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| /* Copyright (c) 2019 Hans-Kristian Arntzen | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining | |
| * a copy of this software and associated documentation files (the | |
| * "Software"), to deal in the Software without restriction, including | |
| * without limitation the rights to use, copy, modify, merge, publish, | |
| * distribute, sublicense, and/or sell copies of the Software, and to | |
| * permit persons to whom the Software is furnished to do so, subject to | |
| * the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| */ | |
| #include "vulkan.hpp" | |
| #include "device.hpp" | |
| #include "util.hpp" | |
| static Vulkan::BufferHandle create_buffer(Vulkan::Device &device) | |
| { | |
| // Like raw Vulkan, we have creation structs, although they are default-initialized since this is C++. | |
| Vulkan::BufferCreateInfo info; | |
| // Size in bytes. | |
| info.size = 64; | |
| // The domain is where we want the buffer to live. | |
| // This abstracts the memory type jungle. | |
| // - Device is DEVICE_LOCAL. Use this for static buffers which are read from many times. | |
| // - Host is HOST_VISIBLE, but probably not CACHED. Use this for uploads. | |
| // - CachedHost is HOST_VISIBLE with CACHED. Used for readbacks. | |
| // - LinkedDeviceHost is a special one which is DEVICE_LOCAL and HOST_VISIBLE. | |
| // This matches AMD's pinned 256 MB memory type. Not really used at the moment. | |
| info.domain = Vulkan::BufferDomain::Device; | |
| // Usage flags is as you expect. If initial copies are desired as well, | |
| // the backend will add in transfer usage flags as required. | |
| info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; | |
| // Misc creation flags which don't exist in Vulkan. It's possible to request the buffer to be cleared to zero | |
| // on creation for example. For Device-only types, this means allocating a command buffer and submitting that. | |
| // Barriers are taken care of automatically. | |
| info.misc = 0; | |
| // Initial data can be passed in. The data is copied on the transfer queue and barriers are taken care of. | |
| // For more control, you can pass in nullptr here and deal with it manually. | |
| // If you're creating a lot of buffers with initial data in one go, it might makes sense to do the upload manually. | |
| const void *initial_data = nullptr; | |
| // Memory is allocated automatically. | |
| Vulkan::BufferHandle buffer = device.create_buffer(info, initial_data); | |
| return buffer; | |
| } | |
| static Vulkan::ImageHandle create_image(Vulkan::Device &device) | |
| { | |
| // immutable_2d_image sets up a create info struct which matches what we want. | |
| Vulkan::ImageCreateInfo info = Vulkan::ImageCreateInfo::immutable_2d_image(4, 4, VK_FORMAT_R8G8B8A8_UNORM); | |
| // We can use an initial layout here. If != UNDEFINED, we need to submit a command buffer with | |
| // the image barriers to transfer the image to our desired layout. | |
| // Mostly useful for read-only images which we only touch once from a synchronization point-of-view. | |
| info.initial_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
| // Levels == 0 -> automatically deduce it. | |
| info.levels = 0; | |
| // We can request mips to be generated automatically. | |
| // In this case, we only upload the first mip level. | |
| info.misc = Vulkan::IMAGE_MISC_GENERATE_MIPS_BIT; | |
| Vulkan::ImageInitialData initial_data = {}; | |
| static const uint32_t checkerboard[] = { | |
| 0u, ~0u, 0u, ~0u, | |
| ~0u, 0u, ~0u, 0u, | |
| 0u, ~0u, 0u, ~0u, | |
| ~0u, 0u, ~0u, 0u, | |
| }; | |
| initial_data.data = checkerboard; | |
| // Memory is allocated automatically. | |
| Vulkan::ImageHandle handle = device.create_image(info, &initial_data); | |
| return handle; | |
| } | |
| int main() | |
| { | |
| // See sample 01. | |
| if (!Vulkan::Context::init_loader(nullptr)) | |
| { | |
| LOGE("Failed to create loader!\n"); | |
| return 1; | |
| } | |
| Vulkan::Context context; | |
| if (!context.init_instance_and_device(nullptr, 0, nullptr, 0)) | |
| { | |
| LOGE("Failed to create VkInstance and VkDevice.\n"); | |
| return 1; | |
| } | |
| Vulkan::Device device; | |
| device.set_context(context); | |
| //// | |
| // For resource handles, I went with a smart pointer, but not the standard ones. | |
| // Vulkan::BufferHandle -> Util::IntrusivePtr<Vulkan::Buffer>. | |
| // The main differences from a std::shared_ptr<> are: | |
| // - No weak pointer support. | |
| // - Ref-count can be atomic or non-atomic based on if we build with MT support or not. | |
| // - Ref-count block is always allocated with the object itself (intrusive part). | |
| // - Even without the RAII IntrusivePtr wrapper, it's possible to manually use the ref-counts. | |
| // - The handle pointers are allocated from an object pool. | |
| // In the asymptotic case creating resource handles will never need heap allocation or frees. | |
| // The handles are freed with special deleters which the intrusive pointers take care of. | |
| Vulkan::BufferHandle buffer = create_buffer(device); | |
| Vulkan::ImageHandle image = create_image(device); | |
| // In Vulkan you have to create an image view from a texture separately from the image. | |
| // In 99% of cases you use the "default" view, so Granite adds this convenience for you. | |
| // Vulkan::ImageView can contain multiple views to deal with render-to-texture of mipmapped images, | |
| // rendering to layers, etc. The right views are used depending which functions consume the Vulkan::ImageView. | |
| Vulkan::ImageView &view = image->get_view(); | |
| // Suppress warning. | |
| (void)view; | |
| // All the objects will go out of scope here, and their memory are cleaned up. | |
| } |