fixes nvinferno textures for China Inferno Cannon. + +subchanges: + - fix: | + nvinferno + - Removes white seam at the bottom of the texture + - Fixes length of some metal piece to be consistent with nvinferno_d, nvinferno_d1 + - fix: | + nvinferno_d, nvinferno_d1 + - Fixes look of one metal plate to be consistent with nvinferno + +labels: + - art + - bug + - china + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1285 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1288_spectre_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1288_spectre_sound.yaml new file mode 100644 index 000000000..0876a1189 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1288_spectre_sound.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-09-25 + +title: Fixes USA Spectre Gunship audio issues + +changes: + - fix: Fixes missing interaction audio of the level 3 Spectre Gunship. + - fix: Fixes wrong weapon audio of the level 3 Spectre Gunship. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1288 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1289_spectre_animation.yaml b/Patch104pZH/Design/Changes/v1.0/1289_spectre_animation.yaml new file mode 100644 index 000000000..6acf17419 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1289_spectre_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-09-25 + +title: Fixes animation issues on damaged USA Spectre Gunship + +changes: + - fix: The level 2 and level 3 USA Spectre Gunship no longer resets its animation state when transitioning between damage states. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1289 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1290_nvgatttank_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1290_nvgatttank_textures.yaml new file mode 100644 index 000000000..18a3962fc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1290_nvgatttank_textures.yaml @@ -0,0 +1,38 @@ +--- +date: 2022-09-25 + +title: Fixes and improves nvgatttank textures for China Gattling Tank + +changes: + - fix: Fixes nvgatttank textures. The chassis wheels have been replaced with proper headlamps in the same style as Outpost and Nuke Cannon. The headlamp piece is mapped to both front and back. The Gattling barrels now look shiny by borrowing the same texture from other Gattling Cannons. + +subchanges: + - fix: | + nvgatttank, nvgatttank_d, nvgatttank_d1 + - Fixes black seams between various metal plates + - Fixes lightness mismatch on front metal plate + - Fixes headlamps + - Fixes bolt shapes + - Fixes gattling barrel textures + - Fixes gattling barrel plate shapes + - fix: | + nvgatttank_d, nvgatttank_d1 + - Paints metal artifacts into some damage holes + - fix: | + nvgatttank_d1 + - Fixes metal plates to look consistent with nvgatttank_d + - Adds texture to the black hole on the turret mount + +labels: + - art + - bug + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1290 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1298_ntcement_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1298_ntcement_textures.yaml new file mode 100644 index 000000000..48f071122 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1298_ntcement_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-09-26 + +title: Fixes ntcement textures for China structures + +changes: + - fix: Fixes ntcement textures. There is a slight color mismatch on some rubble between _d and _e variants. + +subchanges: + - fix: | + ntcement_e, ntcement_es + - Fixes rubble color mismatch + +labels: + - art + - bug + - china + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1298 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1300_ntdrive02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1300_ntdrive02_textures.yaml new file mode 100644 index 000000000..9e59d992c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1300_ntdrive02_textures.yaml @@ -0,0 +1,30 @@ +--- +date: 2022-09-26 + +title: Fixes ntdrive02 textures for China Supply Center + +changes: + - fix: Fixes ntdrive02 textures for China Supply Center. + +subchanges: + - fix: | + ntdrive02, ntdrive02_d, ntdrive02_e + - Reduces sharpness a bit + - Repaints some burns to support the tiling on China Supply Center + - fix: | + ntdrive02_s, ntdrive02_ds, ntdrive02_es + - Fixes mismatching positions of driveway, snow and burns + - Repaints some burns to support the tiling on China Supply Center + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1300 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1301_ntentry_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1301_ntentry_snow_textures.yaml new file mode 100644 index 000000000..1bf0b9695 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1301_ntentry_snow_textures.yaml @@ -0,0 +1,29 @@ +--- +date: 2022-09-26 + +title: Fixes ntentry snow textures for China structures + +changes: + - fix: Fixes ntentry snow textures. + +subchanges: + - fix: | + ntentry_s + - Fixes strong snow shadow on the left side of the door + - fix: | + ntentry_ds, ntentry_es + - Fixes mispositioned snow + - Fixes snow drawing over burns + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1301 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1302_ntpwrplantslab_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1302_ntpwrplantslab_textures.yaml new file mode 100644 index 000000000..2e9a7a48a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1302_ntpwrplantslab_textures.yaml @@ -0,0 +1,39 @@ +--- +date: 2022-09-26 + +title: Fixes and improves ntpwrplantslab textures for China Power Plant + +changes: + - fix: Fixes and improves ntpwrplantslab textures for China Power Plant. + +subchanges: + - fix: | + ntpwrplantslab, ntpwrplantslab_s + - Fixes overall blurry texture + - Fixes small errors in concrete + - Repaints the white-orange stripes to align properly on 4x4 compressed blocks without artifacts + - Paints a dark mesh at the bottom of the reactor + - fix: | + ntpwrplantslab_d, ntpwrplantslab_ds + - Inherits all fixes, improvements of ntpwrplantslab, ntpwrplantslab_s + - Adds burned rubble below near the reactor + - fix: | + ntpwrplantslab_es + - Adds more burned rubble so texture looks different to ntpwrplantslab_ds + - feature: | + ntpwrplantslab_e + - New + +labels: + - art + - bug + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1302 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1304_ntsuppbase_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1304_ntsuppbase_snow_textures.yaml new file mode 100644 index 000000000..abb48138d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1304_ntsuppbase_snow_textures.yaml @@ -0,0 +1,34 @@ +--- +date: 2022-09-26 + +title: Fixes ntsuppbase snow textures for China Supply Center + +changes: + - fix: Fixes ntsuppbase snow textures for China Supply Center. + +subchanges: + - fix: | + ntsuppbase_s + - Fixes strong contrast in snow + - fix: | + ntsuppbase_ds + - Fixes strong contrast in snow + - Fixes snow drawing over rubble, scorch marks + - fix: | + ntsuppbase_es + - Fixes strong contrast in snow + - Fixes snow drawing over rubble, scorch marks + - Fixes mispositioned snow + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1304 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1305_ntwalls01_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1305_ntwalls01_snow_textures.yaml new file mode 100644 index 000000000..e12d8a758 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1305_ntwalls01_snow_textures.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-09-26 + +title: Fixes ntwalls01 snow textures for China structures + +changes: + - fix: Fixes ntwalls01 snow textures. The snow is no longer upside-down on specific walls, most notably the China Airfield. + +subchanges: + - fix: | + ntwalls01_ds, ntwalls01_es + - Fixes upside-down snow + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1305 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1305_ntwalls04_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1305_ntwalls04_snow_textures.yaml new file mode 100644 index 000000000..f71592026 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1305_ntwalls04_snow_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-09-26 + +title: Fixes ntwalls04 snow textures for China structures + +changes: + - fix: Fixes ntwalls04 snow textures. The snow is no longer upside-down on specific walls, most notably the China Airfield. + +subchanges: + - fix: | + ntwalls04_s, ntwalls04_ds, ntwalls04_es + - Fixes upside-down snow + - fix: | + ntwalls04_ds, ntwalls04_es + - Fixes too much snow added on damage states + - fix: | + ntwalls04_es + - Fixes too much snow removed + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1305 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1306_pmtorch_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1306_pmtorch_textures.yaml new file mode 100644 index 000000000..c44effc6c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1306_pmtorch_textures.yaml @@ -0,0 +1,27 @@ +--- +date: 2022-09-27 + +title: Fixes pmtorch textures + +changes: + - fix: Fixes pmtorch textures. + +subchanges: + - fix: | + pmtorch_d, pmtorch_n + - Reduces texture size from 256x256 to 64x64 like pmtorch + - fix: | + pmtorch_ds + - Fixes grey snow + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1306 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1311_utcloth_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1311_utcloth_textures.yaml new file mode 100644 index 000000000..fe3014bf1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1311_utcloth_textures.yaml @@ -0,0 +1,34 @@ +--- +date: 2022-09-28 + +title: Fixes utcloth textures for GLA structures + +changes: + - fix: Fixes utcloth textures for GLA structures. + +subchanges: + - fix: | + utcloth_e + - Reduces bright seam on burns + - fix: | + utcloth_s + - Fixes snow visual mismatching with utcloth_ds, utcloth_es + - fix: | + utcloth_ds + - Fixes minor artifacts + - fix: | + utcloth_es + - Adds alpha channel of utcloth_e and same burn in corner + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1311 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1312_utcloth2_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1312_utcloth2_textures.yaml new file mode 100644 index 000000000..9b1da166c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1312_utcloth2_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-09-28 + +title: Fixes utcloth2 textures for GLA structures + +changes: + - fix: Fixes utcloth2 textures for GLA structures. + +subchanges: + - fix: | + utcloth2, utcloth2_d, utcloth2_e (optional) + - Fixes minor seams at the sides + - fix: | + utcloth2_r + - Repaints rubble to remove green tint on brown cloth + - fix: | + utcloth2_s, utcloth2_ds, utcloth2_es + - Repaints snow to get rid of strong contrast and color cast + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1312 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1315_utscudslab_snow_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1315_utscudslab_snow_textures.yaml new file mode 100644 index 000000000..23afdfb67 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1315_utscudslab_snow_textures.yaml @@ -0,0 +1,28 @@ +--- +date: 2022-09-28 + +title: Fixes utscudslab snow textures for GLA Scud Storm + +changes: + - fix: Fixes utscudslab snow textures for GLA Scud Storm. + +subchanges: + - fix: | + utscudslab_s + - Fixes strong shadows in snow + - fix: | + utscudslab_ds, utscudslab_es + - Fixes strong shadows in snow + - Fixes snow drawing over burns + +labels: + - art + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1315 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1320_utconcroof_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1320_utconcroof_textures.yaml new file mode 100644 index 000000000..dcdccf156 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1320_utconcroof_textures.yaml @@ -0,0 +1,32 @@ +--- +date: 2022-09-29 + +title: Fixes utconcroof textures for GLA structures + +changes: + - fix: Fixes utconcroof textures for GLA structures. + +subchanges: + - fix: | + utconcroof_d + - Adds soft black borders from utconcroof + - Replaces damages with utconcroof_ds to look different than utconcroof_e + - fix: | + utconcroof_e + - Adds soft black borders from utconcroof + - fix: | + utconcroof_es + - Removes obsolete alpha channel + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1320 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1325_scud_storm_night_lights.yaml b/Patch104pZH/Design/Changes/v1.0/1325_scud_storm_night_lights.yaml new file mode 100644 index 000000000..f4cb1ab82 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1325_scud_storm_night_lights.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-02 + +title: Fixes missing lights of damaged GLA Scud Storm on Night maps + +changes: + - fix: The damaged GLA Scud Storm now shows its lights on Night maps. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1325 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1326_scud_storm_snow_damage.yaml b/Patch104pZH/Design/Changes/v1.0/1326_scud_storm_snow_damage.yaml new file mode 100644 index 000000000..eff310224 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1326_scud_storm_snow_damage.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-02 + +title: Fixes missing snow textures of damaged GLA Scud Storm on Winter maps + +changes: + - fix: The damaged GLA Scud Storm now renders with snow textures on Winter maps. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1326 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1328_utscudslab_upscaled_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1328_utscudslab_upscaled_textures.yaml new file mode 100644 index 000000000..ef4e1a473 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1328_utscudslab_upscaled_textures.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-10-02 + +title: Adds upscaled utscudslab textures for GLA Scud Storm + +changes: + - fix: Adds 2x AI upscaled versions of the utscudslab textures. Originally they are 256x256, which is too small for a building that large. + +labels: + - art + - enhancement + - gla + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1328 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/132_frenzy_coloring_on_attachments.yaml b/Patch104pZH/Design/Changes/v1.0/132_frenzy_coloring_on_attachments.yaml new file mode 100644 index 000000000..a97479c3f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/132_frenzy_coloring_on_attachments.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-01 + +title: Fixes China unit attachments not showing the red tint from the Frenzy Power + +changes: + - fix: The China Helix and Overlord attachments are now properly tinted red when their parent unit is affected by the Frenzy Power. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/132 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/1334_tunnel_defender_shoots_twice.yaml b/Patch104pZH/Design/Changes/v1.0/1334_tunnel_defender_shoots_twice.yaml new file mode 100644 index 000000000..2e947e7df --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1334_tunnel_defender_shoots_twice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-05 + +title: Fixes Toxin GLA Tunnel Defender double firing against ground and air targets + +changes: + - fix: Fixes issue where the Toxin GLA Tunnel Defender can shoot on ground and air targets simultaneously. Tunnel Defenders from other factions do not have this issue because they have just one gun type against ground and air. + +labels: + - bug + - gla + - major + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1334 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1335_pitched_air_weapon_sounds.yaml b/Patch104pZH/Design/Changes/v1.0/1335_pitched_air_weapon_sounds.yaml new file mode 100644 index 000000000..57d45c9f1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1335_pitched_air_weapon_sounds.yaml @@ -0,0 +1,28 @@ +--- +date: 2022-10-05 + +title: Adds slightly pitched sounds for some air weapons + +changes: + - fix: | + Adds slightly pitched sounds to all non-rocket anti air weapons. The default weapons against ground targets use the original sound effects. Affects + - USA Laser Turret + - China Minigunner + - China Gattling Tank + - China Gattling Cannon + - GLA Quad Cannon + +labels: + - audio + - china + - design + - enhancement + - gla + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1335 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/133_speaker_tower_models.yaml b/Patch104pZH/Design/Changes/v1.0/133_speaker_tower_models.yaml new file mode 100644 index 000000000..5e079824e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/133_speaker_tower_models.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-01 + +title: Adds missing house colors to China Speaker Tower on Winter maps + +changes: + - fix: Adds missing house colors to China Speaker Tower on Winter maps. + +labels: + - art + - china + - minor + - v1.0 + - wip + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/133 + +authors: + - xamorish diff --git a/Patch104pZH/Design/Changes/v1.0/1340_quad_muzzle_flash_recoil.yaml b/Patch104pZH/Design/Changes/v1.0/1340_quad_muzzle_flash_recoil.yaml new file mode 100644 index 000000000..9b1dab256 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1340_quad_muzzle_flash_recoil.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-08 + +title: Fixes missing muzzle flash and recoil animation on GLA Quad Cannon + +changes: + - fix: Fixes missing muzzle flash and recoil animation on GLA Quad Cannon when firing at ground targets. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1340 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1341_gattling_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/1341_gattling_muzzle_flash.yaml new file mode 100644 index 000000000..e256430be --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1341_gattling_muzzle_flash.yaml @@ -0,0 +1,23 @@ +--- +date: 2022-10-08 + +title: Fixes missing muzzle flash on Gattling weapons + +changes: + - fix: Fixes missing muzzle flash on China Gattling Tank when firing at ground targets. + - fix: Fixes missing muzzle flash on China Overlord Gattling when firing at ground targets. + - fix: Fixes missing muzzle flash on China Gattling Cannon when firing at ground targets. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1341 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1343 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1344 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1342_gattling_tank_model.yaml b/Patch104pZH/Design/Changes/v1.0/1342_gattling_tank_model.yaml new file mode 100644 index 000000000..c271d031d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1342_gattling_tank_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-08 + +title: Removes white cubes on headlamps from China Gattling Tank + +changes: + - fix: Removes white cubes (bones) on headlamps from China Gattling Tank on Summer Night maps. + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1342 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1343_overlord_gattling_muzzle_flash.txt b/Patch104pZH/Design/Changes/v1.0/1343_overlord_gattling_muzzle_flash.txt new file mode 100644 index 000000000..b0b3abc37 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1343_overlord_gattling_muzzle_flash.txt @@ -0,0 +1 @@ +1341_gattling_muzzle_flash.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1344_gattling_cannon_muzzle_flash.txt b/Patch104pZH/Design/Changes/v1.0/1344_gattling_cannon_muzzle_flash.txt new file mode 100644 index 000000000..b0b3abc37 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1344_gattling_cannon_muzzle_flash.txt @@ -0,0 +1 @@ +1341_gattling_muzzle_flash.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1345_winter_day_damaged_gattling_tank_spin_speed.txt b/Patch104pZH/Design/Changes/v1.0/1345_winter_day_damaged_gattling_tank_spin_speed.txt new file mode 100644 index 000000000..3f083e7db --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1345_winter_day_damaged_gattling_tank_spin_speed.txt @@ -0,0 +1 @@ +1359_gattlings_spin_animations.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1346_emperor_model.yaml b/Patch104pZH/Design/Changes/v1.0/1346_emperor_model.yaml new file mode 100644 index 000000000..2a57ee0aa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1346_emperor_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-08 + +title: Removes green cubes from the damaged China Emperor Tank + +changes: + - fix: Removes green cubes (bones) from the damaged China Emperor Tank. + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1346 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1347_winter_day_damaged_gattling_cannon_model.yaml b/Patch104pZH/Design/Changes/v1.0/1347_winter_day_damaged_gattling_cannon_model.yaml new file mode 100644 index 000000000..28045c17c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1347_winter_day_damaged_gattling_cannon_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-08 + +title: Fixes incorrect model setups of China Gattling Cannon + +changes: + - fix: Fixes the wrong model of the fast firing damaged China Gattling Cannon on Winter Day maps. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1347 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1348_summer_night_gattling_cannon_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1348_summer_night_gattling_cannon_particles.yaml new file mode 100644 index 000000000..32809f848 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1348_summer_night_gattling_cannon_particles.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-08 + +title: Fixes smoke effects on China Gattling Cannon + +changes: + - fix: Fixes smoke effects with medium and fast firing badly damaged China Gattling Cannon on Summer Night maps. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1348 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1349_gattling_spin_issues.yaml b/Patch104pZH/Design/Changes/v1.0/1349_gattling_spin_issues.yaml new file mode 100644 index 000000000..c955be8ec --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1349_gattling_spin_issues.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-10-08 + +title: Fixes infinite Gattling barrel spin animation issues + +changes: + - fix: China Overlord Gattling no longer spins forever after firing once. + - fix: China Helix Gattling no longer spins forever after firing once. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1349 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1350 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/134_structures_missing_on_minimap.yaml b/Patch104pZH/Design/Changes/v1.0/134_structures_missing_on_minimap.yaml new file mode 100644 index 000000000..582dd63ec --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/134_structures_missing_on_minimap.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-01 + +title: Fixes missing radar dots for China Bunkers and Propaganda Center + +changes: + - fix: The China Bunkers and Propaganda Center are now shown on the radar. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/134 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/1350_helix_gattling_spin.txt b/Patch104pZH/Design/Changes/v1.0/1350_helix_gattling_spin.txt new file mode 100644 index 000000000..64a702ec2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1350_helix_gattling_spin.txt @@ -0,0 +1 @@ +1349_gattling_spin_issues.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1351_helix_model.yaml b/Patch104pZH/Design/Changes/v1.0/1351_helix_model.yaml new file mode 100644 index 000000000..17d3312e3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1351_helix_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-08 + +title: Fixes China Helix model issues + +changes: + - fix: Damaged China Helix now uses damaged texture instead of wreck texture. + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1351 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1359_gattlings_spin_animations.yaml b/Patch104pZH/Design/Changes/v1.0/1359_gattlings_spin_animations.yaml new file mode 100644 index 000000000..e72f7003e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1359_gattlings_spin_animations.yaml @@ -0,0 +1,28 @@ +--- +date: 2022-10-08 + +title: Fixes Gattling barrel spin animation issues + +changes: + - fix: Fixes incorrect barrel spin speeds of damaged China Gattling Cannon on Winter Day maps. + - fix: Fixes missing barrel spin on first shot of China Overlord Gattling Cannon. + - fix: Fixes missing barrel spin on first shot of China Helix Gattling Cannon. + - fix: Matches barrel spin speed of China Gattling Cannon with the actual fire rate. + - fix: Matches barrel spin speed of China Overlord Gattling with the actual fire rate. + - fix: Matches barrel spin speed of China Helix Gattling with the actual fire rate. + - fix: Matches barrel spin speed of China Gattling Tank with the actual fire rate. + +labels: + - bug + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1345 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1359 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/135_toxin_tractor_attack_range.yaml b/Patch104pZH/Design/Changes/v1.0/135_toxin_tractor_attack_range.yaml new file mode 100644 index 000000000..194f7ac27 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/135_toxin_tractor_attack_range.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-01 + +title: Fixes inconsistent minimum attack ranges of GLA Toxin Tractor + +changes: + - fix: Increases the minimum attack range of the unupgraded green Toxin sprayer of the GLA Toxin Tractor from 0 to 10. This range is consistent with those of the Anthrax Beta and Anthrax Gamma sprayers. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/135 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1366_usa_supply_obsolete_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1366_usa_supply_obsolete_particles.yaml new file mode 100644 index 000000000..ed6954ff8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1366_usa_supply_obsolete_particles.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-15 + +title: Removes superfluous particle effects from USA Supply Center + +changes: + - fix: Removes superfluous particle effects from damaged and badly damaged USA Supply Center on Day maps. + +labels: + - bug + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1366 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1367_summer_night_strategy_center_fan_animation.yaml b/Patch104pZH/Design/Changes/v1.0/1367_summer_night_strategy_center_fan_animation.yaml new file mode 100644 index 000000000..316fdc54b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1367_summer_night_strategy_center_fan_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-15 + +title: Fixes broken fan animation of USA Strategy Center + +changes: + - fix: Fixes the broken fan animation of undamaged USA Strategy Center on Night maps. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1367 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1369_usa_airfield_obsolete_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1369_usa_airfield_obsolete_particles.yaml new file mode 100644 index 000000000..5a46b109e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1369_usa_airfield_obsolete_particles.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-15 + +title: Removes superfluous particle effects from USA Airfield + +changes: + - fix: Removes superfluous particle effects from USA Airfield on Day maps. + +labels: + - bug + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1369 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1370_summer_day_damaged_usa_airfield_texture.yaml b/Patch104pZH/Design/Changes/v1.0/1370_summer_day_damaged_usa_airfield_texture.yaml new file mode 100644 index 000000000..dd70f763f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1370_summer_day_damaged_usa_airfield_texture.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-16 + +title: Fixes wrong helipad texture of USA Airfield + +changes: + - fix: Helipad of badly damaged USA Airfield on Summer Day maps now uses the correct texture. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1370 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1371_usa_reactor_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1371_usa_reactor_particles.yaml new file mode 100644 index 000000000..8d4c8572e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1371_usa_reactor_particles.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-10-15 + +title: Fixes particle effects of USA Power Plant + +changes: + - fix: Removes superfluous particle effects from damaged USA Power Plant. + - fix: Fixes chimney smoke position of damaged USA Power Plant. + +labels: + - bug + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1371 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1372_boss_reactor_upgrade_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/1372_boss_reactor_upgrade_cameo.yaml new file mode 100644 index 000000000..5d3dfbf37 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1372_boss_reactor_upgrade_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-15 + +title: Fixes missing Control Rods upgrade icon on Boss Power Plant + +changes: + - fix: The Boss Power Plant now has an upgrade icon like all the USA Power Plants have. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1372 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1375_snow_night_usa_reactor_fence.yaml b/Patch104pZH/Design/Changes/v1.0/1375_snow_night_usa_reactor_fence.yaml new file mode 100644 index 000000000..feb845153 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1375_snow_night_usa_reactor_fence.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-15 + +title: Fixes construction fence texture of USA Power Plant + +changes: + - fix: The construction fence texture of the USA Power Plant on Winter Night maps now looks proper. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1375 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1376_usa_reactor_core_spin_animation.yaml b/Patch104pZH/Design/Changes/v1.0/1376_usa_reactor_core_spin_animation.yaml new file mode 100644 index 000000000..b6c28b9a4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1376_usa_reactor_core_spin_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-15 + +title: Fixes broken reactor core spin animation of USA Power Plant + +changes: + - fix: The reactor cylinders of the damaged USA Power Plant are now properly animated on Summer and Winter Day maps. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1376 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1377_beacon_limit.yaml b/Patch104pZH/Design/Changes/v1.0/1377_beacon_limit.yaml new file mode 100644 index 000000000..2312e332a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1377_beacon_limit.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-16 + +title: Increases Player Beacon limit from 3 to 5 + +changes: + - fix: Increases Player Beacon limit from 3 to 5. + +labels: + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1377 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1378_lan_countdown.yaml b/Patch104pZH/Design/Changes/v1.0/1378_lan_countdown.yaml new file mode 100644 index 000000000..f1467c8fb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1378_lan_countdown.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-16 + +title: Decreases LAN Match Countdown from 5 to 3 seconds + +changes: + - fix: gogogogo + +labels: + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1378 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1379_china_factory_obsolete_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1379_china_factory_obsolete_particles.yaml new file mode 100644 index 000000000..dc9ea1a9e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1379_china_factory_obsolete_particles.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-16 + +title: Removes superfluous particle effects from China War Factory + +changes: + - fix: Boneless fire and smoke effects are no longer emerging from the center of the damaged China War Factory. Originally these effects are covered by the mesh and therefore not visible anyway. + +labels: + - bug + - china + - minor + - performance + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1379 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1380_winter_night_china_factory_basket.yaml b/Patch104pZH/Design/Changes/v1.0/1380_winter_night_china_factory_basket.yaml new file mode 100644 index 000000000..f4132cde7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1380_winter_night_china_factory_basket.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-16 + +title: Removes floating basket from China War Factory + +changes: + - fix: Removes the floating basket from the undamaged China War Factory on snow night maps. + +labels: + - art + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1380 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1381_china_factory_conveyor_belt.yaml b/Patch104pZH/Design/Changes/v1.0/1381_china_factory_conveyor_belt.yaml new file mode 100644 index 000000000..ead917762 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1381_china_factory_conveyor_belt.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-10-16 + +title: Fixes animation issues on conveyor belt of China War Factory + +changes: + - fix: Removes the China War Factory conveyor belt animation from badly damaged states on Winter and Night maps, which solves problems with floating baskets above the deformed pole and baskets colliding with a stuck basket inside the furnace. + - fix: The China War Factory conveyor belt animation no longer resets when starting or finishing production. + - fix: The China War Factory conveyor belt animation only advances while the factory is producing units and upgrades. + +labels: + - bug + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1381 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1382_door_animation_reset.yaml b/Patch104pZH/Design/Changes/v1.0/1382_door_animation_reset.yaml new file mode 100644 index 000000000..3dc496388 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1382_door_animation_reset.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-10-16 + +title: Fixes War Factory door animations reset on damage state changes + +changes: + - fix: Fixes door animations resetting when transitioning between damage states for the China, USA and GLA War Factories. + +labels: + - bug + - china + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1382 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1386_buildings_explosion_effects.yaml b/Patch104pZH/Design/Changes/v1.0/1386_buildings_explosion_effects.yaml new file mode 100644 index 000000000..9800567ac --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1386_buildings_explosion_effects.yaml @@ -0,0 +1,37 @@ +--- +date: 2022-10-20 + +title: Fixes missing and inconsistent explosion and debris effects on destruction of faction buildings + +changes: + - fix: Fixes missing and inconsistent explosion and debris effects on destruction of faction buildings. + +subchanges: + - fix: Adds appropriate death effect to China Power Plant. + - fix: Adds appropriate death effect to China Nuke Silo. + - fix: Adds appropriate death effect to GLA Scud Storm. + - fix: Adds appropriate death debris to USA Patriot Battery. + - fix: Adds appropriate death debris to China Propaganda Center. + - fix: Adds appropriate death debris to GLA Scud Storm. + - tweak: Decreases death effect size of USA Barracks. + - tweak: Decreases death effect size of USA Firebase. + - tweak: Decreases death effect size of USA Supply Drop Zone. + - tweak: Decreases death debris size of USA Firebase. + - tweak: Decreases death debris size of USA Supply Drop Zone. + - tweak: Decreases death debris size of China Gattling Cannon. + - tweak: Decreases death debris size of China Propaganda Tower. + - tweak: Increases death debris size of GLA Palace. + +labels: + - bug + - china + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1386 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1387_china_factory_smoke_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1387_china_factory_smoke_particles.yaml new file mode 100644 index 000000000..5c0e1f0d9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1387_china_factory_smoke_particles.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-10-16 + +title: Fixes smoke effect issues on USA War Factory + +changes: + - fix: Chimney smoke effects are active during unit construction only and damage smoke effects are properly setup for all damage states of the USA War Factory. + +subchanges: + - fix: Removes smoke effect from the center of the 0% USA War Factory scaffold. + - fix: Removes floating smoke effect during construction of USA War Factory. + - fix: Removes obsolete smoke effect from the center of badly damaged USA War Factory. + +labels: + - bug + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1387 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1390_drop_zone_crate_count.yaml b/Patch104pZH/Design/Changes/v1.0/1390_drop_zone_crate_count.yaml new file mode 100644 index 000000000..2e777e5d7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1390_drop_zone_crate_count.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-10-18 + +title: Decreases USA Supply Drop Zone crate count from 6 to 3 + +changes: + - fix: Decreases the USA Supply Drop Zone crate count from 6 to 3. This change avoids or reduces crates falling next to the Drop Zone. The cash value per crate increases from 250 to 500. Gameplay wise this makes no difference, because the Supply Drop is no player controlled event. The first crate of 3 will fall down a bit later than the first crate of 6, but the last crate of 3 drops earlier than the last crate of 6. + +labels: + - buff + - bug + - design + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1390 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1393_china_factory_crane.yaml b/Patch104pZH/Design/Changes/v1.0/1393_china_factory_crane.yaml new file mode 100644 index 000000000..5b9d934a9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1393_china_factory_crane.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-19 + +title: Changes crane of China War Factory to animate on vehicle repair instead of vehicle construction + +changes: + - tweak: The repair pad crane of the China War Factory no longer moves while constructing a unit. Instead it now moves while repairing a unit. It is still possible to tell if a unit is being built, because the factory produces smoke from the chimney during construction. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1393 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1394_usa_factory_crane.yaml b/Patch104pZH/Design/Changes/v1.0/1394_usa_factory_crane.yaml new file mode 100644 index 000000000..a0d11a590 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1394_usa_factory_crane.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-19 + +title: Changes crane of USA War Factory to animate on vehicle repair instead of vehicle construction + +changes: + - tweak: The repair pad crane of the USA War Factory no longer moves while constructing a unit. Instead it now moves while repairing a unit. It is still possible to tell if a unit is being built, because the factory produces smoke from the chimney during construction. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1394 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_consistent_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_consistent_particles.yaml new file mode 100644 index 000000000..abe1001cd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_consistent_particles.