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@Rotzbua @FWeinb @squix78 @trepidacious
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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
// Include the correct display library
// For a connection via I2C using Wire include
#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
#include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"`
// or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"`
// For a connection via I2C using brzo_i2c (must be installed) include
// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Brzo.h"
// #include "SH1106Brzo.h"
// For a connection via SPI include
// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Spi.h"
// #include "SH1106SPi.h"
// Include the UI lib
#include "OLEDDisplayUi.h"
// Include custom images
#include "images.h"
// Use the corresponding display class:
// Initialize the OLED display using SPI
// D5 -> CLK
// D7 -> MOSI (DOUT)
// D0 -> RES
// D2 -> DC
// D8 -> CS
// SSD1306Spi display(D0, D2, D8);
// or
// SH1106Spi display(D0, D2);
// Initialize the OLED display using brzo_i2c
// D3 -> SDA
// D5 -> SCL
// SSD1306Brzo display(0x3c, D3, D5);
// or
// SH1106Brzo display(0x3c, D3, D5);
// Initialize the OLED display using Wire library
SSD1306Wire display(0x3c, D3, D5);
// SH1106Wire display(0x3c, D3, D5);
OLEDDisplayUi ui ( &display );
void msOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) {
display->setTextAlignment(TEXT_ALIGN_RIGHT);
display->setFont(ArialMT_Plain_10);
display->drawString(128, 0, String(millis()));
}
void drawFrame1(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// draw an xbm image.
// Please note that everything that should be transitioned
// needs to be drawn relative to x and y
display->drawXbm(x + 34, y + 14, WiFi_Logo_width, WiFi_Logo_height, WiFi_Logo_bits);
}
void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
// Besides the default fonts there will be a program to convert TrueType fonts into this format
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(ArialMT_Plain_10);
display->drawString(0 + x, 10 + y, "Arial 10");
display->setFont(ArialMT_Plain_16);
display->drawString(0 + x, 20 + y, "Arial 16");
display->setFont(ArialMT_Plain_24);
display->drawString(0 + x, 34 + y, "Arial 24");
}
void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// Text alignment demo
display->setFont(ArialMT_Plain_10);
// The coordinates define the left starting point of the text
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
// The coordinates define the center of the text
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
// The coordinates define the right end of the text
display->setTextAlignment(TEXT_ALIGN_RIGHT);
display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
}
void drawFrame4(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// Demo for drawStringMaxWidth:
// with the third parameter you can define the width after which words will be wrapped.
// Currently only spaces and "-" are allowed for wrapping
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(ArialMT_Plain_10);
display->drawStringMaxWidth(0 + x, 10 + y, 128, "Lorem ipsum\n dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore.");
}
void drawFrame5(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
}
// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { drawFrame1, drawFrame2, drawFrame3, drawFrame4, drawFrame5 };
// how many frames are there?
int frameCount = 5;
// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { msOverlay };
int overlaysCount = 1;
void setup() {
Serial.begin(115200);
Serial.println();
Serial.println();
// The ESP is capable of rendering 60fps in 80Mhz mode
// but that won't give you much time for anything else
// run it in 160Mhz mode or just set it to 30 fps
ui.setTargetFPS(60);
// Customize the active and inactive symbol
ui.setActiveSymbol(activeSymbol);
ui.setInactiveSymbol(inactiveSymbol);
// You can change this to
// TOP, LEFT, BOTTOM, RIGHT
ui.setIndicatorPosition(BOTTOM);
// Defines where the first frame is located in the bar.
ui.setIndicatorDirection(LEFT_RIGHT);
// You can change the transition that is used
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
ui.setFrameAnimation(SLIDE_LEFT);
// Add frames
ui.setFrames(frames, frameCount);
// Add overlays
ui.setOverlays(overlays, overlaysCount);
// Initialising the UI will init the display too.
ui.init();
display.flipScreenVertically();
}
void loop() {
int remainingTimeBudget = ui.update();
if (remainingTimeBudget > 0) {
// You can do some work here
// Don't do stuff if you are below your
// time budget.
delay(remainingTimeBudget);
}
}
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