diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index fb0c8bf17..43aeeef94 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -23204,7 +23204,7 @@ Object Boss_VehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -23212,7 +23212,7 @@ Object Boss_VehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini index a1a92ea9b..e9e809cd9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini @@ -14145,7 +14145,7 @@ Object Chem_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED End @@ -17909,7 +17909,7 @@ Object Chem_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End Behavior = FireWeaponWhenDeadBehavior ModuleTag91 @@ -17944,7 +17944,7 @@ Object Chem_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini index 843116b74..d7b55b796 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini @@ -14617,7 +14617,7 @@ Object Demo_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = Demo_CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED End @@ -19200,7 +19200,7 @@ Object Demo_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ConflictsWith = Demo_Upgrade_SuicideBomb End @@ -19209,7 +19209,7 @@ Object Demo_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED ConflictsWith = Demo_Upgrade_SuicideBomb End @@ -19229,7 +19229,7 @@ Object Demo_GLAVehicleCombatBike StartsActive = No TriggeredBy = Demo_Upgrade_SuicideBomb RequiresAllTriggers = Yes - DeathTypes = ALL -SUICIDED -CRUSHED -SPLATTED -LASERED + DeathTypes = ALL -SUICIDED -CRUSHED -SPLATTED -LASERED -EXTRA_8 End ;Non-terrorist with suicide bomb upgrade (no fire) @@ -19250,7 +19250,7 @@ Object Demo_GLAVehicleCombatBike StartsActive = No TriggeredBy = Demo_Upgrade_SuicideBomb RequiresAllTriggers = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ;Terrorist with suicide bomb upgrade (fire) @@ -19260,7 +19260,7 @@ Object Demo_GLAVehicleCombatBike StartsActive = No TriggeredBy = Demo_Upgrade_SuicideBomb RequiresAllTriggers = Yes - DeathTypes = ALL -SUICIDED -CRUSHED -SPLATTED -LASERED + DeathTypes = ALL -SUICIDED -CRUSHED -SPLATTED -LASERED -EXTRA_8 End ;Terrorist with suicide bomb upgrade (no fire) @@ -19281,7 +19281,7 @@ Object Demo_GLAVehicleCombatBike StartsActive = No TriggeredBy = Demo_Upgrade_SuicideBomb RequiresAllTriggers = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End Geometry = BOX diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini index af004593e..06ad249e3 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini @@ -4199,7 +4199,7 @@ Object GC_Chem_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED ConflictsWith = Chem_Upgrade_GLAAnthraxGamma End @@ -4216,7 +4216,7 @@ Object GC_Chem_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath_2 DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED TriggeredBy = Chem_Upgrade_GLAAnthraxGamma End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini index 835da1925..0ec8b4a76 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini @@ -2478,7 +2478,7 @@ Object GC_Slth_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED End @@ -5356,7 +5356,7 @@ Object GC_Slth_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -5364,7 +5364,7 @@ Object GC_Slth_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -6297,7 +6297,7 @@ Object GC_Slth_GLAVehicleCombatBikeRocket RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -6305,7 +6305,7 @@ Object GC_Slth_GLAVehicleCombatBikeRocket RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -7238,7 +7238,7 @@ Object GC_Slth_GLAVehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -7246,7 +7246,7 @@ Object GC_Slth_GLAVehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLACINEUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLACINEUnit.ini index ed4c2af0f..d81d3db37 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLACINEUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLACINEUnit.ini @@ -1516,7 +1516,7 @@ Object CINE_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = SuicideBikeBomb ; Retain 1.04 damage for Cinematics StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End Behavior = StealthUpdate ModuleTag_19 @@ -5655,7 +5655,7 @@ Object CINE_GLAInfantryTerrorist ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -SUICIDED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -SUICIDED -EXPLODED -BURNED -LASERED -EXTRA_8 -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -5702,7 +5702,7 @@ Object CINE_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = SuicideBikeBomb ; Retain 1.04 damage for Cinematics StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; --- end Death modules --- @@ -7605,7 +7605,7 @@ Object CINE_CheeringTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = SuicideBikeBomb ; Retain 1.04 damage for Cinematics StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; --- end Death modules --- diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini index 9f51f49de..4d42487d7 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini @@ -1604,7 +1604,7 @@ Object GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini index facfb1106..936052dc1 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini @@ -1457,7 +1457,7 @@ Object GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -1465,7 +1465,7 @@ Object GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -2409,7 +2409,7 @@ Object GLAVehicleCombatBikeRocket RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -2417,7 +2417,7 @@ Object GLAVehicleCombatBikeRocket RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -3349,7 +3349,7 @@ Object GLAVehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -3357,7 +3357,7 @@ Object GLAVehicleCombatBikeTerrorist RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index 082024b65..f6f1d8531 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -15160,7 +15160,7 @@ Object Slth_GLAInfantryTerrorist Behavior = FireWeaponWhenDeadBehavior ModuleTag_CrushedDeath DeathWeapon = CrushedDynamitePack StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 ExemptStatus = MASKED End ; --- end Death modules --- @@ -19428,7 +19428,7 @@ Object Slth_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = CrushedBikeBomb StartsActive = Yes - DeathTypes = NONE +CRUSHED +SPLATTED +LASERED + DeathTypes = NONE +CRUSHED +SPLATTED +LASERED +EXTRA_8 End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. @@ -19436,7 +19436,7 @@ Object Slth_GLAVehicleCombatBike RequiredStatus = STATUS_RIDER5 DeathWeapon = Demo_CombatBikeDeathWeapon StartsActive = Yes - DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -TOPPLED + DeathTypes = ALL -SUICIDED -BURNED -EXPLODED -CRUSHED -SPLATTED -LASERED -EXTRA_8 -TOPPLED End ; Patch104p @feature Fires dummy weapon to spawn some effects in the absence of a real death weapon. diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 020a40012..0de5e22e2 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -786,7 +786,7 @@ Weapon MissileDefenderMissileWeapon AttackRange = 175.0 ;MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE - DeathType = NORMAL + DeathType = EXTRA_8 WeaponSpeed = 600 ProjectileObject = MissileDefenderMissile ProjectileExhaust = MissileDefenderMissileExhaust @@ -2116,7 +2116,7 @@ Weapon TunnelDefenderRocketWeapon AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = MissileExhaust @@ -2144,7 +2144,7 @@ Weapon TunnelDefenderBikerRocketWeapon AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = MissileExhaust @@ -2613,7 +2613,7 @@ Weapon ChinaInfantryTankHunterMissileLauncher AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ;ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TankHunterMissile ProjectileExhaust = MissileExhaust @@ -5690,7 +5690,7 @@ Weapon GC_Chem_TunnelDefenderRocketWeaponBeta AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = GC_Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust @@ -5719,7 +5719,7 @@ Weapon GC_Chem_TunnelDefenderRocketWeaponGamma AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = GC_Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma @@ -5748,7 +5748,7 @@ Weapon GC_Chem_TunnelDefenderRocketWeaponBetaAir AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = GC_Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust @@ -5776,7 +5776,7 @@ Weapon GC_Chem_TunnelDefenderRocketWeaponGammaAir AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = GC_Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma @@ -7540,7 +7540,7 @@ Weapon Chem_TunnelDefenderRocketWeaponBeta AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust @@ -7569,7 +7569,7 @@ Weapon Chem_TunnelDefenderRocketWeaponGamma AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma @@ -7598,7 +7598,7 @@ Weapon Chem_TunnelDefenderRocketWeaponBetaAir AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust @@ -7626,7 +7626,7 @@ Weapon Chem_TunnelDefenderRocketWeaponGammaAir AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = Chem_StingerMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma @@ -7790,7 +7790,7 @@ Weapon Chem_TunnelDefenderBikerRocketWeapon AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust @@ -7820,7 +7820,7 @@ Weapon Chem_TunnelDefenderBikerRocketWeaponGamma AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma @@ -9008,7 +9008,7 @@ Weapon DEMO_TunnelDefenderBikerRocketWeapon AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = MissileExhaust @@ -9036,7 +9036,7 @@ Weapon DemoTunnelDefenderRocketWeapon AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = EXTRA_8 WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = MissileExhaust