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-10-10 + +title: Fixes inconsistent particle effects on different damage states of China Power Plant + +changes: + - fix: Removes overcharge spark particles of badly damaged China Power Plant on day maps. + - fix: Fixes mismatching chimney smoke particle of damaged China Power Plant. + - fix: Fixes missing fire particles of damaged China Power Plant on night maps. + +labels: + - bug + - china + - minor + - performance + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1395 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_obsolete_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_obsolete_particles.yaml new file mode 100644 index 000000000..3708a108c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1395_china_reactor_obsolete_particles.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-20 + +title: Removes superfluous particle effects from China Power Plant + +changes: + - fix: China Power Plant no longer emits superfluous particles from the center of the structure. + +labels: + - bug + - china + - minor + - performance + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1395 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1396_nuke_reactor_steam_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1396_nuke_reactor_steam_particles.yaml new file mode 100644 index 000000000..48fd6eeb6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1396_nuke_reactor_steam_particles.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-10-20 + +title: Adds steam particles to all chimneys of China Nuke Power Plant + +changes: + - fix: China Nuke Power Plant now emits steam particles from all its chimneys. This is consistent with the portrait image. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1396 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1398_radar_animation_reset.yaml b/Patch104pZH/Design/Changes/v1.0/1398_radar_animation_reset.yaml new file mode 100644 index 000000000..22962651b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1398_radar_animation_reset.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-10-20 + +title: Fixes USA and China Command Center door and radar animations reset on damage state changes + +changes: + - fix: Fixes door and radar animations resetting when transitioning between damage states for the China and USA Command Centers. + +labels: + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1398 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1402_particles_drift_velocity.yaml b/Patch104pZH/Design/Changes/v1.0/1402_particles_drift_velocity.yaml new file mode 100644 index 000000000..2accd0332 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1402_particles_drift_velocity.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-10-22 + +title: Streamlines drift velocity of prominent smoke and steam particles + +changes: + - fix: | + The drift velocity of prominent smoke and steam particles is now consistent. It drifts into a similar direction like the clouds do. Affects + - DozerSmokeHeavy + - DozerSmokeLight + - SmolderingSmoke + - SmolderingSmokeHuge + - SmolderingSmokeLarge + - SmolderingSmokeTower + - Steam + - SteamBurst + - SteamLarge + - SteamMedium + - SteamSmall + - SteamVentNight + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1402 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1405_abbarracks_models.yaml b/Patch104pZH/Design/Changes/v1.0/1405_abbarracks_models.yaml new file mode 100644 index 000000000..05347b9c4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1405_abbarracks_models.yaml @@ -0,0 +1,28 @@ +--- +date: 2022-10-23 + +title: Fixes abbarracks models for USA Barracks + +changes: + - fix: Fixes texture errors in abbarracks w3d for USA Barracks. + +subchanges: + - fix: | + ABBarracks_D, ABBarracks_DN + - Now uses ATBarrSlab_D.tga instead of ATBarrSlab_E.tga + - fix: | + ABBarracks_DS, ABBarracks_DNS + - Now uses ATBarrSlab_DS.tga instead of ATBarrSlab_ES.tga + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1405 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1406_atbarrslab_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1406_atbarrslab_textures.yaml new file mode 100644 index 000000000..970f98d1c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1406_atbarrslab_textures.yaml @@ -0,0 +1,39 @@ +--- +date: 2022-10-23 + +title: Fixes atbarrslab textures for USA Barracks + +changes: + - fix: Fixes atbarrslab textures for USA Barracks. + +subchanges: + - tweak: | + atbarrslab_d + - Reduces amount of burns to look more distinct to atbarrslab_e + - fix: | + atbarrslab_e + - Fixes errors on burns + - Reduces amount of burns near the flag pole to avoid high contrast edges + - fix: | + atbarrslab_s + - Fixes all blue snow to look like regular snow + - Fixes missing snow on edges of some walls + - fix: | + atbarrslab_ds + - Fixes snow drawing over burns, based on new atbarrslab_s, atbarrslab_d + - fix: | + atbarrslab_es + - Fixes snow drawing over burns, based on new atbarrslab_s, atbarrslab_e + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1406 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1407_atdoor_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1407_atdoor_textures.yaml new file mode 100644 index 000000000..4c02f8f8d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1407_atdoor_textures.yaml @@ -0,0 +1,30 @@ +--- +date: 2022-10-23 + +title: Fixes and improves atdoor textures + +changes: + - fix: Fixes atdoor textures. + +subchanges: + - tweak: | + atdoor_s + - Lowers height of snow on door a bit + - fix: | + atdoor_ds + - Fixes snow drawing over burns + - Fixes door looking different than atdoor_s + +labels: + - art + - bug + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1407 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1413_battle_drone_repair_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1413_battle_drone_repair_sound.yaml new file mode 100644 index 000000000..962dfa33c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1413_battle_drone_repair_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-06 + +title: Enables and fixes sounds of USA Battle Drone repair sparks + +changes: + - feature: Enables and fixes audio for USA Battle Drone repairs. The spark sound files already existed originally, but contained some audible humming and quite 'crispy' sparks. + +labels: + - audio + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1413 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1419_construction_ambient_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1419_construction_ambient_sound.yaml new file mode 100644 index 000000000..b70dc6095 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1419_construction_ambient_sound.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-11-04 + +title: Fixes missing construction ambient sounds of several structures + +changes: + - fix: | + Fixes missing construction ambient sounds of + - USA Patriot Battery + - USA Fire Base + - USA Strategy Center + - China Gattling Cannon + - GLA Scud Storm + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1419 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1426_barracks_healing_enter_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1426_barracks_healing_enter_sound.yaml new file mode 100644 index 000000000..aac3ee01c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1426_barracks_healing_enter_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-11-05 + +title: Adds sounds to infantry units entering and exiting a Barracks for healing + +changes: + - feature: Adds Barracks enter and exit sound effects in order to provide feedback to the player and standardize the enter and exit feedback with other structures in the game. + +labels: + - audio + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1426 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1427_atdriveway_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1427_atdriveway_textures.yaml new file mode 100644 index 000000000..2498b36e8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1427_atdriveway_textures.yaml @@ -0,0 +1,43 @@ +--- +date: 2022-11-05 + +title: Fixes and improves atdriveway textures for USA War Factory + +changes: + - fix: Fixes and improves atdriveway textures for USA War Factory. + +subchanges: + - fix: | + atdriveway + - Fixes tiling + - fix: | + atdriveway_d, atdriveway_e + - Inherits all fixes of atdriveway + - Removes all bullet holes + - Adds dust to match look of nearby atwarfactslab_d, atwarfactslab_e + - Repaints some burns + - fix: | + atdriveway_s + - Fixes tiling + - Fixes strong shadows in snow + - Brightens snow to better match other USA snow + - Reduces amount of snow on the drive way + - fix: | + atdriveway_ds, atdriveway_es + - Inherits all fixes of atdriveway_s + - Removes all bullet holes + - Adds dust to match look of nearby atwarfactslab_ds, atwarfactslab_es + - Repaints some burns + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1427 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1427_atrepairbay_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1427_atrepairbay_textures.yaml new file mode 100644 index 000000000..bbba963a0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1427_atrepairbay_textures.yaml @@ -0,0 +1,38 @@ +--- +date: 2022-11-05 + +title: Fixes and improves atrepairbay textures for USA War Factory + +changes: + - fix: Fixes and improves atrepairbay textures for USA War Factory. + +subchanges: + - fix: | + atrepairbay_d, atrepairbay_e + - Removes all bullet holes + - Adds dust to match look of nearby atwarfactslab_d, atwarfactslab_e + - Repaints some burns + - fix: | + atrepairbay_s + - Fixes strong shadows in snow + - Brightens snow to better match other USA snow + - Reduces amount of snow on the drive way + - fix: | + atrepairbay_ds, atrepairbay_es + - Inherits all fixes of atrepairbay_s + - Removes all bullet holes + - Adds dust to match look of nearby atwarfactslab_ds, atwarfactslab_es + - Repaints some burns + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1427 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1427_atwarfactslab_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1427_atwarfactslab_textures.yaml new file mode 100644 index 000000000..8e412d0c9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1427_atwarfactslab_textures.yaml @@ -0,0 +1,33 @@ +--- +date: 2022-11-05 + +title: Fixes and improves atwarfactslab textures for USA War Factory + +changes: + - fix: Fixes and improves atwarfactslab textures for USA War Factory. + +subchanges: + - fix: | + atwarfactslab_d, atwarfactslab_e + - Repaints some burns + - fix: | + atwarfactslab_s + - Fixes strong shadows in snow + - Brightens snow to better match other USA snow + - fix: | + atwarfactslab_ds, atwarfactslab_es + - Inherits all fixes of atwarfactslab_s + - Repaints some burns + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1427 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1445_atventwall02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1445_atventwall02_textures.yaml new file mode 100644 index 000000000..f0cb1ccd3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1445_atventwall02_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-11-05 + +title: Fixes atventwall02 textures for USA structures + +changes: + - fix: Fixes atventwall02 textures for USA structures. + +subchanges: + - fix: | + atventwall02_d, atventwall02_e + - Fixes bullet holes drawing over burns + - Fixes burns drawing over vent shafts + - Repaints some burns to avoid repeating patterns + +labels: + - art + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1445 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1445_atventwall03_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1445_atventwall03_textures.yaml new file mode 100644 index 000000000..d4d8709db --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1445_atventwall03_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-11-05 + +title: Fixes atventwall03 textures for USA structures + +changes: + - fix: Fixes atventwall03 textures for USA structures. + +subchanges: + - fix: | + atventwall03_d, atventwall03_e + - Fixes bullet holes drawing over burns + - Fixes burns drawing over vent shafts + - Repaints some burns to avoid repeating patterns + +labels: + - art + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1445 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1445_atventwall04_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1445_atventwall04_textures.yaml new file mode 100644 index 000000000..fe3c4b045 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1445_atventwall04_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-11-05 + +title: Fixes atventwall04 textures for USA structures + +changes: + - fix: Fixes atventwall04 textures for USA structures. + +subchanges: + - fix: | + atventwall04_d, atventwall04_e + - Fixes bullet holes drawing over burns + - Fixes burns drawing over vent shafts + - Repaints some burns to avoid repeating patterns + +labels: + - art + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1445 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1447_airplane_avoidance.yaml b/Patch104pZH/Design/Changes/v1.0/1447_airplane_avoidance.yaml new file mode 100644 index 000000000..05a942ccc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1447_airplane_avoidance.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-11-06 + +title: Removes airplane avoidance setup from some small structures + +changes: + - tweak: | + Removes AIRCRAFT_PATH_AROUND from small non cinematic structures: + - BaghdadVictoryMemorial01 + - BaghdadVictoryMemorial02 + - EnglishTVStatio + - StanWatchTowerTall + - WaterPlant + +labels: + - civilian + - design + - minor + - performance + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1447 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1449_dragon_poison_armor.yaml b/Patch104pZH/Design/Changes/v1.0/1449_dragon_poison_armor.yaml new file mode 100644 index 000000000..6846e3965 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1449_dragon_poison_armor.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-11-06 + +title: Increases poison damage resistance of China Dragon Tank by 20% + +changes: + - fix: Originally Dragon Tanks take 25% damage from POISON. Reducing this to 20% is a subtle and effective way to take some of the edge off of Toxin Tunnel Networks for all China factions. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1449 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/144_ui_map_list_size.yaml b/Patch104pZH/Design/Changes/v1.0/144_ui_map_list_size.yaml new file mode 100644 index 000000000..a0ac8201c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/144_ui_map_list_size.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-09-02 + +title: Expands menu map selection lists to 1200 entries + +changes: + - fix: Expands menu map selection lists to 1200 entries. + +labels: + - gui + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/144 + +authors: + - xamorish diff --git a/Patch104pZH/Design/Changes/v1.0/1450_atcemblock02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1450_atcemblock02_textures.yaml new file mode 100644 index 000000000..31811cf90 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1450_atcemblock02_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-11-06 + +title: Fixes and improves atcemblock02 textures for USA structures + +changes: + - fix: Fixes atcemblock02 textures. + +subchanges: + - fix: | + atcemblock02_e + - Fixes bullet holes drawing over burns + - Repaints burns + - fix: | + atcemblock02_es + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Repaints burns + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1450 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1452_tank_hunter_exploded_death_animation.yaml b/Patch104pZH/Design/Changes/v1.0/1452_tank_hunter_exploded_death_animation.yaml new file mode 100644 index 000000000..94781fca7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1452_tank_hunter_exploded_death_animation.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-06 + +title: Fixes wrong exploded death animation of China Tank Hunter + +changes: + - fix: The China Tank Hunter no longer plays the normal death animation when killed by explosions. Instead it plays a blow up animation fitting for the exploded death. This is consistent with other infantry units. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1452 + +authors: + - commy2 + - RedMeow2 diff --git a/Patch104pZH/Design/Changes/v1.0/1455_hacker_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/1455_hacker_death_voice.yaml new file mode 100644 index 000000000..2bcdf69a1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1455_hacker_death_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-07 + +title: Fixes wrong death sounds of China Hacker + +changes: + - fix: China Hacker no longer uses death sounds of Red Guard when killed. + +labels: + - audio + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1455 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_detection_range.yaml b/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_detection_range.yaml new file mode 100644 index 000000000..5d4076f20 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_detection_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-11-08 + +title: Decreases SEARCH AND DESTROY stealth detection range of USA Strategy Center from 500 to 300 + +changes: + - tweak: Decreases SEARCH AND DESTROY stealth detection range of USA Strategy Center from 500 to 300. As all heroes (now) have a sight range of 400, options for reacting to a Strategy Center's presence before being detected are incredibly limited. Not only this, but the structure's extensive stealth detection range over the owner's entire base effectively renders heroes useless - on top of the substantial range bonus that Search and Destroy provides. Reducing the stealth detection range is a reasonable way to counterbalance the incredible effectiveness of S&D without directly affecting the bonus itself. + +labels: + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1457 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_snd_vision_range.yaml b/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_snd_vision_range.yaml new file mode 100644 index 000000000..787c69260 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1457_strategy_center_snd_vision_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-11-08 + +title: Decreases SEARCH AND DESTROY vision range bonus for USA Strategy Center from 800 to 600 + +changes: + - tweak: Decreases the SEARCH AND DESTROY vision range bonus for USA Strategy Center from 800 to 600. Accordingly, the Strategy Center no longer has an extreme shroud-clearing range of 800 under the effects of Search and Destroy. It was an unnecessary advantage for USA that discounts map awareness. The range has been reduced to a more palatable range of 600 - a 1.5x increase of the default vision range of 400. This was preferred over reducing the default vision of 400 to 300 due to the Bombardment cannon's weapon range of 400. + +labels: + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1457 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1458_atcemwall01_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall01_textures.yaml new file mode 100644 index 000000000..ef42080cb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall01_textures.yaml @@ -0,0 +1,37 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atcemwall01 textures for USA structures + +changes: + - fix: Fixes and improves atcemwall01 textures for USA structures. + +subchanges: + - fix: | + atcemwall01_d, atcemwall01_e + - Uses 2x upscale from Generals + - Fixes bullet holes drawing over burns + - Fixes wall sharpness mismatch with atcemwall01 + - Repaints some burns + - Fixes tiling + - fix: | + atcemwall01_ds, atcemwall01_es + - Uses 2x upscale from Generals + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Fixes wall sharpness mismatch with atcemwall01 + - Repaints some burns + - Fixes tiling + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1458 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1458_atcemwall02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall02_textures.yaml new file mode 100644 index 000000000..3a95b787d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall02_textures.yaml @@ -0,0 +1,46 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atcemwall02 textures for USA structures + +changes: + - fix: Fixes and improves atcemwall02 textures for USA structures. + +subchanges: + - fix: | + atcemwall02 + - Fixes wall sharpness mismatch with atcemwall01 + - Fixes tiling + - fix: | + atcemwall02_d, atcemwall02_e + - Uses 2x upscale from Generals + - Fixes bullet holes drawing over burns + - Fixes wall sharpness mismatch with atcemwall01 + - Fixes tiling + - fix: | + atcemwall02_s + - Fixes blurry snow + - Fixes wall sharpness mismatch with atcemwall01 + - Fixes tiling + - fix: | + atcemwall02_ds, atcemwall02_es + - Uses 2x upscale from Generals, Custom + - Fixes blurry snow + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Fixes wall sharpness mismatch with atcemwall01 + - Repaints some burns + - Fixes tiling + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1458 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1458_atcemwall03_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall03_textures.yaml new file mode 100644 index 000000000..fb1e14549 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall03_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atcemwall03 textures for USA structures + +changes: + - fix: Fixes and improves atcemwall03 textures for USA structures. + +subchanges: + - fix: | + atcemwall03_d, atcemwall03_e + - Fixes bullet holes drawing over burns + - Fixes tiling + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1458 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1458_atcemwall04_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall04_textures.yaml new file mode 100644 index 000000000..2d4892d2f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall04_textures.yaml @@ -0,0 +1,39 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atcemwall04 textures for USA structures + +changes: + - fix: Fixes and improves atcemwall04 textures for USA structures. + +subchanges: + - fix: | + atcemwall04_d, atcemwall04_e + - Fixes bullet holes drawing over burns + - Fixes wall sharpness mismatch with atcemwall04 + - Repaints some burns + - Fixes minor alpha channel errors + - fix: | + atcemwall04_s + - Fixes small artifacts on snow + - Fixes wall sharpness mismatch with atcemwall04 + - Adds missing alpha channel + - fix: | + atcemwall04_ds, atcemwall04_es + - Fixes small artifacts on snow + - Fixes snow drawing over burns + - Fixes wall sharpness mismatch with atcemwall04 + - Adds missing alpha channel + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1458 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1458_atcemwall05_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall05_textures.yaml new file mode 100644 index 000000000..fca42caf5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1458_atcemwall05_textures.yaml @@ -0,0 +1,38 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atcemwall05 textures for USA structures + +changes: + - fix: Fixes and improves atcemwall05 textures for USA structures. + +subchanges: + - fix: | + atcemwall05, atcemwall05_d + - Fixes wall sharpness mismatch with atcemwall01 + - fix: | + atcemwall05_e + - Fixes bullet holes drawing over burns + - fix: | + atcemwall05_s + - Fixes small artifacts on snow + - Fixes wall sharpness mismatch with atcemwall01 + - fix: | + atcemwall05_ds, atcemwall05_es + - Fixes small artifacts on snow + - Fixes snow drawing over burns + - Fixes wall sharpness mismatch with atcemwall01 + - Fixes bullet holes drawing over burns + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1458 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1459_atmetal02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1459_atmetal02_textures.yaml new file mode 100644 index 000000000..6d22c1c0c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1459_atmetal02_textures.yaml @@ -0,0 +1,34 @@ +--- +date: 2022-11-08 + +title: Fixes and improves atmetal02 textures for USA Particle Cannon + +changes: + - fix: Fixes and improves atmetal02 textures for USA Particle Cannon. + +subchanges: + - fix: | + atmetal02_d, atmetal02_e + - Repaints some burns + - fix: | + atmetal02_s + - Fixes semi-transparent snow + - fix: | + atmetal02_ds, atmetal02_es + - Fixes semi-transparent snow + - Fixes semi-transparent burns + - Repaints some burns + + +labels: + - art + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1459 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/145_alpha_aurora_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/145_alpha_aurora_cameo.yaml new file mode 100644 index 000000000..bd7eb4978 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/145_alpha_aurora_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-02 + +title: Fixes wrong portrait image of USA Alpha Aurora + +changes: + - fix: Fixes the wrong portrait image of the USA Alpha Aurora. + +labels: + - art + - gui + - usa + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/145 + +authors: + - xamorish diff --git a/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof02_textures.yaml new file mode 100644 index 000000000..d603619a8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof02_textures.yaml @@ -0,0 +1,36 @@ +--- +date: 2022-11-10 + +title: Fixes silver roof textures for USA structures + +changes: + - fix: Fixes silver roof textures for USA structures. + +subchanges: + - fix: | + atsilverroof: + - Fixes some oversharpened roof parts + - fix: | + atsilverroof_d, atsilverroof_e + - Paints proper damage, dirt, burns + - fix: | + atsilverroof_s + - Fixes some oversharpened roof parts + - Fixes grey snow + - fix: | + atsilverroof_ds, atsilverroof_es + - Fixes grey snow + - Paints proper damage, dirt, burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1461 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof_textures.yaml new file mode 100644 index 000000000..15acee706 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1461_atsilverroof_textures.yaml @@ -0,0 +1,31 @@ +--- +date: 2022-11-10 + +title: Fixes silver roof textures for USA structures + +changes: + - fix: Fixes silver roof textures for USA structures. + +subchanges: + - fix: | + atsilverroof02_d, atsilverroof02_e + - Fixes bullet holes drawing over burns + - Repaints burns + - fix: | + atsilverroof02_ds, atsilverroof02_es + - Fixes snow drawing over burns + - Fixes bullet holes drawing over burns + - Repaints burns + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1461 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1467_helicopter_idle_sway.yaml b/Patch104pZH/Design/Changes/v1.0/1467_helicopter_idle_sway.yaml new file mode 100644 index 000000000..45959d726 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1467_helicopter_idle_sway.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-11-16 + +title: Adds small idle movement sway to USA Chinook and Comanche + +changes: + - fix: Adds small idle movement sway to the USA Chinook and Comanche. The movement is just 33% of how much the Helix sways. Originally there is no sway movement. + +labels: + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1467 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1469_battle_drone_upgrade_armor_bonus.yaml b/Patch104pZH/Design/Changes/v1.0/1469_battle_drone_upgrade_armor_bonus.yaml new file mode 100644 index 000000000..bc2830519 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1469_battle_drone_upgrade_armor_bonus.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-11-16 + +title: Decreases Drone Armor Upgrade bonus of USA Battle Drone from 50% to 25% + +changes: + - fix: Decreases the Drone Armor Upgrade bonus of the USA Battle Drone from 50% to 25%. This makes the armor bonus consistent with the other vehicle drones. + +labels: + - bug + - controversial + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1469 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1474_atconvey02_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1474_atconvey02_textures.yaml new file mode 100644 index 000000000..ba2f514ed --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1474_atconvey02_textures.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-11-19 + +title: Fixes conveyor belt textures of USA War Factory + +changes: + - fix: Fixes dust tiling on the atconvey02_e texture. + +labels: + - art + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1474 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1481_comanche_final_death_delay.yaml b/Patch104pZH/Design/Changes/v1.0/1481_comanche_final_death_delay.yaml new file mode 100644 index 000000000..66b714df5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1481_comanche_final_death_delay.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-25 + +title: Removes final death explosion delay of USA Comanche + +changes: + - fix: Effectively removes the 1500 ms final death explosion delay of the USA Comanche helicopter. This way it properly explodes right after ground impact like the other helicopters do. + +labels: + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1481 + +authors: + - RedMeow2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1487_a10_damage_transition_effect.yaml b/Patch104pZH/Design/Changes/v1.0/1487_a10_damage_transition_effect.yaml new file mode 100644 index 000000000..8e14265a1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1487_a10_damage_transition_effect.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-11-27 + +title: Adds damage state transition effect to USA A10 + +changes: + - fix: Adds a damage transition effect to the A10. This way it is visually clear when it becomes critically damaged. + +labels: + - enhancement + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1487 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1488_invisible_desert_shrub_bushes.yaml b/Patch104pZH/Design/Changes/v1.0/1488_invisible_desert_shrub_bushes.yaml new file mode 100644 index 000000000..c59750eb6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1488_invisible_desert_shrub_bushes.yaml @@ -0,0 +1,35 @@ +--- +date: 2022-12-04 + +title: Fixes invisible desert shrub bush objects + +changes: + - fix: All desert shrub objects can now be seen on maps when used. + +subchanges: + - fix: Fixes DesertShrub01 object. + - fix: Fixes DesertShrub02 object. + - fix: Fixes DesertShrub03 object. + - fix: Fixes DesertShrub04 object. + - fix: Fixes DesertShrub05 object. + - fix: Fixes DesertShrub06 object. + - fix: Fixes DesertShrub07 object. + - fix: Fixes DesertShrub08 object. + - fix: Fixes DesertShrub10 object. + - fix: Fixes DesertShrub11 object. + - fix: Fixes DesertShrub12 object. + - fix: Fixes DesertShrub13 object. + +labels: + - art + - bug + - minor + - v1.0 + - worldbuilder + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1488 + +authors: + - Newgate + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1489_explosion_scorches.yaml b/Patch104pZH/Design/Changes/v1.0/1489_explosion_scorches.yaml new file mode 100644 index 000000000..dcdcf64f1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1489_explosion_scorches.yaml @@ -0,0 +1,37 @@ +--- +date: 2022-12-01 + +title: Adds new terrain scorches for explosion effects + +changes: + - feature: Adds scorch to Helicopter ground crashes. + - feature: Adds scorch to Carpet Bomb explosions. + - feature: Adds scorch to USA Tomahawk missile hits. + - feature: Adds scorch to USA Aurora Bomb explosions. + - feature: Adds scorch to USA Alpha Aurora gas explosions. + - feature: Adds scorch to USA A10 missile hits. + - feature: Adds scorch to USA Fuel Bomb explosions. + - feature: Adds scorch to China Nuke Cannon shell explosions. + - feature: Adds scorch to China Power Plant death explosions. + - feature: Adds scorch to China Nuke Silo death explosions. + - feature: Adds scorch to GLA Technical death explosions. + - feature: Adds scorch to GLA Bomb Truck detonations. + - feature: Adds scorch to GLA Scud Launcher missile hits. + - feature: Adds scorch to GLA Scud Storm missile hits. + - feature: Adds scorches to death explosions of all GLA Demo suicide units. + +labels: + - art + - bug + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1489 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1536 + +authors: + - Stubbjax + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1490_nuke_silo_death_damage_radius.yaml b/Patch104pZH/Design/Changes/v1.0/1490_nuke_silo_death_damage_radius.yaml new file mode 100644 index 000000000..37547cef6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1490_nuke_silo_death_damage_radius.yaml @@ -0,0 +1,25 @@ +--- +date: 2022-11-30 + +title: Increases death explosion damage and radius of China Nuke Silo + +changes: + - tweak: Increases primary death explosion damage of China Nuke Silo from 400 to 600. + - tweak: Increases secondary death explosion damage of China Nuke Silo from 100 to 150. + - tweak: Increases primary death explosion radius of China Nuke Silo from 50 to 75. + - tweak: Increases secondary death explosion radius of China Nuke Silo from 100 to 125. + +labels: + - buff + - china + - controversial + - design + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1490 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1491_usa_supply_model.yaml b/Patch104pZH/Design/Changes/v1.0/1491_usa_supply_model.yaml new file mode 100644 index 000000000..1b54b5cce --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1491_usa_supply_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-30 + +title: Fixes USA Supply Center model issues + +changes: + - fix: Cable no longer clips through the claw of the crane. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1491 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1492_emp_patriot_sell_model.yaml b/Patch104pZH/Design/Changes/v1.0/1492_emp_patriot_sell_model.yaml new file mode 100644 index 000000000..7ae2dfc27 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1492_emp_patriot_sell_model.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-12-01 + +title: Fixes wrong USA EMP Patriot model during construction and deconstruction + +changes: + - fix: The USA EMP Patriot now always renders the correct model during construction and deconstruction. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1492 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1493_detonation_effect_position_offset.txt b/Patch104pZH/Design/Changes/v1.0/1493_detonation_effect_position_offset.txt new file mode 100644 index 000000000..7b183e727 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1493_detonation_effect_position_offset.txt @@ -0,0 +1 @@ +1122_detonation_effect_position_offset.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1494_scorch_sizes.yaml b/Patch104pZH/Design/Changes/v1.0/1494_scorch_sizes.yaml new file mode 100644 index 000000000..5af782a42 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1494_scorch_sizes.yaml @@ -0,0 +1,47 @@ +--- +date: 2022-12-04 + +title: Tweaks terrain scorch sizes of explosion effects + +changes: + - tweak: Increases oversized terrain scorches of explosion effects. + - tweak: Decreases undersized terrain scorches of explosion effects. + +subchanges: + - tweak: Increases death scorch size of regular tanks from 15 to 18. + - tweak: Increases death scorch size of USA Tomahawk from 15 to 18. + - tweak: Increases death scorch size of China Supply Truck from 15 to 18. + - tweak: Increases death scorch size of China Gattling Tank from 15 to 18. + - tweak: Increases death scorch size of China Battle Master from 15 to 18. + - tweak: Increases death scorch size of China Dragon Tank from 15 to 18. + - tweak: Increases death scorch size of China Overlord Tank from 15 to 25. + - tweak: Increases death scorch size of GLA crushed Combat Bike from 15 to 20. + - tweak: Increases death scorch size of GLA suicided Combat Bike from 15 to 25. + - tweak: Increases death scorch size of GLA Toxin Truck from 15 to 18. + - tweak: Increases death scorch size of GLA Battle Bus from 15 to 18. + - tweak: Increases death scorch size of GLA Scud Launcher from 15 to 22. + - tweak: Decreases weapon scorch size of USA Alpha Aurora bomb from 75 to 30. + - tweak: Increases weapon scorch size of USA Strategy Center Gun from 15 to 30. + - tweak: Decreases weapon scorch size of USA Spectre Gun from 50 to 40. + - tweak: Decreases weapon scorch size of USA MOAB from 250 to 150. + - tweak: Decreases weapon scorch size of China TNT Bomb from 50 to 30. + - tweak: Decreases weapon scorch size of China Neutron shell from 50 to 40. + - tweak: Decreases weapon scorch size of China Fire Storm from 100 to 80. + - tweak: Increases weapon scorch size of China Artillery Barrage from 15 to 22. + - tweak: Decreases weapon scorch size of China Nuke missile from 320 to 200. + - tweak: Decreases weapon scorch size of GLA Molotov from 18 to 12. + - tweak: Increases weapon scorch size of GLA Demo Trap from 15 to 30. + - tweak: Decreases particle effect size of China TNT Bomb. + +labels: + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1494 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1536 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1495_scorch_textures.yaml b/Patch104pZH/Design/Changes/v1.0/1495_scorch_textures.yaml new file mode 100644 index 000000000..388b743e0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1495_scorch_textures.yaml @@ -0,0 +1,26 @@ +--- +date: 2022-12-05 + +title: Improves scorch texture quality + +changes: + - feature: Fixes and enhances exscorch01 texture. + +subchanges: + - feature: Uses 2x AI upscale. + - fix: Fixes alpha channel to match opacity of 4 scorches. + - fix: Fixes shape of scorch number 4. + + +labels: + - art + - enhancement + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1495 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1504_detonation_effect_position_offset.txt b/Patch104pZH/Design/Changes/v1.0/1504_detonation_effect_position_offset.txt new file mode 100644 index 000000000..7b183e727 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1504_detonation_effect_position_offset.txt @@ -0,0 +1 @@ +1122_detonation_effect_position_offset.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1504_duplicate_explosion_shockwave.yaml b/Patch104pZH/Design/Changes/v1.0/1504_duplicate_explosion_shockwave.yaml new file mode 100644 index 000000000..927ade774 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1504_duplicate_explosion_shockwave.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-12-15 + +title: Removes duplicate shockwave effects from aircraft explosions + +changes: + - fix: Removes Buggy Shockwave effect from explosion of Mig Nuke Missile and Helix Nuke Bomb. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1504_duplicate_scorch_spawn.txt b/Patch104pZH/Design/Changes/v1.0/1504_duplicate_scorch_spawn.txt new file mode 100644 index 000000000..4f3c89bee --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1504_duplicate_scorch_spawn.txt @@ -0,0 +1 @@ +1535_duplicate_scorch_spawn.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1504_explosion_scorches.txt b/Patch104pZH/Design/Changes/v1.0/1504_explosion_scorches.txt new file mode 100644 index 000000000..7c2528967 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1504_explosion_scorches.txt @@ -0,0 +1 @@ +1489_explosion_scorches.