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/* Copyright (c) 2019 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "vulkan.hpp"
#include "device.hpp"
#include "util.hpp"
int main()
{
// This is here to load libvulkan.so/libvulkan-1.dll/etc.
// We do this once since we can have multiple devices around.
// It is possible to pass in a custom pointer to vkGetInstanceProcAddr.
// This is useful if the user loads the Vulkan loader in a custom way
// and we can bootstrap ourselves straight from vkGetInstanceProcAddr rather
// than loading Vulkan dynamically. This is common for GLFW for example.
if (!Vulkan::Context::init_loader(nullptr))
{
LOGE("Failed to create loader!\n");
return 1;
}
// NOTE: The Vulkan symbols are function pointers and are provided by the "volk" project.
// The context is responsible for:
// - Creating VkInstance
// - Creating VkDevice
// - Setting up VkQueues for graphics, compute and transfer.
// - Setting up validation layers.
// - Creating debug callbacks.
Vulkan::Context context;
// We don't pass in any extensions here. Normally we would pass in at least
// VK_KHR_surface and the platform surface extension for instance extensions,
// and VK_KHR_swapchain for device extensions.
// Vulkan::Context owns the instance and device.
// There are also interfaces for giving pre-existing instances and/or devices to the Vulkan::Context.
// This might be useful if a VkInstance is already provided for example.
if (!context.init_instance_and_device(nullptr, 0, nullptr, 0))
{
LOGE("Failed to create VkInstance and VkDevice.\n");
return 1;
}
Vulkan::Device device;
device.set_context(context);
// Granite is a C++ project and thus takes advantage of RAII.
// We get appropriate cleanup here when device and context go out of scope.
}