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3d falling sand
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3D FALLING SAND INSTALLATION None required, simply unzip everything to a nice clean folder, and run build/sandish.exe COMPILATION Because of the crazy build setup and prerequisites, it's probably better to look at the source and enjoy the precompiled binary I'm providing. If you really want to compile the code, you'll need CMake. I used MinGW to compile. You'll need to have Lua, GLFW, and GL3W compiled and ready to go in order to build this project. Assuming you have all prerequisites, cd to the project source directory and run: rm -rf build/* cd build cmake .. make RUNNING I tested on Windows 7, with an ATI Radeon HD4850. It is /not/ portable to other operating systems. To run, simply run build/sandish.exe. If all resources are located properly, it should work. One problem I've come across is that on some computers, it seems to have trouble locating main.lua. I was unable to determine why this would happen (works fine on many computers, the files were present, etc etc). Also due to some differences in OpenGL implementations, I saw some issues running on Nvidia cards. I think all of those issues have been resolved. Once the program starts, you should see a floor. This marks the bottom of the cube. Use the WASD keys to move the camera. Use the mouse to look around. If you move closer to the cube, you should see a floating cube appear. This is your cursor. When you click, cubes will be added to the simulation at the cursor. By default, you'll add sand. To change the current cube type, press the keys 1-4. 1 sand 2 water 3 concrete 4 worker