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1504_scorch_sizes.txt b/Patch104pZH/Design/Changes/v1.0/1504_scorch_sizes.txt new file mode 100644 index 000000000..69da40307 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1504_scorch_sizes.txt @@ -0,0 +1 @@ +1494_scorch_sizes.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1514_defenses_placement_angle.yaml b/Patch104pZH/Design/Changes/v1.0/1514_defenses_placement_angle.yaml new file mode 100644 index 000000000..f1c5428a5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1514_defenses_placement_angle.yaml @@ -0,0 +1,26 @@ +--- +date: 2023-01-01 + +title: Improves placement view angle of faction base defenses + +changes: + - tweak: Streamlines placement view angle of faction base defenses. + - fix: Fixes small placement view angle error of GLA Tunnel Network(s). + +subchanges: + - tweak: Sets placement view angle of USA Patriot Battery from -45 to -135. + - tweak: Sets placement view angle of USA Firebase from -45 to -135. + - tweak: Sets placement view angle of China Gattling Cannon from -45 to -135. + - tweak: Sets placement view angle of GLA Stinger Site from -45 to -135. + - fix: Sets placement view angle of GLA Tunnel Network(s) from -44 to -45. + +labels: + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1514 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1520_missile_particles.yaml b/Patch104pZH/Design/Changes/v1.0/1520_missile_particles.yaml new file mode 100644 index 000000000..23e8548ea --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1520_missile_particles.yaml @@ -0,0 +1,23 @@ +--- +date: 2023-01-06 + +title: Fixes infantry missile particle effects + +changes: + - fix: Fixes missile particles with stuttering trail effects. + - fix: Fixes missile particle life time inconsistencies. + - fix: Fixes heroic missile particle effect glitches of China Tank Hunter and GLA Tunnel Defender. + - fix: Fixes missile particle texture and size of USA Missile Defender. + - fix: Removes second trailing flare from all missile lens flare particles. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1520 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1523_china_mines_build_cost.yaml b/Patch104pZH/Design/Changes/v1.0/1523_china_mines_build_cost.yaml new file mode 100644 index 000000000..782c5c2c2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1523_china_mines_build_cost.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-01-07 + +title: Decreases build cost of China Neutron Mines + +changes: + - fix: Decreases build cost of rarely used China Neutron Mines from 500 to 400. This cost reduction makes them a bit more attractive for occasional investment. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1523 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1524_strategy_center_gun_attack.yaml b/Patch104pZH/Design/Changes/v1.0/1524_strategy_center_gun_attack.yaml new file mode 100644 index 000000000..ffa8d7f63 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1524_strategy_center_gun_attack.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-07 + +title: Fixes USA Strategy Center Gun attack issues + +changes: + - fix: USA Strategy Center Gun now correctly attacks selected targets always. + +labels: + - buff + - bug + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1524 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1525_china_bomber_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1525_china_bomber_sound.yaml new file mode 100644 index 000000000..698a74bb0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1525_china_bomber_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-08 + +title: Fixes jet engine sound of China Carpet Bomber + +changes: + - fix: Replaces propeller engine sound with jet engine sound for China Carpet Bomber. + +labels: + - audio + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1525 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1526_booby_trap_physics.yaml b/Patch104pZH/Design/Changes/v1.0/1526_booby_trap_physics.yaml new file mode 100644 index 000000000..097b4b255 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1526_booby_trap_physics.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-08 + +title: Fixes issue where GLA Booby Trap could be pushed away by physic weapon hits + +changes: + - fix: Removes physics from BoobyTrap object to prevent pushing by weapons. Objects RemoteC4Charge and TimedC4Charge also do not have physics. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1526 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1528_worker_death_animation.yaml b/Patch104pZH/Design/Changes/v1.0/1528_worker_death_animation.yaml new file mode 100644 index 000000000..3ea356e55 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1528_worker_death_animation.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-01-08 + +title: Fixes wrong exploded death animation of GLA Worker + +changes: + - fix: GLA Worker with supply box now shows proper death animation when exploded. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1528 + +authors: + - RedMeow2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1531_excontrail_texture.yaml b/Patch104pZH/Design/Changes/v1.0/1531_excontrail_texture.yaml new file mode 100644 index 000000000..c5b16005c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1531_excontrail_texture.yaml @@ -0,0 +1,18 @@ +--- +date: 2023-01-08 + +title: Fixes excontrail texture + +changes: + - fix: Fixes the alpha of the contrail effect texture so that the edges would not stretch over the entire trail plane. + +labels: + - art + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1531 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1532_helix_bomb_upgrade_button.yaml b/Patch104pZH/Design/Changes/v1.0/1532_helix_bomb_upgrade_button.yaml new file mode 100644 index 000000000..ba07fed97 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1532_helix_bomb_upgrade_button.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-01-08 + +title: Fixes issue where Helix Bomb Ugrade button is not deactivated while another upgrade is researched + +changes: + - fix: The Helix Bomb Upgrade is now greyed out while another upgrade is in production. + +labels: + - bug + - china + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1532 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1533_china_mines_build_time.yaml b/Patch104pZH/Design/Changes/v1.0/1533_china_mines_build_time.yaml new file mode 100644 index 000000000..d2aabd88b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1533_china_mines_build_time.yaml @@ -0,0 +1,22 @@ +--- +date: 2023-01-08 + +title: Decreases build time of China Mines + +changes: + - fix: Decreases build time of regular China Mines from 20 to 18. + - fix: Decreases build time of China Neutron Mines from 25 to 18. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1533 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1535_duplicate_scorch_spawn.yaml b/Patch104pZH/Design/Changes/v1.0/1535_duplicate_scorch_spawn.yaml new file mode 100644 index 000000000..0086effad --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1535_duplicate_scorch_spawn.yaml @@ -0,0 +1,25 @@ +--- +date: 2023-01-08 + +title: Fixes duplicate terrain scorches on vehicle deaths + +changes: + - fix: Vehicles no longer spawn more than one terrain scorch on death. + +subchanges: + - fix: Fixes duplicate death scorch of China Nuke Cannon. + - fix: Fixes duplicate death scorch of China Listening Outpost. + - fix: Fixes duplicate death scorch of China Dragon Tank. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1504 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1535 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1606 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1536_nuke_cannon_scorch.yaml b/Patch104pZH/Design/Changes/v1.0/1536_nuke_cannon_scorch.yaml new file mode 100644 index 000000000..73d51fa75 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1536_nuke_cannon_scorch.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-08 + +title: Changes death terrain scorch of China Nuke Cannon to spawn on its secondary explosion + +changes: + - fix: The China Nuke Cannon death scorch now spawns on the secondary big explosion instead of the first small one, like other China tanks. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1536 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1536_scorch_sizes.txt b/Patch104pZH/Design/Changes/v1.0/1536_scorch_sizes.txt new file mode 100644 index 000000000..69da40307 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1536_scorch_sizes.txt @@ -0,0 +1 @@ +1494_scorch_sizes.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1539_vehicle_drone_spawn_position.yaml b/Patch104pZH/Design/Changes/v1.0/1539_vehicle_drone_spawn_position.yaml new file mode 100644 index 000000000..c6f6c4504 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1539_vehicle_drone_spawn_position.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-09 + +title: Optimizes USA vehicle drone spawn positions + +changes: + - tweak: Scout drone now spawns at the vehicle center like the other drones. + - tweak: All drones spawn a bit higher to clip less with the host vehicle. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1539 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1540_helix_nuke_bomb_damage.yaml b/Patch104pZH/Design/Changes/v1.0/1540_helix_nuke_bomb_damage.yaml new file mode 100644 index 000000000..22b894424 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1540_helix_nuke_bomb_damage.yaml @@ -0,0 +1,22 @@ +--- +date: 2023-01-10 + +title: Increases main damage of China Helix Nuke Bomb by 33% + +changes: + - tweak: Increased primary damage of China Helix Nuke Bomb from 300 to 400. This matches the primary damage of the Nuke Cannon shell. The increased primary damage makes it more attractive to use. Since it now applies as much damage as Nuke Cannon does, the damages are easier to anticipate. + - tweak: Decreases secondary damage of China Helix Nuke Bomb from 50 to 20. This matches the secondary damage of the Nuke Cannon shell. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1540 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1542_helix_attachment_upgrade_buttons.yaml b/Patch104pZH/Design/Changes/v1.0/1542_helix_attachment_upgrade_buttons.yaml new file mode 100644 index 000000000..7ca4dbe8f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1542_helix_attachment_upgrade_buttons.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-11 + +title: Fixes issue where China Helix attachment upgrade buttons disappear after research + +changes: + - fix: China Helix upgrade buttons will no longer disappear after research. This means the shortcut key can be used on multi Helix selections to build an upgrade at any time. This behavior is consistent with USA vehicle drone upgrade buttons. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1542 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1545_vehicle_evacuation_button_image.yaml b/Patch104pZH/Design/Changes/v1.0/1545_vehicle_evacuation_button_image.yaml new file mode 100644 index 000000000..047d75cb7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1545_vehicle_evacuation_button_image.yaml @@ -0,0 +1,31 @@ +--- +date: 2023-01-13 + +title: Fixes the evacuation command button art of various vehicles + +changes: + - fix: Most vehicles now use the Evacuate button art for vehicles. Buildings use the Evacuate button art for structures as usual. + +subchanges: + - fix: Fixes Evacuate button icon of USA Humvee. + - fix: Fixes Evacuate button icon of USA Ambulance. + - fix: Fixes Evacuate button icon of China Overlord. + - fix: Fixes Evacuate button icon of China Helix. + - fix: Fixes Evacuate button icon of GLA Technical. + - fix: Fixes Evacuate button icon of GLA Combat Bike. + - fix: Fixes Evacuate button icon of GLA Battle Bus. + +labels: + - bug + - china + - design + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1545 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1548_bomb_truck_button_border.yaml b/Patch104pZH/Design/Changes/v1.0/1548_bomb_truck_button_border.yaml new file mode 100644 index 000000000..97589b6b9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1548_bomb_truck_button_border.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-14 + +title: Fixes wrong border colors of GLA Bomb Truck upgrade command buttons + +changes: + - fix: THE GLA Bomb Truck command buttons now use the correct border types. + +labels: + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1548 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1549_strategy_center_button_border.yaml b/Patch104pZH/Design/Changes/v1.0/1549_strategy_center_button_border.yaml new file mode 100644 index 000000000..0e4d79ccf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1549_strategy_center_button_border.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-14 + +title: Adds missing border colors to USA Battle Plan command buttons + +changes: + - fix: Adds missing border types to the USA Strategy Center's Battle Plan command buttons. + +labels: + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1549 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1554_hold_line_plan_armor_bonus.yaml b/Patch104pZH/Design/Changes/v1.0/1554_hold_line_plan_armor_bonus.yaml new file mode 100644 index 000000000..48de644e1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1554_hold_line_plan_armor_bonus.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-01-15 + +title: Increases USA unit armor bonus for HOLD THE LINE Battle Plan from 11.1% to 20.0% + +changes: + - fix: Increases the USA unit armor bonus of HOLD THE LINE Battle Plan from 11.1% to 20.0%. Armor bonus is synonymous for damage resistance. This makes the use of the HOLD THE LINE Battle Plan more attractive for all USA factions. Traditionally USA favors the SEARCH AND DESTROY Battle Plan above the others by a large margin. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1554 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1556_firebase_toxin_armor.yaml b/Patch104pZH/Design/Changes/v1.0/1556_firebase_toxin_armor.yaml new file mode 100644 index 000000000..f5f7ee751 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1556_firebase_toxin_armor.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-15 + +title: Enables toxin weapons to shoot at USA Fire Base + +changes: + - fix: Enables toxin weapons to shoot at USA Fire Base. This way it behaves like all other faction structures. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1556 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1559_strategy_center_plan_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/1559_strategy_center_plan_tooltip_text.yaml new file mode 100644 index 000000000..767b16e86 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1559_strategy_center_plan_tooltip_text.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-17 + +title: Improves tool tip text of USA Strategy Center Battle Plans + +changes: + - fix: Fixes wrong and inaccurate information in USA Battle Plan tool tip texts for all latin languages. + +labels: + - minor + - text + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1559 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1564_inferno_cannon_fire_storm.yaml b/Patch104pZH/Design/Changes/v1.0/1564_inferno_cannon_fire_storm.yaml new file mode 100644 index 000000000..ca777183a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1564_inferno_cannon_fire_storm.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-18 + +title: Fixes issue where China Inferno Cannon hits would not trigger fire storms and hit sounds + +changes: + - fix: Inferno Cannon shell hits now trigger sounds and fire storms reliably. + +labels: + - buff + - bug + - china + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1564 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1571_worker_fake_button_border.yaml b/Patch104pZH/Design/Changes/v1.0/1571_worker_fake_button_border.yaml new file mode 100644 index 000000000..f22a871cd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1571_worker_fake_button_border.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-20 + +title: Changes border color of GLA Worker Fake Structure command button from orange to green + +changes: + - fix: The GLA Worker Fake Structure command button is now green to represent an ACTION button. Technically it is an UPGRADE button, but it does not act like an upgrade user facing. Instead it acts like an action button, such as the Machine Gun, Flash Bang weapon toggle of the USA Ranger. + +labels: + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1571 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1573_special_power_shortcut_button_border.yaml b/Patch104pZH/Design/Changes/v1.0/1573_special_power_shortcut_button_border.yaml new file mode 100644 index 000000000..78d3a3143 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1573_special_power_shortcut_button_border.yaml @@ -0,0 +1,32 @@ +--- +date: 2023-01-20 + +title: Removes border colors from all Special Power Shortcut command buttons + +changes: + - fix: All special Power Shortcut command buttons now look pristine without odd border colors. + +subchanges: + - fix: Removes shortcut button border from USA Particle Cannon(s). + - fix: Removes shortcut button border from USA Spectre. + - fix: Removes shortcut button border from China Nuke Missile(s). + - fix: Removes shortcut button border from GLA Scud Storm. + - fix: Removes shortcut button border from Communications Download. + - fix: Removes shortcut button border from GLA Radar Van scan. + - fix: Removes shortcut button border from CIA Intelligence. + - fix: Removes shortcut button border from China Satellite Hack II. + - fix: Removes shortcut button border from USA Aircraft Carrier. + - fix: Removes shortcut button border from USA Battleship. + - fix: Removes shortcut button border from GLA Sneak Attack. + +labels: + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1573 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1578_worker_clear_mines_button.yaml b/Patch104pZH/Design/Changes/v1.0/1578_worker_clear_mines_button.yaml new file mode 100644 index 000000000..4b80a518e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1578_worker_clear_mines_button.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-21 + +title: Adds missing Clear Mines command button to the fake structures command set of GLA Worker + +changes: + - fix: GLA Worker can now use the Clear Mines command when the fake structures command set is selected. + +labels: + - enhancement + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1578 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/157_usa_avenger_retaliation.yaml b/Patch104pZH/Design/Changes/v1.0/157_usa_avenger_retaliation.yaml new file mode 100644 index 000000000..974392752 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/157_usa_avenger_retaliation.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Removes retaliation from non-vUSA Avengers + +changes: + - fix: Non-vUSA Avengers now no longer retaliate with their blue target laser. This way it no longer drives into dangerous situations on its own. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/157 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1581_tomahawk_missile_angle_jump.yaml b/Patch104pZH/Design/Changes/v1.0/1581_tomahawk_missile_angle_jump.yaml new file mode 100644 index 000000000..58fc57c48 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1581_tomahawk_missile_angle_jump.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-21 + +title: Fixes USA Tomahawk missile angle glitch before target hit + +changes: + - fix: The USA Tomahawk missile flight angle no longer glitches shortly before hitting a target. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1581 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1585_wreck_spawn_position_offset.txt b/Patch104pZH/Design/Changes/v1.0/1585_wreck_spawn_position_offset.txt new file mode 100644 index 000000000..898b71d31 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1585_wreck_spawn_position_offset.txt @@ -0,0 +1 @@ +1207_wreck_spawn_position_offset.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1588_dragon_min_attack_range.yaml b/Patch104pZH/Design/Changes/v1.0/1588_dragon_min_attack_range.yaml new file mode 100644 index 000000000..960206171 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1588_dragon_min_attack_range.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-11-03 + +title: Removes the minimum attack range of China Dragon Tank with Napalm Upgrade + +changes: + - fix: Decreases the minimum attack range of China Dragon Tank with Napalm Upgrade from 10 to 0. This range matches the unupgraded Dragon Tank attack range. + +labels: + - buff + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1588 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/158_avenger_model.yaml b/Patch104pZH/Design/Changes/v1.0/158_avenger_model.yaml new file mode 100644 index 000000000..68d4e6ac2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/158_avenger_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Fixes USA Avenger model + +changes: + - fix: Removes a small piece of misplaced geometry from the wheels. + +labels: + - art + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/158 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1595_microwave_attack_sound.yaml b/Patch104pZH/Design/Changes/v1.0/1595_microwave_attack_sound.yaml new file mode 100644 index 000000000..089d4aaab --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1595_microwave_attack_sound.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-23 + +title: Adds missing fire sound for building attack of USA Microwave Tank + +changes: + - fix: USA Microwave Tank now emits a weapon beam sound when targeting bunkers for clearance. Originally it emits the same sound when attacking buildings for disabling. + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1595 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/159_demo_tunnel_stinger_suicide_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/159_demo_tunnel_stinger_suicide_cameo.yaml new file mode 100644 index 000000000..4af630337 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/159_demo_tunnel_stinger_suicide_cameo.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Adds missing Demo Upgrade icon to Demo GLA Tunnel and Stinger + +changes: + - fix: The upgrade icon for the Demolition upgrade is now present on the Demo General's Tunnel Networks and Stinger Sites. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/159 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1606_duplicate_scorch_spawn.txt b/Patch104pZH/Design/Changes/v1.0/1606_duplicate_scorch_spawn.txt new file mode 100644 index 000000000..4f3c89bee --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1606_duplicate_scorch_spawn.txt @@ -0,0 +1 @@ +1535_duplicate_scorch_spawn.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1609_custom_placement_angle.yaml b/Patch104pZH/Design/Changes/v1.0/1609_custom_placement_angle.yaml new file mode 100644 index 000000000..e060057b3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1609_custom_placement_angle.yaml @@ -0,0 +1,24 @@ +--- +date: 2023-01-28 + +title: Removes custom placement view angle from vehicles + +changes: + - tweak: Removes custom placement view angle from vehicles. This way, placement view angle is consistent when placing vehicles in World Builder. + +subchanges: + - tweak: Removes placement view angle from GLA Battle Bus objects + - tweak: Removes placement view angle from USA Avenger Laser Turret objects + - tweak: Removes placement view angle from China Helix Propaganda, Bunker attachment objects + - tweak: Removes placement view angle from China Overlord Propaganda, Bunker attachment objects + +labels: + - minor + - v1.0 + - worldbuilder + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1609 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/160_pilot_advanced_training.yaml b/Patch104pZH/Design/Changes/v1.0/160_pilot_advanced_training.yaml new file mode 100644 index 000000000..6ce81af77 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/160_pilot_advanced_training.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Removes obsolete Advanced Training icon from USA Pilots + +changes: + - fix: The USA Pilot no longer shows an icon for Advanced Training. + +labels: + - bug + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/160 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/160_pilot_chemical_suit.yaml b/Patch104pZH/Design/Changes/v1.0/160_pilot_chemical_suit.yaml new file mode 100644 index 000000000..8b848c52d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/160_pilot_chemical_suit.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Removes obsolete Chemical Suits icon from USA Pilots + +changes: + - fix: The USA Pilot no longer shows an icon for Chemical Suits. + +labels: + - bug + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/160 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/160_pilot_speed.yaml b/Patch104pZH/Design/Changes/v1.0/160_pilot_speed.yaml new file mode 100644 index 000000000..3a060c06d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/160_pilot_speed.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes slow movement speed of Vet 3 USA Pilot + +changes: + - fix: The heroic USA Pilot no longer walks slower than usual. + +labels: + - buff + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/160 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/1618_nuke_cannon_death_models.yaml b/Patch104pZH/Design/Changes/v1.0/1618_nuke_cannon_death_models.yaml new file mode 100644 index 000000000..88354e32a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1618_nuke_cannon_death_models.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-04 + +title: Fixes issue where China Nuke Cannon turret disappears on initial death and reappears after final death + +changes: + - fix: Fixes issue where China Nuke Cannon turret disappears on initial death and reappears after final death. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1618 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1618_wreck_spawn_before_death.yaml b/Patch104pZH/Design/Changes/v1.0/1618_wreck_spawn_before_death.yaml new file mode 100644 index 000000000..6029d20b6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1618_wreck_spawn_before_death.yaml @@ -0,0 +1,34 @@ +--- +date: 2023-02-04 + +title: Fixes issue where the wreck of vehicles spawns before final death explosion + +changes: + - fix: Wreck and debris of vehicles no longer spawn before damaged vehicle model despawns. + +subchanges: + - fix: Fixes premature wreck spawn of USA Crusader Tank. + - fix: Fixes premature wreck spawn of USA Microwave Tank. + - fix: Fixes premature wreck spawn of USA Laser Tank. + - fix: Fixes premature wreck spawn of USA Sentry Drone. + - fix: Fixes premature wreck spawn of China Nuke Cannon. + - fix: Fixes premature wreck spawn of Civilian Militia Tank. + - fix: Fixes premature wreck spawn of GLA Toxin Tractor. + +labels: + - bug + - china + - civilian + - gla + - minor + - usa + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1163 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1618 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1648 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1619_nuke_cannon_duplicate_radiation.yaml b/Patch104pZH/Design/Changes/v1.0/1619_nuke_cannon_duplicate_radiation.yaml new file mode 100644 index 000000000..85bdabb12 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1619_nuke_cannon_duplicate_radiation.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-11 + +title: Removes duplicate radiation field spawn on Nuke Cannon death + +changes: + - fix: Removes the duplicate RadiationFieldSmall before the Nuke Cannon explodes. This means the small radiation field no longer spawns before the Nuclear Explosion. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1619 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/161_demo_worker_suicide_button.yaml b/Patch104pZH/Design/Changes/v1.0/161_demo_worker_suicide_button.yaml new file mode 100644 index 000000000..22801aa6a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/161_demo_worker_suicide_button.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Removes obsolete suicide button from GLA Demo Worker before Demo Upgrade + +changes: + - fix: The GLA Demo Worker no longer shows a disabled suicide button before the Demo Upgrade is acquired. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/161 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1624_nationalism_fanatism_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/1624_nationalism_fanatism_tooltip_text.yaml new file mode 100644 index 000000000..6e8356e86 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1624_nationalism_fanatism_tooltip_text.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-04 + +title: Improves tool tip text of China Nationalism and Fanatism upgrades + +changes: + - fix: Improves tool tip text of China Nationalism and Fanatism upgrades for all latin languages + +labels: + - china + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1624 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crushable_level.yaml b/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crushable_level.yaml new file mode 100644 index 000000000..2c034a179 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crushable_level.yaml @@ -0,0 +1,32 @@ +--- +date: 2023-02-04 + +title: Fixes crushable levels of Civilian cars + +changes: + - fix: Civilian cars can now be crushed by appropriate larger vehicles. + +subchanges: + - fix: Civilian Tractor (small) can now be crushed by vehicles. + - fix: Civilian ForkliftSmall can now be crushed by vehicles. + - fix: Civilian FarmerChickenTruck can no longer be crushed by vehicles. + - fix: Civilian SupplyTruck can no longer be crushed by vehicles. + - fix: Civilian FarmerTruck can no longer be crushed by vehicles. + - fix: Civilian TruckWork can no longer be crushed by vehicles. + - fix: Civilian TruckWork2 can no longer be crushed by vehicles. + - fix: Civilian TruckFarmer can no longer be crushed by vehicles. + - fix: Civilian ForkliftLarge can now be crushed by Overlord and similar. + - fix: USA AmericaVehicleRepairDrone can now be crushed by Overlord and similar. + +labels: + - bug + - civilian + - controversial + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1625 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crusher_level.yaml b/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crusher_level.yaml new file mode 100644 index 000000000..253e36944 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1625_civ_car_crusher_level.yaml @@ -0,0 +1,32 @@ +--- +date: 2023-02-04 + +title: Fixes crusher levels of Civilian cars + +changes: + - fix: Civilian cars can now crush things appropriate to their own sizes. + +subchanges: + - fix: Civilian Humvee1 can now crush trees. + - fix: Civilian MilitiaTank can now crush trees. + - fix: Civilian ForkliftSmall can no longer crush trees. + - fix: Civilian TruckChicken can now crush trees. + - fix: Civilian FarmerChickenTruck can now crush trees. + - fix: Civilian SupplyTruck can now crush trees. + - fix: Civilian FarmerTruck can now crush trees. + - fix: Civilian TruckWork can now crush trees. + - fix: Civilian TruckWork2 can now crush trees. + - fix: Civilian TruckFarmer can now crush trees. + +labels: + - bug + - civilian + - controversial + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1625 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1626_cars_name_text.yaml b/Patch104pZH/Design/Changes/v1.0/1626_cars_name_text.yaml new file mode 100644 index 000000000..985050375 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1626_cars_name_text.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-02-04 + +title: Fixes proper display names to Civilian vehicles. + +changes: + - fix: Adds proper display names to Civilian Tractor and FarmerChickenTruck. + +labels: + - bug + - civilian + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1626 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1632 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1632_cars_name_text.txt b/Patch104pZH/Design/Changes/v1.0/1632_cars_name_text.txt new file mode 100644 index 000000000..3bd128f78 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1632_cars_name_text.txt @@ -0,0 +1 @@ +1626_cars_name_text.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1634_farmertruck.yaml b/Patch104pZH/Design/Changes/v1.0/1634_farmertruck.yaml new file mode 100644 index 000000000..28d8ac423 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1634_farmertruck.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-05 + +title: Removes non-functional Civilian FarmerTruck object + +changes: + - fix: Removes the non-functional Civilian FarmerTruck object from the game. It can no longer be placed in World Builder. + +labels: + - bug + - minor + - worldbuilder + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1634 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1638_humvee1_transition_damage_effects.yaml b/Patch104pZH/Design/Changes/v1.0/1638_humvee1_transition_damage_effects.yaml new file mode 100644 index 000000000..7c7d11ad9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1638_humvee1_transition_damage_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-05 + +title: Changes transition damage effects of Civilian Humvee1 to match those of USA Humvees + +changes: + - fix: All Humvees now use the same transition damage effects. + +labels: + - art + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1638 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1639_civ_damaged_state_models.yaml b/Patch104pZH/Design/Changes/v1.0/1639_civ_damaged_state_models.yaml new file mode 100644 index 000000000..0c81021a0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1639_civ_damaged_state_models.yaml @@ -0,0 +1,34 @@ +--- +date: 2023-02-05 + +title: Adds and fixes models for damaged states of Civilian vehicles + +changes: + - fix: Adds and fixes models for damaged states of Civilian vehicles. + +subchanges: + - fix: Adds model for damaged state of BoatFishingTrowler. + - fix: Adds model for damaged state of BoatTugboat. + - fix: Fixes model for damaged state of AircraftCropDuster. + - fix: Fixes model for damaged state of ForkliftSmall. + - fix: Adds model for damaged state of CarAmbulance. + - fix: Adds model for damaged state of ForkliftLarge. + - fix: Adds model for damaged state of TruckChicken. + - fix: Adds model for damaged state of TractorCombine. + - fix: Adds model for damaged state of CarEuroVan1. + - fix: Adds model for damaged state of CarEuroVan2. + - fix: Adds model for damaged state of CarEuroPoliceVan. + +labels: + - art + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1639 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1640 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1642 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1639_civ_transition_damage_effects.yaml b/Patch104pZH/Design/Changes/v1.0/1639_civ_transition_damage_effects.yaml new file mode 100644 index 000000000..cbaa32ba1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1639_civ_transition_damage_effects.yaml @@ -0,0 +1,48 @@ +--- +date: 2023-02-05 + +title: Adds transition damage effects to Civilian vehicles + +changes: + - feature: Adds transition damage effects to Civilian vehicles. + +subchanges: + - feature: Adds transition damage effects to BoatFishingTrowler. + - feature: Adds transition damage effects to BoatTugboat. + - feature: Adds transition damage effects to BoatAsianFishing. + - feature: Adds transition damage effects to AircraftCropDuster. + - feature: Adds transition damage effects to AircraftCessna. + - feature: Adds small transition damage effects to CarAmbulance. + - feature: Adds small transition damage effects to CarEuroVan1. + - feature: Adds small transition damage effects to CarEuroVan2. + - feature: Adds small transition damage effects to CarEuroPoliceVan. + - feature: Adds small transition damage effects to CarAsian1. + - feature: Adds small transition damage effects to CarAsian2. + - feature: Adds small transition damage effects to ForkliftSmall. + - feature: Adds small transition damage effects to Tractor. + - feature: Adds large transition damage effects to ForkliftLarge. + - feature: Adds large transition damage effects to TruckChicken. + - feature: Adds large transition damage effects to TractorCombine. + - feature: Adds large transition damage effects to FarmerChickenTruck. + - feature: Adds large transition damage effects to SupplyTruck. + - feature: Adds large transition damage effects to TractorBackhoe. + - feature: Adds large transition damage effects to Firetruck. + - feature: Adds large transition damage effects to TruckFarmer. + - feature: Adds large transition damage effects to TourBus. + - feature: Adds large transition damage effects to DoubleDeckerTourBus. + - feature: Adds large transition damage effects to TruckWork. + - feature: Adds large transition damage effects to TruckWork2. + +labels: + - art + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1639 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1640 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1642 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/163_demo_suicide_button_placement.yaml b/Patch104pZH/Design/Changes/v1.0/163_demo_suicide_button_placement.yaml new file mode 100644 index 000000000..68f8700ce --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/163_demo_suicide_button_placement.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Fixes issue that prevents suiciding different GLA Demo units in a group selection + +changes: + - fix: The suicide buttons of all GLA Demo units are now at the same position. This allows the player to suicide all units at once when a group of different units is selected. + +labels: + - bug + - gui + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/163 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1640_damaged_state_models.txt b/Patch104pZH/Design/Changes/v1.0/1640_damaged_state_models.txt new file mode 100644 index 000000000..64f2fc230 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1640_damaged_state_models.txt @@ -0,0 +1 @@ +1639_damaged_state_models.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1640_transition_damage_effects.txt b/Patch104pZH/Design/Changes/v1.0/1640_transition_damage_effects.txt new file mode 100644 index 000000000..3a51d798f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1640_transition_damage_effects.txt @@ -0,0 +1 @@ +1639_transition_damage_effects.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1642_damaged_state_models.txt b/Patch104pZH/Design/Changes/v1.0/1642_damaged_state_models.txt new file mode 100644 index 000000000..64f2fc230 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1642_damaged_state_models.txt @@ -0,0 +1 @@ +1639_damaged_state_models.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1642_transition_damage_effects.txt b/Patch104pZH/Design/Changes/v1.0/1642_transition_damage_effects.txt new file mode 100644 index 000000000..3a51d798f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1642_transition_damage_effects.txt @@ -0,0 +1 @@ +1639_transition_damage_effects.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1646_civilian_cars_flags.yaml b/Patch104pZH/Design/Changes/v1.0/1646_civilian_cars_flags.yaml new file mode 100644 index 000000000..9609a3e64 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1646_civilian_cars_flags.yaml @@ -0,0 +1,24 @@ +--- +date: 2023-02-07 + +title: Fixes wrecks of Civilian vehicles to be no longer pushable and attackable + +changes: + - fix: Wrecks of Civilian vehicles can no longer be attacked and collided with. + +subchanges: + - fix: Civilian Militia Tank wreck can no longer be pushed. + - fix: Civilian CarLimo03 wreck can no longer be pushed and attacked. + - fix: Civilian Humvee1 wreck can no longer be pushed and attacked. + +labels: + - bug + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1646 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1647_aircraft_carbomb_ability.yaml b/Patch104pZH/Design/Changes/v1.0/1647_aircraft_carbomb_ability.yaml new file mode 100644 index 000000000..49a8a2dbf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1647_aircraft_carbomb_ability.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-07 + +title: Adds suicide car bomb ability to Civilian Crop Duster + +changes: + - fix: Adds suicide car bomb ability to Civilian AircraftCropDuster. + +labels: + - civilian + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1647 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1648_wreck_spawn_before_death.txt b/Patch104pZH/Design/Changes/v1.0/1648_wreck_spawn_before_death.txt new file mode 100644 index 000000000..f76a5383a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1648_wreck_spawn_before_death.txt @@ -0,0 +1 @@ +1618_wreck_spawn_before_death.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/164_demo_technical_suicide_delay.yaml b/Patch104pZH/Design/Changes/v1.0/164_demo_technical_suicide_delay.yaml new file mode 100644 index 000000000..8af0fa307 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/164_demo_technical_suicide_delay.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes delayed suicide of GLA Demo Technical of up to 0.75 seconds + +changes: + - fix: The turret of the GLA Technical no longer has to realign up to 0.75 seconds to face directly forward before the vehicle explodes when ordered to suicide. It will explode immediately regardless of its previous orientation. + +labels: + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/164 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1653_nuke_cannon_animation_jump.yaml b/Patch104pZH/Design/Changes/v1.0/1653_nuke_cannon_animation_jump.yaml new file mode 100644 index 000000000..9045d4221 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1653_nuke_cannon_animation_jump.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-09 + +title: Fixes issue where deploy animation of China Nuke Cannon glitches during attack + +changes: + - fix: Fixes China Nuke Cannon animation glitch while vehicle creeps forward after firing. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1653 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1657_tank_turret_death effects.yaml b/Patch104pZH/Design/Changes/v1.0/1657_tank_turret_death effects.yaml new file mode 100644 index 000000000..c0d3e503f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1657_tank_turret_death effects.yaml @@ -0,0 +1,29 @@ +--- +date: 2023-02-09 + +title: Fixes turret animation and effect issues on death of tanks + +changes: + - fix: Fixes turret glitches on death of several tanks. Muzzle flashes no longer show on death. And turret barrel no longer recoils on death. + +subchanges: + - fix: Fixes turret death glitches of China Battlemaster. + - fix: Fixes turret death glitches of China Overlord. + - fix: Fixes turret death glitches of China Emperor. + - fix: Fixes turret death glitches of (Demo) GLA Marauder. + - fix: Fixes turret death glitches of (Demo) GLA Scorpion. + +labels: + - bug + - china + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1657 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1662 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1663 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1658_comanche_wreck_bouncing.yaml b/Patch104pZH/Design/Changes/v1.0/1658_comanche_wreck_bouncing.yaml new file mode 100644 index 000000000..8556e0c2b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1658_comanche_wreck_bouncing.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-28 + +title: Removes bouncing from wreck of USA Comanche + +changes: + - fix: USA Comanche wreck can no longer bounce. Other helicopter wrecks cannot bounce either. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1658 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1659_chinook_helix_wreck_sink_rate.yaml b/Patch104pZH/Design/Changes/v1.0/1659_chinook_helix_wreck_sink_rate.yaml new file mode 100644 index 000000000..e92d19d74 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1659_chinook_helix_wreck_sink_rate.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-29 + +title: Decreases fast sink rate of helicopter wrecks + +changes: + - fix: Decreases the quick sink rate of the USA Comanche wreck. All vehicles, helicopters, planes, except GLA Combat Bike, now sink with the same speed. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1659 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1659_comanche_wreck_sink_rate.yaml b/Patch104pZH/Design/Changes/v1.0/1659_comanche_wreck_sink_rate.yaml new file mode 100644 index 000000000..98a786572 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1659_comanche_wreck_sink_rate.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-01-29 + +title: Increases slow sink rate of helicopter wrecks + +changes: + - fix: Increases the slow sink rate of USA Chinook, China Helix wrecks. All vehicles, helicopters, planes, except GLA Combat Bike, now sink with the same speed. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1659 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/165_vehicle_evacuation_button_placement.yaml b/Patch104pZH/Design/Changes/v1.0/165_vehicle_evacuation_button_placement.yaml new file mode 100644 index 000000000..42002daef --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/165_vehicle_evacuation_button_placement.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes issue that prevents evacuating different vehicles in a group selection + +changes: + - fix: The evacuate buttons of the USA Humvee, Ambulance, China Troopcrawler, Outpost, GLA Technical and Battle Bus are now at the same position. This allows the player to evacuate all vehicles at once when a group of different vehicles is selected. + +labels: + - bug + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/165 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1660_random_wreck_sink_delays.yaml b/Patch104pZH/Design/Changes/v1.0/1660_random_wreck_sink_delays.yaml new file mode 100644 index 000000000..e4447039c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1660_random_wreck_sink_delays.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-01-29 + +title: Removes random sink delays from all vehicle wrecks + +changes: + - tweak: Removes random sink delays from wrecks of USA Ambulance, China Gattling, ECM. + +labels: + - china + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1660 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1662_marauder_death_effects.txt b/Patch104pZH/Design/Changes/v1.0/1662_marauder_death_effects.txt new file mode 100644 index 000000000..d4b6afaf5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1662_marauder_death_effects.txt @@ -0,0 +1 @@ +1657_tank_turret_death effects.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_effects.txt b/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_effects.txt new file mode 100644 index 000000000..d4b6afaf5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_effects.txt @@ -0,0 +1 @@ +1657_tank_turret_death effects.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_model.yaml b/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_model.yaml new file mode 100644 index 000000000..1a097d241 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1663_scorpion_death_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-09 + +title: Fixes issue where GLA Scorpion model does not show its salvage upgrades on death + +changes: + - fix: The GLA Scorpion model no longer loses upgrades on death. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1663 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/166_humvee_drones_build.yaml b/Patch104pZH/Design/Changes/v1.0/166_humvee_drones_build.yaml new file mode 100644 index 000000000..6f93f2d49 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/166_humvee_drones_build.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes issue that prevents to build Drones for different USA vehicles in a group selection + +changes: + - fix: The Drone upgrade buttons for USA vehicles of the Super Weapon General, Laser General and the Airforce General are now at the same positions. This allows the player to upgrade Drones for all vehicles at once when a group of different vehicles is selected. + +labels: + - bug + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/166 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1670_overlord_emperor_idle_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1670_overlord_emperor_idle_reload.yaml new file mode 100644 index 000000000..33ea7ddfb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1670_overlord_emperor_idle_reload.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-02-11 + +title: Adds idle auto reload after 2100 ms for China Overlord, Emperor + +changes: + - fix: The China Overlord will now always reload when idle. This makes the unit a bit better in scenarios where it managed to only fire with one of its barrel on its target and some time passes until the next target is attacked. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1670 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1672_marauder_double_barrel_firing_sequence.yaml b/Patch104pZH/Design/Changes/v1.0/1672_marauder_double_barrel_firing_sequence.yaml new file mode 100644 index 000000000..f2b7182d1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1672_marauder_double_barrel_firing_sequence.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-02-11 + +title: Fixes issue where GLA Marauder with double gun scrap starts its firing sequence with a single shot only + +changes: + - fix: Sets correct firing sequence on GLA Marauder with double barrel. It will now always start by firing 2 clips instead of just 1 clip. This gives the unit an inconsequential buff. + +labels: + - buff + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1672 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1674_marauder_idle_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1674_marauder_idle_reload.yaml new file mode 100644 index 000000000..3083e519c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1674_marauder_idle_reload.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-02-11 + +title: Adds idle auto reload after 850 ms for GLA Marauder with double gun salvage upgrade + +changes: + - feature: The GLA Marauder will now always reload when idle. This makes the unit a bit better in scenarios where it managed to only fire with one of its barrel on its target and some time passes until the next target is attacked. + +labels: + - buff + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1674 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/168_hijacker_on_toxin_combat_bike.yaml b/Patch104pZH/Design/Changes/v1.0/168_hijacker_on_toxin_combat_bike.yaml new file mode 100644 index 000000000..f1bd1fc5f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/168_hijacker_on_toxin_combat_bike.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Fixes GLA Hijacker and Saboteur being able to ride the GLA Toxin Combat Bike + +changes: + - fix: All non-Toxin units, including the Hijacker and Saboteur from the regular GLA faction, can no longer ride the bike of the Toxin General. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/168 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1699_scorpion_idle_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1699_scorpion_idle_reload.yaml new file mode 100644 index 000000000..021d9d3fa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1699_scorpion_idle_reload.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-02-11 + +title: Adds idle auto reload after 15100 ms for GLA Scorpion with double rocket salvage upgrade + +changes: + - feature: The GLA Scorpion Rocket will now always reload when idle. This makes the unit a bit better in scenarios where it managed to only fire with one of its rockets on its target and some time passes until the next target is attacked. + +labels: + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1699 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/169_combat_bike_death_sounds.yaml b/Patch104pZH/Design/Changes/v1.0/169_combat_bike_death_sounds.yaml new file mode 100644 index 000000000..44015650a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/169_combat_bike_death_sounds.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes duplicate death sounds of GLA Combat Bike + +changes: + - fix: Only the rider-specific death scream can now be heard when a regular GLA Combat Bike is destroyed. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/169 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1703_scud_storm_idle_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1703_scud_storm_idle_reload.yaml new file mode 100644 index 000000000..ecd611962 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1703_scud_storm_idle_reload.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-11 + +title: Fixes issue where GLA Scud Storm does not reload all its missiles after firing sequence was stopped + +changes: + - fix: The GLA Scud Storm will now always fully reload after pressing S button during a firing sequence. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1703 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1705_comanche_idle_reload.yaml b/Patch104pZH/Design/Changes/v1.0/1705_comanche_idle_reload.yaml new file mode 100644 index 000000000..a6c461da6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1705_comanche_idle_reload.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-02-11 + +title: Adds idle auto reload after 30100 ms for USA Comanche with Rocket Pod upgrade + +changes: + - feature: The USA Comanche Rocket Pod will now always reload when idle. This makes the unit much better in scenarios where it managed to only fire a few of its rockets and at least 30 seconds pass until the next attack. + +labels: + - buff + - controversial + - design + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1705 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1706_stealth_rebel_reveal.yaml b/Patch104pZH/Design/Changes/v1.0/1706_stealth_rebel_reveal.yaml new file mode 100644 index 000000000..f4a7f3a78 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1706_stealth_rebel_reveal.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-02-14 + +title: Fixes GLA Stealth Rebels becoming revealed when taking damage + +changes: + - fix: The GLA Stealth Rebels no longer become revealed when taking damage. Originally the Stealth Rebel variant is the only Rebel to reveal itself when receiving damage. Moreover, no other stealth-capable unit in the game exhibits this behaviour. + +labels: + - buff + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1706 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1707_outpost_crush_death.yaml b/Patch104pZH/Design/Changes/v1.0/1707_outpost_crush_death.yaml new file mode 100644 index 000000000..11fd038e1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1707_outpost_crush_death.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-02-14 + +title: Fixes duplicate crush death effects of China Listening Outpost + +changes: + - fix: Removes duplicate crush effects from all variants of the Listening Outpost. + +labels: + - bug + - china + - minor + - performance + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1707 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1710_wreck_kill_on_resting.yaml b/Patch104pZH/Design/Changes/v1.0/1710_wreck_kill_on_resting.yaml new file mode 100644 index 000000000..64d671376 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1710_wreck_kill_on_resting.yaml @@ -0,0 +1,18 @@ +--- +date: 2023-01-29 + +title: Sets kill on resting for vehicle wrecks + +changes: + - tweak: Sets KillWhenRestingOnGround on all vehicle wrecks where it was originally missing. This means a wreck object is set dead either after its lifetime has expired or when it is resting on ground. + +labels: + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1710 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1710_wreck_lifetime.yaml b/Patch104pZH/Design/Changes/v1.0/1710_wreck_lifetime.yaml new file mode 100644 index 000000000..d96b1cbb9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1710_wreck_lifetime.yaml @@ -0,0 +1,18 @@ +--- +date: 2023-01-29 + +title: Sets consistent lifetimes for vehicle wrecks + +changes: + - fix: All ground vehicles and helicopters now have consistent life times. User facing this has no tangible effect, however it does affect when exactly wreck objects are pushed into dead state. + +labels: + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1710 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1711_increase_wreck_destruction_delay.yaml b/Patch104pZH/Design/Changes/v1.0/1711_increase_wreck_destruction_delay.yaml new file mode 100644 index 000000000..cb6a9d24e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1711_increase_wreck_destruction_delay.yaml @@ -0,0 +1,34 @@ +--- +date: 2023-01-29 + +title: Increases destruction delay of various wrecks to avoid deletion before object is sunk into terrain + +changes: + - fix: Increases destruction delays of various wrecks to avoid deletion before object is sunk into terrain. + +subchanges: + - fix: Increases destruction delay of GLA Combat Bike by 5000 ms. + - fix: Increases destruction delay of China Nuke Cannon by 2000 ms. + - fix: Increases destruction delay of China Helix by 8000 ms. + - fix: Increases destruction delay of China Overlord by 3000 ms. + - fix: Increases destruction delay of China Inferno Cannon by 2000 ms. + - fix: Increases destruction delay of China Supply Truck by 1500 ms. + - fix: Increases destruction delay of GLA Scud Launcher by 1500 ms. + - fix: Increases destruction delay of USA Avenger by 1000 ms. + - fix: Increases destruction delay of Civilian Militia Tank by 2500 ms. + - fix: Increases destruction delay of China Dozer by 1000 ms. + - fix: Increases destruction delay of USA Dozer by 1000 ms. + +labels: + - bug + - china + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1711 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1712_decrease_wreck_destruction_delay.yaml b/Patch104pZH/Design/Changes/v1.0/1712_decrease_wreck_destruction_delay.yaml new file mode 100644 index 000000000..861518360 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1712_decrease_wreck_destruction_delay.yaml @@ -0,0 +1,35 @@ +--- +date: 2023-01-29 + +title: Decreases destruction delay of various wrecks to delete objects earlier after they sunk into terrain + +changes: + - tweak: Decreases destruction delays of several hulks to delete them earlier. By the time of deletion they are already sunk into terrain. + +subchanges: + - tweak: Decreases destruction delay of China Gattling Tank by 2000 ms. + - tweak: Decreases destruction delay of China ECM Tank by 2000 ms. + - tweak: Decreases destruction delay of USA Ambulance by 4500 ms. + - tweak: Decreases destruction delay of GLA Toxin Tractor by 6000 ms. + - tweak: Decreases destruction delay of GLA Quad Cannon by 8000 ms. + - tweak: Decreases destruction delay of GLA Bomb Truck by 5500 ms. + - tweak: Decreases destruction delay of GLA Technical by 9500 ms. + - tweak: Decreases destruction delay of GLA Rocket Buggy by 9500 ms. + - tweak: Decreases destruction delay of GLA Scorpion Tank by 8000 ms. + - tweak: Decreases destruction delay of GLA Radar Van by 4000 ms. + - tweak: Decreases destruction delay of USA Scout Drone by 2000 ms. + - tweak: Decreases destruction delay of USA Battle Drone by 2000 ms. + +labels: + - china + - gla + - minor + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1712 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/1713_swg_cc_construction_model.yaml b/Patch104pZH/Design/Changes/v1.0/1713_swg_cc_construction_model.yaml new file mode 100644 index 000000000..3a94f5760 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1713_swg_cc_construction_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-15 + +title: Fixes issue where wrong USA Super Weapon Command Center model is shown during construction and deconstruction + +changes: + - fix: Super Weapon General now uses the correct Command Center model during construction and deconstruction states. This is only noticeable when construction nears 100% or for the first ~44 frames when sold (the faction logo is now visible during these times). + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1713 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1714_scud_launcher_death_model.yaml b/Patch104pZH/Design/Changes/v1.0/1714_scud_launcher_death_model.yaml new file mode 100644 index 000000000..4cbdf1922 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1714_scud_launcher_death_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-15 + +title: Fixes issue where GLA Scud Launcher model does not show its salvage upgrades on death + +changes: + - fix: All Scud Launcher variants now correctly show their salvage upgrades during their rubble state. In 1.04, only the regular GLA Scud Launcher shows its salvage upgrades during its rubble state. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1714 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1716_mob_radar_dots.yaml b/Patch104pZH/Design/Changes/v1.0/1716_mob_radar_dots.yaml new file mode 100644 index 000000000..a90838066 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1716_mob_radar_dots.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-15 + +title: Fixes issue where GLA Angry Mob always shows one extra dot on radar + +changes: + - fix: The Angry Mob Nexus no longer appears on the radar. This is most noticeable in 1.04 when only a single Angry Mob member remains, and yet two units show on the radar. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1716 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/1718_cargo_plane_hit_effects.yaml b/Patch104pZH/Design/Changes/v1.0/1718_cargo_plane_hit_effects.yaml new file mode 100644 index 000000000..f69a19403 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1718_cargo_plane_hit_effects.yaml @@ -0,0 +1,20 @@ +--- +date: 2023-02-15 + +title: Fixes missing hit damage effects on the China and GLA cargo planes + +changes: + - fix: Adds damage effects to the China and GLA cargo planes. This effect already exists for the USA cargo planes. + +labels: + - china + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1718 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/171_saboteur_on_bike.yaml b/Patch104pZH/Design/Changes/v1.0/171_saboteur_on_bike.yaml new file mode 100644 index 000000000..e89da84a3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/171_saboteur_on_bike.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Fixes GLA Saboteur simply disappearing when killed on Combat Bike + +changes: + - fix: When a GLA Saboteur on a Combat Bike is destroyed, the Saboteur is now properly thrown off the bike like every other unit. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/171 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/1722_demo_suicide_disposition.txt b/Patch104pZH/Design/Changes/v1.0/1722_demo_suicide_disposition.txt new file mode 100644 index 000000000..02b930bcd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1722_demo_suicide_disposition.txt @@ -0,0 +1 @@ +99_demo_vehicle_destruction.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/1726_wreck_spawn_after_death.yaml b/Patch104pZH/Design/Changes/v1.0/1726_wreck_spawn_after_death.yaml new file mode 100644 index 000000000..761885776 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/1726_wreck_spawn_after_death.yaml @@ -0,0 +1,19 @@ +--- +date: 2023-02-16 + +title: Fixes issue where wreck of GLA Bomb Truck can spawn after its death explosion + +changes: + - fix: There is a random 200 ms destruction delay on death of GLA Bomb Truck. This means that the hulk and effects spawns a bit later than the death explosion. With this fix the wreck of the GLA Bomb Truck will always spawn right on death. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1726 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/172_humvee_enter_sounds.yaml b/Patch104pZH/Design/Changes/v1.0/172_humvee_enter_sounds.yaml new file mode 100644 index 000000000..46067cff9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/172_humvee_enter_sounds.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-03 + +title: Fixes duplicate embark sounds of USA Laser Humvee + +changes: + - fix: The Laser General's Humvee no longer uses the Humvee entering and leaving sound effects and the generic buildings entering and leaving sound effect at once. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/172 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/173_spydrone_select_all_key.yaml b/Patch104pZH/Design/Changes/v1.0/173_spydrone_select_all_key.yaml new file mode 100644 index 000000000..7d5b6bf7c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/173_spydrone_select_all_key.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-03 + +title: Removes Select All key bindings from USA Spy Drone + +changes: + - fix: The USA Spy Drone can no longer be selected by using the Select Aircraft (W) and Select All (Q) keys. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/173 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/181_spectre_select_all_keys.yaml b/Patch104pZH/Design/Changes/v1.0/181_spectre_select_all_keys.yaml new file mode 100644 index 000000000..77b0df10f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/181_spectre_select_all_keys.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-04 + +title: Removes Select All key bindings from USA Spectre Gunship + +changes: + - fix: The USA Spectre Gunship can no longer be selected by using the Select Aircraft (W) and Select All (Q) keys. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/181 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/186_sp_combat_bike_errors.yaml b/Patch104pZH/Design/Changes/v1.0/186_sp_combat_bike_errors.yaml new file mode 100644 index 000000000..a7ea802a8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/186_sp_combat_bike_errors.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-04 + +title: Fixes animations, models and sounds of GLA Combat Bike in Singleplayer + +changes: + - fix: All GLA Combat Bikes now look and behave the same, except for their rider on top. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/186 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/187_battle_bus_screen_shake.yaml b/Patch104pZH/Design/Changes/v1.0/187_battle_bus_screen_shake.yaml new file mode 100644 index 000000000..e058f7332 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/187_battle_bus_screen_shake.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-04 + +title: Fixes unexpected hit screen shake effects on bunkered GLA Battle Bus + +changes: + - fix: The screen no longer shakes when hitting a GLA Battle Bus in its second life bunker mode. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/187 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/188_sentry_drone_move_sound.yaml b/Patch104pZH/Design/Changes/v1.0/188_sentry_drone_move_sound.yaml new file mode 100644 index 000000000..fae5d521b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/188_sentry_drone_move_sound.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-04 + +title: Adds missing movement command sounds to USA Sentry Drone + +changes: + - fix: The Airforce, Super Weapon, Laser and Boss General's Sentry Drones now uses the Move Start sounds of the regular USA Sentry Drone + - fix: The regular USA Sentry Drone now keeps its sound effects even when damaged. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/188 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/189_microwave_move_sound.yaml b/Patch104pZH/Design/Changes/v1.0/189_microwave_move_sound.yaml new file mode 100644 index 000000000..04b7e03c4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/189_microwave_move_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Fixes wrong movement sounds of USA Microwave Tank + +changes: + - fix: The Airforce, Super Weapon, and Laser General's Microwave tanks no longer use the Humvee's Move Start sounds, and instead, they use the move sounds from the regular USA Microwave Tank. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/189 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/190_firebase_select_sound.yaml b/Patch104pZH/Design/Changes/v1.0/190_firebase_select_sound.yaml new file mode 100644 index 000000000..dc70715c8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/190_firebase_select_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Fixes wrong selection sounds of USA Firebase + +changes: + - fix: The Airforce, Super Weapon and Laser General's Firebases now use their unique sound effect of the regular USA Firebase, instead of the sound effect of the Patriot Battery. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/190 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/191_pilot_enter_sound.yaml b/Patch104pZH/Design/Changes/v1.0/191_pilot_enter_sound.yaml new file mode 100644 index 000000000..f10511d56 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/191_pilot_enter_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Adds missing sound to USA Pilot + +changes: + - fix: The Airforce, Super Weapon and Laser General's Pilots now have voice lines for entering buildings. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/191 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/192_battlebus_sounds.yaml b/Patch104pZH/Design/Changes/v1.0/192_battlebus_sounds.yaml new file mode 100644 index 000000000..562bc3b22 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/192_battlebus_sounds.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Adds missing sound to GLA Battle Bus + +changes: + - fix: The regular GLA Battle Bus now has the sound effect when power sliding that all other buses have. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/192 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/193_chinook_collection_timing.yaml b/Patch104pZH/Design/Changes/v1.0/193_chinook_collection_timing.yaml new file mode 100644 index 000000000..ad8ea4fb1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/193_chinook_collection_timing.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Fixes some USA Chinooks collecting 100 ms slower than others + +changes: + - fix: The Super Weapon and Laser General's Chinook, as well as the Combat Chinook, now collect and drop a supply load in the expected time, without any additional delay. + +labels: + - buff + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/193 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/194_laser_aurora_tooltip.yaml b/Patch104pZH/Design/Changes/v1.0/194_laser_aurora_tooltip.yaml new file mode 100644 index 000000000..1e1a3a3d4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/194_laser_aurora_tooltip.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-04 + +title: Fixes tooltip text of USA Laser Aurora + +changes: + - fix: The Laser General's Aurora now uses the generic Aurora tooltip instead of the tooltip of the Microwave tank. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/194 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/205_tomahawk_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/205_tomahawk_cameo.yaml new file mode 100644 index 000000000..bd1647753 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/205_tomahawk_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-04 + +title: Fixes wrong upgrade icon placements on USA Tomahawk + +changes: + - fix: All USA Tomahawk Launchers now show the upgrade icons for Scout Drone and Battle Drone in the correct positions, like any other USA vehicle. + - fix: The Boss General's Tomahawk Launcher now has the upgrade icons for Hellfire Drone and Advanced Training in the correct positions. + +labels: + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/205 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/207_scud_launcher_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/207_scud_launcher_cameo.yaml new file mode 100644 index 000000000..badcbc4b9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/207_scud_launcher_cameo.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-04 + +title: Adds missing AP Rocket upgrade icon to GLA Scud Launcher + +changes: + - fix: The GLA Scud Launchers now show the upgrade icon for AP Rockets, reflecting their damage bonus for high explosive warheads. + +labels: + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/207 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/209_nuke_missile_exploit.yaml b/Patch104pZH/Design/Changes/v1.0/209_nuke_missile_exploit.yaml new file mode 100644 index 000000000..19a06d886 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/209_nuke_missile_exploit.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-07 + +title: Fixes China Nuke Missile exploit + +changes: + - fix: Fixes the China Nuke Missile exploit. + +labels: + - bug + - china + - critical + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/209 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/224_tank_hunter_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/224_tank_hunter_cameo.yaml new file mode 100644 index 000000000..514b359b8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/224_tank_hunter_cameo.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-05 + +title: Adds missing Patriotism upgrade icon to China Infantry Tank Hunter + +changes: + - fix: The Infantry General's Tank Hunter now shows the upgrade icon for Patriotism. + - fix: The Infantry General's Mingunner and Tank Hunter now shows the upgrade icon for Nationalism. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/224 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/225_rebel_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/225_rebel_cameo.yaml new file mode 100644 index 000000000..ffc324111 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/225_rebel_cameo.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-05 + +title: Adds missing upgrade icons to GLA Rebels + +changes: + - fix: The Demo and Stealth General's Rebels now show the upgrade icon for Camouflage. + - fix: The Demo Generals's Rebel now shows the upgrade icon for Booby Traps. + +labels: + - bug + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/225 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/231_misaligned_propaganda_effect.yaml b/Patch104pZH/Design/Changes/v1.0/231_misaligned_propaganda_effect.yaml new file mode 100644 index 000000000..48f01284d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/231_misaligned_propaganda_effect.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-06 + +title: Fixes misaligned propaganda effect on China Vehicles + +changes: + - fix: Fixes misaligned propaganda effect on China Assault Troopcrawler. + - fix: Fixes misaligned propaganda effect on China Attack Outpost. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/231 + +authors: + - Stubbjax diff --git a/Patch104pZH/Design/Changes/v1.0/236_emperor_subliminal.yaml b/Patch104pZH/Design/Changes/v1.0/236_emperor_subliminal.yaml new file mode 100644 index 000000000..ea50153bb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/236_emperor_subliminal.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-07 + +title: Adds missing Subliminal Messaging bonus to China Emperor + +changes: + - fix: The China Emperor Tank now benefits from Subliminal Messaging, meaning the healing rate can be upgraded from 1% per second to 2% per second. With Subliminal Messaging, the unit will grant the SUBLIMINAL status to nearby units, which means an additional +25% Rate of Fire. + +labels: + - buff + - bug + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/236 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/254_spectre_housecolor.yaml b/Patch104pZH/Design/Changes/v1.0/254_spectre_housecolor.yaml new file mode 100644 index 000000000..6563b3fb9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/254_spectre_housecolor.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-07 + +title: Fixes USA Spectre Gunship losing its house color when shot down + +changes: + - fix: The house color of the USA Spectre Gunship now remains when shot down. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/254 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/255_battlemaster_horde_bonus.yaml b/Patch104pZH/Design/Changes/v1.0/255_battlemaster_horde_bonus.yaml new file mode 100644 index 000000000..534421bdc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/255_battlemaster_horde_bonus.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-09 + +title: Fixes China Battlemasters of different sub factions not benefitting from Horde Bonus + +changes: + - fix: Any 5 China Battlemasters now form a horde, no matter what sub faction they are. from. + +labels: + - buff + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/255 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/256_sentry_drone_construction_sound.yaml b/Patch104pZH/Design/Changes/v1.0/256_sentry_drone_construction_sound.yaml new file mode 100644 index 000000000..9927de495 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/256_sentry_drone_construction_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-09 + +title: Adds missing construction sound effect for USA Sentry Drone + +changes: + - fix: Beep beep beep boop. + +labels: + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/256 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/257_attackable_wreck.yaml b/Patch104pZH/Design/Changes/v1.0/257_attackable_wreck.yaml new file mode 100644 index 000000000..9cfba7fcb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/257_attackable_wreck.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-09 + +title: Fixes attackable wrecks and debris + +changes: + - fix: Units will not longer attack wrecks for a brief moment. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/257 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/333 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/258_hidef_scud_launcher.yaml b/Patch104pZH/Design/Changes/v1.0/258_hidef_scud_launcher.yaml new file mode 100644 index 000000000..29dc6146c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/258_hidef_scud_launcher.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-09 + +title: Fixes broken weapons and animations of GLA HiDef Scud Launcher + +changes: + - fix: Fixes broken weapons and animations of GLA HiDef Scud Launcher. This unit is a World Builder only Toxin General Scud Launcher variant that starts with salvage scrap 2. + +labels: + - bug + - minor + - worldbuilder + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/258 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/260_terrorist_combat_bike_effects.yaml b/Patch104pZH/Design/Changes/v1.0/260_terrorist_combat_bike_effects.yaml new file mode 100644 index 000000000..0279e9d8c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/260_terrorist_combat_bike_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-09 + +title: Adds missing red smoke effect for GLA Demo Terrorist on Combat Bike after Demo Upgrade + +changes: + - fix: The Demo General's Terrorist now uses the correct red explosion effects when destroyed or suicided while riding a Bike after being upgraded with Demolitions, instead of the explosion effects of a normal Terrorist. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/260 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/261_outpost_smoke_effect.yaml b/Patch104pZH/Design/Changes/v1.0/261_outpost_smoke_effect.yaml new file mode 100644 index 000000000..4e3cdfb66 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/261_outpost_smoke_effect.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-09 + +title: Fixes China Outpost damage smoke effects not disappearing after repair + +changes: + - fix: After being fully repaired, the China Listening Outpost will no longer show its damage smoke particles. It therefore will no longer reveal itself to the opposition with the smoke column seemingly coming out of nowhere. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/261 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/262_neutron_shell_exploit.yaml b/Patch104pZH/Design/Changes/v1.0/262_neutron_shell_exploit.yaml new file mode 100644 index 000000000..04eeab39f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/262_neutron_shell_exploit.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-09 + +title: Fixes China Nuke Cannon Neutron Shells exploit + +changes: + - fix: The China Nuke Cannon Neutron Shells can no longer be exploited. + +labels: + - bug + - china + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/262 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/263_demo_rebel_booby_trap_sound.yaml b/Patch104pZH/Design/Changes/v1.0/263_demo_rebel_booby_trap_sound.yaml new file mode 100644 index 000000000..ba39093e3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/263_demo_rebel_booby_trap_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-09 + +title: Adds missing booby trap sound effect to GLA Demo Rebel + +changes: + - fix: The Demo General's Rebel now says his line when the target is chosen for the Booby Trap ability, just like the normal GLA Rebel. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/263 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/267_battle_bus_air_target.yaml b/Patch104pZH/Design/Changes/v1.0/267_battle_bus_air_target.yaml new file mode 100644 index 000000000..3e713f71e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/267_battle_bus_air_target.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes GLA Battle Bus stopping moving when targeting air unit + +changes: + - fix: The GLA Battle Bus will no longer stop moving when targeting airborne units. + +labels: + - buff + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/267 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/268_battle_bus_chassis_turn.yaml b/Patch104pZH/Design/Changes/v1.0/268_battle_bus_chassis_turn.yaml new file mode 100644 index 000000000..715664df9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/268_battle_bus_chassis_turn.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-10 + +title: Fixes GLA Battle Bus turning its chassis when aiming at air units + +changes: + - fix: The GLA Battle Bus with infantry inside will no longer turn towards a flying unit when ordered to attack it, thus reducing unnecessary movement. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/268 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/269_nuke_cannon_attack_target.yaml b/Patch104pZH/Design/Changes/v1.0/269_nuke_cannon_attack_target.yaml new file mode 100644 index 000000000..3facfc960 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/269_nuke_cannon_attack_target.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes China Nuke Cannon attacking a wrong target after deployment + +changes: + - fix: The China Nuke Cannon will no longer target the nearest enemy while ordered to attack any enemy in range. Instead, it will prioritize the enemy that was directly ordered to be attacked, preventing it from wasting its first shot on an auto-selected target. + +labels: + - buff + - bug + - china + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/269 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/270_humvee_air_target.yaml b/Patch104pZH/Design/Changes/v1.0/270_humvee_air_target.yaml new file mode 100644 index 000000000..8c3653787 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/270_humvee_air_target.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes USA Humvee without TOW missile stopping moving after targeting air unit + +changes: + - fix: The USA Humvee no longer stops moving when attack moving into a group of units with airborne targets, such as other Humvees with Scout Drones. + +labels: + - buff + - bug + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/270 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/271_gla_fake_cc_look_mismatch.yaml b/Patch104pZH/Design/Changes/v1.0/271_gla_fake_cc_look_mismatch.yaml new file mode 100644 index 000000000..33cb92ed8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/271_gla_fake_cc_look_mismatch.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes GLA Fake Command Center looking different to real Command Center after Fortified Structure upgrade + +changes: + - fix: When upgraded with Fortified Structures, the Fake GLA Command Centers of the Stealth, Tox and Demo General will no longer lose their sub-faction decal. They will have the correct appearance with the decal even with the upgrade. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/271 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/273_combat_bike_rocket_type.yaml b/Patch104pZH/Design/Changes/v1.0/273_combat_bike_rocket_type.yaml new file mode 100644 index 000000000..0c2da8f5d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/273_combat_bike_rocket_type.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-10 + +title: Fixes GLA RPG-Tropper on Combat Bike not firing with correct rocket type + +changes: + - fix: The Demo General's RPG Troopers now fire missiles with the correct red explosion effect, just like the normal GLA RPG Troopers. This is a purely cosmetical change. + - fix: The Toxin General's RPG Troopers now fire missiles with blue or pink trails and deal extra Anthrax Gamma damage, just like the normal GLA RPG Troopers. This increases the damage by 30% after the Anthrax Gamma upgrade - the same bonus as for the RPG Trooper on foot. + +labels: + - art + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/273 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/274 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/274_combat_bike_rocket_type.txt b/Patch104pZH/Design/Changes/v1.0/274_combat_bike_rocket_type.txt new file mode 100644 index 000000000..1a9453ae4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/274_combat_bike_rocket_type.txt @@ -0,0 +1 @@ +273_combat_bike_rocket_type.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_attacking.yaml b/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_attacking.yaml new file mode 100644 index 000000000..5896aa8d0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_attacking.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes GPS scrambled China Hackers remaining stealthed while hacking buildings + +changes: + - fix: All stealthed China Hackers are now revealed when hacking buildings. + +labels: + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/276 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_capturing.yaml b/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_capturing.yaml new file mode 100644 index 000000000..e74c329f8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/276_gps_scrambled_infantry_capturing.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes GPS scrambled USA Rangers and China Redguards remaining stealthed while capturing buildings + +changes: + - fix: Stealthed USA Rangers, China Red Guards and Minigunners are now revealed when capturing buildings. This behaviour is consistent with GLA Rebels. + +labels: + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/276 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/277_demo_charge_button_placement.yaml b/Patch104pZH/Design/Changes/v1.0/277_demo_charge_button_placement.yaml new file mode 100644 index 000000000..67d86dbdf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/277_demo_charge_button_placement.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes inconsistent Demo Charge button placement for GLA Jarmen Kell and USA Colonel Burton + +changes: + - fix: Fixes inconsistent Demo Charge button placement for GLA Jarmen Kell and USA Colonel Burton. + +labels: + - gla + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/277 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/278_demo_combat_bike_suicide_button.yaml b/Patch104pZH/Design/Changes/v1.0/278_demo_combat_bike_suicide_button.yaml new file mode 100644 index 000000000..17dffd252 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/278_demo_combat_bike_suicide_button.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-10 + +title: Fixes wrong suicide ability icon on GLA Demo Combat Bike + +changes: + - fix: The Demo General's GLA Combat Bike no longer uses its portrait as a button in the control bar and the production queue. + +labels: + - bug + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/278 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/279_dummy_weapon_attack_notification.yaml b/Patch104pZH/Design/Changes/v1.0/279_dummy_weapon_attack_notification.yaml new file mode 100644 index 000000000..8ef89ec9b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/279_dummy_weapon_attack_notification.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-09-10 + +title: Fixes dummy weapons invoking confusing attack effects and notifications + +changes: + - fix: Objects with dummy weapons no longer do tiny amount of damages that trigger hit particle effects the "We're under attack!" notification. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/279 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/284_helix_gattling_gun_air_attack.yaml b/Patch104pZH/Design/Changes/v1.0/284_helix_gattling_gun_air_attack.yaml new file mode 100644 index 000000000..b51c4dc58 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/284_helix_gattling_gun_air_attack.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes China Helix with Gattling Cannon being able to unreliably attack air units + +changes: + - fix: The China Helix with the Gattling Cannon upgrade will no longer be able to fire at airborne units if they are right in front of it. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/284 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/285_range_exploit.yaml b/Patch104pZH/Design/Changes/v1.0/285_range_exploit.yaml new file mode 100644 index 000000000..0c475f752 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/285_range_exploit.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-09-11 + +title: Fixes exploit that allows to shoot on ground units from very far away + +changes: + - fix: The USA Tow Humvee, GLA Quad Cannon and China Gattling Tank can no longer shoot with extended range at ground units. + +labels: + - bug + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/285 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/286_paradrop_ranger_type.yaml b/Patch104pZH/Design/Changes/v1.0/286_paradrop_ranger_type.yaml new file mode 100644 index 000000000..6877f4717 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/286_paradrop_ranger_type.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes wrong USA Ranger spawn type of Paradrop ability + +changes: + - fix: The USA Paradrop ability now correctly spawns the corresponding Ranger type for each USA sub faction, instead of always spawning the Rangers of the normal USA faction. This way they can be selected by double clicking when mixed with built Rangers from the Barracks or Rangers spawned by destroyed buildings. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/286 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/288_swg_particle_cannon_effect_color.yaml b/Patch104pZH/Design/Changes/v1.0/288_swg_particle_cannon_effect_color.yaml new file mode 100644 index 000000000..a6ed2aca5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/288_swg_particle_cannon_effect_color.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Fixes wrong particle effect colors on Superweapon USA Particle Cannon + +changes: + - fix: The Super Weapon General's Particle Cannon no longer has blue colored effects mixed in with the pink effects when ready to fire and when getting destroyed. + +labels: + - art + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/288 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/292_alpha_aurora_premature_explosion.yaml b/Patch104pZH/Design/Changes/v1.0/292_alpha_aurora_premature_explosion.yaml new file mode 100644 index 000000000..65b8a1839 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/292_alpha_aurora_premature_explosion.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes Fuel Bomb of USA Alpha Aurora detonating before hitting the ground + +changes: + - fix: The Aurora Alpha secondary fuel air explosion is now created where the bomb actually hits, instead of where it first collides with a building. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/292 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/293_air_attack_voices.yaml b/Patch104pZH/Design/Changes/v1.0/293_air_attack_voices.yaml new file mode 100644 index 000000000..76ccb19da --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/293_air_attack_voices.yaml @@ -0,0 +1,28 @@ +--- +date: 2021-09-11 + +title: Adds missing air attack voices to various units + +changes: + - fix: | + All units now play a voice line when targeting airborne units. This includes + - China Mini Gunner + - China Assault Troop Crawler + - China Listening Outpost + - China Gattling Tank + - China Overlord with Gattling Turret + - GLA RPG-Trooper + - GLA Combat Bike + - GLA Battle Bus + +labels: + - audio + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/293 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/294_stinger_fires_twice.yaml b/Patch104pZH/Design/Changes/v1.0/294_stinger_fires_twice.yaml new file mode 100644 index 000000000..43ca50e34 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/294_stinger_fires_twice.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Fixes GLA Stinger Site being able to shoot twice without any delay + +changes: + - fix: The GLA Stinger Site no longer has separate reload times for engaging ground and airborne targets, and it is no longer able to double the rate of fire by switching targets during reload. + +labels: + - bug + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/294 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/295_stinger_air_attack_effects.yaml b/Patch104pZH/Design/Changes/v1.0/295_stinger_air_attack_effects.yaml new file mode 100644 index 000000000..fd1e4271d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/295_stinger_air_attack_effects.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Adds missing air attack effects and animations for GLA Stinger Site + +changes: + - fix: The GLA Stinger Soldiers now use the muzzle flash and recoil animation when engaging airborne targets, instead of just standing there while the missile spawns. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/295 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/296_stinger_attacks_structures.yaml b/Patch104pZH/Design/Changes/v1.0/296_stinger_attacks_structures.yaml new file mode 100644 index 000000000..41580de0f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/296_stinger_attacks_structures.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes GLA Stinger Site automatically attacking enemy buildings + +changes: + - fix: The GLA Stinger Site no longer automatically attacks enemy buildings. This is consistent with how other base defenses and units work. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/296 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/299_china_cc_carpet_bomber.yaml b/Patch104pZH/Design/Changes/v1.0/299_china_cc_carpet_bomber.yaml new file mode 100644 index 000000000..a825bef4b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/299_china_cc_carpet_bomber.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes China Carpet Bomber not being usable with the Command Center of another China sub faction + +changes: + - fix: The Rank 3 and Nuke Carpet Bombers are now available even if the player controls a Nuke Command Center as well as either a normal China or an Infantry General Command Center at the same time. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/299 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/2_battle_bus_damage_transition.yaml b/Patch104pZH/Design/Changes/v1.0/2_battle_bus_damage_transition.yaml new file mode 100644 index 000000000..f9a9ede74 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/2_battle_bus_damage_transition.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-08-22 + +title: Fixes wrong model of GLA Battle Bus in bunkered state + +changes: + - fix: The GLA Battle Bus, when reduced to bunker state and ordered to move, no longer shows the undamaged model for a split second. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/553 + +authors: + - commy2 + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/301_china_cc_powers_commandset.yaml b/Patch104pZH/Design/Changes/v1.0/301_china_cc_powers_commandset.yaml new file mode 100644 index 000000000..123391742 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/301_china_cc_powers_commandset.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-11 + +title: Fixes Generals Powers disappearing from Command Centers after Mines upgrade + +changes: + - fix: The Frenzy Power button no longer disappears after upgrading Mines on the Infantry and Nuke General's Command Centers. + - fix: The Carpet Bomb Power button no longer disappears after upgrading Mines on the Infantry General Command Center. + - fix: The Paradrop Power button no longer moves position to the right after upgrading Mines on the Infantry General Command Center. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/301 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/307_car_bomb_attack_bug.yaml b/Patch104pZH/Design/Changes/v1.0/307_car_bomb_attack_bug.yaml new file mode 100644 index 000000000..a68008845 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/307_car_bomb_attack_bug.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-11 + +title: Fixes GLA Car Bomb unable to attack target + +changes: + - fix: When aiming a GLA Car Bomb at a unit that is driving away, the Car Bomb will no longer stop moving all of a sudden. It keeps attacking until the target is hit or the car is destroyed. + +labels: + - buff + - bug + - controversial + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/307 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/308_reinforcement_pad_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/308_reinforcement_pad_xp_reward.yaml new file mode 100644 index 000000000..3ac094a9f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/308_reinforcement_pad_xp_reward.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Removes kill experience reward of Civilian Reinforcement Pad + +changes: + - fix: The Civilian Reinforcement Pad no longer rewards XP on kill. + +labels: + - bug + - civilian + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/308 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/308_repair_pad_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/308_repair_pad_xp_reward.yaml new file mode 100644 index 000000000..3e65c9edd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/308_repair_pad_xp_reward.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Removes kill experience reward of Civilian Repair Pad + +changes: + - fix: The Civilian Repair Pad no longer rewards XP on kill. The Repair Pad can be used in custom maps only. + +labels: + - bug + - civilian + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/308 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/309_jarmen_combat_bike_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/309_jarmen_combat_bike_muzzle_flash.yaml new file mode 100644 index 000000000..206ce01e7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/309_jarmen_combat_bike_muzzle_flash.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Adds missing muzzle flash for Snipe Attack ability of GLA Jarmen Kell on Combat Bike + +changes: + - fix: The GLA Combat Bike now shows a muzzle effect for the Jarmen Kell Snipe Attack. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/309 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/310_jarmen_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/310_jarmen_muzzle_flash.yaml new file mode 100644 index 000000000..8f2e0d97c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/310_jarmen_muzzle_flash.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes wrong muzzle flash location for Snipe Attack ability of GLA Jarmen Kell + +changes: + - fix: The Snipe Attack tracer from the GLA Jarmen Kell now emerges from the muzzle instead of his feet. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/310 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/312_minigunner_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/312_minigunner_muzzle_flash.yaml new file mode 100644 index 000000000..5702c949b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/312_minigunner_muzzle_flash.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes wrong muzzle flash location of China Minigunner + +changes: + - fix: The tracer from the China Minigunner now emerges from the muzzle, even when aiming at air units. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/312 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/312_minigunner_recoil_animation.yaml b/Patch104pZH/Design/Changes/v1.0/312_minigunner_recoil_animation.yaml new file mode 100644 index 000000000..36a693853 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/312_minigunner_recoil_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-11 + +title: Fixes broken recoil animation of China Minigunner + +changes: + - fix: The recoil animation of the China Minigunner now matches its fire rate more closely. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/312 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/313_overlord_chassis_turn.yaml b/Patch104pZH/Design/Changes/v1.0/313_overlord_chassis_turn.yaml new file mode 100644 index 000000000..939f1eabc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/313_overlord_chassis_turn.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-10 + +title: Fixes China Overlord turning its chassis when aiming at air units + +changes: + - fix: The China Overlord no longer turns its chassis to the targeted air unit. Only the Gattling turret will aim towards the air unit, while the Overlord either stays as is or aims and shoots at ground targets. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/313 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/314_avenger_chassis_turn.yaml b/Patch104pZH/Design/Changes/v1.0/314_avenger_chassis_turn.yaml new file mode 100644 index 000000000..5d3c052c6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/314_avenger_chassis_turn.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-10 + +title: Fixes USA Avenger turning its chassis when aiming at air units + +changes: + - fix: The USA Avenger no longer turns its chassis to the targeted air unit. Only the anti-air laser turret will aim towards the air unit, while the USA Avenger either stays as is or aims with the blue laser marker at ground targets. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/314 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/315_minigunner_air_attack_sound.yaml b/Patch104pZH/Design/Changes/v1.0/315_minigunner_air_attack_sound.yaml new file mode 100644 index 000000000..80fb3da81 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/315_minigunner_air_attack_sound.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Fixes incorrect air attack sound of China Minigunner + +changes: + - fix: When firing at airborne targets, the China Minigunner no longer uses the weapon sound effect of the Gattling Tank. + +labels: + - audio + - bug + - controversial + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/315 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_damage.yaml b/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_damage.yaml new file mode 100644 index 000000000..42b1b0f53 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_damage.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-12 + +title: Fixes issue where GLA Demo Terrorist can be crushed without applying any damage + +changes: + - fix: The GLA Demo Terrorist will now explode when crushed, burned, or exploded like other GLA Terrorists. + +labels: + - bug + - controversial + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/316 + +authors: + - Generalcamo diff --git a/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_mines_damage.yaml b/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_mines_damage.yaml new file mode 100644 index 000000000..1cc6690e6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/316_demo_terrorist_mines_damage.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Fixes issue where Demo GLA Terrorist can die on China Mines without applying any damage + +changes: + - fix: The GLA Demo Terrorist will now always explode and apply damage when dying on mines. + +labels: + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/316 + +authors: + - Generalcamo diff --git a/Patch104pZH/Design/Changes/v1.0/317_speaker_tower_mines.yaml b/Patch104pZH/Design/Changes/v1.0/317_speaker_tower_mines.yaml new file mode 100644 index 000000000..9d800805c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/317_speaker_tower_mines.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Adds missing Mines upgrade to China Speaker Tower + +changes: + - fix: The China Speaker Tower can now upgrade Mines. + +labels: + - buff + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/317 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/319_boss_paladin_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/319_boss_paladin_cameo.yaml new file mode 100644 index 000000000..4ffd3f947 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/319_boss_paladin_cameo.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-11 + +title: Adds missing Hellfire Drone icon to Boss Paladin + +changes: + - fix: The Boss General's Paladin Tank now shows the Hellfire Drone upgrade icon. + - fix: The World Builder only Paladin tanks now the same order of upgrade icons as the regular USA Paladin. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/319 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/323_spectre_button_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/323_spectre_button_cameo.yaml new file mode 100644 index 000000000..9f616e230 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/323_spectre_button_cameo.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-11 + +title: Fixes USA Spectre button, portrait and upgrade icons + +changes: + - fix: The Spectre now has a portrait when selected. + - fix: The Spectre now has the upgrade icon for Countermeasures. + - fix: The Rank 5 Spectre now uses the correct art pieces. + +labels: + - bug + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/323 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/325_ranger_hit_effects.yaml b/Patch104pZH/Design/Changes/v1.0/325_ranger_hit_effects.yaml new file mode 100644 index 000000000..88ae6936b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/325_ranger_hit_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Adds missing hit effects to USA Rangers after Chemical Suits upgrade + +changes: + - fix: After upgrading the Ranger with Chemical Suits, they now display hit effects when damaged. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/325 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/326_usa_cargo_plane_hit_effects.yaml b/Patch104pZH/Design/Changes/v1.0/326_usa_cargo_plane_hit_effects.yaml new file mode 100644 index 000000000..877fa1553 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/326_usa_cargo_plane_hit_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Adds missing hit effects to USA Cargo Planes with Countermeasures upgrade + +changes: + - fix: After upgrading Countermeasures, the USA Cargo planes now show hit effects when damaged. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/326 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/328_scud_storm_self_damage.yaml b/Patch104pZH/Design/Changes/v1.0/328_scud_storm_self_damage.yaml new file mode 100644 index 000000000..de597effa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/328_scud_storm_self_damage.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-11 + +title: Fixes GLA Scud Storm not being able to damage itself + +changes: + - fix: The GLA Scud Storm now damages itself when firing at its own position. This behaviour is consistent with the USA Particle Cannon and China Nuke Silo. + +labels: + - bug + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/328 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/330_carpet_bomb_model.txt b/Patch104pZH/Design/Changes/v1.0/330_carpet_bomb_model.txt new file mode 100644 index 000000000..f1c3b121a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/330_carpet_bomb_model.txt @@ -0,0 +1 @@ +superseeded by 949_carpet_bomb_model.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/331_air_general_build_bug.yaml b/Patch104pZH/Design/Changes/v1.0/331_air_general_build_bug.yaml new file mode 100644 index 000000000..8fa01c958 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/331_air_general_build_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Fixes Airforce General unable to build Stealth Fighters from non-AFG Airfields + +changes: + - fix: The Airforce General can now build Stealth Fighters in non-AFG Airfields. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/331 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/331_nuke_general_build_bug.yaml b/Patch104pZH/Design/Changes/v1.0/331_nuke_general_build_bug.yaml new file mode 100644 index 000000000..80fbf5e89 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/331_nuke_general_build_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Fixes Nuke General unable to build Nuke Cannons from regular China and Infantry General War Factories + +changes: + - fix: The Nuke General can now build Nuke Cannons in regular China and Infantry General War Factories. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/331 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/331_stealth_general_build_bug.yaml b/Patch104pZH/Design/Changes/v1.0/331_stealth_general_build_bug.yaml new file mode 100644 index 000000000..cae53a7ec --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/331_stealth_general_build_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-12 + +title: Fixes Stealth General unable to build Hijacker from regular GLA Barracks + +changes: + - fix: The Stealth General can now build Hijackers in a regular GLA Barracks. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/331 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/332_worldbuilder_object_categories.yaml b/Patch104pZH/Design/Changes/v1.0/332_worldbuilder_object_categories.yaml new file mode 100644 index 000000000..7a1e10f5a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/332_worldbuilder_object_categories.yaml @@ -0,0 +1,25 @@ +--- +date: 2021-09-12 + +title: Fixes wrong object categories in World Builder + +changes: + - fix: The Air Force General's normal Chinook is no longer listed as a vanilla USA unit in the World Builder. + - fix: The Tank General's Airfield is no longer listed under "China" in the World Builder. + - fix: The Laser General's Hellfire Drone no longer appears as a Super Weapon General unit in the World Builder. + - fix: The China Carpet Bomber and the Aurora Alpha bombs are no longer listed under vanilla USA in the World Builder, but under the appropriate (sub-)faction. + - fix: The Infantry General's Gattling Tank is no longer listed under "ChinaTankGeneral" in the World Builder. + - fix: The wreck and blown-off rotor blade props of the Helix are no longer listed under the American faction in the World Builder. + - fix: The Spectre Gattling Cannon and Howitzer are no longer listed under the China faction, but under the American faction in the World Builder. + +labels: + - bug + - minor + - v1.0 + - worldbuilder + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/332 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/333_attackable_wreck.txt b/Patch104pZH/Design/Changes/v1.0/333_attackable_wreck.txt new file mode 100644 index 000000000..98f6b5a75 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/333_attackable_wreck.txt @@ -0,0 +1 @@ +257_attackable_wreck.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/345_demo_combat_bike_suicide_button.yaml b/Patch104pZH/Design/Changes/v1.0/345_demo_combat_bike_suicide_button.yaml new file mode 100644 index 000000000..87c9d8a2b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/345_demo_combat_bike_suicide_button.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-13 + +title: Fixes button errors on GLA Demo Combat Bike + +changes: + - fix: GLA Demo Combat Bike no longer shows the deactivated suicide button before acquiring the Demolition Upgrade. + - fix: Jarmen Kell on GLA Demo Combat Bike no longers loses its Sniper Attack button after acquiring the Demolition Upgrade. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/345 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/680 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/347_outpost_geometry_size.yaml b/Patch104pZH/Design/Changes/v1.0/347_outpost_geometry_size.yaml new file mode 100644 index 000000000..d620698d8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/347_outpost_geometry_size.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-13 + +title: Fixes inconsistent geometry sizes of China Outpost models + +changes: + - fix: Fixes inconsistent geometry sizes of China Outpost models. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/347 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/349_outpost_stealth_effects.yaml b/Patch104pZH/Design/Changes/v1.0/349_outpost_stealth_effects.yaml new file mode 100644 index 000000000..ad02a31c8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/349_outpost_stealth_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-13 + +title: Adds missing stealth detection effects and sounds to China Outposts + +changes: + - fix: The regular China Listening Outpost now displays the red grid below a detected object and the red ring around the unit, just like the other Listening Outposts. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/349 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/350_troopcrawler_stealth_effects.yaml b/Patch104pZH/Design/Changes/v1.0/350_troopcrawler_stealth_effects.yaml new file mode 100644 index 000000000..3207c1d08 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/350_troopcrawler_stealth_effects.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-13 + +title: Adds missing stealth detection effects to China Troop Crawler + +changes: + - fix: The regular China Troop Crawler now displays the red grid below a detected object and the red ring around the unit, just like the other Troop Crawlers. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/350 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/351_china_cc_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/351_china_cc_cameo.yaml new file mode 100644 index 000000000..ff4cf5503 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/351_china_cc_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-13 + +title: Fixes missing Radar icon on China Command Center + +changes: + - fix: The China Command Center now has an icon for the Radar upgrade. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/351 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/352_usa_supply_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/352_usa_supply_cameo.yaml new file mode 100644 index 000000000..f36b7a323 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/352_usa_supply_cameo.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-13 + +title: Moves Supply Lines upgrade icon from USA Supply Center to USA Chinook + +changes: + - fix: Removes Supply Lines upgrade icon from the USA Supply Center, because the cash bonus is linked to the Chinook and not the Supply Center. + - fix: Adds Supply Lines upgrade icon to the USA Chinook, because the cash bonus is linked to the Chinook and not the Supply Center. + +labels: + - bug + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/352 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/353_fake_armsdealer_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/353_fake_armsdealer_cameo.yaml new file mode 100644 index 000000000..f1cf8820b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/353_fake_armsdealer_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-13 + +title: Adds missing Camo Netting Upgrade icon to GLA Fake Arms Dealer + +changes: + - fix: Adds upgrade icon for Camo Netting to the Stealth General's Fake Arms Dealer, making it consistent with the real Arms Dealer. + +labels: + - bug + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/353 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/355_gla_anthrax_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/355_gla_anthrax_cameo.yaml new file mode 100644 index 000000000..550acbd62 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/355_gla_anthrax_cameo.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-13 + +title: Adds missing Anthrax Beta and Anthrax Gamma Upgrade icons to various GLA units + +changes: + - fix: All GLA units and buildings that benefit from the Anthrax Beta and Anthrax Gamma upgrade now display the respective upgrade icon. + - fix: The GLA upgrade icon order is now consistent with other units or the same unit of another sub-faction. + +labels: + - bug + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/355 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/370_quad_damage_model.yaml b/Patch104pZH/Design/Changes/v1.0/370_quad_damage_model.yaml new file mode 100644 index 000000000..1b891e985 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/370_quad_damage_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-16 + +title: Fixes wrong model of damaged GLA Quad Cannon with level one scrap + +changes: + - fix: The GLA Quad Cannon now shows the damaged model when appropriate, no matter how many scraps it picked up. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/370 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/373_laser_turret_clip_size.yaml b/Patch104pZH/Design/Changes/v1.0/373_laser_turret_clip_size.yaml new file mode 100644 index 000000000..c4fee4155 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/373_laser_turret_clip_size.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-13 + +title: Fixes inconsistent clip sizes of USA Laser Turret + +changes: + - fix: The Laser Turret now fires only 3 shots, both when engaging airborne units and assisting other Laser Turrets. + +labels: + - bug + - controversial + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/373 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/374_laser_turret_air_model_sound.yaml b/Patch104pZH/Design/Changes/v1.0/374_laser_turret_air_model_sound.yaml new file mode 100644 index 000000000..88afaa495 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/374_laser_turret_air_model_sound.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-13 + +title: Fixes wrong laser effect and sound of USA Laser Turret when attacking air targets + +changes: + - fix: The USA Laser Turret now uses the correct laser effect and sound when attacking air targets. + +labels: + - art + - audio + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/374 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/375_boss_reinforcement_pad.yaml b/Patch104pZH/Design/Changes/v1.0/375_boss_reinforcement_pad.yaml new file mode 100644 index 000000000..396af68d3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/375_boss_reinforcement_pad.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-16 + +title: Adds missing unit drop to Reinforcement Pad for Boss General + +changes: + - fix: The Reinforcement Pad now drops a Boss Dragon Tank for the Boss General. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/375 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/376_nuke_mig_upgrade_button.yaml b/Patch104pZH/Design/Changes/v1.0/376_nuke_mig_upgrade_button.yaml new file mode 100644 index 000000000..f611002e7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/376_nuke_mig_upgrade_button.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-17 + +title: Fixes China Nuke Mig upgrade not being buildable when on low power + +changes: + - fix: The China Nuke Mig upgrade now behaves like every other upgrade and can be built when on low power. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/376 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/377_boss_patriot_stop_button.yaml b/Patch104pZH/Design/Changes/v1.0/377_boss_patriot_stop_button.yaml new file mode 100644 index 000000000..61461043e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/377_boss_patriot_stop_button.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-18 + +title: Fixes wrong Stop button icon location of Boss Patriot Battery + +changes: + - fix: The Boss General's Patriot Battery now has the Stop command button placed above the Sell button, like every other base defense building. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/377 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/378_boss_nationalism_tooltip.yaml b/Patch104pZH/Design/Changes/v1.0/378_boss_nationalism_tooltip.yaml new file mode 100644 index 000000000..495428a56 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/378_boss_nationalism_tooltip.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-18 + +title: Fixes wrong tooltip text of Boss Nationalism Upgrade after Mines upgrade + +changes: + - fix: The Boss Nationalism upgrade no longer changes its tooltip text after the Landmines upgrade. + +labels: + - boss + - bug + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/378 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/380_boss_scud_storm_neutron_mines.yaml b/Patch104pZH/Design/Changes/v1.0/380_boss_scud_storm_neutron_mines.yaml new file mode 100644 index 000000000..20511f708 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/380_boss_scud_storm_neutron_mines.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-18 + +title: Adds missing Neutron Mines to Boss Scud Storm + +changes: + - fix: Adds missing Neutron Mines to Boss Scud Storm. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/380 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/381_boss_chemical_suit_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/381_boss_chemical_suit_cameo.yaml new file mode 100644 index 000000000..74ff910df --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/381_boss_chemical_suit_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-18 + +title: Adds missing Chemical Suits upgrade icon to Boss Infantry units + +changes: + - fix: Adds missing Chemical Suits upgrade icon to Boss Infantry units. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/381 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/386_tunnel_palace_stop_button.yaml b/Patch104pZH/Design/Changes/v1.0/386_tunnel_palace_stop_button.yaml new file mode 100644 index 000000000..27985ce88 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/386_tunnel_palace_stop_button.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-20 + +title: Adds missing Stop button to GLA Tunnel and GLA Palace + +changes: + - fix: The Palace now has a Stop button, which can be used to make passengers stop firing. + - fix: The Demo General's Tunnel Network now has a Stop button, like other Tunnels. + - fix: The Stop buttons of the non-Demo General Tunnels are placed similarly to other Base Defenses and have a dedicated button for Rallypoint. Other Base Defenses like the Fire Base and Bunker also have a dedicated button for Stop. The Rallypoint button is no longer superfluous and can be used to set a Rallypoint. + +labels: + - design + - gla + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/386 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/387_firebase_buttons.yaml b/Patch104pZH/Design/Changes/v1.0/387_firebase_buttons.yaml new file mode 100644 index 000000000..7dc47e58b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/387_firebase_buttons.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-20 + +title: Fixes wrong button placements of USA Firebase + +changes: + - fix: Fixes the wrong button placements of the USA Firebase. They are now consistent with those of other base defenses. + +labels: + - design + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/387 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/388_boss_ranger_types.yaml b/Patch104pZH/Design/Changes/v1.0/388_boss_ranger_types.yaml new file mode 100644 index 000000000..24fadcc35 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/388_boss_ranger_types.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-19 + +title: Fixes wrong Ranger types spawned from destroyed Boss buildings + +changes: + - fix: Destroyed Boss buildings now spawn the correct Boss Ranger types. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/388 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/389_usa05_boss_tomahawk_scrap_crate.yaml b/Patch104pZH/Design/Changes/v1.0/389_usa05_boss_tomahawk_scrap_crate.yaml new file mode 100644 index 000000000..84d2b6bc3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/389_usa05_boss_tomahawk_scrap_crate.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-09-19 + +title: Adds missing Scrap Salvage to Boss Tomahawk + +changes: + - fix: The Boss Tomahawk now leaves a Scrap Salvage crate when killed. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/389 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/390_usa05_scud_launcher_salvage_crate.yaml b/Patch104pZH/Design/Changes/v1.0/390_usa05_scud_launcher_salvage_crate.yaml new file mode 100644 index 000000000..e056f64bd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/390_usa05_scud_launcher_salvage_crate.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-09-19 + +title: Adds missing Scrap Salvage to GLA Scud Launcher of USA05 Campaign + +changes: + - fix: The GLA Scud Launcher in the USA05 Campaign now leaves a Scrap Salvage crate when killed. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/390 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/391_helix_napalm_bomb_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/391_helix_napalm_bomb_cameo.yaml new file mode 100644 index 000000000..f4686688f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/391_helix_napalm_bomb_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-19 + +title: Adds missing Napalm Bomb upgrade icon to China Helix and China Tank Helix + +changes: + - fix: Adds missing Napalm Bomb upgrade icon to China Helix and China Tank Helix. + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/391 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/392_marauder_anthrax_type.yaml b/Patch104pZH/Design/Changes/v1.0/392_marauder_anthrax_type.yaml new file mode 100644 index 000000000..057b7000f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/392_marauder_anthrax_type.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-19 + +title: Fixes wrong Anthrax poison type of double scrapped GLA Scorpion Tank after Anthrax Gamma Upgrade + +changes: + - fix: Fixes wrong Anthrax poison type of double scrapped GLA Scorpion Tank after Anthrax Gamma Upgrade. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/392 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/3_supply_drop_zone_bug.yaml b/Patch104pZH/Design/Changes/v1.0/3_supply_drop_zone_bug.yaml new file mode 100644 index 000000000..8a1879bdd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/3_supply_drop_zone_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-22 + +title: Fixes exploit that grants a significant amount of cash after building a USA Supply Drop Zone + +changes: + - fix: The USA Supply Drop Zone, while being built, is now immune to the Microwave Tank disable beam. When completed, it is possible to disable them as usual. + +labels: + - bug + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/3 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/401_terrorist_poison_puddle.yaml b/Patch104pZH/Design/Changes/v1.0/401_terrorist_poison_puddle.yaml new file mode 100644 index 000000000..749c40b0b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/401_terrorist_poison_puddle.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-09-22 + +title: Fixes missing Anthrax Alpha poison cloud on Toxin GLA Terrorist when controlled by any other faction + +changes: + - fix: Fixes missing Anthrax Alpha poison cloud on Toxin GLA Terrorist when controlled by any other faction. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/401 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/402_raptor_guard_button_position.yaml b/Patch104pZH/Design/Changes/v1.0/402_raptor_guard_button_position.yaml new file mode 100644 index 000000000..691ae0deb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/402_raptor_guard_button_position.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-22 + +title: Fixes inconsistent Air Guard button placement on USA Raptor + +changes: + - fix: The Guard Air button of the USA Raptor is now placed in the free corner slot. This is consistent with the button placement of China Mig. + +labels: + - design + - gui + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/402 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/403_afg_avenger_armor.yaml b/Patch104pZH/Design/Changes/v1.0/403_afg_avenger_armor.yaml new file mode 100644 index 000000000..0906568a8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/403_afg_avenger_armor.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-22 + +title: Fixes extra armor of USA Airforce Avenger against Jet Missiles + +changes: + - fix: The USA Airforce Avenger no longer has 30% more armor against Jet Missiles. + +labels: + - buff + - bug + - controversial + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/403 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/407_avenger_composite_armor.yaml b/Patch104pZH/Design/Changes/v1.0/407_avenger_composite_armor.yaml new file mode 100644 index 000000000..f7f3088f7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/407_avenger_composite_armor.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-09-23 + +title: Removes secret Composite Armor bonus from non-vanilla USA Avengers + +changes: + - tweak: USA Avengers no longer gain armor from Composite Armor upgrade. Practically this affects Laser General only. Regular USA is unchanged. + +labels: + - bug + - controversial + - design + - major + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/407 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/410_nuke_missile_blasts.yaml b/Patch104pZH/Design/Changes/v1.0/410_nuke_missile_blasts.yaml new file mode 100644 index 000000000..59958c13e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/410_nuke_missile_blasts.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-05 + +title: Fixes inability of China Nuke Missile to destroy GLA structures entirely + +changes: + - fix: The China Nuke Missile can now destroy GLA structures in one shot without leaving the GLA hole to repair. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/410 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/412_tanks_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/412_tanks_xp_reward.yaml new file mode 100644 index 000000000..cb58906d9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/412_tanks_xp_reward.yaml @@ -0,0 +1,23 @@ +--- +date: 2022-08-02 + +title: Decreases kill experience reward for Battlemaster, Marauder, Crusader, Paladin, Microwave by 30% + +changes: + - tweak: Decreases kill experience reward for Battlemaster, Marauder, Crusader, Paladin, Microwave by 30%. + +labels: + - buff + - china + - controversial + - design + - gla + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/412 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/413_lotus_required_xp.yaml b/Patch104pZH/Design/Changes/v1.0/413_lotus_required_xp.yaml new file mode 100644 index 000000000..a1b086052 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/413_lotus_required_xp.yaml @@ -0,0 +1,24 @@ +--- +date: 2021-09-25 + +title: Decreases required level up experience of China Black Lotus by 82% + +changes: + - tweak: Decreases the required level up experience of China Black Lotus from 100 200 400 to 40 80 160. This allows Black Lotus to level up quicker, but on average still requires more time than USA Colonel Burton and GLA Jarmen Kell do. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/413 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/725 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/807 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/413_lotus_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/413_lotus_xp_reward.yaml new file mode 100644 index 000000000..f41dc9740 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/413_lotus_xp_reward.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-09-25 + +title: Decreases kill experience reward of China Black Lotus by up to 62% + +changes: + - tweak: Decreases the kill XP reward of China Black Lotus from 50 100 150 400 to 50 50 100 150. These levels are consistent with those of other Hero units. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/413 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/414_hellfire_drone_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/414_hellfire_drone_xp_reward.yaml new file mode 100644 index 000000000..f26b89a58 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/414_hellfire_drone_xp_reward.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-09-25 + +title: Adds kill experience reward to USA Hellfire Drone + +changes: + - tweak: Destroying the USA Hellfire Drone now rewards 10 experience points. + +labels: + - controversial + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/414 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/437_lotus_vehicle_hack_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/437_lotus_vehicle_hack_xp_reward.yaml new file mode 100644 index 000000000..98aa173e5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/437_lotus_vehicle_hack_xp_reward.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-01 + +title: Adds experience reward for Vehicle Hack ability of China Black Lotus + +changes: + - tweak: China Black Lotus now receives 10 XP for hacking vehicles. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/437 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1134 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/440_demo_trap_triggered_by_puddles.yaml b/Patch104pZH/Design/Changes/v1.0/440_demo_trap_triggered_by_puddles.yaml new file mode 100644 index 000000000..a06a0581e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/440_demo_trap_triggered_by_puddles.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-10-01 + +title: Fixes GLA Demo Trap triggered by Anthrax and Radiation puddles + +changes: + - fix: The GLA Demo Trap can no longer be triggered by nearby Anthrax and Radiation puddles. + +labels: + - buff + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/440 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/441_attackable_fuel_bomb.yaml b/Patch104pZH/Design/Changes/v1.0/441_attackable_fuel_bomb.yaml new file mode 100644 index 000000000..abf3f7e71 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/441_attackable_fuel_bomb.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-01 + +title: Fixes attackable Fuel Air Bomb + +changes: + - fix: The Fuel Air Bomb is no longer attackable. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/441 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/442_vet3_quad_cannon_subdual.yaml b/Patch104pZH/Design/Changes/v1.0/442_vet3_quad_cannon_subdual.yaml new file mode 100644 index 000000000..a5bb36807 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/442_vet3_quad_cannon_subdual.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-01 + +title: Fixes the ECM immunity of Heroic GLA Quad Cannon + +changes: + - fix: The Heroic (Vet3) GLA Quad Cannon can now be disabled by the China ECM Tank. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/442 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/443_money_crates_under_scaffold.yaml b/Patch104pZH/Design/Changes/v1.0/443_money_crates_under_scaffold.yaml new file mode 100644 index 000000000..2bb92d4ef --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/443_money_crates_under_scaffold.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-01 + +title: Money Crates no longer vanish when a building scaffold is placed on top + +changes: + - fix: Money Crates no longer vanish when a building scaffold is placed on top. + +labels: + - civilian + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/443 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/450_boss_hacker_bonus.yaml b/Patch104pZH/Design/Changes/v1.0/450_boss_hacker_bonus.yaml new file mode 100644 index 000000000..24603b787 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/450_boss_hacker_bonus.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes hacking speed of Boss Hacker inside Internet Center + +changes: + - fix: The Boss Hacker no longer hacks 25% faster inside Internet Centers instead of 10% faster as other (non-Super Hacker) Hackers. + +labels: + - boss + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/450 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/450_boss_jarmen_sight_range.yaml b/Patch104pZH/Design/Changes/v1.0/450_boss_jarmen_sight_range.yaml new file mode 100644 index 000000000..9f066a365 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/450_boss_jarmen_sight_range.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes low vision range of Boss Jarmen Kell + +changes: + - fix: The Boss Jarmen Kell no longer has 25% less fog vision than other Jarmen Kells. + +labels: + - boss + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/450 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/450_boss_lotus_health.yaml b/Patch104pZH/Design/Changes/v1.0/450_boss_lotus_health.yaml new file mode 100644 index 000000000..cbe75df88 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/450_boss_lotus_health.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes low health value of Boss Black Lotus + +changes: + - fix: The Boss Black Lotus no longer has 25% less health than other Black Lotuses. + +labels: + - boss + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/450 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/450_boss_pathfinder_retaliation.yaml b/Patch104pZH/Design/Changes/v1.0/450_boss_pathfinder_retaliation.yaml new file mode 100644 index 000000000..c796ff8aa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/450_boss_pathfinder_retaliation.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes retaliation behaviour of Boss Pathfinder + +changes: + - fix: The Boss Pathfinder no longer retaliates if the option is enabled. This is consistent with every other Pathfinder. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/450 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/451_boss_bunker_microwave_damage.yaml b/Patch104pZH/Design/Changes/v1.0/451_boss_bunker_microwave_damage.yaml new file mode 100644 index 000000000..13baec6b4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/451_boss_bunker_microwave_damage.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes the microwave immunity of Boss Bunker + +changes: + - fix: The Boss Bunker is no longer immune to Microwave tanks. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/451 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/451_boss_propaganda_tower_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/451_boss_propaganda_tower_cameo.yaml new file mode 100644 index 000000000..368ccbd89 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/451_boss_propaganda_tower_cameo.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-03 + +title: Adds missing Subliminal Messaging upgrade icon to Boss Propaganda Tower + +changes: + - fix: The Boss Propaganda Tower now has an upgrade icon for Subliminal Messaging. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/451 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/451_boss_tunnel_build_time.yaml b/Patch104pZH/Design/Changes/v1.0/451_boss_tunnel_build_time.yaml new file mode 100644 index 000000000..34da7ac09 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/451_boss_tunnel_build_time.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-03 + +title: Fixes fast build time of Boss Tunnel Network + +changes: + - fix: The Boss Tunnel Network is now constructed at the same speed as GLA Tunnels. + +labels: + - boss + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/451 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/453_boss_sentry_issues.yaml b/Patch104pZH/Design/Changes/v1.0/453_boss_sentry_issues.yaml new file mode 100644 index 000000000..cb4db7ddf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/453_boss_sentry_issues.yaml @@ -0,0 +1,25 @@ +--- +date: 2021-10-03 + +title: Fixes issues of Boss Sentry Drone + +changes: + - fix: The Boss Sentry Drone now uses the SentryDroneArmor type instead of HumveeArmor type. + - fix: The Boss Sentry Drone now gets extra health from DroneArmor upgrade. + - fix: The Boss Sentry Drone is no longer immune to ECMs (jamming logic added). + - fix: The Boss Sentry Drone now has the same vision range as all other Sentry Drones in Guard Mode. + - fix: The Boss Sentry Drone now uses custom stealth detection range. + - fix: The Boss Sentry Drone no longer automatically attacks when stealthed. + +labels: + - boss + - bug + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/453 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/454_boss_avenger_issues.yaml b/Patch104pZH/Design/Changes/v1.0/454_boss_avenger_issues.yaml new file mode 100644 index 000000000..3e3a3f5e9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/454_boss_avenger_issues.yaml @@ -0,0 +1,27 @@ +--- +date: 2021-10-03 + +title: Fixes issues of Boss Avenger + +changes: + - fix: The Boss Avenger now displays the correct team color. + - fix: A Bomb Truck disguised as the Boss Avenger will now show the correct appearance. + - fix: The Boss Avenger now has the upgrade icon for Hellfire Drones. + - fix: The Boss Avenger now uses the correct armor type, health values, and vulnerability to air units. + - fix: The Boss Avenger can now be promoted. + - fix: The Boss Avenger can now be ordered to target air units. + - fix: The Boss Avenger's second PDL now uses a different scan rate to avoid attempting to zap the same missiles as the first PDL. + - fix: The Boss Avenger now uses the correct move sounds instead of Paladin's. + +labels: + - boss + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/454 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/456_boss_raptor_issues.yaml b/Patch104pZH/Design/Changes/v1.0/456_boss_raptor_issues.yaml new file mode 100644 index 000000000..b81913235 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/456_boss_raptor_issues.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-03 + +title: Fixes issues of Boss King Raptor + +changes: + - fix: The Boss King Raptor now uses voice lines for King Raptor. + - fix: The Boss King Raptor now emits flare effects with the Countermeasures upgrade. + - fix: The Boss King Raptor now has the same vision range and the same Guard Mode area as other (King) Raptors. + +labels: + - boss + - bug + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/456 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/457_boss_helix_issues.yaml b/Patch104pZH/Design/Changes/v1.0/457_boss_helix_issues.yaml new file mode 100644 index 000000000..88c88ed61 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/457_boss_helix_issues.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-03 + +title: Fixes issues of Boss Helix + +changes: + - fix: The Boss Helix no longer speaks like a Dragon Tank when dropping Napalm Bombs. + - fix: The Boss Helix no longer uses Chinook rotor blade effect when crashing, and instead uses its own effect like the other Helixes. + - fix: The Boss Helix no longer uses build cost and build time from the Chinook. + - fix: The Boss Helix no longer has 50% more guard mode range. + +labels: + - boss + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/457 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/484_listening_outpost_attack_bug.txt b/Patch104pZH/Design/Changes/v1.0/484_listening_outpost_attack_bug.txt new file mode 100644 index 000000000..3fb7e4b58 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/484_listening_outpost_attack_bug.txt @@ -0,0 +1 @@ +4_listening_outpost_attack_bug.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/4_listening_outpost_attack_bug.yaml b/Patch104pZH/Design/Changes/v1.0/4_listening_outpost_attack_bug.yaml new file mode 100644 index 000000000..0f88ec784 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/4_listening_outpost_attack_bug.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-08-22 + +title: Fixes China Tank and Nuke Outposts being unable to properly attack buildings + +changes: + - fix: All Listening Outposts can now attack all targets properly. + +labels: + - bug + - china + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/4 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/484 + +authors: + - commy2 + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/512_gla02_defenses_issues.yaml b/Patch104pZH/Design/Changes/v1.0/512_gla02_defenses_issues.yaml new file mode 100644 index 000000000..2217d7aed --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/512_gla02_defenses_issues.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Stealth base defenses in GLA02 campaign + +changes: + - fix: The GLA02 Stealth General's Tunnel Network no longer builds in 10 seconds. + - fix: The GLA02 Stealth General's Stinger Site no longer builds in 50 seconds. + - fix: The GLA02 Stealth General's Tunnel Network is no longer immune to Microwave Tanks. + - fix: The GLA02 Stealth General's Demo Trap no longer plays an effect when damaged. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/512 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/513_usa05_defenses_issues.yaml b/Patch104pZH/Design/Changes/v1.0/513_usa05_defenses_issues.yaml new file mode 100644 index 000000000..bf7eda482 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/513_usa05_defenses_issues.yaml @@ -0,0 +1,27 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Toxin base defenses in USA05 campaign + +changes: + - fix: The USA05 Toxin General's Tunnel Network no longer has the button of a normal Tunnel Network. + - fix: The USA05 Toxin General's Tunnel Network no longer has the name and tooltips of a normal Tunnel Network. + - fix: The USA05 Toxin General's Tunnel Network is no longer built in 10 seconds. + - fix: The USA05 Toxin General's Stinger Site is no longer built in 50 seconds. + - fix: The USA05 Toxin General's Stinger Site missiles can now be deflected by an ECM. + - fix: The USA05 Toxin General's Tunnel Network and Stinger Site now have buttons to upgrade Camo-Netting. + - fix: The USA05 Toxin General's Tunnel Network is no longer immune to Microwave Tanks. + - fix: The USA05 Toxin General's Demo Trap no longer explodes twice. + - fix: The USA05 Toxin General's Demo Trap now has an upgrade icon for Anthrax Gamma. + - fix: The USA05 Toxin General's Demo Trap no longer plays an effect when damaged. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/513 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/514_gla02_buildings_issues.yaml b/Patch104pZH/Design/Changes/v1.0/514_gla02_buildings_issues.yaml new file mode 100644 index 000000000..ab7d3b1d7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/514_gla02_buildings_issues.yaml @@ -0,0 +1,27 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Stealth buildings in GLA02 campaign + +changes: + - fix: The GLA02 Stealth General buildings no longer behave inconsistently when stealthed. + - fix: The GLA02 Stealth General's Buildings are now compatible with Fortified Structures. + - fix: The GLA02 Stealth General's Buildings are no longer immune to Microwave tanks. + - fix: The GLA02 Stealth General's Barracks, Supply Stash, and Black Market now have the same health as the regular versions. + - fix: The GLA02 Stealth General's Supply Stash is no longer built in 30 seconds. + - fix: The GLA02 Stealth General's Arms Dealer is no longer built in 50 seconds. + - fix: The GLA02 Stealth General's Black Market is no longer built in 90 seconds. + - fix: The GLA02 Stealth General's Black Market now has a usable button to upgrade Camo-Netting, and it is not already camouflaged. + - fix: The GLA02 Stealth General's Supply Stash is now classified as a supply dock instead of a power plant. + - fix: The GLA02 Stealth General's Palace now uses its night model during the night. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/514 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/515_usa05_buildings_issues.yaml b/Patch104pZH/Design/Changes/v1.0/515_usa05_buildings_issues.yaml new file mode 100644 index 000000000..756f0f11a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/515_usa05_buildings_issues.yaml @@ -0,0 +1,28 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Toxin buildings in USA05 campaign + +changes: + - fix: The USA05 Toxin General's Buildings are now compatible with Fortified Structures. + - fix: The USA05 Toxin General's Buildings are no longer immune to Microwave tanks. + - fix: The USA05 Toxin General's Barracks, Supply Stash, and Black Market now have the same health as the regular versions. + - fix: The USA05 Toxin General's Command Center now grants Toxin Shells and Anthrx Beta. + - fix: The USA05 Toxin General's Supply Stash is no longer built in 30 seconds. + - fix: The USA05 Toxin General's Arms Dealer is no longer built in 50 seconds. + - fix: The USA05 Toxin General's Arms Dealer can now build Scorpions and Scorpion Rockets. + - fix: The USA05 Toxin General's Black Market is no longer built in 90 seconds. + - fix: The USA05 Toxin General's Supply Stash is now classified as a supply dock instead of a power plant. + - fix: The USA05 Toxin General's Palace now uses its night model during the night. + - fix: The buttons for Capture Building and Radar Van Scan are now positioned correctly. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/515 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/519_gla02_infantry_issues.yaml b/Patch104pZH/Design/Changes/v1.0/519_gla02_infantry_issues.yaml new file mode 100644 index 000000000..ce1874ce9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/519_gla02_infantry_issues.yaml @@ -0,0 +1,28 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Stealth infantry in GLA02 campaign + +changes: + - fix: The GLA02 Stealth General Infantry now behaves consistently when stealthed. + - fix: The GLA02 Stealth General's Worker now builds in the intended time of 6 seconds. + - fix: The GLA02 Stealth General's Rebel Booby Trap attack is now functional. + - fix: The GLA02 Stealth General's Hijacker now enters vehicles in guard mode as intended. + - fix: The GLA02 Stealth General's Sniper no longer benefits from Advanced Training. + - fix: The GLA02 Stealth General's Sniper now benefits from AP Bullets as intended. + - fix: The GLA02 Stealth General's Sniper will no longer retaliate if the option is disabled. + - fix: The GLA02 Stealth General's Sniper now screams like a GLA unit when poisoned. + - fix: The GLA02 Stealth General's Jarmen Kell now has the intended vision range. + - fix: The GLA02 Stealth General's Jarmen Kell will no longer automatically engage enemies when stealthed. + - fix: The GLA02 Stealth General's Jarmen Kell will no longer retaliate if the option is disabled. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/519 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/520_usa05_infantry_issues.yaml b/Patch104pZH/Design/Changes/v1.0/520_usa05_infantry_issues.yaml new file mode 100644 index 000000000..93a214f48 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/520_usa05_infantry_issues.yaml @@ -0,0 +1,34 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Toxin infantry in USA05 campaign + +changes: + - fix: The USA05 Toxin General's Worker now builds in the correct time of 15 seconds. + - fix: The USA05 Toxin General's Worker's command button order is now consistent with other GLA sub-factions. + - fix: The USA05 Toxin General's Worker now has an upgrade icon for Worker Shoes. + - fix: The USA05 Toxin General's Worker now gets faster with the Worker Shoes upgrade. + - fix: The USA05 Toxin General's Toxin Rebel now uses the correct model when capturing buildings. + - fix: The USA05 Toxin General's Toxin Rebel now has the correct name and tooltips. + - fix: The USA05 Toxin General's Toxin Rebel now has the correct voice set. + - fix: The USA05 Toxin General's Toxin Rebel Booby Trap attack is now functional. + - fix: The USA05 Toxin General's Toxin Tunnel Defender now has a correct animation for firing at airborne targets. + - fix: The USA05 Toxin General's Toxin Tunnel Defender now has the correct name and tooltips. + - fix: The USA05 Toxin General's Toxin Tunnel Defender now has the correct voice set. + - fix: The USA05 Toxin General's Terrorist now has an upgrade icon for Anthrax Gamma. + - fix: The USA05 Toxin General's Terrorist now has the correct name and tooltips. + - fix: The USA05 Toxin General's Hijacker can now enter vehicles in guard mode. + - fix: The USA05 Toxin General's Jarmen Kell can now snipe infantry. + - fix: The USA05 Toxin General's Jarmen Kell now has the correct vision range. + - fix: The USA05 Toxin General's Jarmen Kell will no longer retaliate if the option is disabled. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/520 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/521_gla02_vehicles_issues.yaml b/Patch104pZH/Design/Changes/v1.0/521_gla02_vehicles_issues.yaml new file mode 100644 index 000000000..f76168340 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/521_gla02_vehicles_issues.yaml @@ -0,0 +1,33 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Stealth vehicles in GLA02 campaign + +changes: + - fix: The GLA02 Stealth General's vehicles now behave consistently when stealthed. + - fix: The GLA02 Stealth General's vehicles are no longer immune to ECM tanks. + - fix: The GLA02 Stealth General's Quad Cannon now builds in the intended time. + - fix: The GLA02 Stealth General's Quad Cannon now has the intended health and fire resistance. + - fix: The GLA02 Stealth General's Quad Cannon now engages when stealthed. + - fix: The GLA02 Stealth General's Quad Cannon now fires tracers from the correct position when sniping infantry while scrapped up. + - fix: The GLA02 Stealth General's Technical now engages when stealthed. + - fix: The GLA02 Stealth General's Radar Van now has the intended scan range. + - fix: The GLA02 Stealth General's Battle Bus now has the intended buttons to drop held infantry. + - fix: The GLA02 Stealth General's Battle Bus now has the intended functionality for disguiser ability. + - fix: The GLA02 Stealth General's Battle Bus now has the intended health compared to other Battle Buses. + - fix: The GLA02 Stealth General's Battle Bus can now be ordered to target enemies. + - fix: The GLA02 Stealth General's Battle Bus now has the intended effect when transitioning damaged states. + - fix: The GLA02 Stealth General's Battle Bus now has the intended sound effects for entering or leaving infantry and power sliding. + - fix: The GLA02 Stealth General's Battle Bus is now classified as TRANSPORTER. + - fix: The GLA02 Stealth General's Jarmen Kell on a Bike now has the intended reload time for Sniper Attack compared to on foot. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/521 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/522_usa05_vehicles_issues.yaml b/Patch104pZH/Design/Changes/v1.0/522_usa05_vehicles_issues.yaml new file mode 100644 index 000000000..7c51da22d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/522_usa05_vehicles_issues.yaml @@ -0,0 +1,29 @@ +--- +date: 2021-10-07 + +title: Fixes issues with GLA Toxin vehicle in USA05 campaign + +changes: + - fix: The USA05 Toxin General's vehicles no longer have bugged out turret models. + - fix: The USA05 Toxin General's vehicles are no longer immune to ECM tanks. + - fix: The USA05 Toxin General's Scorpion tank now shows the upgrade icon for Anthrax Gamma. + - fix: The USA05 Toxin General's Quad Cannon now builds in the intended time. + - fix: The USA05 Toxin General's Quad Cannon now has the intended health and fire resistance. + - fix: The USA05 Toxin General's Quad Cannon now fires when stealthed. + - fix: The USA05 Toxin General's Toxin Truck no longer has a low mass. + - fix: The USA05 Toxin General's Radar Van now has the intended scan range. + - fix: The USA05 Toxin General's Bomb Truck now has a working button for upgrading High Explosive bomb. + - fix: The USA05 Toxin General's Bomb Truck no longer plays audio on power sliding. + - fix: The USA05 Toxin General's Bomb Truck can no longer retaliate. + - fix: The USA05 Toxin General's Scud Launcher now builds in the intended time. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/522 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/538_armsdealer_power_doors.yaml b/Patch104pZH/Design/Changes/v1.0/538_armsdealer_power_doors.yaml new file mode 100644 index 000000000..40ef78f6a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/538_armsdealer_power_doors.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-09 + +title: Fixes door times of powered GLA Arms Dealer to accomodate correct GLA Technical production + +changes: + - fix: The door times of the powered GLA Arms Dealer now accomodate correct GLA Technical production. This way the second produced Technical will no longer leave the factory after just 5 seconds, but after 7 seconds. + +labels: + - bug + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/538 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/541_fake_supply_animation.yaml b/Patch104pZH/Design/Changes/v1.0/541_fake_supply_animation.yaml new file mode 100644 index 000000000..66551a6dc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/541_fake_supply_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-10 + +title: Fixes wrong GLA Fake Supply Stash animation after Fortified Structures upgrade on Winter Night maps + +changes: + - fix: Fixes wrong GLA Fake Supply Stash animation after Fortified Structures upgrade on Winter Night maps. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/541 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/542_fake_market_particles.yaml b/Patch104pZH/Design/Changes/v1.0/542_fake_market_particles.yaml new file mode 100644 index 000000000..16d7e05cd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/542_fake_market_particles.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-10 + +title: Fixes mismatching particle effects of GLA Black Market and Fake Market + +changes: + - fix: The particle effects of the GLA Black Market and Fake Market no look identical. This way it is no longer possible to tell these structures apart by their core visuals. + +labels: + - buff + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/542 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/544_stealth_saboteur_ability.yaml b/Patch104pZH/Design/Changes/v1.0/544_stealth_saboteur_ability.yaml new file mode 100644 index 000000000..d435b0078 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/544_stealth_saboteur_ability.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-10 + +title: Adds ability to GLA Stealth Saboteur to enter China Internet Center and GLA Fake Buildings + +changes: + - fix: The GLA Stealth Saboteur can now enter the China Internet Center. This will disable the structure for 15 seconds. This is consistent with the behaviour of the regular GLA Saboteur. + - fix: The GLA Stealth Saboteur can now enter GLA Fake Buildings. This will destroy the Fake Building. This is consistent with the behaviour of the regular GLA Saboteur. + +labels: + - buff + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/544 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/547_regular_saboteur_ability.yaml b/Patch104pZH/Design/Changes/v1.0/547_regular_saboteur_ability.yaml new file mode 100644 index 000000000..fb48099c4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/547_regular_saboteur_ability.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-10 + +title: Adds ability to GLA Saboteur to enter USA Supply Drop Zone and GLA Black Market + +changes: + - feature: All GLA Saboteurs can now enter the USA Supply Drop Zone and GLA Black Market. They steal 1000 cash when doing so, same as when entering a Supply Center. + +labels: + - buff + - bug + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/547 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/553_battle_bus_damage_transition.txt b/Patch104pZH/Design/Changes/v1.0/553_battle_bus_damage_transition.txt new file mode 100644 index 000000000..cff63fa53 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/553_battle_bus_damage_transition.txt @@ -0,0 +1 @@ +2_battle_bus_damage_transition.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/555_saboteur_death_voice.txt b/Patch104pZH/Design/Changes/v1.0/555_saboteur_death_voice.txt new file mode 100644 index 000000000..65b3dd161 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/555_saboteur_death_voice.txt @@ -0,0 +1 @@ +95_saboteur_death_voice.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/559_invisible_snow_buildings.yaml b/Patch104pZH/Design/Changes/v1.0/559_invisible_snow_buildings.yaml new file mode 100644 index 000000000..5aedd659a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/559_invisible_snow_buildings.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-13 + +title: Fixes invisible Civilian buildings on Winter maps + +changes: + - fix: | + Fixes invisible Civilian buildings on Winter maps. Affects + - CivilianHighrise01 + - CivilianHighrise02 + +labels: + - bug + - civilian + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/559 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/563_demo_trap_sell_model.yaml b/Patch104pZH/Design/Changes/v1.0/563_demo_trap_sell_model.yaml new file mode 100644 index 000000000..d9fcbfc0c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/563_demo_trap_sell_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-15 + +title: Fixes wrong model during deconstruction of GLA Advanced Demo Trap + +changes: + - fix: The correct model is now shown during the deconstruction of the GLA Advanced Demo Trap. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/563 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/567_demo_combat_bike_drop.yaml b/Patch104pZH/Design/Changes/v1.0/567_demo_combat_bike_drop.yaml new file mode 100644 index 000000000..d006a97a9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/567_demo_combat_bike_drop.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-16 + +title: Fixes wrong Infantry unit sitting in GLA Demo Combat Bike while dropped from air + +changes: + - fix: When the GLA Demo Combat Bike is dropped from air, there no longer sits a Worker inside it. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/567 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/568_reinforcement_pad_ruin_model.yaml b/Patch104pZH/Design/Changes/v1.0/568_reinforcement_pad_ruin_model.yaml new file mode 100644 index 000000000..51436f730 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/568_reinforcement_pad_ruin_model.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-16 + +title: Adds ruin model for destroyed Reinforcement Pad Tech building + +changes: + - fix: Adds ruin model for destroyed Reinforcement Pad Tech building. + +labels: + - art + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/568 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/568_repair_bay_ruin_model.yaml b/Patch104pZH/Design/Changes/v1.0/568_repair_bay_ruin_model.yaml new file mode 100644 index 000000000..4c016f8d5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/568_repair_bay_ruin_model.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-16 + +title: Adds ruin model for destroyed Repair Bay Tech building. + +changes: + - fix: Adds ruin model for destroyed Repair Bay Tech building. + +labels: + - art + - bug + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/568 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/571_radar_station_tech.yaml b/Patch104pZH/Design/Changes/v1.0/571_radar_station_tech.yaml new file mode 100644 index 000000000..73d789892 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/571_radar_station_tech.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-17 + +title: Adds Radar Station Tech building (for custom maps) + +changes: + - fix: Adds Radar Station Tech building. It can be used for custom maps. + +labels: + - civilian + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/571 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/572_mammoth_tank.yaml b/Patch104pZH/Design/Changes/v1.0/572_mammoth_tank.yaml new file mode 100644 index 000000000..962eaa9ab --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/572_mammoth_tank.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-17 + +title: Adds Generals Mammoth Tank (for custom maps) + +changes: + - fix: Adds the Generals Mammoth Tank. It can be used for custom maps. + +labels: + - civilian + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/572 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/575_tank_nuke_cannon.yaml b/Patch104pZH/Design/Changes/v1.0/575_tank_nuke_cannon.yaml new file mode 100644 index 000000000..58717a7e7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/575_tank_nuke_cannon.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-10-17 + +title: Adds Nuke Cannon and Inferno Cannon to Tank General (for custom maps) + +changes: + - feature: Adds Nuke Cannon and Inferno Cannon to Tank General. These are not available in regular matches, but can be used for custom maps. + +labels: + - china + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/575 + +authors: + - Jundiyy diff --git a/Patch104pZH/Design/Changes/v1.0/593_frenzy_scan.yaml b/Patch104pZH/Design/Changes/v1.0/593_frenzy_scan.yaml new file mode 100644 index 000000000..a6444d851 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/593_frenzy_scan.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-23 + +title: Removes ability to reveal shroud with China Frenzy power + +changes: + - fix: China Frenzy will no longer reveal shroud. Meaning it no longer acts as a scan to scout unknown terrain. + +labels: + - bug + - china + - controversial + - design + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/593 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/595_cash_bounty_activation.yaml b/Patch104pZH/Design/Changes/v1.0/595_cash_bounty_activation.yaml new file mode 100644 index 000000000..d3be66a38 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/595_cash_bounty_activation.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-10-24 + +title: Fixes GLA Cash Bounty activation with an unfinished Command Center scaffold + +changes: + - fix: The GLA Cash Bounty is no longer activated with an unfinished Command Center. The Command Center construction must finish to complete the activation process. After activation is completed, the Command Center can be demolished and the Cash Bounty will stay active. A new Cash Bounty level will require a new Command Center for activation however. + +labels: + - bug + - controversial + - design + - gla + - major + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/595 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/606_saboteur_climb_animation.yaml b/Patch104pZH/Design/Changes/v1.0/606_saboteur_climb_animation.yaml new file mode 100644 index 000000000..e0ad84e62 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/606_saboteur_climb_animation.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-10-31 + +title: Adds climb animation for GLA Saboteur + +changes: + - feature: The GLA Saboteur now plays a climb animation when scaling mountains. + +labels: + - art + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/606 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/630_vehicle_attachment_blocking_build.yaml b/Patch104pZH/Design/Changes/v1.0/630_vehicle_attachment_blocking_build.yaml new file mode 100644 index 000000000..43a428b10 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/630_vehicle_attachment_blocking_build.yaml @@ -0,0 +1,24 @@ +--- +date: 2021-12-24 + +title: Fixes units with attachments blocking scaffold placements + +changes: + - fix: | + Units with attachments no longer prevent scaffold placements on top of them. Units with attachments are + - USA Avenger + - China Overlord Tank + - China Helix + +labels: + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/630 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/631_ecm_auto_attack.yaml b/Patch104pZH/Design/Changes/v1.0/631_ecm_auto_attack.yaml new file mode 100644 index 000000000..c79e25efc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/631_ecm_auto_attack.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-12-24 + +title: Removes auto engage behaviour from China ECM Tank + +changes: + - fix: Removes the auto engage behaviour from China ECM Tanks. This affects Tank General, Nuke General and Infantry General. All ECM Tanks behave the same. + +labels: + - bug + - china + - controversial + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/631 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/634_text_errors.yaml b/Patch104pZH/Design/Changes/v1.0/634_text_errors.yaml new file mode 100644 index 000000000..8fe9cf434 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/634_text_errors.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-01-01 + +title: Fixes text setup errors and inconsistencies for all native game languages + +changes: + - fix: Fixes text setup errors and inconsistencies for all native game languages. + +labels: + - bug + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/634 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/636_stinger_flashbang_damage.yaml b/Patch104pZH/Design/Changes/v1.0/636_stinger_flashbang_damage.yaml new file mode 100644 index 000000000..2ca568ba3 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/636_stinger_flashbang_damage.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-01-01 + +title: Removes GLA Stinger vulnerability against USA Flashbang + +changes: + - fix: Flashbang grenades from USA Rangers no longer damage GLA Stinger Soldiers. + +labels: + - bug + - controversial + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/636 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/67_scud_storm_particles.yaml b/Patch104pZH/Design/Changes/v1.0/67_scud_storm_particles.yaml new file mode 100644 index 000000000..8b9b6bb99 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/67_scud_storm_particles.yaml @@ -0,0 +1,24 @@ +--- +date: 2021-08-27 + +title: Fixes wrong Anthrax effect colors of GLA Scud Storm missiles + +changes: + - fix: The particle effects of a firing a Scud Storm are no longer always green and instead spawn with the respective Anthrax type color. + +subchanges: + - fix: Anthrax Beta Scud missile creates blue particle effects. + - fix: Anthrax Gamma Scud missile creates pink particle effects. + - fix: Scud missile of Demo General creates no particle effects. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/67 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/680_demo_combat_bike_suicide_button.txt b/Patch104pZH/Design/Changes/v1.0/680_demo_combat_bike_suicide_button.txt new file mode 100644 index 000000000..15a6816d9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/680_demo_combat_bike_suicide_button.txt @@ -0,0 +1 @@ +345_demo_combat_bike_suicide_button.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/695_toxin_terrorist_death.yaml b/Patch104pZH/Design/Changes/v1.0/695_toxin_terrorist_death.yaml new file mode 100644 index 000000000..1c8a448b2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/695_toxin_terrorist_death.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-07-16 + +title: Fixes random chain reaction kills of GLA Toxin Terrorist + +changes: + - fix: Toxin Terrorists no longer kill each other with chain reactions at random events. + +labels: + - bug + - controversial + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/695 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/697_all_terrorist_crush_damage.yaml b/Patch104pZH/Design/Changes/v1.0/697_all_terrorist_crush_damage.yaml new file mode 100644 index 000000000..594f3e37f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/697_all_terrorist_crush_damage.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-16 + +title: Adds new crushable weapon type with lower damage output to all GLA Terrorists + +changes: + - feature: All GLA Terrorists can now be crushed. Originally only the Demo Terrorist could be crushed, without dealing any damage. All other faction Terrorists applied full damage on crush. Now all Terrorists from all factions will apply a little bit of damage to surroundings when crushed. + +labels: + - buff + - controversial + - design + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/697 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_crash.txt b/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_crash.txt new file mode 100644 index 000000000..84efda4bf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_crash.txt @@ -0,0 +1 @@ +764_terrorist_crash.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_damage.yaml b/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_damage.yaml new file mode 100644 index 000000000..779ee3fcf --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/699_toxin_terrorist_damage.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-07-16 + +title: Fixes Toxin GLA Terrorist dealing more damage before Toxin Gamma Upgrade + +changes: + - fix: The Toxin GLA Terrorist now deals identical amount of damage before and after Toxin Gamma Upgrade, 500 instead of 700 damage. + +labels: + - bug + - controversial + - design + - gla + - major + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/699 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/6_china_dozer_locomotor.yaml b/Patch104pZH/Design/Changes/v1.0/6_china_dozer_locomotor.yaml new file mode 100644 index 000000000..9486ccd32 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/6_china_dozer_locomotor.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-08-22 + +title: Improves mobility of China Dozer + +changes: + - tweak: Improves the mobility of the China Dozer to avoid scenarios where it gets stuck unnecessarily. This is implemented by changing the locomotor appearance from TREADS to FOUR_WHEELS. + +labels: + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/6 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/725_lotus_required_xp_reward.txt b/Patch104pZH/Design/Changes/v1.0/725_lotus_required_xp_reward.txt new file mode 100644 index 000000000..5d0408118 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/725_lotus_required_xp_reward.txt @@ -0,0 +1 @@ +413_lotus_xp_reward.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/727_buggy_required_xp.yaml b/Patch104pZH/Design/Changes/v1.0/727_buggy_required_xp.yaml new file mode 100644 index 000000000..2e431ac5d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/727_buggy_required_xp.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-07-22 + +title: Decreases required level up experience of GLA Rocket Buggy by 25% + +changes: + - tweak: Decreases the required level up experience of the GLA Rocket Buggy by 25%, from 200 400 800 to 150 300 600. This is more in line with other long range vehicles. + +labels: + - buff + - controversial + - design + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/727 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/727_scud_launcher_required_xp.yaml b/Patch104pZH/Design/Changes/v1.0/727_scud_launcher_required_xp.yaml new file mode 100644 index 000000000..2cff811e0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/727_scud_launcher_required_xp.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-22 + +title: Increases required level up experience of GLA Scud Launcher by 50% + +changes: + - tweak: Increases the required level up experience of the GLA Scud Launcher by 50%, from 100 200 400 to 150 300 600. This is more in line with other long range vehicles. + +labels: + - controversial + - design + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/727 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/72_scud_bug.yaml b/Patch104pZH/Design/Changes/v1.0/72_scud_bug.yaml new file mode 100644 index 000000000..75ba228df --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/72_scud_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-27 + +title: Fixes GLA Scud Storm exploit + +changes: + - fix: Removes the ability to launch the GLA Scud Storm before its timer runs out. + +labels: + - bug + - gla + - critical + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/72 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/734_high_res_textures.yaml b/Patch104pZH/Design/Changes/v1.0/734_high_res_textures.yaml new file mode 100644 index 000000000..6b8e6f1bb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/734_high_res_textures.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-07-22 + +title: Recoveres 483 high quality textures from Generals + +changes: + - fix: Recoveres 483 high quality textures from Generals. In Zero Hour they were downscaled, either by mistake or as a way to reduce the video memory requirements. The textures are related to civilian and faction buildings for the most part. + +labels: + - art + - enhancement + - minor + - optional + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/734 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/750_commander_texts.yaml b/Patch104pZH/Design/Changes/v1.0/750_commander_texts.yaml new file mode 100644 index 000000000..acab4da8c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/750_commander_texts.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-07-24 + +title: Replaces 'Commander' with 'General' in all language strings + +changes: + - fix: Replaces 'Commander' with 'General' in all language strings. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/750 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/750_cramped_texts.yaml b/Patch104pZH/Design/Changes/v1.0/750_cramped_texts.yaml new file mode 100644 index 000000000..44b37091c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/750_cramped_texts.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-07-24 + +title: Fixes some cramped language strings in Options and Replay menu + +changes: + - fix: Fixes some cramped language strings in Options and Replay menu. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/750 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/750_german_text_errors.yaml b/Patch104pZH/Design/Changes/v1.0/750_german_text_errors.yaml new file mode 100644 index 000000000..c7ccd1e58 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/750_german_text_errors.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-07-24 + +title: Fixes some errors in German language strings + +changes: + - fix: Fixes some errors in German language strings. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/750 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/750_quote_text_errors.yaml b/Patch104pZH/Design/Changes/v1.0/750_quote_text_errors.yaml new file mode 100644 index 000000000..b9bf16f32 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/750_quote_text_errors.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-07-24 + +title: Replaces STS and CCH characters with quotes in all language strings + +changes: + - fix: Replaces STS and CCH characters with quotes in all language strings. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/750 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/750_three_dot_text_errors.yaml b/Patch104pZH/Design/Changes/v1.0/750_three_dot_text_errors.yaml new file mode 100644 index 000000000..3e4a9700e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/750_three_dot_text_errors.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-07-24 + +title: Replaces NEL characters with three dots in all language strings + +changes: + - fix: Replaces NEL characters with three dots in all language strings. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/750 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/751_mig_reload_time.yaml b/Patch104pZH/Design/Changes/v1.0/751_mig_reload_time.yaml new file mode 100644 index 000000000..cfe8c0267 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/751_mig_reload_time.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-24 + +title: Decreases reload time of China Mig before Upgrade by 50% + +changes: + - fix: Decreases the reload time of non-Black Napalm Migs from 8 to 4 seconds. This also applies to Nuke Migs before the Nuke Mig Upgrade. The reload time after both upgrades remains unchanged at 2 seconds. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/751 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/75_dead_target_bug.yaml b/Patch104pZH/Design/Changes/v1.0/75_dead_target_bug.yaml new file mode 100644 index 000000000..75b56fdc2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/75_dead_target_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-27 + +title: Fixes units shooting at already killed infantry units + +changes: + - fix: Units no longer shoot at killed infantry units. + +labels: + - bug + - gla + - minor + - v1.0 + +links: +- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/75 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/75_gla_hole_survival.yaml b/Patch104pZH/Design/Changes/v1.0/75_gla_hole_survival.yaml new file mode 100644 index 000000000..d4784c19f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/75_gla_hole_survival.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-08-27 + +title: Fixes GLA defense hole keeping the controlling player alive + +changes: + - fix: GLA holes from the Tunnel and Stinger Site no longer count as structures that keep a player alive. + +labels: + - bug + - gla + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/75 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/75_particlecannon_rangers.yaml b/Patch104pZH/Design/Changes/v1.0/75_particlecannon_rangers.yaml new file mode 100644 index 000000000..8a2005fc6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/75_particlecannon_rangers.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-27 + +title: Fixes wrong USA Ranger types spawning from destroyed USA Particle Cannon + +changes: + - fix: All Particle Cannons now spawn the correct faction Ranger types. + +labels: + - bug + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/75 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/75_stealthed_palace_bug.yaml b/Patch104pZH/Design/Changes/v1.0/75_stealthed_palace_bug.yaml new file mode 100644 index 000000000..04165b2a4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/75_stealthed_palace_bug.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-22 + +title: Fixes GLA Stealth Palace remaining stealhed while its passengers shoot + +changes: + - fix: Firing infantry units inside the stealthed GLA Palace now reveal the structure. + +labels: + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/75 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/764_terrorist_crash.yaml b/Patch104pZH/Design/Changes/v1.0/764_terrorist_crash.yaml new file mode 100644 index 000000000..bafa37933 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/764_terrorist_crash.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-07-27 + +title: Fixes game crash upon the use of a GLA Terrorist + +changes: + - fix: Game no longer crashes when using Toxin GLA Terrorist (1) + - fix: Game no longer crashes when using any GLA Terrorist (2) + +labels: + - bug + - critical + - gla + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/699 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/764 + +authors: + - hanfield + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/765_helix_sound_range.yaml b/Patch104pZH/Design/Changes/v1.0/765_helix_sound_range.yaml new file mode 100644 index 000000000..2a7389bfa --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/765_helix_sound_range.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-27 + +title: Decreases audible distance of China Helix helicopter by 30% + +changes: + - fix: Decreases the audible distance of China Helix helicopter by 30%, from 1000 to 700. This is in line with the sound distances of other aircraft. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/765 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/768_hacker_build_cost.yaml b/Patch104pZH/Design/Changes/v1.0/768_hacker_build_cost.yaml new file mode 100644 index 000000000..93bd9426a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/768_hacker_build_cost.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Decreases build cost of Tank China Hacker from 780 to 625 + +changes: + - tweak: Decreases the build cost of Tank China Hacker from 780 to 625. All China Hackers now cost the same. 4 Regular Hackers valued at 2500 cash generate as much income as as a GLA Black Market of identical value. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/768 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/769_hacker_build_time.yaml b/Patch104pZH/Design/Changes/v1.0/769_hacker_build_time.yaml new file mode 100644 index 000000000..2de69b25d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/769_hacker_build_time.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Decreases build time of China Hackers from 20 to 15 seconds + +changes: + - tweak: Decreases the build time of China Hackers from 20 to 15 seconds. 4 Hackers will build as fast as a GLA Black Market of identical value in 1 minute accordingly. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/769 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/76_red_bullet_tracers.yaml b/Patch104pZH/Design/Changes/v1.0/76_red_bullet_tracers.yaml new file mode 100644 index 000000000..d9dba9713 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/76_red_bullet_tracers.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-27 + +title: Fixes heroic tracers of GLA Jarmen and USA Pathfinder + +changes: + - fix: Heroic Jarmen Kell and Pathfinder now shoot with red tracer effects. + +labels: + - art + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/76 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/770_hacker_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/770_hacker_xp_reward.yaml new file mode 100644 index 000000000..1c35f3a11 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/770_hacker_xp_reward.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Decreases kill experience reward of China Hackers + +changes: + - tweak: Decreases the kill experience reward of China Hackers from 50 100 150 400 to 50 60 80 100. This is a significant reduction. The new values have been choosen because the USA Drop Zone, worth 4 Hackers, gives 200 XP flat. And a Vet 3 Hacker makes twice as much money as he started with, so a doubling of XP is reasonable. Killing 4 Vet3 Hackers would give 400 XP, twice as much as a Drop Zone and Black Market. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/770 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/771_hacker_xp_requirement.yaml b/Patch104pZH/Design/Changes/v1.0/771_hacker_xp_requirement.yaml new file mode 100644 index 000000000..497f7e0a0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/771_hacker_xp_requirement.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Decreases the required level up experience of China Hackers + +changes: + - tweak: Decreases the required level up experience of China Hackers from 100 300 500 to 100 250 400. Affects all Hackers expept Super Hackers from Infantry General. This means the regular Hacker now takes 500 seconds instead of 600 seconds to reach Vet 2. And 800 seconds instead of 1000 seconds to reach Vet 3. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/771 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/773_hacker_movement_speed.yaml b/Patch104pZH/Design/Changes/v1.0/773_hacker_movement_speed.yaml new file mode 100644 index 000000000..7067f62d2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/773_hacker_movement_speed.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Increases movement speed of China Hackers by 25% + +changes: + - tweak: All China Hackers now move as quick as the Red Guard. Black Lotus walks quicker than Hackers. Tank Hunter walks slower than Hackers. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/773 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/774_hacker_hack_audio_limit.yaml b/Patch104pZH/Design/Changes/v1.0/774_hacker_hack_audio_limit.yaml new file mode 100644 index 000000000..7c03225f9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/774_hacker_hack_audio_limit.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-07-30 + +title: Decreases cash hack audio limit of China Hackers + +changes: + - tweak: No more than 1 cash hack audio effect is now played simultaneously. This avoids accumulated audio spam. + +labels: + - audio + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/774 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/774_hacker_pack_unpack_times.yaml b/Patch104pZH/Design/Changes/v1.0/774_hacker_pack_unpack_times.yaml new file mode 100644 index 000000000..7e857e4a2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/774_hacker_pack_unpack_times.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-30 + +title: Decreases pack and unpack times of China Hackers + +changes: + - tweak: All China Hackers now unpack and pack their laptops quicker. The packing time variation is decreased significantly from 100% to 20%. This adds more time consistency when packing and unpacking. The unpack base time is just marginally tweaked to accommodate the pack variation for improved animation optics. The pack time is decreased to 75%, allowing Hackers to flee the scene a bit quicker. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/774 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/777_paladin_composite_armor_bonus.yaml b/Patch104pZH/Design/Changes/v1.0/777_paladin_composite_armor_bonus.yaml new file mode 100644 index 000000000..196db32b7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/777_paladin_composite_armor_bonus.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-28 + +title: Increases USA Paladin Composite Armor bonus by 100% + +changes: + - tweak: Increases the USA Paladin Composite Armor bonus by 100%, from 100 to 200. This matches the Armor bonus for the Crusader Tank. + +labels: + - buff + - bug + - controversial + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/777 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/778_outpost_troopcrawler_xp_reward.yaml b/Patch104pZH/Design/Changes/v1.0/778_outpost_troopcrawler_xp_reward.yaml new file mode 100644 index 000000000..6709a216a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/778_outpost_troopcrawler_xp_reward.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-07-28 + +title: Adds experience reward of 5 for destroyed China Outpost and China Troopcrawler + +changes: + - tweak: Destroying the China Outpost now rewards 5 experience points. + - tweak: Destroying the China Troopcrawler now rewards 5 experience points. + +labels: + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/778 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/77_toxin_tractor_anthrax_color.yaml b/Patch104pZH/Design/Changes/v1.0/77_toxin_tractor_anthrax_color.yaml new file mode 100644 index 000000000..6d7b84cf8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/77_toxin_tractor_anthrax_color.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-08-27 + +title: Fixes wrong Anthrax effect colors of GLA Toxin Tractor death puddles + +changes: + - fix: When destroyed, each Toxin Tractor now spawns the correct poison puddle that matches the Anthrax upgrade used by the weapon. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/77 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/78 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/783_demo_combat_bike_allies_damage.yaml b/Patch104pZH/Design/Changes/v1.0/783_demo_combat_bike_allies_damage.yaml new file mode 100644 index 000000000..6d6fb2d7a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/783_demo_combat_bike_allies_damage.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-07-29 + +title: Fixes issue with Demo GLA Terror Bike without Demo Upgrade dealing damage to allies + +changes: + - tweak: The Demo GLA Terror Bike without Demo Upgrade no longer deals damage to allies. This behaviour is consistent with other Demo GLA terror units. + +labels: + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/783 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/785_china_cc_door_times.yaml b/Patch104pZH/Design/Changes/v1.0/785_china_cc_door_times.yaml new file mode 100644 index 000000000..7835ab370 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/785_china_cc_door_times.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-07-29 + +title: Decreases China Command Center door times from 3000 to 1500 ms + +changes: + - tweak: Decreases the China Command Center door times from 3000 to 1500 ms. This equals the door times of the USA Command Center. It enables China to build the second Dozer 1500 ms quicker. + +labels: + - buff + - bug + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/785 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/786_china_factory_door_times.yaml b/Patch104pZH/Design/Changes/v1.0/786_china_factory_door_times.yaml new file mode 100644 index 000000000..a80193f65 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/786_china_factory_door_times.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-07-30 + +title: Decreases China War Factory door times from 4000 to 3300 ms + +changes: + - tweak: Decreases the China War Factory door times from 4000 to 3300 ms. This equals the door times of the USA War Factory. It enables China to build all vehicles 700 ms quicker. + +labels: + - buff + - bug + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/786 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/787_usa_factory_door_times.yaml b/Patch104pZH/Design/Changes/v1.0/787_usa_factory_door_times.yaml new file mode 100644 index 000000000..1486f594a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/787_usa_factory_door_times.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-07-30 + +title: Decreases USA War Factory close door time from 4000 to 3300 ms + +changes: + - tweak: Decreases the USA War Factory close door time from 4000 to 3300 ms. This change is inconsequential for gameplay, because it does not affect unit interactions. + +labels: + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/787 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/78_toxin_tractor_anthrax_color.txt b/Patch104pZH/Design/Changes/v1.0/78_toxin_tractor_anthrax_color.txt new file mode 100644 index 000000000..8e61e3f2e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/78_toxin_tractor_anthrax_color.txt @@ -0,0 +1 @@ +77_toxin_tractor_anthrax_color.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/791_satellite_hack_issue.yaml b/Patch104pZH/Design/Changes/v1.0/791_satellite_hack_issue.yaml new file mode 100644 index 000000000..395895d5e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/791_satellite_hack_issue.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-07-31 + +title: Fixes issue where China Satellite Hack 1 would never detect newly built enemy Command Centers + +changes: + - fix: China Satellite Hack 1 can now see newly build enemy Command Centers when activated. + +labels: + - buff + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/791 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/7_negative_power_bug.yaml b/Patch104pZH/Design/Changes/v1.0/7_negative_power_bug.yaml new file mode 100644 index 000000000..6b5e6bbb7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/7_negative_power_bug.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-08-23 + +title: Fixes issue that permanently reduces the power level of a player + +changes: + - fix: USA and China Power Plants, if disabled by a Microwave Tank, will suppress their power production until the Microwave Tank stops. However, if they are disabled while being built, then they will lose power that they never produced. Once construction is complete, the power plant will produce net zero power, upgrades and overcharge notwithstanding. And if that structure or any other Power Plant is sold, the player will have permanent negative power. With this fix it is no longer possible to disable Power Plants while they are being built. + +labels: + - bug + - major + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/7 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/831 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/832 + +authors: + - hanfield + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/807_lotus_required_xp_reward.txt b/Patch104pZH/Design/Changes/v1.0/807_lotus_required_xp_reward.txt new file mode 100644 index 000000000..6116f983d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/807_lotus_required_xp_reward.txt @@ -0,0 +1 @@ +413_lotus_required_xp_reward.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/809_pillar_explosion_effects.yaml b/Patch104pZH/Design/Changes/v1.0/809_pillar_explosion_effects.yaml new file mode 100644 index 000000000..a6cce252c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/809_pillar_explosion_effects.yaml @@ -0,0 +1,32 @@ +--- +date: 2022-08-02 + +title: Fixes 13 broken particle effects + +changes: + - fix: | + Fixes 13 broken particle effects, including + - airCarrierExplosion2 + - airCarrierHotPillarArms + - airCarrierJet01Explosion + - airCarrierJetExplosion1 + - airCarrierJetExplosion2 + - airCarrierJetExplosion3 + - ArmExplosionSmall01 + - BarrelExplosion + - BuggyNewExplosionArms + - FireBaseHowitzerPillarArms + - HotPillarArms + - MammothTankExplosionArms + - SpectreHotPillarArms + +labels: + - bug + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/809 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/820_toxin_tractor_salvage_models.yaml b/Patch104pZH/Design/Changes/v1.0/820_toxin_tractor_salvage_models.yaml new file mode 100644 index 000000000..3b979cdc7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/820_toxin_tractor_salvage_models.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-05 + +title: Fixes models of scrapped up GLA Toxin Tractor + +changes: + - fix: The GLA Toxin Tractor receives bigger side barrels when scrapping up once. + - fix: The GLA Toxin Tractor receives a barrel on its back when scrapping up twice. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/820 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/824_promotion_buttons.yaml b/Patch104pZH/Design/Changes/v1.0/824_promotion_buttons.yaml new file mode 100644 index 000000000..77be53cd7 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/824_promotion_buttons.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-05 + +title: Fixes potential unresponsive Control Bar buttons + +changes: + - fix: Fixes potential unresponsive buttons in Generals Promotion and Control Bar. + +labels: + - bug + - critical + - gui + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/824 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/825_idle_worker_place_beacon_buttons.yaml b/Patch104pZH/Design/Changes/v1.0/825_idle_worker_place_beacon_buttons.yaml new file mode 100644 index 000000000..c52cfe73c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/825_idle_worker_place_beacon_buttons.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-05 + +title: Fixes inconsistent press styles on Idle Worker and Place Beacon buttons + +changes: + - fix: The Idle Worker and Place Beacon buttons on the Control Bar now trigger after mouse button release only. This behaviour is consistent with the other Control Bar buttons nearby. + +labels: + - design + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/825 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/826_anthrax_bomb_poison_colors.yaml b/Patch104pZH/Design/Changes/v1.0/826_anthrax_bomb_poison_colors.yaml new file mode 100644 index 000000000..56d687f4f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/826_anthrax_bomb_poison_colors.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-05 + +title: Changes Anthrax Bomb poison colors to respective Anthrax upgrades of controlling player + +changes: + - fix: The colors of the Anthrax Bomb will now match the respective Anthrax upgrades of the controlling player. Regular Anthrax Bomb appears green, Anthrax Beta Bomb appears blue and Anthrax Gamma Bomb appears pink. This change is purely visual. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/826 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/827_inherent_faction_upgrades.yaml b/Patch104pZH/Design/Changes/v1.0/827_inherent_faction_upgrades.yaml new file mode 100644 index 000000000..6601ebf4e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/827_inherent_faction_upgrades.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-08 + +title: Fixes the issue of inherent faction upgrades being granted upon constructing respective faction structures. + +changes: + - fix: Fixes the issue of inherent faction upgrades being granted upon constructing respective faction structures. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/827 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/831_negative_power_bug.txt b/Patch104pZH/Design/Changes/v1.0/831_negative_power_bug.txt new file mode 100644 index 000000000..7aa77b2b8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/831_negative_power_bug.txt @@ -0,0 +1 @@ +7_negative_power_bug.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/832_negative_power_bug.txt b/Patch104pZH/Design/Changes/v1.0/832_negative_power_bug.txt new file mode 100644 index 000000000..7aa77b2b8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/832_negative_power_bug.txt @@ -0,0 +1 @@ +7_negative_power_bug.yaml \ No newline at end of file diff --git a/Patch104pZH/Design/Changes/v1.0/833_internet_center_prerequisites.yaml b/Patch104pZH/Design/Changes/v1.0/833_internet_center_prerequisites.yaml new file mode 100644 index 000000000..c72dc11a0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/833_internet_center_prerequisites.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-06 + +title: Adds War Factory or Propaganda Center to prerequisites of China Internet Center + +changes: + - tweak: The China Internet Center can now be built after a War Factory or Propaganda Center has been built. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/833 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/834_speaker_tower_prerequisites.yaml b/Patch104pZH/Design/Changes/v1.0/834_speaker_tower_prerequisites.yaml new file mode 100644 index 000000000..573465deb --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/834_speaker_tower_prerequisites.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-07 + +title: Adds War Factory or Airfield or Propaganda Center to prerequisites of China Speaker Tower + +changes: + - tweak: The China Speaker Tower can now be built earlier after a War Factory or Airfield or Propaganda Center has been built. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/834 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/836_unattackable_drop_zone_cargo_planes.yaml b/Patch104pZH/Design/Changes/v1.0/836_unattackable_drop_zone_cargo_planes.yaml new file mode 100644 index 000000000..2c49cb9f0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/836_unattackable_drop_zone_cargo_planes.yaml @@ -0,0 +1,27 @@ +--- +date: 2022-08-06 + +title: Makes USA Supply Drop Zone Cargo Planes unattackable + +changes: + - tweak: | + The USA Supply Drop Zone Cargo Planes can not longer be attacked. This + - gets rid of attack notification spams on Radar and Voice + - improves performance in spam and AOD matches where many planes no longer draw fire + - removes the auto attack from Mig, Raptor in guard modes + - preserves the Cargo Plane flight route so enemy player knows where it comes from + - removes the ability to stop a Cargo Plane before it can drop the money crates + - removes this free and passive cannon fodder unit for the USA Faction + +labels: + - design + - major + - performance + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/836 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/837_satellite_hack_ii_ability.yaml b/Patch104pZH/Design/Changes/v1.0/837_satellite_hack_ii_ability.yaml new file mode 100644 index 000000000..676bde5db --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/837_satellite_hack_ii_ability.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-06 + +title: Changes China Satellite Hack II upgrade into manually activated spy ability + +changes: + - feature: Changes the China Satellite Hack II upgrade into a manually activated spy ability. It keeps the same duration and cooldown, but instead of being automatically activated, it is now an ability similar to the Strategy Center Intelligence. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/837 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/839_propaganda_center_speaker_tower.yaml b/Patch104pZH/Design/Changes/v1.0/839_propaganda_center_speaker_tower.yaml new file mode 100644 index 000000000..c2e792e08 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/839_propaganda_center_speaker_tower.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-06 + +title: Adds functional Speaker Tower to China Propaganda Center + +changes: + - feature: Adds a functional Speaker Tower to the China Propaganda Center. The model of the structure is unchanged, because it already has the tower. It works identical to the regular Speaker Tower. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/839 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/83_toxin_shell_anthrax.yaml b/Patch104pZH/Design/Changes/v1.0/83_toxin_shell_anthrax.yaml new file mode 100644 index 000000000..4c626379e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/83_toxin_shell_anthrax.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes Toxin Shells losing their projectile effect after acquiring Anthrax Beta + +changes: + - fix: Toxin Shells now show the explosion particle effect when upgraded to Anthrax Beta and Anthrax Gamma. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/83 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/840_nuke_mig_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/840_nuke_mig_tooltip_text.yaml new file mode 100644 index 000000000..e7e2db6b2 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/840_nuke_mig_tooltip_text.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-06 + +title: Fixes description error in tooltip text of China Nuke Mig + +changes: + - fix: The tooltip text of the China Nuke Mig no longer claims that it creates a fire storm. + +labels: + - bug + - china + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/840 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/841_afg_carpet_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/841_afg_carpet_tooltip_text.yaml new file mode 100644 index 000000000..404036874 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/841_afg_carpet_tooltip_text.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-06 + +title: Fixes wrong countdown value in tooltip text of USA Airforce Carpet Bomber + +changes: + - fix: The tooltip texts of the USA Airforce Carpet Bomber now state the correct countdown values. + +labels: + - bug + - minor + - text + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/841 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/842_afg_spectre_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/842_afg_spectre_tooltip_text.yaml new file mode 100644 index 000000000..6f6d30972 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/842_afg_spectre_tooltip_text.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-06 + +title: Fixes wrong countdown value in tooltip texts of USA Spectre Gunship + +changes: + - fix: The tooltip texts of the USA Spectre Gunship now state the correct countdown values. + +labels: + - bug + - minor + - text + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/842 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/843_countermeasures_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/843_countermeasures_tooltip_text.yaml new file mode 100644 index 000000000..aaa8fe72d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/843_countermeasures_tooltip_text.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-08-06 + +title: Fixes wrong bonus value in tooltip text of USA Countermeasures upgrade + +changes: + - fix: The tooltip text of the USA Countermeasures upgrade now states the correct upgrade bonuses. + +labels: + - bug + - minor + - text + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/843 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1225 + +authors: + - commy2 + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/845_demo_ambush_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/845_demo_ambush_tooltip_text.yaml new file mode 100644 index 000000000..b1eb2d041 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/845_demo_ambush_tooltip_text.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-06 + +title: Fixes wrong amount of rebels in tooltip texts of Demo GLA Rebel Ambush + +changes: + - fix: The tooltip texts of the Demo GLA Rebel Ambush now reflect the correct amount of spawned rebels for each of its levels. + +labels: + - bug + - gla + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/845 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/848_misspelled_granger_text.yaml b/Patch104pZH/Design/Changes/v1.0/848_misspelled_granger_text.yaml new file mode 100644 index 000000000..2c1097930 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/848_misspelled_granger_text.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-06 + +title: Fixes misspelled Airforce General name in texts + +changes: + - fix: Fixes misspelled Airforce General name in texts. Game is now playable. + +labels: + - bug + - minor + - text + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/848 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/84_green_gamma_toxin_streams.yaml b/Patch104pZH/Design/Changes/v1.0/84_green_gamma_toxin_streams.yaml new file mode 100644 index 000000000..cb0156b53 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/84_green_gamma_toxin_streams.yaml @@ -0,0 +1,18 @@ +--- +date: 2021-08-28 + +title: Fixes Anthrax Gamma streams showing with green particles when clearing buildings + +changes: + - fix: Anthrax Gamma streams no longer show with green particles when clearing buildings. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/84 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/851_toxin_color_errors.yaml b/Patch104pZH/Design/Changes/v1.0/851_toxin_color_errors.yaml new file mode 100644 index 000000000..e6ea6d34d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/851_toxin_color_errors.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Fixes toxin color errors + +changes: + - fix: Fixes toxin color inconsistencies across all 3 variants. + - fix: Fixes color scales on all toxin puddles. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/851 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/851_toxin_color_tweaks.yaml b/Patch104pZH/Design/Changes/v1.0/851_toxin_color_tweaks.yaml new file mode 100644 index 000000000..8bfc21fa8 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/851_toxin_color_tweaks.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Improves visual quality of green and blue toxin puddles + +changes: + - tweak: Improves the visual quality of green toxin puddles. It now has more of a yellow tint, matching the toxin color palette of the original Toxin Tractor portrait image. + - tweak: Improves the visual quality of blue toxin puddles. It now has a lighter tone, matching more closely the bright and vibrant tones of green and purple toxins. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/851 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/851_toxin_puddle_size.yaml b/Patch104pZH/Design/Changes/v1.0/851_toxin_puddle_size.yaml new file mode 100644 index 000000000..4e1b9368f --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/851_toxin_puddle_size.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Matches toxin puddle sizes of Toxin Shells and Toxin Tractor with actual damage radius + +changes: + - fix: Matches the toxin puddle size of Toxin Tractor with its actual damage radius. + - fix: Matches the toxin puddle size of Toxin Shell with its actual damage radius. + +labels: + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/851 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/85_toxin_demo_trap.yaml b/Patch104pZH/Design/Changes/v1.0/85_toxin_demo_trap.yaml new file mode 100644 index 000000000..6aa795b52 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/85_toxin_demo_trap.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes premature GLA Toxin Demo Trap explosion effects + +changes: + - fix: The GLA Toxin Demo Trap now explodes properly after the beeping sounds like every other Demo Trap. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/85 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/867_infantry_shadow_decal.yaml b/Patch104pZH/Design/Changes/v1.0/867_infantry_shadow_decal.yaml new file mode 100644 index 000000000..292dbecff --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/867_infantry_shadow_decal.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-14 + +title: Fixes rough edges and pink color cast in Infantry decal shadows + +changes: + - fix: Fixes the rough edges and the pink color cast in Infantry decal shadows. + +labels: + - bug + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/867 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/86_sneak_attack_portrait.yaml b/Patch104pZH/Design/Changes/v1.0/86_sneak_attack_portrait.yaml new file mode 100644 index 000000000..43203501d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/86_sneak_attack_portrait.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes wrong portrait image of GLA Sneak attack + +changes: + - fix: The emerging GLA Sneak Attack now uses the correct portrait of a Sneak Attack instead of the Tunnel Network. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/86 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/871_nuke_missile_damage_and_radius.yaml b/Patch104pZH/Design/Changes/v1.0/871_nuke_missile_damage_and_radius.yaml new file mode 100644 index 000000000..3ac573c83 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/871_nuke_missile_damage_and_radius.yaml @@ -0,0 +1,27 @@ +--- +date: 2022-08-14 + +title: Increases damage and radius of China Nuke Missile + +changes: + - tweak: Increases China Nuke Missile damage by 20%. + - tweak: Increases China Nuke Missile blasts radius 1 by 2%. + - tweak: Increases China Nuke Missile blasts radius 2 by 3.3%. + - tweak: Increases China Nuke Missile blasts radius 3 by 4%. + - tweak: Increases China Nuke Missile blasts radius 4 by 4.4%. + - tweak: Increases China Nuke Missile blasts radius 5 by 4.7%. + - tweak: Increases China Nuke Missile blasts radius 6 by 20%. + +labels: + - buff + - china + - controversial + - design + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/871 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/873_supply_stash_build_distance.yaml b/Patch104pZH/Design/Changes/v1.0/873_supply_stash_build_distance.yaml new file mode 100644 index 000000000..dce6d56a6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/873_supply_stash_build_distance.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-12 + +title: Removes Supply Center to supply stash build distance restriction + +changes: + - fix: Supply Centers can now be placed very close the supply stashes and supply depots. + +labels: + - enhancement + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/873 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/879_hijacker_bike_theft.yaml b/Patch104pZH/Design/Changes/v1.0/879_hijacker_bike_theft.yaml new file mode 100644 index 000000000..5bda391dd --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/879_hijacker_bike_theft.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-12 + +title: Removes GLA Hijacker ability to steal Combat Bike + +changes: + - tweak: The GLA Combat Bike is now immune to being hijacked. + +labels: + - bug + - controversial + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/879 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/87_rocket_buggy_red_missiles.yaml b/Patch104pZH/Design/Changes/v1.0/87_rocket_buggy_red_missiles.yaml new file mode 100644 index 000000000..afa514e35 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/87_rocket_buggy_red_missiles.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes GLA Demo Rocket Buggy losing its red missile effect after acquiring Buggy Ammo upgrade + +changes: + - fix: The Demo General's Rocket Buggy now retains the red missile explosion effect when upgraded with Buggy Ammo. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/87 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/880_nuke_missile_blast_delays.yaml b/Patch104pZH/Design/Changes/v1.0/880_nuke_missile_blast_delays.yaml new file mode 100644 index 000000000..378746be5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/880_nuke_missile_blast_delays.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-14 + +title: Decreases China Nuke Missile blast delays + +changes: + - tweak: Decreases the China Nuke Missile blast delays to accomodate the explosion effect more appropriately. The Patched Nuke Missile now hits max 880 milliseconds earlier than originally. + +labels: + - buff + - china + - controversial + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/880 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/882_stinger_anthrax_gamma_damage.yaml b/Patch104pZH/Design/Changes/v1.0/882_stinger_anthrax_gamma_damage.yaml new file mode 100644 index 000000000..ccbdfd930 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/882_stinger_anthrax_gamma_damage.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-08-14 + +title: Decreases GLA Toxin Stinger Anthrax Gamma bonus damages to stay within 50% max + +changes: + - tweak: Decreases GLA Toxin Stinger Anthrax Gamma ground bonus damage from 100% to 50%. + - tweak: Decreases GLA Toxin Stinger Anthrax Gamma air bonus damage from 66% to 50%. + +labels: + - controversial + - design + - gla + - major + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/882 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/883_immortal_effects.yaml b/Patch104pZH/Design/Changes/v1.0/883_immortal_effects.yaml new file mode 100644 index 000000000..00febc4df --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/883_immortal_effects.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-13 + +title: Removes damage effects from immortal civilian structures + +changes: + - fix: Removes damage effects from immortal civilian structures. + +labels: + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/883 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/885_fortified_structure_sell.yaml b/Patch104pZH/Design/Changes/v1.0/885_fortified_structure_sell.yaml new file mode 100644 index 000000000..45baec31a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/885_fortified_structure_sell.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-14 + +title: Fixes missing Fortified Structures visuals on sell of GLA buildings + +changes: + - fix: GLA buildings with the Fortified Structures upgrade will now show the fortified visuals on sell. This does not change the amount of damage taken. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/885 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/889_anthrax_gamma_damage_bonuses.yaml b/Patch104pZH/Design/Changes/v1.0/889_anthrax_gamma_damage_bonuses.yaml new file mode 100644 index 000000000..5b0c148f5 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/889_anthrax_gamma_damage_bonuses.yaml @@ -0,0 +1,21 @@ +--- +date: 2022-08-14 + +title: Redistributes GLA Toxin Truck Anthrax Gamma bonus damages to stay within 50% max + +changes: + - tweak: Redistributes the GLA Toxin Tractor Gamma bonuses to be in line with the intended bonus from the Anthrax Gamma tooltip. + +labels: + - controversial + - design + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/889 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/900 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/88_demo_jarmen_voice.yaml b/Patch104pZH/Design/Changes/v1.0/88_demo_jarmen_voice.yaml new file mode 100644 index 000000000..35cab28ca --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/88_demo_jarmen_voice.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes wrong demo charge voice of GLA Demo Jarmen Kell + +changes: + - fix: The GLA Demo Jarmen Kell will no longer repeat a voice line when he arrives at the target while using the Timed Demo Charge. Instead of the repeated voice line, the "planting a demo charge beep" sound effect is played. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/88 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/903_civ_buildings_toxin_colors.yaml b/Patch104pZH/Design/Changes/v1.0/903_civ_buildings_toxin_colors.yaml new file mode 100644 index 000000000..9c82a868d --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/903_civ_buildings_toxin_colors.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-14 + +title: Fixes mismatching toxin puddle colors from destroyed chemical civilian buildings. + +changes: + - fix: All destroyed chemical civilian buildings now spawn blue Anthrax Beta. This does not change the damage of the toxin puddles. + +labels: + - bug + - civilian + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/903 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/904_female_mob_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/904_female_mob_death_voice.yaml new file mode 100644 index 000000000..57979eba9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/904_female_mob_death_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Fixes wrong death scream of some female GLA Angry mob members + +changes: + - fix: Female GLA Angry Mob members no longer scream with male voices when poisoned. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/904 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/905_male_mob_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/905_male_mob_death_voice.yaml new file mode 100644 index 000000000..02c5a322b --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/905_male_mob_death_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Fixes wrong death scream of some male GLA Angry mob members + +changes: + - fix: Male GLA Angry Mob members no longer scream with female voices when poisoned or burned. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/905 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/906_some_mob_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/906_some_mob_death_voice.yaml new file mode 100644 index 000000000..659b63b50 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/906_some_mob_death_voice.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-14 + +title: Fixes missing death scream of some GLA Angry Mob members + +changes: + - fix: All GLA Angry Mob members now scream on death. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/906 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/90_indestructible_marauder.yaml b/Patch104pZH/Design/Changes/v1.0/90_indestructible_marauder.yaml new file mode 100644 index 000000000..1c3874d4a --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/90_indestructible_marauder.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes crushed GLA Marauder becoming an indestructible unit + +changes: + - fix: The GLA Marauder no longer lingers indefinitely on the map after getting crushed by a China Overlord Tank. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/90 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/913_stinger_microwave_death.yaml b/Patch104pZH/Design/Changes/v1.0/913_stinger_microwave_death.yaml new file mode 100644 index 000000000..ffd6db9f9 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/913_stinger_microwave_death.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-15 + +title: Fixes GLA Stinger Troopers not dying individually by USA Microwave Tank damage + +changes: + - fix: GLA Stinger Troopers are now damaged individually by the Microwave. This way they no longer die all at once after a longer duration. + - fix: Removes an odd Microwave hit effect on the Stinger Site. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/913 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/914_demo_infantry_suicide_stuck.yaml b/Patch104pZH/Design/Changes/v1.0/914_demo_infantry_suicide_stuck.yaml new file mode 100644 index 000000000..a323aaaec --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/914_demo_infantry_suicide_stuck.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-15 + +title: Fixes Demo General infantry units getting stuck near structures when ordered to suicide + +changes: + - fix: Fixes Demo General infantry units getting stuck near structures when ordered to suicide. + +labels: + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/914 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/91_saboteur_ability_image.yaml b/Patch104pZH/Design/Changes/v1.0/91_saboteur_ability_image.yaml new file mode 100644 index 000000000..a7ee66875 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/91_saboteur_ability_image.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-08-28 + +title: Fixes wrong ability image of GLA Saboteur + +changes: + - fix: The Sabotage Building ability now shows the intended icon image instead of being a duplicate of the Saboteur's portrait. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/91 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/92_infantry_poison_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/92_infantry_poison_death_voice.yaml new file mode 100644 index 000000000..f73e9a842 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/92_infantry_poison_death_voice.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-08-28 + +title: Fixes wrong poison death voice effects of USA and China infantry units + +changes: + - fix: USA and China infantry units no longer use the GLA death scream when poisoned with Anthrax Gamma (pink puddles). Instead they use the respective USA or China death scream. + +labels: + - audio + - bug + - china + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/92 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/937_quad_cannon_bones.yaml b/Patch104pZH/Design/Changes/v1.0/937_quad_cannon_bones.yaml new file mode 100644 index 000000000..843eec3d1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/937_quad_cannon_bones.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-20 + +title: Removes cubes from gun barrels of scrapped Quad Cannon + +changes: + - fix: Removes the cubes (bones) from gun barrels of scrapped Quad Cannon. + +labels: + - art + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/937 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/938_infantry_muzzle_flash.yaml b/Patch104pZH/Design/Changes/v1.0/938_infantry_muzzle_flash.yaml new file mode 100644 index 000000000..325159b6c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/938_infantry_muzzle_flash.yaml @@ -0,0 +1,27 @@ +--- +date: 2022-08-20 + +title: Fixes persistent muzzle flash effects on infantry weapons + +changes: + - fix: | + Muzzle flash effects no longer shows persistently during transition animations on + - USA Ranger + - China Red Guard + - China Minigunner + - GLA Rebel + - GLA Angry Mob + +labels: + - bug + - china + - gla + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/938 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/939_minigunner_recoil_animation.yaml b/Patch104pZH/Design/Changes/v1.0/939_minigunner_recoil_animation.yaml new file mode 100644 index 000000000..16c6e9cb1 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/939_minigunner_recoil_animation.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds new recoil animation to China Minigunner to match its fire rate increase over time + +changes: + - fix: Adds new recoil animation to China Minigunner to match its fire rate increase over time. + +labels: + - china + - design + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/939 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/943_oil_refinery_tooltip_text.yaml b/Patch104pZH/Design/Changes/v1.0/943_oil_refinery_tooltip_text.yaml new file mode 100644 index 000000000..5177bb38c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/943_oil_refinery_tooltip_text.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-26 + +title: Improves Oil Refinery tooltip text + +changes: + - fix: Clarifies the inaccuracies of the original Oil Refinery tooltip text for all latin languages. + +labels: + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/943 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/945_oil_derrick_upgrades_cameo.yaml b/Patch104pZH/Design/Changes/v1.0/945_oil_derrick_upgrades_cameo.yaml new file mode 100644 index 000000000..af5462392 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/945_oil_derrick_upgrades_cameo.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-20 + +title: Adds USA Supply Lines upgrade icon to Oil Derrick + +changes: + - fix: Adds the USA Supply Lines upgrade icon to the Oil Derrick. Reason being, the Supply Lines upgrade does reward the player with more cash from the Oil Derrick. + +labels: + - bug + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/945 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/949_carpet_bomb_model.yaml b/Patch104pZH/Design/Changes/v1.0/949_carpet_bomb_model.yaml new file mode 100644 index 000000000..8de9217b4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/949_carpet_bomb_model.yaml @@ -0,0 +1,18 @@ +--- +date: 2022-08-26 + +title: Adds better 3D model for classic carpet bomb model + +changes: + - fix: Adds better 3D model for classic carpet bomb model. + +labels: + - art + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/949 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/94_demotrap_scaffold_trigger.yaml b/Patch104pZH/Design/Changes/v1.0/94_demotrap_scaffold_trigger.yaml new file mode 100644 index 000000000..1cd0b06fc --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/94_demotrap_scaffold_trigger.yaml @@ -0,0 +1,20 @@ +--- +date: 2021-08-28 + +title: Fixes GLA Demo Trap getting triggered by nearby enemy scaffold + +changes: + - fix: Demo Traps can no longer be triggered by enemy scaffolds. + +labels: + - buff + - bug + - gla + - major + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/94 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/953_afg_carpet_pdl.yaml b/Patch104pZH/Design/Changes/v1.0/953_afg_carpet_pdl.yaml new file mode 100644 index 000000000..8eef105c4 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/953_afg_carpet_pdl.yaml @@ -0,0 +1,22 @@ +--- +date: 2022-08-27 + +title: Removes Point Defense Laser from USA Airforce Carpet Bomber + +changes: + - tweak: Removes the PointDefenseLaser from the USA Airforce Carpet Bomber. All other USA Airforce General Promotion planes have no PointDefenseLaser either, including the B52 bomber that delivers the MOAB and looks identical to the B52 Carpet Bomber. USA Airforce opponents will now be able to shoot down the Carpet Bomber more easily with Rockets. + +labels: + - bug + - controversial + - design + - minor + - nerf + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/953 + +authors: + - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/95_saboteur_death_voice.yaml b/Patch104pZH/Design/Changes/v1.0/95_saboteur_death_voice.yaml new file mode 100644 index 000000000..47b1e8c65 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/95_saboteur_death_voice.yaml @@ -0,0 +1,26 @@ +--- +date: 2021-08-28 + +title: Fixes wrong death voices of GLA Saboteur + +changes: + - fix: All GLA Saboteurs now use the Saboteur death voice instead of the Rebel death voice. + +subchanges: + - fix: The GLA Stealth Saboteur now uses correct voices. + - fix: The GLA Demo Saboteur now uses correct voices. + +labels: + - audio + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/95 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/555 + +authors: + - commy2 + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/967_laser_particle_cannon.yaml b/Patch104pZH/Design/Changes/v1.0/967_laser_particle_cannon.yaml new file mode 100644 index 000000000..1001a65a6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/967_laser_particle_cannon.yaml @@ -0,0 +1,23 @@ +--- +date: 2022-08-23 + +title: Fixes issues of the USA Laser Superweapon (cut content) + +changes: + - fix: Fixes the GUI:Lazr_LaserCannon countdown timer text. + - fix: Fixes text references to the "Particle Cannon". + - fix: Fixes text countdown timer of 4:00 to 2:00 minutes. + - fix: Makes the Laser Cannon reveal itself like other superweapons. + - tweak: Replaces all blue particle effects with red particle effects. + +labels: + - enhancement + - minor + - text + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/967 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/96_supply_truck_mass.yaml b/Patch104pZH/Design/Changes/v1.0/96_supply_truck_mass.yaml new file mode 100644 index 000000000..dbadcf1b0 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/96_supply_truck_mass.yaml @@ -0,0 +1,19 @@ +--- +date: 2021-08-28 + +title: Fixes miniscule mass of China Supply Truck + +changes: + - fix: The Supply Truck now has more mass so that it no longer flings high up in the air when hit by a physics weapon such as Nuke missiles. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/96 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/974_troopcrawler_guard_mode_buttons.yaml b/Patch104pZH/Design/Changes/v1.0/974_troopcrawler_guard_mode_buttons.yaml new file mode 100644 index 000000000..27e9dc899 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/974_troopcrawler_guard_mode_buttons.yaml @@ -0,0 +1,20 @@ +--- +date: 2022-08-26 + +title: Adds missing Guard Mode buttons to China Troopcrawler and China Assault Troopcrawler + +changes: + - fix: Adds missing Guard Mode buttons to China Troopcrawler and China Assault Troopcrawler + +labels: + - bug + - china + - gui + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/974 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/975_outpost_guard_mode_range.yaml b/Patch104pZH/Design/Changes/v1.0/975_outpost_guard_mode_range.yaml new file mode 100644 index 000000000..238566742 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/975_outpost_guard_mode_range.yaml @@ -0,0 +1,19 @@ +--- +date: 2022-08-26 + +title: Decreases large Guard Mode range of China Listening Outpost + +changes: + - fix: Decreases the large Guard Mode range of China Listening Outpost from 250 to 150. This range matches those of many other China units. It does not change the stealth detection range and shroud clearing range. + +labels: + - bug + - china + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/975 + +authors: + - commy2 diff --git a/Patch104pZH/Design/Changes/v1.0/97_minigunner_crush.yaml b/Patch104pZH/Design/Changes/v1.0/97_minigunner_crush.yaml new file mode 100644 index 000000000..d52abc4f6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/97_minigunner_crush.yaml @@ -0,0 +1,21 @@ +--- +date: 2021-08-28 + +title: Fixes China Infantry Minigunner being difficult to crush with vehicles + +changes: + - fix: The China Infantry Minigunner can now be properly crushed with vehicles like any other infantry unit. + +labels: + - bug + - china + - controversial + - minor + - nerf + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/97 + +authors: + - hanfield diff --git a/Patch104pZH/Design/Changes/v1.0/99_demo_vehicle_destruction.yaml b/Patch104pZH/Design/Changes/v1.0/99_demo_vehicle_destruction.yaml new file mode 100644 index 000000000..8a7bfc2a6 --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/99_demo_vehicle_destruction.yaml @@ -0,0 +1,22 @@ +--- +date: 2021-08-29 + +title: Fixes GLA Demo vehicle destruction effect glitches + +changes: + - fix: Demo General's vehicles now correctly produce wrecks when destroyed, and are no longer flung around randomly on death like a Terrorist. + - fix: Fixes Demo GLA vehicle suicide disposition issues by removing FlingForce and FlingPitch settings. + +labels: + - bug + - gla + - minor + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/99 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1722 + +authors: + - commy2 + - xezon